Files
st/include/Actor/ActorUnkSWOB.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

42 lines
917 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSWOB : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ unk32 mUnk_98;
/* 9C */ unk16 mUnk_9C;
/* 9C */ unk16 mUnk_9E;
/* A0 */ unk16 mUnk_A0;
/* A0 */ unk16 mUnk_A2;
/* A4 */ ActorRefElem mUnk_A4[5];
/* B8 */
ActorUnkSWOB();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 4C */ virtual ~ActorUnkSWOB() override;
bool func_ov000_0209a948(void);
void func_ov000_0209a9b4(unk32 param1);
void func_ov000_0209aa30(void);
};
class ActorProfileUnkSWOB : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSWOB();
~ActorProfileUnkSWOB();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSWOB *GetProfile();
};