Merge pull request #520 from LagoLunatic/player

d_a_npc_kamome 100%, no match
This commit is contained in:
Jasper St. Pierre
2023-10-14 15:25:09 -07:00
committed by GitHub
30 changed files with 1682 additions and 769 deletions
+2 -1
View File
@@ -186,7 +186,8 @@ public:
/* 0x0058 */ f32 field_0x0058;
/* 0x005C */ f32 field_0x005c;
/* 0x0060 */ u8 mbLandingDemoStarted;
/* 0x0061 */ u8 field_0x0061[0x0063 - 0x0061];
/* 0x0061 */ u8 field_0x0061[0x0062 - 0x0061];
/* 0x0062 */ u8 field_0x0062;
/* 0x0063 */ u8 field_0x0063;
/* 0x0064 */ u8 field_0x0064[0x0066 - 0x0064];
/* 0x0066 */ u8 field_0x0066;
+9 -7
View File
@@ -69,15 +69,17 @@ struct TVec3<f32> {
f32 y;
f32 z;
// inline TVec3(const Vec& i_vec) {
// setTVec3f(&i_vec.x, &x);
// }
inline TVec3(const Vec& i_vec) {
setTVec3f(&i_vec.x, &x);
}
// inline TVec3(const TVec3<f32>& i_vec) {
// setTVec3f(&i_vec.x, &x);
// }
inline TVec3(const TVec3<f32>& i_vec) {
setTVec3f(&i_vec.x, &x);
}
// TVec3() {}
TVec3() {}
TVec3(f32 x, f32 y, f32 z) { set(x, y, z); }
operator Vec*() { return (Vec*)&x; }
operator const Vec*() const { return (Vec*)&x; }
@@ -32,6 +32,8 @@ public:
void SetCross(const cXyz& pos) { mLin.SetEnd(pos); }
cXyz& i_GetCross() { return mLin.GetEnd(); }
cM3dGLin* GetLinP() { return &mLin; }
void OnBackFlag() { mBackFlag = true; }
void OffBackFlag() { mBackFlag = false; }
bool ChkBackFlag() const { return mBackFlag; }
bool ChkFrontFlag() const { return mFrontFlag; }
bool GetPreWallChk() const { return mPreWallChk; }
@@ -22,7 +22,9 @@ public:
mpBgW = NULL;
mActorId = -1;
}
void SetPolyInfo(const cBgS_PolyInfo&);
void SetPolyInfo(const cBgS_PolyInfo& other) {
*this = other;
}
void SetActorInfo(int, void*, unsigned int);
bool ChkSafe(const void*, unsigned int) const;
void SetPolyIndex(int);
+5 -1
View File
@@ -329,7 +329,11 @@ public:
void Init(int, int, void*, unsigned int);
virtual void Ct();
void PlusCcMove(f32, f32, f32);
void ClrCcMove();
void ClrCcMove() {
mXyz.z = 0.0f;
mXyz.y = 0.0f;
mXyz.x = 0.0f;
}
void PlusDmg(int);
f32 GetWeightF() const;
virtual void ClrAt() {}
+1 -1
View File
@@ -93,7 +93,7 @@ T cLib_getRndValue(T min, T range) {
template <typename T>
T cLib_calcTimer(T* value) {
if ((s32)*value != 0) {
if (*value != (u16)0) {
*value = *value - 1;
}
return *value;
+209
View File
@@ -0,0 +1,209 @@
#ifndef D_A_NPC_KAMOME_H
#define D_A_NPC_KAMOME_H
#include "d/actor/d_a_player_npc.h"
#include "d/d_bg_s_lin_chk.h"
#include "m_Do/m_Do_hostIO.h"
class JORMContext;
class daNpc_kam_c;
class daNpc_kam_HIO1_c {
public:
daNpc_kam_HIO1_c();
virtual ~daNpc_kam_HIO1_c() {}
void genMessage(JORMContext*);
public:
/* 0x04 */ f32 mSpeedF;
/* 0x08 */ f32 mUnused08;
/* 0x0C */ f32 mFlappingSpeedF;
/* 0x10 */ f32 mAccelF;
/* 0x14 */ s16 mGlidingAngVelY;
/* 0x16 */ s16 mGlidingAngVelX;
/* 0x18 */ s16 mMaxAngleZ;
/* 0x1A */ s16 mFlappingAngVelY;
/* 0x1C */ s16 mFlappingAngVelX;
/* 0x1E */ s16 mAngVelStepScale;
/* 0x20 */ s16 mAngVelMaxStep;
/* 0x22 */ s16 mAngVelMinStep;
/* 0x24 */ s16 mFlapDuration;
/* 0x26 */ s16 mFlapExhaustedDuration;
/* 0x28 */ s16 mFlapEnergyDuration;
/* 0x2A */ u8 field_2A[0x2C - 0x2A];
}; // Size: 0x2C
class daNpc_kam_HIO_c : public JORReflexible {
public:
struct hio_prm_c {
// Note: Offsets are relative to daNpc_kam_HIO_c instead of hio_prm_c for convenience.
