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46 Commits

Author SHA1 Message Date
Martín (Netux) Rodríguez 753b08edf0 Update global audio volume exclusively through useReplContext effect
This ensures the audio volume is synced across tabs, since changing the volume in one tab would retrigger the effect in the other tabs.

It also means we can remove the explicit call to `setGlobalAudioVolume()` from <SettingsTab>
2024-09-03 18:24:48 -03:00
Martín (Netux) Rodríguez ccb1256aa2 Adjust settings number slider input width according to max contents
This is a bit overkill, but this way we can somewhat adjust the width of the input so no symbols are cut off (either by the input being too small, or the up/down arrows from the browser).

I am not happy about having to use `calc()` with some magic numbers either, but this is what looked nicest to me and had the least effort.
2024-09-03 18:21:04 -03:00
Martín (Netux) Rodríguez 657d89cb98 Fix settings number slider browser up arrow not increasing the value correctly when step < 1
If we keep flooring the value, but have a step of, e.g., 0.1, then we are never going to reach the next whole number value.

This applies specifically to the Audio Volume slider.
2024-09-03 18:12:42 -03:00
Martín (Netux) Rodríguez 5797c42753 Calculate global gain with a better approximation of human perceived loudness
Taken from https://www.dr-lex.be/info-stuff/volumecontrols.html
2024-09-03 17:58:52 -03:00
Martín (Netux) Rodríguez afa55535ba Disable Audio Volume slider when Audio Engine Target is OSC 2024-09-03 15:42:41 -03:00
Martín (Netux) Rodríguez 1c94074ed6 Run codeformat 2024-09-03 15:23:20 -03:00
Martín (Netux) Rodríguez d2b6b257c0 Merge remote-tracking branch 'tidalcycles/main' into global-volume-slider 2024-09-03 14:40:03 -03:00
Jade (Rose) Rowland 4608c321bd Merge pull request #1172 from daslyfe/speed-cps-fix
fix sample speed when using splice and fit with superdirt
2024-09-02 22:37:15 -04:00
Jade (Rose) Rowland c4243f41c6 spelling 2024-09-01 16:15:55 -04:00
Jade (Rose) Rowland d95b8bc667 Merge pull request #1160 from daslyfe/audio_target_selector
Create audio target selector for OSC/Superdirt
2024-09-01 10:02:24 -04:00
Alex McLean 263c13c36e Fixes fit so it works after a chop or slice (#1171)
* fix fit so it works after a chop or slice

* format
2024-09-01 14:03:47 +01:00
Jade (Rose) Rowland ddceb36613 prettier 2024-08-31 23:49:56 -04:00
Jade (Rose) Rowland ff8ec628be spelling 2024-08-31 23:43:07 -04:00
Jade (Rose) Rowland 11a07df120 add docs for OSC target 2024-08-31 23:38:23 -04:00
Jade (Rose) Rowland 8befa4382b Merge branch 'main' into audio_target_selector 2024-08-31 22:20:53 -04:00
Alex McLean 39006e4d71 polyJoin (#1168)
* create polymetric join - `polyJoin`
* add `poly` as an op alignment to support e.g. `"c e f [g a]".add.poly("0 12 7")`
2024-08-30 13:24:08 +01:00
Alex McLean 812ed6b60d snapshot 2024-08-23 16:12:28 +01:00
Alex McLean 8b6c8eb35d Add scramble and shuffle (#1167)
* add scramble and shuffle functions from Tidal
2024-08-23 16:05:10 +01:00
Jade (Rose) Rowland dcda9a5753 cleanup 2024-08-18 13:21:37 -04:00
Jade (Rose) Rowland d3733d4209 prettier 2024-08-18 13:07:41 -04:00
Jade (Rose) Rowland ef6af96947 Merge branch 'tidalcycles:main' into audio_target_selector 2024-08-18 12:39:28 -04:00
Jade (Rose) Rowland d86ff0a536 Merge pull request #1164 from daslyfe/improve_neocyclist_timing
Improve + simplify neocyclist timing
2024-08-18 12:22:20 -04:00
Jade (Rose) Rowland 2c9ea03fde prettier 2024-08-18 12:08:40 -04:00
Jade (Rose) Rowland 4eae366bee cleaning up 2024-08-18 12:05:03 -04:00
Martín (Netux) Rodríguez c6e1f758be Add Audio Volume setting to REPL
Allows for adjusting the global volume/gain of the REPL. Set default global value to 50%.

Acts similarily to `gain()`, but without modifying the code, so passerbys who don't know how to use the tool can adjust the volume too).

The volume slider uses a logarithmic scale, so it adjusts better to human sound perception.
2024-08-18 02:14:03 -03:00
Jade (Rose) Rowland 117f7fa4b5 cleaning up 2024-08-17 17:26:46 -04:00
Jade (Rose) Rowland 73ee84a1fb working 2024-08-17 17:11:51 -04:00
Jade (Rose) Rowland 9c899d5308 testing 2024-08-17 15:31:21 -04:00
Jade (Rose) Rowland b60beaf508 prettier 2024-08-16 10:56:09 -04:00
Jade (Rose) Rowland 796f741a92 use performance clock for osc mode 2024-08-16 10:46:18 -04:00
Jade (Rose) Rowland 8da1d9fbf3 reset collator after n seconds 2024-08-16 00:44:18 -04:00
Jade (Rose) Rowland 5345986b5b Merge branch 'main' into audio_target_selector 2024-08-15 16:28:19 -04:00
Jade (Rose) Rowland 3945abd7e9 Merge pull request #1163 from daslyfe/cross_orgin_check
containerize/seperate out boolean checks for repl types/Repl logic into bespoke components.
2024-08-14 23:18:33 -04:00
Jade (Rose) Rowland 053e4ee54b Merge branch 'tidalcycles:main' into cross_orgin_check 2024-08-12 20:50:15 -04:00
Jade (Rose) Rowland 25d61a2e31 prettier 2024-08-12 20:38:29 -04:00
Jade (Rose) Rowland 5e6131af24 reorganized repl 2024-08-12 20:32:58 -04:00
Jade (Rose) Rowland 2899ee5aef testing: 2024-08-12 18:11:52 -04:00
Jade (Rose) Rowland 9d1674b13c Merge pull request #1162 from daslyfe/cors_pathname_issue
[CORS HOTFIX]
2024-08-12 12:57:21 -04:00
Jade (Rose) Rowland bfead58212 prettier 2024-08-12 12:56:04 -04:00
Jade (Rose) Rowland 926c893c4f check iframe 2024-08-12 12:54:05 -04:00
Jade (Rose) Rowland 3cd31e4841 fixed prettier 2024-08-11 12:50:14 -04:00
Jade (Rose) Rowland c2be2ed76a fixed osc clock 2024-08-11 12:40:38 -04:00
Jade (Rose) Rowland ac0dc7a8de remove desktop restriction 2024-08-11 11:04:20 -04:00
Jade (Rose) Rowland cba9169b2f update select dialog 2024-08-11 11:01:17 -04:00
Jade (Rose) Rowland e9a0a06b77 fixed dialog 2024-08-11 00:57:49 -04:00
Jade (Rose) Rowland d80c06cd55 fix confirm dialog 2024-08-11 00:35:20 -04:00
22 changed files with 850 additions and 515 deletions
+4 -11
View File
@@ -4,9 +4,9 @@
// import createClock from './zyklus.mjs';
function getTime() {
const precision = 10 ** 4;
const seconds = performance.now() / 1000;
return Math.round(seconds * precision) / precision;
const seconds = performance.now() * 0.001;
return seconds;
// return Math.round(seconds * precision) / precision;
}
let num_cycles_at_cps_change = 0;
@@ -24,27 +24,20 @@ const sendMessage = (type, payload) => {
const sendTick = (phase, duration, tick, time) => {
const num_seconds_since_cps_change = num_ticks_since_cps_change * duration;
const tickdeadline = phase - time;
const lastTick = time + tickdeadline;
const num_cycles_since_cps_change = num_seconds_since_cps_change * cps;
const begin = num_cycles_at_cps_change + num_cycles_since_cps_change;
const secondsSinceLastTick = time - lastTick - duration;
const eventLength = duration * cps;
const end = begin + eventLength;
const cycle = begin + secondsSinceLastTick * cps;
sendMessage('tick', {
begin,
end,
cps,
tickdeadline,
num_cycles_at_cps_change,
num_seconds_at_cps_change,
num_seconds_since_cps_change,
time,
cycle,
});
num_ticks_since_cps_change++;
+15 -55
View File
@@ -5,6 +5,7 @@ This program is free software: you can redistribute it and/or modify it under th
*/
import { logger } from './logger.mjs';
import { ClockCollator, cycleToSeconds } from './util.mjs';
export class NeoCyclist {
constructor({ onTrigger, onToggle, getTime }) {
@@ -13,79 +14,38 @@ export class NeoCyclist {
this.lastTick = 0; // absolute time when last tick (clock callback) happened
this.getTime = getTime; // get absolute time
this.time_at_last_tick_message = 0;
this.num_cycles_at_cps_change = 0;
// the clock of the worker and the audio context clock can drift apart over time
// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
// we need to keep a rolling average of the time difference between the worker clock and audio context clock
// in order to schedule events consistently.
