header overhaul

This commit is contained in:
theo3
2021-12-20 02:02:33 -08:00
parent 0d5eae8696
commit 6cff332e57
233 changed files with 692 additions and 943 deletions
-3
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@@ -1,7 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern u32 sub_080002D4(s32, s32, u32);
-3
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@@ -1,7 +1,4 @@
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "random.h"
#include "functions.h"
extern u32 PlayerInRange(Entity*, u32, u32);
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
+2 -1
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@@ -1,5 +1,6 @@
#include "asm.h"
#include "audio.h"
#include "enemy.h"
#include "random.h"
#include "createObject.h"
#include "object.h"
#include "functions.h"
+1 -1
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@@ -1,8 +1,8 @@
#include "asm.h"
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "random.h"
#include "object.h"
#include "functions.h"
+2 -1
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@@ -1,9 +1,10 @@
#include "asm.h"
#include "enemy.h"
#include "audio.h"
#include "entity.h"
#include "flags.h"
#include "textbox.h"
#include "save.h"
#include "random.h"
#include "npc.h"
#include "functions.h"
#include "effects.h"
+2 -1
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@@ -1,7 +1,8 @@
#include "asm.h"
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
#include "audio.h"
extern s32 sub_080012DC(Entity*);
extern void sub_08001318(Entity*);
-2
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@@ -1,6 +1,4 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
extern Entity* sub_08049DF4(u32);
-2
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@@ -1,6 +1,4 @@
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
typedef struct {
+1
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@@ -1,3 +1,4 @@
#include "audio.h"
#include "enemy.h"
#include "entity.h"
#include "functions.h"
-2
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@@ -1,7 +1,5 @@
#include "enemy.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
void sub_0802C4B0(Entity*);
void sub_0802C62C(Entity*);
-4
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@@ -1,9 +1,5 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
typedef struct {
s8 h, v;
-3
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@@ -1,8 +1,5 @@
#include "global.h"
#include "entity.h"
#include "sprite.h"
#include "enemy.h"
#include "random.h"
#include "object.h"
#include "functions.h"
// Gibudo
-3
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@@ -1,10 +1,7 @@
#include "global.h"
#include "enemy.h"
#include "player.h"
#include "room.h"
#include "coord.h"
#include "fileScreen.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
-1
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@@ -1,5 +1,4 @@
#include "enemy.h"
#include "random.h"
#include "object.h"
#include "functions.h"
-4
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@@ -1,9 +1,5 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
extern Entity* gUnk_020000B0;
-4
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@@ -1,8 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "random.h"
#include "functions.h"
extern void sub_08001328(Entity*);
-5
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@@ -1,11 +1,6 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "coord.h"
#include "random.h"
#include "player.h"
#include "effects.h"
extern void (*const LakituActionFuncs[])(Entity*);
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "asm.h"
#include "entity.h"
#include "player.h"
#include "functions.h"
-4
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@@ -1,9 +1,5 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
#include "coord.h"
extern u32 sub_080002D4(s32, s32, u32);
extern u32 sub_080002BC(s32, s32, u32);
-2
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@@ -1,8 +1,6 @@
#include "enemy.h"
#include "entity.h"
#include "textbox.h"
#include "save.h"
#include "random.h"
#include "createObject.h"
#include "functions.h"
-3
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@@ -1,8 +1,5 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
extern u8 gEntCount;
extern Hitbox gUnk_080FD298;
-4
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@@ -1,10 +1,6 @@
#include "global.h"
#include "enemy.h"
#include "audio.h"
#include "random.h"
#include "object.h"
#include "functions.h"
#include "effects.h"
void sub_0803B538(Entity*);
u32 sub_0803B4E4(Entity*);
+1 -6
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@@ -1,12 +1,7 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "screen.h"
#include "audio.h"
#include "random.h"
#include "object.h"
#include "functions.h"
#include "effects.h"
#include "screen.h"
extern void UnloadOBJPalette(Entity*);
-4
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@@ -1,11 +1,7 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "script.h"
#include "structures.h"
#include "functions.h"
#include "effects.h"
extern void sub_0807B600(u32);
-3
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@@ -1,7 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern void sub_08045678(Entity*);
-3
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@@ -1,7 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
void sub_08045374(Entity*);
-2
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@@ -1,6 +1,4 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
void sub_08022EAC(Entity*);
-3
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@@ -1,8 +1,5 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
extern void sub_0800449C(Entity*, u32);
extern bool32 sub_08023A38(u32);
-3
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@@ -1,7 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern Entity* sub_08049DF4(u32);
+1 -6
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@@ -1,14 +1,9 @@
#include "global.h"
#include "audio.h"
#include "enemy.h"
#include "functions.h"
#include "object.h"
#include "projectile.h"
#include "random.h"
#include "room.h"
#include "structures.h"
#include "structures.h"
#include "utils.h"