/* 0x08 */ f32 m08;
/* 0x0C */ f32 m0C;
/* 0x10 */ f32 m10;
/* 0x14 */ f32 m14;
/* 0x18 */ f32 m18;
/* 0x1C */ s16 m1C;
/* 0x1E */ u8 m1E;
}; // Size: 0x18
daNpc_kam_HIO_c();
virtual ~daNpc_kam_HIO_c() {}
public:
/* 0x04 */ s8 mChildID;
/* 0x08 */ hio_prm_c prm;
/* 0x20 */ daNpc_kam_c* mpActor;
/* 0x24 */ daNpc_kam_HIO1_c mHio1;
}; // Size: 0x50
class daNpc_kam_c : public daPy_npc_c {
public:
enum ActionStatus {
ACTION_STARTING = 0,
ACTION_ONGOING_1 = 1,
ACTION_ONGOING_2 = 2,
ACTION_ONGOING_3 = 3,
ACTION_ENDING = -1,
};
enum Animation {
ANM_WAIT1 = 0,
ANM_WAIT2 = 1,
ANM_SING = 2,
};
typedef int (daNpc_kam_c::*ActionFunc)(void*);
typedef void (daNpc_kam_c::*EventActionInitFunc)(int evtStaffId);
typedef BOOL (daNpc_kam_c::*EventActionFunc)(int evtStaffId);
void offLineHit() { cLib_offBit(mHitFlags, 0x07UL); }
void onFrontLineHit() { cLib_onBit(mHitFlags, 0x01UL); }
u32 isFrontLineHit() { return cLib_checkBit(mHitFlags, 0x01UL); }
void onLeftLineHit() { cLib_onBit(mHitFlags, 0x02UL); }
u32 isLeftLineHit() { return cLib_checkBit(mHitFlags, 0x02UL); }
void onRightLineHit() { cLib_onBit(mHitFlags, 0x04UL); }
u32 isRightLineHit() { return cLib_checkBit(mHitFlags, 0x04UL); }
void onWaterHit() { cLib_onBit(mHitFlags, 0x08UL); }
void offWaterHit() { cLib_offBit(mHitFlags, 0x08UL); }
u32 isWaterHit() { return cLib_checkBit(mHitFlags, 0x08UL); }
void onNoBgCheck() { cLib_onBit(mHitFlags, 0x10UL); }
void offNoBgCheck() { cLib_offBit(mHitFlags, 0x10UL); }
u32 isNoBgCheck() { return cLib_checkBit(mHitFlags, 0x10UL); }
void onHyoiKamome() { m_hyoi_kamome = true; }
void offHyoiKamome() { m_hyoi_kamome = false; }
s16 XyCheckCB(int);
int callDemoStartCheck();
s16 XyEventCB(int);
~daNpc_kam_c();
void setAttention(bool, int);
void setBaseMtx();
BOOL createHeap();
s32 create();
daNpc_kam_c() {}
BOOL init();
BOOL setAction(ActionFunc*, ActionFunc, void*);
void npcAction(void*);
void setNpcAction(ActionFunc, void*);
void playerAction(void*);
void setPlayerAction(ActionFunc, void*);
BOOL returnLinkCheck();
BOOL changeAreaCheck();
BOOL areaOutCheck();
BOOL getStickAngY(s16*, s16*);
s16 getAngleX();
int wallHitCheck();
BOOL npcTurnCheck(s16*);
int waitNpcAction(void*);
BOOL keyProc();
int waitPlayerAction(void*);
BOOL damagePlayerAction(void*);
void eventOrder();
void checkOrder();
BOOL checkCommandTalk();
void returnLinkPlayer();
BOOL eventProc();
void eventEnd();
BOOL actionDefault(int);
void initialWaitEvent(int);
BOOL actionWaitEvent(int);
void initialChangeEvent(int);
void initialDescendEvent(int);
BOOL actionDescendEvent(int);
void initialAreaOutTurn(int);
BOOL actionAreaOutTurn(int);
void setAnm(int);
void setCollision();
void setLineBgCheck();