this.collator = new ClockCollator({ getTargetClockTime: getTime });
this.onToggle = onToggle;
this.latency = 0.1; // fixed trigger time offset
this.cycle = 0;
this.id = Math.round(Date.now() * Math.random());
this.worker_time_dif;
this.worker = new SharedWorker(new URL('./clockworker.js', import.meta.url));
this.worker.port.start();
this.channel = new BroadcastChannel('strudeltick');
let weight = 0; // the amount of weight that is applied to the current average when averaging a new time dif
const maxWeight = 20;
const precision = 10 ** 3; //round off time diff to prevent accumulating outliers
// the clock of the worker and the audio context clock can drift apart over time
// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
// we need to keep a rolling weighted average of the time difference between the worker clock and audio context clock
// in order to schedule events consistently.
const setTimeReference = (num_seconds_at_cps_change, num_seconds_since_cps_change, tickdeadline) => {
const time_dif = getTime() - (num_seconds_at_cps_change + num_seconds_since_cps_change) + tickdeadline;
if (this.worker_time_dif == null) {
this.worker_time_dif = time_dif;
} else {
const w = 1; //weight of new time diff;
const new_dif =
Math.round(((this.worker_time_dif * weight + time_dif * w) / (weight + w)) * precision) / precision;
if (new_dif != this.worker_time_dif) {
// reset the weight so the clock recovers faster from an audio context freeze/dropout if it happens
weight = 4;
}
this.worker_time_dif = new_dif;
}
weight = Math.min(weight + 1, maxWeight);
};
const tickCallback = (payload) => {
const {
num_cycles_at_cps_change,
cps,
num_seconds_at_cps_change,
num_seconds_since_cps_change,
begin,
end,
tickdeadline,
cycle,
} = payload;
const { cps, begin, end, cycle, time } = payload;
this.cps = cps;
this.cycle = cycle;
setTimeReference(num_seconds_at_cps_change, num_seconds_since_cps_change, tickdeadline);
processHaps(begin, end, num_cycles_at_cps_change, num_seconds_at_cps_change);
this.time_at_last_tick_message = this.getTime();
const currentTime = this.collator.calculateOffset(time) + time;
processHaps(begin, end, currentTime);
this.time_at_last_tick_message = currentTime;
};
const processHaps = (begin, end, num_cycles_at_cps_change, seconds_at_cps_change) => {
const processHaps = (begin, end, currentTime) => {
if (this.started === false) {
return;
}
const haps = this.pattern.queryArc(begin, end, { _cps: this.cps });
haps.forEach((hap) => {
if (hap.hasOnset()) {
const targetTime =
(hap.whole.begin - num_cycles_at_cps_change) / this.cps +
seconds_at_cps_change +
this.latency +
this.worker_time_dif;
const duration = hap.duration / this.cps;
const timeUntilTrigger = cycleToSeconds(hap.whole.begin - this.cycle, this.cps);
const targetTime = timeUntilTrigger + currentTime + this.latency;
const duration = cycleToSeconds(hap.duration, this.cps);
onTrigger?.(hap, 0, duration, this.cps, targetTime);
}
});
@@ -129,8 +89,8 @@ export class NeoCyclist {
this.setStarted(true);
}
stop() {
this.worker_time_dif = null;
logger('[cyclist] stop');
this.collator.reset();
this.setStarted(false);
}
setPattern(pat, autostart = false) {
+22 -6
View File
@@ -386,6 +386,15 @@ export class Pattern {
return this.fmap(func).squeezeJoin();
}
polyJoin = function () {
const pp = this;
return pp.fmap((p) => p.s_extend(pp.tactus.div(p.tactus))).outerJoin();
};
polyBind(func) {
return this.fmap(func).polyJoin();
}
//////////////////////////////////////////////////////////////////////
// Utility methods mainly for internal use
@@ -754,6 +763,10 @@ export class Pattern {
const otherPat = reify(other);
return otherPat.fmap((b) => this.fmap((a) => func(a)(b))).restartJoin();
}
_opPoly(other, func) {
const otherPat = reify(other);
return this.fmap((b) => otherPat.fmap((a) => func(a)(b))).polyJoin();
}
//////////////////////////////////////////////////////////////////////
// End-user methods.
@@ -1062,7 +1075,7 @@ function _composeOp(a, b, func) {
func: [(a, b) => b(a)],
};
const hows = ['In', 'Out', 'Mix', 'Squeeze', 'SqueezeOut', 'Reset', 'Restart'];
const hows = ['In', 'Out', 'Mix', 'Squeeze', 'SqueezeOut', 'Reset', 'Restart', 'Poly'];
// generate methods to do what and how
for (const [what, [op, preprocess]] of Object.entries(composers)) {
@@ -2944,11 +2957,14 @@ export const { loopAt, loopat } = register(['loopAt', 'loopat'], function (facto
export const fit = register('fit', (pat) =>
pat.withHaps((haps, state) =>
haps.map((hap) =>
hap.withValue((v) => ({
...v,
speed: (state.controls._cps || 1) / hap.whole.duration,
unit: 'c',
})),
hap.withValue((v) => {
const slicedur = ('end' in v ? v.end : 1) - ('begin' in v ? v.begin : 0);
return {
...v,
speed: ((state.controls._cps || 1) / hap.whole.duration) * slicedur,
unit: 'c',
};
}),
),
),
);
+45 -1
View File
@@ -138,7 +138,7 @@ const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
const timeToRandsPrime = (seed, n) => {
const result = [];
// eslint-disable-next-line
for (let i = 0; i < n; ++n) {
for (let i = 0; i < n; ++i) {
result.push(intSeedToRand(seed));
seed = xorwise(seed);
}
@@ -159,6 +159,50 @@ const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
*/
export const run = (n) => saw.range(0, n).floor().segment(n);
export const randrun = (n) => {
return signal((t) => {
// Without adding 0.5, the first cycle is always 0,1,2,3,...
const rands = timeToRands(t.floor().add(0.5), n);
const nums = rands
.map((n, i) => [n, i])
.sort((a, b) => a[0] > b[0] - a[0] < b[0])
.map((x) => x[1]);
const i = t.cyclePos().mul(n).floor() % n;
return nums[i];
})._segment(n);
};
const _rearrangeWith = (ipat, n, pat) => {
const pats = [...Array(n).keys()].map((i) => pat.zoom(Fraction(i).div(n), Fraction(i + 1).div(n)));
return ipat.fmap((i) => pats[i].repeatCycles(n)._fast(n)).innerJoin();
};
/**
* @name shuffle
* Slices a pattern into the given number of parts, then plays those parts in random order.
* Each part will be played exactly once per cycle.
* @example
* note("c d e f").sound("piano").shuffle(4)
* @example
* note("c d e f".shuffle(4), "g").sound("piano")
*/
export const shuffle = register('shuffle', (n, pat) => {
return _rearrangeWith(randrun(n), n, pat);
});
/**
* @name scramble
* Slices a pattern into the given number of parts, then plays those parts at random. Similar to `shuffle`,
* but parts might be played more than once, or not at all, per cycle.
* @example
* note("c d e f").sound("piano").scramble(4)
* @example
* note("c d e f".scramble(4), "g").sound("piano")
*/
export const scramble = register('scramble', (n, pat) => {
return _rearrangeWith(_irand(n)._segment(n), n, pat);
});
/**
* A continuous pattern of random numbers, between 0 and 1.