#include "overworld.h"
extern void sub_08078AC0(u32, u32, u32);
extern u32 GetRandomByWeight(const u8*);
-2
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@@ -1,6 +1,4 @@
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern void (*const gPeahatFunctions[])(Entity*);
+1 -3
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@@ -1,8 +1,6 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "createObject.h"
#include "game.h"
#include "overworld.h"
#include "functions.h"
#include "save.h"
-3
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@@ -1,9 +1,6 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "object.h"
#include "functions.h"
#include "effects.h"
extern u32 sub_080002E0(u32, u32);
extern u32 sub_080002C8(u16, u8);
-3
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@@ -1,8 +1,5 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
extern void sub_0804A4E4(Entity*, Entity*);
-2
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@@ -1,6 +1,4 @@
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern void (*const gRollobiteFunctions[])(Entity*);
-4
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@@ -1,8 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "audio.h"
#include "functions.h"
extern void (*const gRope[6])(Entity*);
+2
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@@ -1,4 +1,6 @@
#include "global.h"
#include "asm.h"
#include "audio.h"
#include "entity.h"
#include "enemy.h"
#include "npc.h"
+1
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@@ -1,4 +1,5 @@
#include "enemy.h"
#include "audio.h"
#include "functions.h"
extern u32 sub_0804A024(Entity*, u32, u32);
-5
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@@ -1,10 +1,5 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "room.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
typedef struct {
s8 h, v;
-2
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@@ -1,6 +1,4 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
extern s32 sub_080012DC(Entity*);
-4
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@@ -1,8 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "random.h"
#include "functions.h"
extern void sub_080317F8(Entity*);
-3
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@@ -1,8 +1,5 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
extern bool32 sub_0806FC80(Entity*, Entity*, u32);
extern Entity* sub_08049DF4(u32);
-2
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@@ -1,6 +1,4 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
extern u32 sub_0804A024(Entity*, u32, u32);
-3
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@@ -1,7 +1,4 @@
#include "enemy.h"
#include "entity.h"
#include "random.h"
#include "audio.h"
#include "functions.h"
extern void sub_08001318(Entity*);
-3
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@@ -1,7 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern void (*const gUnk_080CDED0[])(Entity*);
-4
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@@ -1,8 +1,4 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "flags.h"
#include "random.h"
#include "functions.h"
extern void sub_08038168(Entity*);
-6
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@@ -1,12 +1,6 @@
#include "global.h"
#include "enemy.h"
#include "entity.h"
#include "audio.h"
#include "object.h"
#include "random.h"
#include "utils.h"
#include "functions.h"
#include "effects.h"
extern void DoExitTransition(ScreenTransitionData*);
+1
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@@ -1,4 +1,5 @@
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "screen.h"
#include "createObject.h"
-3
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@@ -1,7 +1,4 @@
#include "global.h"
#include "enemy.h"
#include "audio.h"
#include "random.h"
#include "functions.h"
extern u32 sub_080002E0(u32, u32);
-2
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@@ -1,6 +1,4 @@
#include "global.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern bool32 PlayerInRange(Entity*, u32, u32);
-6
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@@ -1,12 +1,6 @@
#include "global.h"
#include "enemy.h"
#include "coord.h"
#include "flags.h"
#include "random.h"
#include "audio.h"
#include "area.h"
#include "functions.h"
#include "effects.h"
extern void sub_080AEFB4(Entity*);
extern u8 gEntCount;
-5
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@@ -1,11 +1,6 @@
#include "entity.h"
#include "enemy.h"
#include "object.h"
#include "random.h"
#include "flags.h"
#include "audio.h"
#include "functions.h"
#include "effects.h"
void sub_080409B0(Entity*);
void sub_080408EC(Entity*);
+1 -7
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@@ -1,16 +1,10 @@
#include "entity.h"
#include "enemy.h"
#include "audio.h"
#include "room.h"
#include "random.h"
#include "object.h"
#include "textbox.h"
#include "flags.h"
#include "utils.h"
#include "structures.h"
#include "functions.h"
#include "save.h"
#include "effects.h"
#include "screen.h"
extern u8 gEntCount;
+1 -3
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@@ -1,8 +1,6 @@
#include "entity.h"
#include "audio.h"
#include "enemy.h"
#include "structures.h"
#include "functions.h"
#include "effects.h"
void sub_080485D8(Entity*);
void sub_080485FC(Entity*);
-2
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@@ -1,7 +1,5 @@
#include "enemy.h"
#include "entity.h"
#include "area.h"
#include "random.h"
#include "functions.h"
extern void sub_08001328(Entity*);
-1
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@@ -1,6 +1,5 @@
#include "enemy.h"
#include "area.h"
#include "random.h"
#include "functions.h"
extern void sub_08001328(Entity*);
-2
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@@ -1,7 +1,5 @@
#include "enemy.h"
#include "entity.h"
#include "screen.h"
#include "random.h"
#include "object.h"
#include "structures.h"
#include "functions.h"
-5
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@@ -1,12 +1,7 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "save.h"
#include "random.h"
#include "createObject.h"
#include "functions.h"
#include "effects.h"
extern void (*const gUnk_080CEB74[])(Entity*);
extern void (*const gUnk_080CEB8C[])(Entity*);