void animationPlay();
BOOL execute();
BOOL draw();
f32 getGroundY() { return mAcch.GetGroundH(); }
MtxP getLeftHandMatrix() { return mCullMtx; }
MtxP getRightHandMatrix() { return mCullMtx; }
f32 getBaseAnimeFrameRate() { return 1.0f; }
f32 getBaseAnimeFrame() { return 0.0f; }
void restartPoint(s16) {}
static bool m_hyoi_kamome;
public:
/* 0x4EC */ request_of_phase_process_class mPhs;
/* 0x4F4 */ mDoExt_McaMorf* mpMorf;
/* 0x4F8 */ dBgS_ObjAcch mAcch;
/* 0x6BC */ dBgS_AcchCir mAcchCirs[2];
/* 0x73C */ dBgS_LinChk mLinChk;
/* 0x7A8 */ dCcD_Stts mStts;
/* 0x7E4 */ dCcD_Sph mAtSph;
/* 0x910 */ dCcD_Sph mTgSph;
/* 0xA3C */ dCcD_Cps mCps;
/* 0xB74 */ cXyz mDescendStartPos;
/* 0xB80 */ cXyz mDescendStartPosUnangled;
/* 0xB8C */ csXyz mDescendStartAngle;
/* 0xB92 */ u8 mB92[0xBA0 - 0xB92];
/* 0xBA0 */ cBgS_PolyInfo mPolyInfo;
/* 0xBB0 */ ActionFunc mCurrNpcActionFunc;
/* 0xBBC */ ActionFunc mCurrPlayerActionFunc;
/* 0xBC8 */ u32 mShadowId;
/* 0xBCC */ u32 mHitFlags;
/* 0xBD0 */ u8 mBD0[0xBD4 - 0xBD0];
/* 0xBD4 */ int mAnmIdx;
/* 0xBD8 */ f32 mMaxY;
/* 0xBDC */ f32 mMinY;
/* 0xBE0 */ f32 mPrevMorfFrame;
/* 0xBE4 */ f32 mTargetSpeedF;
/* 0xBE8 */ f32 mAccelF;
/* 0xBEC */ s16 mTargetAngleX;
/* 0xBEE */ s16 mLockAngleXTimer;
/* 0xBF0 */ s16 mAngVelY;
/* 0xBF2 */ s16 mAngVelX;
/* 0xBF4 */ s16 mTargetAngVelY;
/* 0xBF6 */ s16 mTargetAngVelX;
/* 0xBF8 */ s16 m_jnt_body;
/* 0xBFA */ s16 mFlapTimer;
/* 0xBFC */ s16 mFlapExhaustedTimer;
/* 0xBFE */ s16 mFlapEnergyTimer;
/* 0xC00 */ s8 mAnmTblIdx;
/* 0xC01 */ s8 mReachedAnimEnd;
/* 0xC02 */ s8 mEventState;
/* 0xC03 */ s8 mCurrEventIdxIdx;
/* 0xC04 */ u8 mC04[0xC05 - 0xC04];
/* 0xC05 */ s8 mActionStatus;
/* 0xC06 */ u8 mUnusedC06;
/* 0xC07 */ u8 mC07[0xC08 - 0xC07];
/* 0xC08 */ s16 mC08;
/* 0xC08 */ s16 mC0A;
/* 0xC08 */ s16 mC0C;
/* 0xC08 */ s16 mUnusedC0E;
/* 0xC10 */ u8 mC10[0xC14 - 0xC10];
/* 0xC14 */ f32 mUnusedC14;
/* 0xC18 */ u8 mC18[0xC1C - 0xC18];
/* 0xC1C */ s16 mWaitTimer;
/* 0xC1E */ s16 mAreaOutTimer;
/* 0xC20 */ s16 mEventIdxs[3];
/* 0xC26 */ u8 field_C26[0xC28 - 0xC26];
};
#endif /* D_A_NPC_KAMOME_H */
+35 -34
View File
@@ -161,47 +161,48 @@ public:
virtual MtxP getLeftHandMatrix() = 0;
virtual MtxP getRightHandMatrix() = 0;
virtual void getGroundY() = 0;
virtual void getTactMusic() const;
virtual void getTactTimerCancel() const;
virtual BOOL checkPlayerGuard() const;
virtual void getGrabMissActor();
virtual u32 checkPlayerFly() const;
virtual void checkFrontRoll() const;
virtual void checkBottleSwing() const;
virtual void checkCutCharge() const;
virtual void getBokoFlamePos(cXyz*);
virtual void checkTactWait() const;
virtual void setTactZev(unsigned int, int, char*);