*
+70
View File
@@ -363,6 +363,76 @@ export function objectMap(obj, fn) {
}
return Object.fromEntries(Object.entries(obj).map(([k, v], i) => [k, fn(v, k, i)]));
}
export function cycleToSeconds(cycle, cps) {
return cycle / cps;
}
// utility for averaging two clocks together to account for drift
export class ClockCollator {
constructor({
getTargetClockTime = getUnixTimeSeconds,
weight = 16,
offsetDelta = 0.005,
checkAfterTime = 2,
resetAfterTime = 8,
}) {
this.offsetTime;
this.timeAtPrevOffsetSample;
this.prevOffsetTimes = [];
this.getTargetClockTime = getTargetClockTime;
this.weight = weight;
this.offsetDelta = offsetDelta;
this.checkAfterTime = checkAfterTime;
this.resetAfterTime = resetAfterTime;
this.reset = () => {
this.prevOffsetTimes = [];
this.offsetTime = null;
this.timeAtPrevOffsetSample = null;
};
}
calculateOffset(currentTime) {
const targetClockTime = this.getTargetClockTime();
const diffBetweenTimeSamples = targetClockTime - this.timeAtPrevOffsetSample;
const newOffsetTime = targetClockTime - currentTime;
// recalcuate the diff from scratch if the clock has been paused for some time.
if (diffBetweenTimeSamples > this.resetAfterTime) {
this.reset();
}
if (this.offsetTime == null) {
this.offsetTime = newOffsetTime;
}
this.prevOffsetTimes.push(newOffsetTime);
if (this.prevOffsetTimes.length > this.weight) {
this.prevOffsetTimes.shift();
}
// after X time has passed, the average of the previous weight offset times is calculated and used as a stable reference
// for calculating the timestamp
if (this.timeAtPrevOffsetSample == null || diffBetweenTimeSamples > this.checkAfterTime) {
this.timeAtPrevOffsetSample = targetClockTime;
const rollingOffsetTime = averageArray(this.prevOffsetTimes);
//when the clock offsets surpass the delta, set the new reference time
if (Math.abs(rollingOffsetTime - this.offsetTime) > this.offsetDelta) {
this.offsetTime = rollingOffsetTime;
}
}
return this.offsetTime;
}
calculateTimestamp(currentTime, targetTime) {
return this.calculateOffset(currentTime) + targetTime;
}
}
export function getPerformanceTimeSeconds() {
return performance.now() * 0.001;
}
function getUnixTimeSeconds() {
return Date.now() * 0.001;
}
// Floating point versions, see Fraction for rational versions
// // greatest common divisor
+26 -54
View File
@@ -1,64 +1,36 @@
import { parseNumeral, Pattern, averageArray } from '@strudel/core';
import { Pattern, ClockCollator } from '@strudel/core';
import { parseControlsFromHap } from 'node_modules/@strudel/osc/osc.mjs';
import { Invoke } from './utils.mjs';
let offsetTime;
let timeAtPrevOffsetSample;
let prevOffsetTimes = [];
const collator = new ClockCollator({});
Pattern.prototype.osc = function () {
return this.onTrigger(async (time, hap, currentTime, cps = 1, targetTime) => {
hap.ensureObjectValue();
const cycle = hap.wholeOrPart().begin.valueOf();
const delta = hap.duration.valueOf();
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
// make sure n and note are numbers
controls.n && (controls.n = parseNumeral(controls.n));
controls.note && (controls.note = parseNumeral(controls.note));
export async function oscTriggerTauri(t_deprecate, hap, currentTime, cps = 1, targetTime) {
const controls = parseControlsFromHap(hap, cps);
const params = [];
const timestamp = collator.calculateTimestamp(currentTime, targetTime);
const params = [];
Object.keys(controls).forEach((key) => {
const val = controls[key];
const value = typeof val === 'number' ? val.toString() : val;
const unixTimeSecs = Date.now() / 1000;
const newOffsetTime = unixTimeSecs - currentTime;
if (offsetTime == null) {
offsetTime = newOffsetTime;
}
prevOffsetTimes.push(newOffsetTime);
if (prevOffsetTimes.length > 8) {
prevOffsetTimes.shift();
}
// every two seconds, the average of the previous 8 offset times is calculated and used as a stable reference
// for calculating the timestamp that will be sent to the backend
if (timeAtPrevOffsetSample == null || unixTimeSecs - timeAtPrevOffsetSample > 2) {
timeAtPrevOffsetSample = unixTimeSecs;
const rollingOffsetTime = averageArray(prevOffsetTimes);
//account for the js clock freezing or resets set the new offset
if (Math.abs(rollingOffsetTime - offsetTime) > 0.01) {
offsetTime = rollingOffsetTime;
}
}
const timestamp = offsetTime + targetTime;
Object.keys(controls).forEach((key) => {
const val = controls[key];
const value = typeof val === 'number' ? val.toString() : val;
if (value == null) {
return;
}
params.push({
name: key,
value,
valueisnumber: typeof val === 'number',
});
});
if (params.length === 0) {
if (value == null) {
return;
}
const message = { target: '/dirt/play', timestamp, params };
setTimeout(() => {
Invoke('sendosc', { messagesfromjs: [message] });
params.push({
name: key,
value,
valueisnumber: typeof val === 'number',
});
});
if (params.length === 0) {
return;
}
const message = { target: '/dirt/play', timestamp, params };
setTimeout(() => {
Invoke('sendosc', { messagesfromjs: [message] });
});
}
Pattern.prototype.osc = function () {
return this.onTrigger(oscTriggerTauri);
};
+40 -30
View File
@@ -6,7 +6,7 @@ This program is free software: you can redistribute it and/or modify it under th
import OSC from 'osc-js';
import { logger, parseNumeral, Pattern, getEventOffsetMs, isNote, noteToMidi } from '@strudel/core';
import { logger, parseNumeral, Pattern, isNote, noteToMidi, ClockCollator } from '@strudel/core';
let connection; // Promise<OSC>
function connect() {
@@ -34,6 +34,44 @@ function connect() {
return connection;
}
export function parseControlsFromHap(hap, cps) {
hap.ensureObjectValue();
const cycle = hap.wholeOrPart().begin.valueOf();
const delta = hap.duration.valueOf();
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
// make sure n and note are numbers
controls.n && (controls.n = parseNumeral(controls.n));
if (typeof controls.note !== 'undefined') {
if (isNote(controls.note)) {
controls.midinote = noteToMidi(controls.note, controls.octave || 3);
} else {
controls.note = parseNumeral(controls.note);
}
}
controls.bank && (controls.s = controls.bank + controls.s);
controls.roomsize && (controls.size = parseNumeral(controls.roomsize));
// speed adjustment for CPS is handled on the DSP side in superdirt and pattern side in Strudel,
// so we need to undo the adjustment before sending the message to superdirt.
controls.unit === 'c' && controls.speed != null && (controls.speed = controls.speed / cps);
const channels = controls.channels;
channels != undefined && (controls.channels = JSON.stringify(channels));
return controls;
}
const collator = new ClockCollator({});
export async function oscTrigger(t_deprecate, hap, currentTime, cps = 1, targetTime) {
const osc = await connect();
const controls = parseControlsFromHap(hap, cps);
const keyvals = Object.entries(controls).flat();
const ts = Math.round(collator.calculateTimestamp(currentTime, targetTime) * 1000);
const message = new OSC.Message('/dirt/play', ...keyvals);
const bundle = new OSC.Bundle([message], ts);
bundle.timestamp(ts); // workaround for https://github.com/adzialocha/osc-js/issues/60
osc.send(bundle);
}
/**
*
* Sends each hap as an OSC message, which can be picked up by SuperCollider or any other OSC-enabled software.
