add debug message

This commit is contained in:
Luzagar
2026-03-25 11:47:02 +01:00
parent ebf7ac6454
commit 889609ea82
+15 -1
View File
@@ -32,6 +32,20 @@ public:
/* 0x24 */ u8 debug_ON;
};
#if DEBUG
void daE_WS_HIO_c::genMessage(JORMContext* ctx) {
ctx->genLabel("スタルウォーーーーーーーール", 0x80000001);
ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f);
ctx->genSlider("サーチ角度", &search_angle, 0.0f, 30000.0f);
ctx->genSlider("攻撃速度", &attack_speed, 0.0f, 100.0f);
ctx->genSlider("移動範囲", &move_range, 0.0f, 1000.0f);
ctx->genSlider("サーチ範囲", &search_range, 0.0f, 1000.0f);
ctx->genSlider("サーチY上下範囲", &search_y_range, 0.0f, 1000.0f);
ctx->genSlider("地面までの距離", &dist_to_ground, 0.0f, 1000.0f);
ctx->genCheckBox("デバック表示", &debug_ON, 0x1);
}
#endif
namespace {
static dCcD_SrcSph cc_ws_src = {
{
@@ -256,7 +270,7 @@ void daE_WS_c::executeWait() {
case 2:
speedF = 0.0f;
mReturnHome = 0;
mTargetAngle = shape_angle.y + cM_rndFX(32768.0f);
mTargetAngle = shape_angle.y + cM_rndFX(32768.0f); // random turn up to ±180°
if (playerCheck == PLAYER_NEAR) {
mStepAngle = 0x200;