Change renderPatternAudio so it renders the audio in chunks

This commit is contained in:
Tijmen Zwaan
2026-08-04 23:29:01 +02:00
parent 6ebf506070
commit 0a0afcf73f
+65 -25
View File
@@ -56,32 +56,8 @@ export async function renderPatternAudio(
maxPolyphony,
multiChannelOrbits,
});
logger('[webaudio] preloading');
// Calling superdough(...) in ascending onset time order is important
// for controls that depend on the audio graph state like `cut`
let haps = pattern
.queryArc(begin, end, { _cps: cps })
.sort((a, b) => a.whole.begin.valueOf() - b.whole.begin.valueOf());
for (const hap of haps) {
if (hap.hasOnset()) {
try {
await superdough(
hap2value(hap),
(hap.whole.begin.valueOf() - begin) / cps,
hap.duration / cps,
cps,
(hap.whole?.begin.valueOf() - begin) / cps,
);
} catch (err) {
errorLogger(err, 'webaudio');
}
}
}
logger('[webaudio] start rendering');
return audioContext
.startRendering()
return renderPatternAudioInChunks(audioContext, pattern, cps, begin, end, 1)
.then((renderedBuffer) => {
const wavBuffer = audioBufferToWav(renderedBuffer);
const blob = new Blob([wavBuffer], { type: 'audio/wav' });
@@ -102,6 +78,70 @@ export async function renderPatternAudio(
});
}
async function renderPatternAudioInChunks(audioContext, pattern, cps, begin, end, chunkSizeInCycles) {
let currentCycle = begin;
let renderPromise = null;
logger('[webaudio] start rendering');
while (currentCycle <= end) {
const chunkStart = currentCycle;
const chunkEnd = Math.min(currentCycle + chunkSizeInCycles, end);
logger(`[webaudio] preloading cycles ${chunkStart} - ${chunkEnd}`);
// Calling superdough(...) in ascending onset time order is important
// for controls that depend on the audio graph state like `cut`
let haps = pattern
.queryArc(chunkStart, chunkEnd, { _cps: cps })
.sort((a, b) => a.whole.begin.valueOf() - b.whole.begin.valueOf());
for (const hap of haps) {
if (hap.hasOnset()) {
try {
await superdough(
hap2value(hap),
(hap.whole.begin.valueOf() - begin) / cps,
hap.duration / cps,
cps,
(hap.whole?.begin.valueOf() - begin) / cps,
);
} catch (err) {
errorLogger(err, 'webaudio');
}
}
}
logger(`[webaudio] rendering cycles ${chunkStart} - ${chunkEnd}`);
currentCycle += chunkSizeInCycles;
// According to the MDN docs, suspends should be scheduled while
// the audioContext is not currently running for better precision.
// So we schedule the suspend first, and await after resuming.
var suspendPromise;
if (currentCycle < end) {
// Make sure to suspend one cycle before the next currentCycle
// so the next haps can be scheduled on time.
suspendPromise = audioContext.suspend((currentCycle - begin - 1) / cps);
}
if (renderPromise === null) {
renderPromise = audioContext.startRendering();
} else {
await audioContext.resume();
}
if (currentCycle < end) {
await suspendPromise;
}
}
logger('[webaudio] finish rendering');
return renderPromise;
}
export function webaudioRepl(options = {}) {
const audioContext = options.audioContext ?? getAudioContext();
setAudioContext(audioContext);