@@ -44,33 +82,5 @@ function connect() {
* @returns Pattern
*/
Pattern.prototype.osc = function () {
return this.onTrigger(async (time, hap, currentTime, cps = 1, targetTime) => {
hap.ensureObjectValue();
const osc = await connect();
const cycle = hap.wholeOrPart().begin.valueOf();
const delta = hap.duration.valueOf();
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
// make sure n and note are numbers
controls.n && (controls.n = parseNumeral(controls.n));
if (typeof controls.note !== 'undefined') {
if (isNote(controls.note)) {
controls.midinote = noteToMidi(controls.note, controls.octave || 3);
} else {
controls.note = parseNumeral(controls.note);
}
}
controls.bank && (controls.s = controls.bank + controls.s);
controls.roomsize && (controls.size = parseNumeral(controls.roomsize));
const keyvals = Object.entries(controls).flat();
// time should be audio time of onset
// currentTime should be current time of audio context (slightly before time)
const offset = getEventOffsetMs(targetTime, currentTime);
// timestamp in milliseconds used to trigger the osc bundle at a precise moment
const ts = Math.floor(Date.now() + offset);
const message = new OSC.Message('/dirt/play', ...keyvals);
const bundle = new OSC.Bundle([message], ts);
bundle.timestamp(ts); // workaround for https://github.com/adzialocha/osc-js/issues/60
osc.send(bundle);
});
return this.onTrigger(oscTrigger);
};
+10
View File
@@ -0,0 +1,10 @@
import { oscTriggerTauri } from '../desktopbridge/oscbridge.mjs';
import { isTauri } from '../desktopbridge/utils.mjs';
import { oscTrigger } from './osc.mjs';
const trigger = isTauri() ? oscTriggerTauri : oscTrigger;
export const superdirtOutput = (hap, deadline, hapDuration, cps, targetTime) => {
const currentTime = performance.now() / 1000;
return trigger(null, hap, currentTime, cps, targetTime);
};
+12
View File
@@ -87,6 +87,10 @@ export const getAudioContext = () => {
return audioContext;
};
export function getAudioContextCurrentTime() {
return getAudioContext().currentTime;
}
let workletsLoading;
function loadWorklets() {
if (!workletsLoading) {
@@ -143,6 +147,14 @@ export function initializeAudioOutput() {
destinationGain.connect(audioContext.destination);
}
export function setGlobalGain(gain) {
if (destinationGain == null) {
initializeAudioOutput();
}
destinationGain.gain.value = gain;
}
// input: AudioNode, channels: ?Array<int>
export const connectToDestination = (input, channels = [0, 1]) => {
const ctx = getAudioContext();
+100
View File
@@ -6637,6 +6637,56 @@ exports[`runs examples > example "scope" example index 0 1`] = `
]
`;
exports[`runs examples > example "scramble
Slices a pattern into the given number of parts, then plays those parts at random. Similar to \`shuffle\`,
but parts might be played more than once, or not at all, per cycle." example index 0 1`] = `
[
"[ 0/1 → 1/4 | note:e s:piano ]",
"[ 1/4 → 1/2 | note:d s:piano ]",
"[ 1/2 → 3/4 | note:c s:piano ]",
"[ 3/4 → 1/1 | note:d s:piano ]",
"[ 1/1 → 5/4 | note:e s:piano ]",
"[ 5/4 → 3/2 | note:c s:piano ]",
"[ 3/2 → 7/4 | note:d s:piano ]",
"[ 7/4 → 2/1 | note:e s:piano ]",
"[ 2/1 → 9/4 | note:f s:piano ]",
"[ 9/4 → 5/2 | note:f s:piano ]",
"[ 5/2 → 11/4 | note:c s:piano ]",
"[ 11/4 → 3/1 | note:c s:piano ]",
"[ 3/1 → 13/4 | note:d s:piano ]",
"[ 13/4 → 7/2 | note:d s:piano ]",
"[ 7/2 → 15/4 | note:f s:piano ]",
"[ 15/4 → 4/1 | note:e s:piano ]",
]
`;
exports[`runs examples > example "scramble
Slices a pattern into the given number of parts, then plays those parts at random. Similar to \`shuffle\`,
but parts might be played more than once, or not at all, per cycle." example index 1 1`] = `
[
"[ 0/1 → 1/8 | note:e s:piano ]",
"[ 1/8 → 1/4 | note:d s:piano ]",
"[ 1/4 → 3/8 | note:c s:piano ]",
"[ 3/8 → 1/2 | note:d s:piano ]",
"[ 1/2 → 1/1 | note:g s:piano ]",
"[ 1/1 → 9/8 | note:e s:piano ]",
"[ 9/8 → 5/4 | note:c s:piano ]",
"[ 5/4 → 11/8 | note:d s:piano ]",
"[ 11/8 → 3/2 | note:e s:piano ]",
"[ 3/2 → 2/1 | note:g s:piano ]",
"[ 2/1 → 17/8 | note:f s:piano ]",
"[ 17/8 → 9/4 | note:f s:piano ]",
"[ 9/4 → 19/8 | note:c s:piano ]",
"[ 19/8 → 5/2 | note:c s:piano ]",
"[ 5/2 → 3/1 | note:g s:piano ]",
"[ 3/1 → 25/8 | note:d s:piano ]",
"[ 25/8 → 13/4 | note:d s:piano ]",
"[ 13/4 → 27/8 | note:f s:piano ]",
"[ 27/8 → 7/2 | note:e s:piano ]",
"[ 7/2 → 4/1 | note:g s:piano ]",
]
`;
exports[`runs examples > example "segment" example index 0 1`] = `
[
"[ 0/1 → 1/24 | note:40.25 ]",
@@ -6853,6 +6903,56 @@ exports[`runs examples > example "shape" example index 0 1`] = `
]
`;
exports[`runs examples > example "shuffle
Slices a pattern into the given number of parts, then plays those parts in random order.
Each part will be played exactly once per cycle." example index 0 1`] = `
[
"[ 0/1 → 1/4 | note:c s:piano ]",
"[ 1/4 → 1/2 | note:d s:piano ]",
"[ 1/2 → 3/4 | note:e s:piano ]",
"[ 3/4 → 1/1 | note:f s:piano ]",
"[ 1/1 → 5/4 | note:c s:piano ]",
"[ 5/4 → 3/2 | note:d s:piano ]",
"[ 3/2 → 7/4 | note:e s:piano ]",
"[ 7/4 → 2/1 | note:f s:piano ]",
"[ 2/1 → 9/4 | note:c s:piano ]",
"[ 9/4 → 5/2 | note:d s:piano ]",
"[ 5/2 → 11/4 | note:e s:piano ]",
"[ 11/4 → 3/1 | note:f s:piano ]",
"[ 3/1 → 13/4 | note:c s:piano ]",
"[ 13/4 → 7/2 | note:d s:piano ]",
"[ 7/2 → 15/4 | note:e s:piano ]",
"[ 15/4 → 4/1 | note:f s:piano ]",
]
`;
exports[`runs examples > example "shuffle
Slices a pattern into the given number of parts, then plays those parts in random order.
Each part will be played exactly once per cycle." example index 1 1`] = `
[
"[ 0/1 → 1/8 | note:c s:piano ]",
"[ 1/8 → 1/4 | note:d s:piano ]",
"[ 1/4 → 3/8 | note:e s:piano ]",
"[ 3/8 → 1/2 | note:f s:piano ]",
"[ 1/2 → 1/1 | note:g s:piano ]",
"[ 1/1 → 9/8 | note:c s:piano ]",
"[ 9/8 → 5/4 | note:d s:piano ]",
"[ 5/4 → 11/8 | note:e s:piano ]",
"[ 11/8 → 3/2 | note:f s:piano ]",
"[ 3/2 → 2/1 | note:g s:piano ]",
"[ 2/1 → 17/8 | note:c s:piano ]",
"[ 17/8 → 9/4 | note:d s:piano ]",
"[ 9/4 → 19/8 | note:e s:piano ]",
"[ 19/8 → 5/2 | note:f s:piano ]",
"[ 5/2 → 3/1 | note:g s:piano ]",
"[ 3/1 → 25/8 | note:c s:piano ]",
"[ 25/8 → 13/4 | note:d s:piano ]",
"[ 13/4 → 27/8 | note:e s:piano ]",
"[ 27/8 → 7/2 | note:f s:piano ]",
"[ 7/2 → 4/1 | note:g s:piano ]",
]
`;
exports[`runs examples > example "silence" example index 0 1`] = `[]`;
exports[`runs examples > example "sine" example index 0 1`] = `
+11 -19
View File
@@ -1,5 +1,3 @@
import { ReplContext } from '@src/repl/util.mjs';
import Loader from '@src/repl/components/Loader';
import { Panel } from '@src/repl/components/panel/Panel';
import { Code } from '@src/repl/components/Code';
@@ -8,27 +6,21 @@ import UserFacingErrorMessage from '@src/repl/components/UserFacingErrorMessage'
// type Props = {
// context: replcontext,
// containerRef: React.MutableRefObject<HTMLElement | null>,
// editorRef: React.MutableRefObject<HTMLElement | null>,
// error: Error
// init: () => void
// }
export default function UdelsEditor(Props) {
const { context, containerRef, editorRef, error, init } = Props;
const { pending, started, handleTogglePlay } = context;
const { context } = Props;
const { containerRef, editorRef, error, init, pending, started, handleTogglePlay } = context;
return (
<ReplContext.Provider value={context}>
<div className={'h-full flex w-full flex-col relative'}>
<Loader active={pending} />
{/* <Header context={context} /> */}
<BigPlayButton started={started} handleTogglePlay={handleTogglePlay} />
<div className="grow flex relative overflow-hidden">
<Code containerRef={containerRef} editorRef={editorRef} init={init} />
</div>
<UserFacingErrorMessage error={error} />
<Panel context={context} />
<div className={'h-full flex w-full flex-col relative'}>
<Loader active={pending} />
<BigPlayButton started={started} handleTogglePlay={handleTogglePlay} />
<div className="grow flex relative overflow-hidden">
<Code containerRef={containerRef} editorRef={editorRef} init={init} />
</div>
</ReplContext.Provider>
<UserFacingErrorMessage error={error} />
<Panel context={context} />
</div>
);
}
+3 -5
View File
@@ -45,7 +45,7 @@ But you can also control cc messages separately like this:
$: ccv(sine.segment(16).slow(4)).ccn(74).midi()`}
/>
# SuperDirt API
# OSC/SuperDirt API
In mainline tidal, the actual sound is generated via [SuperDirt](https://github.com/musikinformatik/SuperDirt/), which runs inside SuperCollider.
