mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
42 lines
917 B
C++
42 lines
917 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSWOB : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk32 mUnk_94;
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/* 98 */ unk32 mUnk_98;
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/* 9C */ unk16 mUnk_9C;
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/* 9C */ unk16 mUnk_9E;
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/* A0 */ unk16 mUnk_A0;
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/* A0 */ unk16 mUnk_A2;
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/* A4 */ ActorRefElem mUnk_A4[5];
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/* B8 */
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ActorUnkSWOB();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 4C */ virtual ~ActorUnkSWOB() override;
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bool func_ov000_0209a948(void);
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void func_ov000_0209a9b4(unk32 param1);
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void func_ov000_0209aa30(void);
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};
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class ActorProfileUnkSWOB : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkSWOB();
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~ActorProfileUnkSWOB();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSWOB *GetProfile();
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};
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