Files
st/include/System/Random.hpp
T
Yanis e80f625b50 Decompile 031_Land/Actor/ActorRupee.cpp (#3)
* delink ActorRupee and match few functions

* add missing functions, mangle names and match func_ov031_020e9d54

* random stuff (literally)

* decomp more of ActorRupee

* rng stuff (thanks to aetias)

* decomp more of ActorRupee (36%)

* sync symbols

* format

* random: fixed wrong function call in configure.py

* decomp more of ActorRupee (51%)

* add actor ids and move them to their own header + small docs on actor class

* format

* improvements and small progress

* progress

* progress

* sync eur with jp

* fix build issues

* missed a file
2025-08-04 13:33:17 +02:00

28 lines
596 B
C++

#pragma once
#include "global.h"
#include "types.h"
struct Random {
/* 00 */ u64 mRandomValue;
/* 08 */ u64 mFactor;
/* 10 */ u64 mAddend;
/* 18 */
/**
* Generate a random number from 0 (inclusive) to `max` (exclusive)
*/
u32 Next(u64 min, u64 max) {
mRandomValue = mAddend + mFactor * mRandomValue;
u64 result;
if ((max - min) == 0x100000000) {
result = mRandomValue;
} else {
result = (mRandomValue >> 32) * (max - min);
}
return (result >> 32) + min;
}
};
extern Random gRandom;