Strudel also supports using [SuperDirt](https://github.com/musikinformatik/SuperDirt/) as a backend, although it requires some developer tooling to run.
@@ -73,16 +73,14 @@ Now you're all set!
If you now hear sound, congratulations! If not, you can get help on the [#strudel channel in the TidalCycles discord](https://discord.com/invite/HGEdXmRkzT).
Note: if you have the 'Audio Engine Target' in settings set to 'OSC', you do not need to add .osc() to the end of your pattern.
### Pattern.osc
<JsDoc client:idle name="Pattern.osc" h={0} />
## SuperDirt Params
The following functions can be used with [SuperDirt](https://github.com/musikinformatik/SuperDirt/):
`s n note freq channel orbit cutoff resonance hcutoff hresonance bandf bandq djf vowel cut begin end loop fadeTime speed unitA gain amp accelerate crush coarse delay lock leslie lrate lsize pan panspan pansplay room size dry shape squiz waveloss attack decay octave detune tremolodepth`
Please refer to [Tidal Docs](https://tidalcycles.org/) for more info.
<br />
+7 -244
View File
@@ -4,252 +4,15 @@ Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/st
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { code2hash, logger, silence } from '@strudel/core';
import { getDrawContext } from '@strudel/draw';
import { transpiler } from '@strudel/transpiler';
import {
getAudioContext,
webaudioOutput,
resetGlobalEffects,
resetLoadedSounds,
initAudioOnFirstClick,
} from '@strudel/webaudio';
import { defaultAudioDeviceName } from '../settings.mjs';
import { getAudioDevices, setAudioDevice, setVersionDefaultsFrom } from './util.mjs';
import { StrudelMirror, defaultSettings } from '@strudel/codemirror';
import { clearHydra } from '@strudel/hydra';
import { useCallback, useEffect, useRef, useState } from 'react';
import { settingsMap, useSettings } from '../settings.mjs';
import {
setActivePattern,
setLatestCode,
createPatternID,
userPattern,
getViewingPatternData,
setViewingPatternData,
} from '../user_pattern_utils.mjs';
import { useStore } from '@nanostores/react';
import { prebake } from './prebake.mjs';
import { getRandomTune, initCode, loadModules, shareCode, ReplContext, isUdels } from './util.mjs';
import './Repl.css';
import { setInterval, clearInterval } from 'worker-timers';
import { getMetadata } from '../metadata_parser';
import { isIframe, isUdels } from './util.mjs';
import UdelsEditor from '@components/Udels/UdelsEditor';
import ReplEditor from './components/ReplEditor';
const { latestCode } = settingsMap.get();
let modulesLoading, presets, drawContext, clearCanvas, isIframe, audioReady;
if (typeof window !== 'undefined') {
audioReady = initAudioOnFirstClick();
modulesLoading = loadModules();
presets = prebake();
drawContext = getDrawContext();
clearCanvas = () => drawContext.clearRect(0, 0, drawContext.canvas.height, drawContext.canvas.width);
isIframe = window.location !== window.parent.location;
}
async function getModule(name) {
if (!modulesLoading) {
return;
}
const modules = await modulesLoading;
return modules.find((m) => m.packageName === name);
}
import EmbeddedReplEditor from './components/EmbeddedReplEditor';
import { useReplContext } from './useReplContext';
export function Repl({ embedded = false }) {
const isEmbedded = embedded || isIframe;
const { panelPosition, isZen, isSyncEnabled } = useSettings();
const init = useCallback(() => {
const drawTime = [-2, 2];
const drawContext = getDrawContext();
const editor = new StrudelMirror({
sync: isSyncEnabled,
defaultOutput: webaudioOutput,
getTime: () => getAudioContext().currentTime,
setInterval,
clearInterval,
transpiler,
autodraw: false,
root: containerRef.current,
initialCode: '// LOADING',
pattern: silence,
drawTime,
drawContext,
prebake: async () => Promise.all([modulesLoading, presets]),
onUpdateState: (state) => {
setReplState({ ...state });
},
onToggle: (playing) => {
if (!playing) {
clearHydra();
}
},
beforeEval: () => audioReady,
afterEval: (all) => {
const { code } = all;
//post to iframe parent (like Udels) if it exists...
window.parent?.postMessage(code);
setLatestCode(code);
window.location.hash = '#' + code2hash(code);
setDocumentTitle(code);
const viewingPatternData = getViewingPatternData();
setVersionDefaultsFrom(code);
const data = { ...viewingPatternData, code };
let id = data.id;
const isExamplePattern = viewingPatternData.collection !== userPattern.collection;
if (isExamplePattern) {
const codeHasChanged = code !== viewingPatternData.code;
if (codeHasChanged) {
// fork example
const newPattern = userPattern.duplicate(data);
id = newPattern.id;
setViewingPatternData(newPattern.data);
}
} else {
id = userPattern.isValidID(id) ? id : createPatternID();
setViewingPatternData(userPattern.update(id, data).data);
}
setActivePattern(id);
},
bgFill: false,
});
window.strudelMirror = editor;
// init settings
initCode().then(async (decoded) => {
let code, msg;
if (decoded) {
code = decoded;
msg = `I have loaded the code from the URL.`;
} else if (latestCode) {
code = latestCode;
msg = `Your last session has been loaded!`;
} else {
const { code: randomTune, name } = await getRandomTune();
code = randomTune;
msg = `A random code snippet named "${name}" has been loaded!`;
}
editor.setCode(code);
setDocumentTitle(code);
logger(`Welcome to Strudel! ${msg} Press play or hit ctrl+enter to run it!`, 'highlight');
});
editorRef.current = editor;
}, []);
const [replState, setReplState] = useState({});
const { started, isDirty, error, activeCode, pending } = replState;
const editorRef = useRef();
const containerRef = useRef();
// this can be simplified once SettingsTab has been refactored to change codemirrorSettings directly!
