header overhaul

This commit is contained in:
theo3
2021-12-20 02:02:33 -08:00
parent 0d5eae8696
commit 6cff332e57
233 changed files with 692 additions and 943 deletions
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "game.h"
#include "overworld.h"
void Archway(Entity* this) {
if (this->action == 0) {
+1 -3
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@@ -1,6 +1,4 @@
#include "global.h"
#include "entity.h"
#include "random.h"
#include "object.h"
#include "functions.h"
extern void (*const gUnk_08121EA4[])(Entity*);
-3
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@@ -1,7 +1,4 @@
#include "global.h"
#include "entity.h"
#include "object.h"
#include "functions.h"
extern void sub_0800449C(Entity*, u32);
extern u32 sub_0806FC80(Entity*, Entity*, s32);
+1 -2
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@@ -1,5 +1,4 @@
#include "global.h"
#include "entity.h"
#include "object.h"
extern void (*gUnk_08123384[])(Entity*);
-6
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@@ -1,12 +1,6 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "flags.h"
#include "save.h"
#include "random.h"
#include "object.h"
#include "functions.h"
#include "effects.h"
extern void (*const gUnk_08123EC0[])(Entity*);
extern void (*const gUnk_08123EEC[])(Entity*);
+1 -5
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@@ -1,11 +1,7 @@
#include "entity.h"
#include "object.h"
#include "functions.h"
#include "player.h"
#include "script.h"
#include "flags.h"
#include "room.h"
#include "textbox.h"
#include "effects.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];
+1 -6
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@@ -1,10 +1,5 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "room.h"
#include "audio.h"
#include "object.h"
#include "functions.h"
#include "effects.h"
extern void (*const gUnk_0811EE38[])(Entity*);
-7
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@@ -1,10 +1,3 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "room.h"
#include "player.h"
#include "flags.h"
#include "random.h"
#include "object.h"
#include "structures.h"
#include "functions.h"
+1 -5
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@@ -1,12 +1,8 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "object.h"
#include "main.h"
#include "menu.h"
#include "npc.h"
#include "coord.h"
#include "fileScreen.h"
#include "utils.h"
#include "structures.h"
#include "functions.h"
+2 -5
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@@ -1,9 +1,6 @@
#include "entity.h"
#include "functions.h"
#include "player.h"
#include "object.h"
#include "script.h"
#include "flags.h"
#include "room.h"
#include "functions.h"
extern void (*gUnk_08123D98[])(Entity*);
+1 -2
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@@ -1,5 +1,4 @@
#include "global.h"
#include "entity.h"
#include "object.h"
void FloatingBlock(Entity* this) {
if (this->action == 0) {
+1 -2
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@@ -1,5 +1,4 @@
#include "global.h"
#include "entity.h"
#include "object.h"
extern void (*const gUnk_0812119C[])(Entity*);
+1 -4
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@@ -1,7 +1,4 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
#include "object.h"
void sub_0808D618(Entity* ent);
+25 -10
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@@ -1,16 +1,31 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "room.h"
#include "screen.h"
#include "greatFairy.h"
#include "flags.h"
#include "save.h"
#include "random.h"
#include "script.h"
#include "object.h"
#include "save.h"
#include "script.h"
#include "structures.h"
#include "functions.h"
#include "screen.h"
void GreatFairy_InitializeAnimation(Entity*);
Entity* GreatFairy_CreateForm(Entity*, u32, u32);
void sub_080873D0();
extern void (*const GreatFairy_Main[])(Entity*);
extern void (*const GreatFairy_Behaviors[])(Entity*);
extern void (*const GreatFairy_WingsBehaviors[])(Entity*);
extern void (*const GreatFairy_WakeBehaviors[])(Entity*);
extern void (*const GreatFairy_MiniBehaviors[])(Entity*);
extern void (*const GreatFairy_MiniAffineBehaviors[])(Entity*);
extern void (*const GreatFairy_DropletBehaviors[])(Entity*);
extern void (*const GreatFairy_RippleBehaviors[])(Entity*);
extern void (*const GreatFairy_BigRippleBehaviors[])(Entity*);
extern void (*const GreatFairy_EnergyBehaviors[])(Entity*);
extern void (*const GreatFairy_Form1Behaviors[])(Entity*);
extern void (*const GreatFairy_Form2Behaviors[])(Entity*);
extern void (*const gUnk_081207A4[])(Entity*);
extern u32 gUnk_0810C2E4;
extern const s16 GreatFairy_RippleOffsets[10];
extern u8 gUnk_0812079C[8];
extern s8 gUnk_081207AC[];
enum {
BEHAVIORS,
+1
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@@ -6,6 +6,7 @@
#include "audio.h"
#include "object.h"
#include "functions.h"
#include "npc.h"
typedef struct {
/*0x00*/ u16 unk0;
+2 -5
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@@ -1,9 +1,6 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "object.h"
#include "area.h"
#include "audio.h"