virtual void onDekuSpReturnFlg(u8);
virtual void checkComboCutTurn() const;
virtual f32 getGroundY() = 0;
virtual int getTactMusic() const { return -1; }
virtual int getTactTimerCancel() const { return 0; }
virtual BOOL checkPlayerGuard() const { return FALSE; }
virtual fopAc_ac_c* getGrabMissActor() { return NULL; }
virtual BOOL checkPlayerFly() const { return FALSE; }
virtual BOOL checkFrontRoll() const { return FALSE; }
virtual BOOL checkBottleSwing() const { return FALSE; }
virtual BOOL checkCutCharge() const { return FALSE; }
virtual BOOL getBokoFlamePos(cXyz*) { return FALSE; }
virtual BOOL checkTactWait() const { return FALSE; }
virtual void setTactZev(unsigned int, int, char*) {}
virtual void onDekuSpReturnFlg(u8) {}
virtual bool checkComboCutTurn() const { return false; }
virtual f32 getBaseAnimeFrameRate() = 0;
virtual void getBaseAnimeFrame() = 0;
virtual void getItemID() const;
virtual void getThrowBoomerangID() const;
virtual u32 getGrabActorID() const;
virtual void checkGrabBarrel();
virtual void checkPlayerNoDraw();
virtual void checkRopeTag();
virtual void checkRopeReadyAnime() const;
virtual void voiceStart(u32);
virtual void setOutPower(f32, s16, int);
virtual void onFrollCrashFlg(u32);
virtual void getModelJointMtx(u16);
virtual void getOldSpeedY();
virtual void setHookshotCarryOffset(unsigned int, const cXyz*);
virtual void setPlayerPosAndAngle(cXyz*, s16);
virtual void setPlayerPosAndAngle(cXyz*, csXyz*);
virtual void setPlayerPosAndAngle(MtxP);
virtual void setThrowDamage(cXyz*, s16, f32, f32, int);
virtual void changeTextureAnime(u16, u16, int);
virtual void cancelChangeTextureAnime();
virtual f32 getBaseAnimeFrame() = 0;
virtual u32 getItemID() const { return -1; }
virtual u32 getThrowBoomerangID() const { return -1; }
virtual u32 getGrabActorID() const { return -1; }
virtual BOOL checkGrabBarrel() { return FALSE; }
virtual BOOL checkPlayerNoDraw() { return FALSE; }
virtual BOOL checkRopeTag() { return FALSE; }
virtual BOOL checkRopeReadyAnime() const { return FALSE; }
virtual void voiceStart(u32) {}
virtual void setOutPower(f32, s16, int) {}
virtual void onFrollCrashFlg(u32) {}
virtual MtxP getModelJointMtx(u16) { return NULL; }
virtual f32 getOldSpeedY() { return 0.0f; }
virtual BOOL setHookshotCarryOffset(unsigned int, const cXyz*) { return FALSE; }
virtual void setPlayerPosAndAngle(cXyz*, s16) {}
virtual void setPlayerPosAndAngle(cXyz*, csXyz*) {}
virtual void setPlayerPosAndAngle(MtxP) {}
virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int) { return FALSE; }
virtual void changeTextureAnime(u16, u16, int) {}
virtual void cancelChangeTextureAnime() {}
void getSwordTopPos() const;