// this will be the case when the main repl is being replaced
const _settings = useStore(settingsMap, { keys: Object.keys(defaultSettings) });
useEffect(() => {
let editorSettings = {};
Object.keys(defaultSettings).forEach((key) => {
if (_settings.hasOwnProperty(key)) {
editorSettings[key] = _settings[key];
}
});
editorRef.current?.updateSettings(editorSettings);
}, [_settings]);
// on first load, set stored audio device if possible
useEffect(() => {
const { audioDeviceName } = _settings;
if (audioDeviceName !== defaultAudioDeviceName) {
getAudioDevices().then((devices) => {
const deviceID = devices.get(audioDeviceName);
if (deviceID == null) {
return;
}
setAudioDevice(deviceID);
});
}
}, []);
//
// UI Actions
//
const setDocumentTitle = (code) => {
const meta = getMetadata(code);
document.title = (meta.title ? `${meta.title} - ` : '') + 'Strudel REPL';
};
const handleTogglePlay = async () => {
editorRef.current?.toggle();
};
const resetEditor = async () => {
(await getModule('@strudel/tonal'))?.resetVoicings();
resetGlobalEffects();
clearCanvas();
clearHydra();
resetLoadedSounds();
editorRef.current.repl.setCps(0.5);
await prebake(); // declare default samples
};
const handleUpdate = async (patternData, reset = false) => {
setViewingPatternData(patternData);
editorRef.current.setCode(patternData.code);
if (reset) {
await resetEditor();
handleEvaluate();
}
};
const handleEvaluate = () => {
editorRef.current.evaluate();
};
const handleShuffle = async () => {
const patternData = await getRandomTune();
const code = patternData.code;
logger(`[repl] ✨ loading random tune "${patternData.id}"`);
setActivePattern(patternData.id);
setViewingPatternData(patternData);
await resetEditor();
editorRef.current.setCode(code);
editorRef.current.repl.evaluate(code);
};
const handleShare = async () => shareCode(replState.code);
const context = {
embedded,
started,
pending,
isDirty,
activeCode,
handleTogglePlay,
handleUpdate,
handleShuffle,
handleShare,
handleEvaluate,
};
if (isUdels()) {
return (
<UdelsEditor context={context} error={error} init={init} editorRef={editorRef} containerRef={containerRef} />
);
}
return (
<ReplEditor
panelPosition={panelPosition}
isEmbedded={isEmbedded}
context={context}
error={error}
init={init}
editorRef={editorRef}
containerRef={containerRef}
/>
);
const isEmbedded = embedded || isIframe();
const Editor = isUdels() ? UdelsEditor : isEmbedded ? EmbeddedReplEditor : ReplEditor;
const context = useReplContext();
return <Editor context={context} />;
}
@@ -0,0 +1,25 @@
import Loader from '@src/repl/components/Loader';
import { Code } from '@src/repl/components/Code';
import BigPlayButton from '@src/repl/components/BigPlayButton';
import UserFacingErrorMessage from '@src/repl/components/UserFacingErrorMessage';
import { Header } from './Header';
// type Props = {
// context: replcontext,
// }
export default function EmbeddedReplEditor(Props) {
const { context } = Props;
const { pending, started, handleTogglePlay, containerRef, editorRef, error, init } = context;
return (
<div className="h-full flex flex-col relative">
<Loader active={pending} />
<Header context={context} embedded={true} />
<BigPlayButton started={started} handleTogglePlay={handleTogglePlay} />
<div className="grow flex relative overflow-hidden">
<Code containerRef={containerRef} editorRef={editorRef} init={init} />
</div>
<UserFacingErrorMessage error={error} />
</div>
);
}
+4 -13
View File
@@ -6,23 +6,14 @@ import SparklesIcon from '@heroicons/react/20/solid/SparklesIcon';
import StopCircleIcon from '@heroicons/react/20/solid/StopCircleIcon';
import cx from '@src/cx.mjs';
import { useSettings, setIsZen } from '../../settings.mjs';
// import { ReplContext } from './Repl';
import '../Repl.css';
const { BASE_URL } = import.meta.env;
const baseNoTrailing = BASE_URL.endsWith('/') ? BASE_URL.slice(0, -1) : BASE_URL;
export function Header({ context }) {
const {
embedded,
started,
pending,
isDirty,
activeCode,
handleTogglePlay,
handleEvaluate,
handleShuffle,
handleShare,
} = context;
export function Header({ context, embedded = false }) {
const { started, pending, isDirty, activeCode, handleTogglePlay, handleEvaluate, handleShuffle, handleShare } =
context;
const isEmbedded = typeof window !== 'undefined' && (embedded || window.location !== window.parent.location);
const { isZen } = useSettings();
+15 -23
View File
@@ -1,38 +1,30 @@
import { ReplContext } from '@src/repl/util.mjs';
import Loader from '@src/repl/components/Loader';
import { Panel } from '@src/repl/components/panel/Panel';
import { Code } from '@src/repl/components/Code';
import BigPlayButton from '@src/repl/components/BigPlayButton';
import UserFacingErrorMessage from '@src/repl/components/UserFacingErrorMessage';
import { Header } from './Header';
import { useSettings } from '@src/settings.mjs';
// type Props = {
// context: replcontext,
// containerRef: React.MutableRefObject<HTMLElement | null>,
// editorRef: React.MutableRefObject<HTMLElement | null>,
// error: Error
// init: () => void
// isEmbedded: boolean
// }
export default function ReplEditor(Props) {
const { context, containerRef, editorRef, error, init, panelPosition } = Props;
const { pending, started, handleTogglePlay, isEmbedded } = context;
const showPanel = !isEmbedded;
const { context } = Props;
const { containerRef, editorRef, error, init, pending } = context;
const settings = useSettings();
const { panelPosition } = settings;
return (
<ReplContext.Provider value={context}>
<div className="h-full flex flex-col relative">
<Loader active={pending} />
<Header context={context} />
{isEmbedded && <BigPlayButton started={started} handleTogglePlay={handleTogglePlay} />}
<div className="grow flex relative overflow-hidden">
<Code containerRef={containerRef} editorRef={editorRef} init={init} />
{panelPosition === 'right' && showPanel && <Panel context={context} />}
</div>
<UserFacingErrorMessage error={error} />
{panelPosition === 'bottom' && showPanel && <Panel context={context} />}
<div className="h-full flex flex-col relative">
<Loader active={pending} />
<Header context={context} />
<div className="grow flex relative overflow-hidden">
<Code containerRef={containerRef} editorRef={editorRef} init={init} />
{panelPosition === 'right' && <Panel context={context} />}
</div>
</ReplContext.Provider>
<UserFacingErrorMessage error={error} />
{panelPosition === 'bottom' && <Panel context={context} />}
</div>
);
}
@@ -0,0 +1,29 @@
import React from 'react';
import { audioEngineTargets } from '../../../settings.mjs';
import { SelectInput } from './SelectInput';
// Allows the user to select an audio interface for Strudel to play through
export function AudioEngineTargetSelector({ target, onChange, isDisabled }) {
const onTargetChange = (target) => {
onChange(target);
};
const options = new Map([
[audioEngineTargets.webaudio, audioEngineTargets.webaudio],
[audioEngineTargets.osc, audioEngineTargets.osc],
]);
return (
<div className=" flex flex-col gap-1">
<SelectInput isDisabled={isDisabled} options={options} value={target} onChange={onTargetChange} />
{target === audioEngineTargets.osc && (
<div>
<p className="text-sm italic">
⚠ All events routed to OSC, audio is silenced! See{' '}
<a className="text-blue-500" href="https://strudel.cc/learn/input-output/">
Docs
</a>
</p>
</div>
)}
</div>
);
}
@@ -1,8 +1,11 @@
import { defaultSettings, settingsMap, useSettings } from '../../../settings.mjs';
import { useMemo } from 'react';
import { audioEngineTargets, defaultSettings, settingsMap, useSettings } from '../../../settings.mjs';
import { themes } from '@strudel/codemirror';
import { isUdels } from '../../util.mjs';
import { isUdels, setGlobalAudioVolume } from '../../util.mjs';
import { ButtonGroup } from './Forms.jsx';
import { AudioDeviceSelector } from './AudioDeviceSelector.jsx';
import { AudioEngineTargetSelector } from './AudioEngineTargetSelector.jsx';
import { confirmDialog } from '../../util.mjs';
function Checkbox({ label, value, onChange, disabled = false }) {
return (
@@ -29,23 +32,47 @@ function SelectInput({ value, options, onChange }) {
);
}
function NumberSlider({ value, onChange, step = 1, ...rest }) {
function NumberSlider({ value, onChange, min, max, step = 1, ...rest }) {
const fractionalDigits = useMemo(() => {
const stepStr = step.toString();