#include "functions.h"
extern void (*gUnk_08121488[])(Entity*);
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
+4 -5
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@@ -1,13 +1,12 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "random.h"
#include "object.h"
#include "functions.h"
extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern u16 gUnk_08123318[];
static void sub_08097B24(Entity* this);
void LilypadSmall(Entity* this) {
u32 rand;
u16* psVar4;
@@ -48,7 +47,7 @@ u32 sub_08097ADC(Entity* this) {
}
}
void sub_08097B24(Entity* this) {
static void sub_08097B24(Entity* this) {
u32 temp;
u32 temp2;
u16* temp3;
+1 -1
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@@ -1,10 +1,10 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "game.h"
#include "audio.h"
#include "functions.h"
#include "effects.h"
#include "overworld.h"
void sub_08083338(Entity*);
void sub_080834B4(Entity*);
+1 -7
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@@ -1,12 +1,6 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "random.h"
#include "object.h"
#include "structures.h"
#include "player.h"
#include "flags.h"
#include "functions.h"
#include "effects.h"
extern void (*MaskActionFuncs[])(Entity*);
+1 -4
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@@ -1,8 +1,5 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "object.h"
#include "functions.h"
#include "room.h"
extern u32 sub_08091DDC(Entity*);
extern u32 sub_080002B4(Entity*, u32, u32);
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "game.h"
#include "overworld.h"
void MinishSizedArchway(Entity* this) {
if (this->action == 0) {
+2 -4
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@@ -1,7 +1,5 @@
#include "global.h"
#include "entity.h"
#include "game.h"
#include "player.h"
#include "object.h"
#include "overworld.h"
#include "functions.h"
extern void (*const gUnk_08122254[])(Entity*);
-3
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@@ -1,6 +1,3 @@
#include "global.h"
#include "entity.h"
#include "random.h"
#include "object.h"
#include "functions.h"
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
-5
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@@ -1,8 +1,3 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "coord.h"
#include "random.h"
#include "object.h"
#include "structures.h"
#include "functions.h"
+1 -5
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@@ -1,8 +1,4 @@
#include "global.h"
#include "entity.h"
#include "coord.h"
#include "player.h"
#include "flags.h"
#include "object.h"
#include "functions.h"
void sub_08099ECC(Entity*);
+1
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@@ -4,6 +4,7 @@
#include "flags.h"
#include "createObject.h"
#include "functions.h"
#include "overworld.h"
extern Hitbox gHitbox_2;
-4
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@@ -1,11 +1,7 @@
#include "global.h"
#include "object.h"
#include "menu.h"
#include "random.h"
#include "audio.h"
#include "structures.h"
#include "functions.h"
#include "effects.h"
void sub_0809F318(Entity*);
void sub_0809F374(Entity*);
+1 -5
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@@ -1,10 +1,6 @@
#include "global.h"
#include "entity.h"
#include "coord.h"
#include "audio.h"
#include "functions.h"
#include "random.h"
#include "object.h"
#include "overworld.h"
extern void sub_0807B9B8(s32, s32, s32);
+1 -4
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@@ -1,7 +1,4 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
#include "object.h"
extern void (*const gUnk_081246EC[])(Entity*);
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "flags.h"
#include "player.h"
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "audio.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
-4
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@@ -1,8 +1,4 @@
#include "global.h"
#include "entity.h"
#include "random.h"
#include "object.h"
#include "functions.h"
extern void (*const gUnk_08121060[])(Entity*);
extern void (*const gUnk_08121070[])(Entity*);
-1
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@@ -1,7 +1,6 @@
#include "global.h"
#include "entity.h"
#include "audio.h"
#include "functions.h"
extern void (*const ThoughtBubble_Behaviors[])(Entity*);
-1
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@@ -3,7 +3,6 @@
#include "coord.h"
#include "room.h"
#include "object.h"
#include "functions.h"
extern Hitbox gHitbox_1;
+4 -1
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@@ -2,12 +2,15 @@
#include "object.h"
#include "player.h"
#include "flags.h"
#include "game.h"
#include "overworld.h"
#include "audio.h"
#include "functions.h"
extern Hitbox gHitbox_1;
extern void sub_0807CAC8(u32);
extern u32 sub_0807CAEC(u32);
void WarpPoint(Entity*);
void sub_0808B474(Entity*);
void sub_0808B530(Entity*);
+1 -3
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@@ -1,6 +1,4 @@
#include "global.h"
#include "entity.h"
#include "random.h"
#include "object.h"
void WindTribeFlag(Entity* this) {
if (this->action == 0) {