void getLeftHandPos() const;
void getRopeJumpLand() const;
void checkRopeForceEnd() const;
cXyz getHeadTopPos() const { return mHeadTopPos; }
cXyz* getHeadTopPosP() { return &mHeadTopPos; }
void changePlayer(fopAc_ac_c*);
void objWindHitCheck(dCcD_Cyl*);
void setDoButtonQuake();
+22 -22
View File
@@ -1004,39 +1004,39 @@ public:
virtual MtxP getLeftHandMatrix();
virtual MtxP getRightHandMatrix();
virtual void getGroundY();
virtual void getTactMusic() const;
virtual void getTactTimerCancel() const;
virtual f32 getGroundY();
virtual int getTactMusic() const;
virtual int getTactTimerCancel() const;
virtual BOOL checkPlayerGuard() const;
virtual void getGrabMissActor();
virtual u32 checkPlayerFly() const;
virtual void checkFrontRoll() const;
virtual void checkBottleSwing() const;
virtual void checkCutCharge() const;
virtual void getBokoFlamePos(cXyz*);
virtual void checkTactWait() const;
virtual fopAc_ac_c* getGrabMissActor();
virtual BOOL checkPlayerFly() const;
virtual BOOL checkFrontRoll() const;
virtual BOOL checkBottleSwing() const;
virtual BOOL checkCutCharge() const;
virtual BOOL getBokoFlamePos(cXyz*);
virtual BOOL checkTactWait() const;
virtual void setTactZev(unsigned int, int, char*);
virtual void onDekuSpReturnFlg(u8);
virtual void checkComboCutTurn() const;
virtual bool checkComboCutTurn() const;
virtual f32 getBaseAnimeFrameRate();
virtual void getBaseAnimeFrame();
virtual void getItemID() const;
virtual void getThrowBoomerangID() const;
virtual f32 getBaseAnimeFrame();
virtual u32 getItemID() const;
virtual u32 getThrowBoomerangID() const;
virtual u32 getGrabActorID() const;
virtual void checkGrabBarrel();
virtual void checkPlayerNoDraw();
virtual void checkRopeTag();
virtual void checkRopeReadyAnime() const;
virtual BOOL checkGrabBarrel();
virtual BOOL checkPlayerNoDraw();
virtual BOOL checkRopeTag();
virtual BOOL checkRopeReadyAnime() const;
virtual void voiceStart(u32);
virtual void setOutPower(f32, s16, int);
virtual void onFrollCrashFlg(u32);
virtual void getModelJointMtx(u16);
virtual void getOldSpeedY();
virtual void setHookshotCarryOffset(unsigned int, const cXyz*);
virtual MtxP getModelJointMtx(u16);
virtual f32 getOldSpeedY();
virtual BOOL setHookshotCarryOffset(unsigned int, const cXyz*);
virtual void setPlayerPosAndAngle(cXyz*, s16);
virtual void setPlayerPosAndAngle(cXyz*, csXyz*);
virtual void setPlayerPosAndAngle(float (*)[4]);
virtual void setThrowDamage(cXyz*, s16, f32, f32, int);
virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int);
virtual void changeTextureAnime(u16, u16, int);
virtual void cancelChangeTextureAnime();
+2 -2
View File
@@ -6,7 +6,7 @@
class daPy_npc_c : public daPy_py_c {