const decimalPointIdx = stepStr.indexOf('.');
if (decimalPointIdx < 0) {
return 0;
}
return stepStr.slice(decimalPointIdx + 1).length;
}, [step]);
const textInputCharWidth = useMemo(() => {
const maxValueWholePartLength = Math.floor(max).toString().length;
return maxValueWholePartLength + '.'.length + fractionalDigits;
}, [max, fractionalDigits]);
return (
<div className="flex space-x-2 gap-1">
<input
className="p-2 grow"
type="range"
value={value}
min={min}
max={max}
step={step}
onChange={(e) => onChange(Number(e.target.value))}
{...rest}
/>
<input
type="number"
value={value}
style={{
// approximate text size + some leeway for the default padding + some space between the browser's up/down arrows and the input's value
width: `calc(${textInputCharWidth}ch + 2 * 0.75rem + 1rem)`,
}}
value={Number(value).toFixed(fractionalDigits)}
min={min}
max={max}
step={step}
className="w-16 bg-background rounded-md"
className="bg-background rounded-md"
onChange={(e) => onChange(Number(e.target.value))}
{...rest}
/>
</div>
);
@@ -78,6 +105,8 @@ const fontFamilyOptions = {
galactico: 'galactico',
};
const RELOAD_MSG = 'Changing this setting requires the window to reload itself. OK?';
export function SettingsTab({ started }) {
const {
theme,
@@ -96,19 +125,55 @@ export function SettingsTab({ started }) {
fontFamily,
panelPosition,
audioDeviceName,
audioEngineTarget,
audioVolume,
} = useSettings();
const shouldAlwaysSync = isUdels();
const canChangeAudioDevice = AudioContext.prototype.setSinkId != null;
return (
<div className="text-foreground p-4 space-y-4">
{AudioContext.prototype.setSinkId != null && (
{canChangeAudioDevice && (
<FormItem label="Audio Output Device">
<AudioDeviceSelector
isDisabled={started}
audioDeviceName={audioDeviceName}
onChange={(audioDeviceName) => settingsMap.setKey('audioDeviceName', audioDeviceName)}
onChange={(audioDeviceName) => {
confirmDialog(RELOAD_MSG).then((r) => {
if (r == true) {
settingsMap.setKey('audioDeviceName', audioDeviceName);
return window.location.reload();
}
});
}}
/>
</FormItem>
)}
<FormItem label="Audio Engine Target">
<AudioEngineTargetSelector
target={audioEngineTarget}
onChange={(target) => {
confirmDialog(RELOAD_MSG).then((r) => {
if (r == true) {
settingsMap.setKey('audioEngineTarget', target);
return window.location.reload();
}
});
}}
/>
</FormItem>
<FormItem label="Audio Volume">
{audioEngineTarget === audioEngineTargets.osc && (
<span class="text-sm italic">Has no effect when Audio Engine Target is OSC</span>
)}
<NumberSlider
value={audioVolume}
onChange={(audioVolume) => settingsMap.setKey('audioVolume', audioVolume)}
min={0}
max={100}
step={0.1}
disabled={audioEngineTarget === audioEngineTargets.osc}
/>
</FormItem>
<FormItem label="Theme">
<SelectInput options={themeOptions} value={theme} onChange={(theme) => settingsMap.setKey('theme', theme)} />
</FormItem>
@@ -193,10 +258,13 @@ export function SettingsTab({ started }) {
<Checkbox
label="Sync across Browser Tabs / Windows"
onChange={(cbEvent) => {
if (confirm('Changing this setting requires the window to reload itself. OK?')) {
settingsMap.setKey('isSyncEnabled', cbEvent.target.checked);
window.location.reload();
}
const newVal = cbEvent.target.checked;
confirmDialog(RELOAD_MSG).then((r) => {
if (r) {
settingsMap.setKey('isSyncEnabled', newVal);
window.location.reload();
}
});
}}
disabled={shouldAlwaysSync}
value={isSyncEnabled}
@@ -207,9 +275,11 @@ export function SettingsTab({ started }) {
<button
className="bg-background p-2 max-w-[300px] rounded-md hover:opacity-50"
onClick={() => {
if (confirm('Sure?')) {
settingsMap.set(defaultSettings);
}
confirmDialog('Sure?').then((r) => {
if (r) {
settingsMap.set(defaultSettings);
}
});
}}
>
restore default settings
+243
View File
@@ -0,0 +1,243 @@
/*
Repl.jsx - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/repl/src/App.js>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { code2hash, getPerformanceTimeSeconds, logger, silence } from '@strudel/core';
import { getDrawContext } from '@strudel/draw';
import { transpiler } from '@strudel/transpiler';
import {
getAudioContextCurrentTime,
webaudioOutput,
resetGlobalEffects,
resetLoadedSounds,
initAudioOnFirstClick,
} from '@strudel/webaudio';
import { getAudioDevices, setAudioDevice, setGlobalAudioVolume, setVersionDefaultsFrom } from './util.mjs';
import { StrudelMirror, defaultSettings } from '@strudel/codemirror';
import { clearHydra } from '@strudel/hydra';
import { useCallback, useEffect, useRef, useState } from 'react';
import { settingsMap, useSettings } from '../settings.mjs';
import {
setActivePattern,
setLatestCode,
createPatternID,
userPattern,
getViewingPatternData,
setViewingPatternData,
} from '../user_pattern_utils.mjs';
import { superdirtOutput } from '@strudel/osc/superdirtoutput';
import { audioEngineTargets, defaultAudioDeviceName } from '../settings.mjs';
import { useStore } from '@nanostores/react';
import { prebake } from './prebake.mjs';
import { getRandomTune, initCode, loadModules, shareCode } from './util.mjs';
import './Repl.css';
import { setInterval, clearInterval } from 'worker-timers';
import { getMetadata } from '../metadata_parser';
const { latestCode } = settingsMap.get();
let modulesLoading, presets, drawContext, clearCanvas, audioReady;
if (typeof window !== 'undefined') {
audioReady = initAudioOnFirstClick();
modulesLoading = loadModules();
presets = prebake();
drawContext = getDrawContext();
clearCanvas = () => drawContext.clearRect(0, 0, drawContext.canvas.height, drawContext.canvas.width);
}
async function getModule(name) {
if (!modulesLoading) {
return;
}
const modules = await modulesLoading;
return modules.find((m) => m.packageName === name);
}
export function useReplContext() {
const { isSyncEnabled, audioEngineTarget } = useSettings();
const shouldUseWebaudio = audioEngineTarget !== audioEngineTargets.osc;
const defaultOutput = shouldUseWebaudio ? webaudioOutput : superdirtOutput;
const getTime = shouldUseWebaudio ? getAudioContextCurrentTime : getPerformanceTimeSeconds;
const init = useCallback(() => {
const drawTime = [-2, 2];
const drawContext = getDrawContext();
const editor = new StrudelMirror({
sync: isSyncEnabled,
defaultOutput,
getTime,
setInterval,
clearInterval,
transpiler,
autodraw: false,
root: containerRef.current,
initialCode: '// LOADING',
pattern: silence,
drawTime,
drawContext,
prebake: async () => Promise.all([modulesLoading, presets]),
onUpdateState: (state) => {
setReplState({ ...state });
},
onToggle: (playing) => {
if (!playing) {
clearHydra();
}
},
beforeEval: () => audioReady,
afterEval: (all) => {
const { code } = all;
//post to iframe parent (like Udels) if it exists...
window.parent?.postMessage(code);
setLatestCode(code);
window.location.hash = '#' + code2hash(code);
setDocumentTitle(code);
const viewingPatternData = getViewingPatternData();
setVersionDefaultsFrom(code);
const data = { ...viewingPatternData, code };
let id = data.id;
const isExamplePattern = viewingPatternData.collection !== userPattern.collection;
if (isExamplePattern) {
const codeHasChanged = code !== viewingPatternData.code;
if (codeHasChanged) {
// fork example
const newPattern = userPattern.duplicate(data);
id = newPattern.id;
setViewingPatternData(newPattern.data);
}
} else {
id = userPattern.isValidID(id) ? id : createPatternID();
setViewingPatternData(userPattern.update(id, data).data);
}
setActivePattern(id);
},
bgFill: false,
});
window.strudelMirror = editor;
// init settings
initCode().then(async (decoded) => {
let code, msg;
if (decoded) {
code = decoded;
msg = `I have loaded the code from the URL.`;
} else if (latestCode) {
code = latestCode;
msg = `Your last session has been loaded!`;
} else {
const { code: randomTune, name } = await getRandomTune();
code = randomTune;
msg = `A random code snippet named "${name}" has been loaded!`;
}
editor.setCode(code);
setDocumentTitle(code);
logger(`Welcome to Strudel! ${msg} Press play or hit ctrl+enter to run it!`, 'highlight');
});
editorRef.current = editor;
}, []);
const [replState, setReplState] = useState({});
const { started, isDirty, error, activeCode, pending } = replState;
const editorRef = useRef();
const containerRef = useRef();
// this can be simplified once SettingsTab has been refactored to change codemirrorSettings directly!
