mirror of
https://github.com/zeldaret/st
synced 2026-08-07 10:15:54 -04:00
5e934a8c9b
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
34 lines
845 B
C++
34 lines
845 B
C++
#include "MainGame/AdventureMode.hpp"
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#include "MainGame/CargoManager.hpp"
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#include "System/SysNew.hpp"
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// probably doesn't belong here but it's just to make data line up properly
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const UnkStruct_ov024_020d86a8 data_ov024_020d78b8 = {0};
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CargoManager *CargoManager::Create() {
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return new(HeapIndex_1) CargoManager();
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}
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void CargoManager::SetCargo(unk32 type, unk32 amount) {
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this->mCargo.Set(type, amount);
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this->func_ov024_020d5900();
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}
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void CargoManager::GetTypeAndAmount(unk32 *pType, unk32 *pAmount) {
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volatile Cargo *pCargo = &this->mCargo2;
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unk32 type = pCargo->mType;
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unk32 amount = pCargo->mAmount;
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*pType = type;
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*pAmount = amount;
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}
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void CargoManager::func_ov024_020d5900() {
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this->mCargo2 = this->mCargo;
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}
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void CargoManager::func_ov024_020d591c() {
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this->mCargo = this->mCargo2;
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}
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