// this will be the case when the main repl is being replaced
const _settings = useStore(settingsMap, { keys: Object.keys(defaultSettings) });
useEffect(() => {
let editorSettings = {};
Object.keys(defaultSettings).forEach((key) => {
if (Object.prototype.hasOwnProperty.call(_settings, key)) {
editorSettings[key] = _settings[key];
}
});
editorRef.current?.updateSettings(editorSettings);
}, [_settings]);
// on first load, set stored audio device if possible
useEffect(() => {
const { audioDeviceName } = _settings;
if (audioDeviceName !== defaultAudioDeviceName) {
getAudioDevices().then((devices) => {
const deviceID = devices.get(audioDeviceName);
if (deviceID == null) {
return;
}
setAudioDevice(deviceID);
});
}
}, []);
// set stored audio volume
useEffect(() => setGlobalAudioVolume(_settings.audioVolume), [_settings.audioVolume]);
//
// UI Actions
//
const setDocumentTitle = (code) => {
const meta = getMetadata(code);
document.title = (meta.title ? `${meta.title} - ` : '') + 'Strudel REPL';
};
const handleTogglePlay = async () => {
editorRef.current?.toggle();
};
const resetEditor = async () => {
(await getModule('@strudel/tonal'))?.resetVoicings();
resetGlobalEffects();
clearCanvas();
clearHydra();
resetLoadedSounds();
editorRef.current.repl.setCps(0.5);
await prebake(); // declare default samples
};
const handleUpdate = async (patternData, reset = false) => {
setViewingPatternData(patternData);
editorRef.current.setCode(patternData.code);
if (reset) {
await resetEditor();
handleEvaluate();
}
};
const handleEvaluate = () => {
editorRef.current.evaluate();
};
const handleShuffle = async () => {
const patternData = await getRandomTune();
const code = patternData.code;
logger(`[repl] ✨ loading random tune "${patternData.id}"`);
setActivePattern(patternData.id);
setViewingPatternData(patternData);
await resetEditor();
editorRef.current.setCode(code);
editorRef.current.repl.evaluate(code);
};
const handleShare = async () => shareCode(replState.code);
const context = {
started,
pending,
isDirty,
activeCode,
handleTogglePlay,
handleUpdate,
handleShuffle,
handleShare,
handleEvaluate,
init,
error,
editorRef,
containerRef,
};
return context;
}
+65 -28
View File
@@ -1,15 +1,18 @@
import { evalScope, hash2code, logger } from '@strudel/core';
import { settingPatterns, defaultAudioDeviceName } from '../settings.mjs';
import { getAudioContext, initializeAudioOutput, setDefaultAudioContext, setVersionDefaults } from '@strudel/webaudio';
import {
getAudioContext,
initializeAudioOutput,
setDefaultAudioContext,
setGlobalGain,
setVersionDefaults,
} from '@strudel/webaudio';
import { getMetadata } from '../metadata_parser';
import { isTauri } from '../tauri.mjs';
import './Repl.css';
import { createClient } from '@supabase/supabase-js';
import { nanoid } from 'nanoid';
import { writeText } from '@tauri-apps/api/clipboard';
import { createContext } from 'react';
import { $featuredPatterns, loadDBPatterns } from '@src/user_pattern_utils.mjs';
// Create a single supabase client for interacting with your database
@@ -97,6 +100,16 @@ export function loadModules() {
return evalScope(settingPatterns, ...modules);
}
// confirm dialog is a promise in webkit and a boolean in other browsers... normalize it to be a promise everywhere
export function confirmDialog(msg) {
const confirmed = confirm(msg);
if (confirmed instanceof Promise) {
return confirmed;
}
return new Promise((resolve) => {
resolve(confirmed);
});
}
let lastShared;
export async function shareCode(codeToShare) {
@@ -105,37 +118,48 @@ export async function shareCode(codeToShare) {
logger(`Link already generated!`, 'error');
return;
}
const isPublic = confirm(
confirmDialog(
'Do you want your pattern to be public? If no, press cancel and you will get just a private link.',
);
// generate uuid in the browser
const hash = nanoid(12);
const shareUrl = window.location.origin + window.location.pathname + '?' + hash;
const { error } = await supabase.from('code_v1').insert([{ code: codeToShare, hash, ['public']: isPublic }]);
if (!error) {
lastShared = codeToShare;
// copy shareUrl to clipboard
if (isTauri()) {
await writeText(shareUrl);
).then(async (isPublic) => {
const hash = nanoid(12);
const shareUrl = window.location.origin + window.location.pathname + '?' + hash;
const { error } = await supabase.from('code_v1').insert([{ code: codeToShare, hash, ['public']: isPublic }]);
if (!error) {
lastShared = codeToShare;
// copy shareUrl to clipboard
if (isTauri()) {
await writeText(shareUrl);
} else {
await navigator.clipboard.writeText(shareUrl);
}
const message = `Link copied to clipboard: ${shareUrl}`;
alert(message);
// alert(message);
logger(message, 'highlight');
} else {
await navigator.clipboard.writeText(shareUrl);
console.log('error', error);
const message = `Error: ${error.message}`;
// alert(message);
logger(message);
}
const message = `Link copied to clipboard: ${shareUrl}`;
alert(message);
// alert(message);
logger(message, 'highlight');
} else {
console.log('error', error);
const message = `Error: ${error.message}`;
// alert(message);
logger(message);
});
}
export const isIframe = () => window.location !== window.parent.location;
function isCrossOriginFrame() {
try {
return !window.top.location.hostname;
} catch (e) {
return true;
}
}
export const ReplContext = createContext(null);
export const isUdels = () => {
return window.parent?.location.pathname.includes('udels');
if (isCrossOriginFrame()) {
return false;
}
return window.top?.location?.pathname.includes('udels');
};
export const getAudioDevices = async () => {
@@ -170,6 +194,19 @@ export const setAudioDevice = async (id) => {
initializeAudioOutput();
};
const NATURAL_LOG_10 = Math.log(1000);
const LOW_VOLUME_CONSTANT = Math.exp(0.1 * NATURAL_LOG_10);
export const setGlobalAudioVolume = (volume) => {
// Gain is calculated to adjust the volume to a logarithmic scale to match how us humans perceive loudness.
// Formula is taken from https://www.dr-lex.be/info-stuff/volumecontrols.html
volume /= 100; // [0, 1]
let gain = volume >= 0.1 ? 0.001 * Math.exp(NATURAL_LOG_10 * volume) : volume * 10 * 0.001 * LOW_VOLUME_CONSTANT;
gain = Math.max(0, Math.min(gain, 1)); // just in case
setGlobalGain(gain);
};
export function setVersionDefaultsFrom(code) {
try {
const metadata = getMetadata(code);
+7
View File
@@ -5,6 +5,11 @@ import { isUdels } from './repl/util.mjs';
export const defaultAudioDeviceName = 'System Standard';
export const audioEngineTargets = {
webaudio: 'webaudio',
osc: 'osc',
};
export const defaultSettings = {
activeFooter: 'intro',
keybindings: 'codemirror',
@@ -28,6 +33,8 @@ export const defaultSettings = {
panelPosition: 'right',
userPatterns: '{}',
audioDeviceName: defaultAudioDeviceName,
audioEngineTarget: audioEngineTargets.webaudio,
audioVolume: 50,
};
let search = null;
+13 -12
View File
@@ -1,10 +1,9 @@
import { atom } from 'nanostores';
import { persistentAtom } from '@nanostores/persistent';
import { useStore } from '@nanostores/react';
import { logger } from '@strudel/core';
import { nanoid } from 'nanoid';
import { settingsMap } from './settings.mjs';
import { parseJSON, supabase } from './repl/util.mjs';
import { confirmDialog, parseJSON, supabase } from './repl/util.mjs';
export let $publicPatterns = atom([]);
export let $featuredPatterns = atom([]);
@@ -131,17 +130,19 @@ export const userPattern = {
return this.update(newPattern.id, { ...newPattern.data, code: data.code });
},
clearAll() {
if (!confirm(`This will delete all your patterns. Are you really sure?`)) {
return;
}
const viewingPatternData = getViewingPatternData();
setUserPatterns({});
confirmDialog(`This will delete all your patterns. Are you really sure?`).then((r) => {
if (r == false) {
return;
}
const viewingPatternData = getViewingPatternData();
setUserPatterns({});
if (viewingPatternData.collection !== this.collection) {
return { id: viewingPatternData.id, data: viewingPatternData };
}
setActivePattern(null);
return this.create();
if (viewingPatternData.collection !== this.collection) {
return { id: viewingPatternData.id, data: viewingPatternData };
}
setActivePattern(null);
return this.create();
});
},
delete(id) {
const userPatterns = this.getAll();