public:
/* 0x320 */ dBgS_Acch mAcch;
/* 0x320 */ dBgS_ObjAcch mAcch;
/* 0x4E4 */ u32 m4E4;
/* 0x4E8 */ u8 m4E8;
/* 0x4E9 */ u8 mDamageFogTimer;
@@ -24,7 +24,7 @@ public:
void executeDamageFog() { cLib_calcTimer(&mDamageFogTimer); }
virtual void restartPoint(s16) {}
virtual void isTagCheckOK() {}
virtual BOOL isTagCheckOK() { return TRUE; }
virtual void setMessageAnimation(u8) {}
int check_initialRoom();
+5 -3
View File
@@ -116,7 +116,7 @@ public:
cXyz* GetPos() { return pm_pos; }
cXyz* GetOldPos() { return pm_old_pos; }
f32 GetGroundH() { return m_ground_h; }
f32 GetRoofHeight() { return m_roof_height; }
f32 GetRoofHeight() { return m_roof_crr_height; }
f32 GetSeaHeight() { return m_sea_height; }
void SetLin() { m_lin.SetStartEnd(*pm_old_pos, *pm_pos); }
bool ChkGroundFind() { return m_flags & GROUND_FIND; }
@@ -160,7 +160,9 @@ public:
bool ChkMoveBGOnly() const { return m_flags & MOVE_BG_ONLY; }
void SetWallHit() { m_flags |= WALL_HIT; }
void ClrWallNone() { m_flags &= ~WALL_NONE; }
void OnSeaCheckOn() { m_flags |= SEA_CHECK;}
bool ChkSeaCheckOn() { return m_flags & SEA_CHECK;}
void OnSeaWaterHeight() { m_flags |= SEA_WATER_HEIGHT;}
bool ChkSeaWaterHeight() { return m_flags & SEA_WATER_HEIGHT;}
bool ChkSeaIn() { return m_flags & SEA_IN;}
cM3dGCyl* GetWallBmdCylP() { return &m_wall_cyl; }
@@ -189,8 +191,8 @@ public:
/* 0x0B4 */ f32 field_0xb4;
/* 0x0B8 */ f32 field_0xb8;
/* 0x0BC */ f32 m_roof_y;
/* 0x0C0 */ f32 m_roof_height;
/* 0x0C4 */ f32 m_roof_crr_height;
/* 0x0C0 */ f32 m_roof_crr_height;
/* 0x0C4 */ f32 m_roof_height;
/* 0x0C8 */ f32 field_0xc8;
/* 0x0CC */ cBgS_PolyInfo* pm_out_poly_info;
/* 0x0D0 */ f32 m_sea_height;
+56 -23
View File
@@ -375,6 +375,10 @@ public:
bool checkPlayerStatus(int param_0, int i, u32 flag) { return flag & mPlayerStatus[param_0][i]; }
u8 getSelectItem(int idx) { return mEquippedItems[idx]; }
void setAStatus(u8 status) { mCurrButtonBAction = status; }
void setDoStatus(u8 status) { mCurrButtonAAction = status; }
void setRStatusForce(u8 status) { field_0x4930 = status; }
void setCurrentGrafPort(J2DOrthoGraph* i_graf) { mCurrentGrafPort = i_graf; }
void setCurrentWindow(dDlst_window_c* i_window) { mCurrentWindow = i_window; }
@@ -666,6 +670,10 @@ inline u8 dComIfGs_getBait(int i_idx) {
return g_dComIfG_gameInfo.save.getPlayer().getBagItem().getBait(i_idx);
}
inline void dComIfGs_setBaitItemEmpty() {
g_dComIfG_gameInfo.save.getPlayer().getBagItem().setBaitItemEmpty();
}
inline u8 dComIfGs_getReserve(int i_idx) {
return g_dComIfG_gameInfo.save.getPlayer().getBagItem().getReserve(i_idx);
}
@@ -1409,8 +1417,12 @@ inline daPy_py_c* daPy_getPlayerActorClass() {
return (daPy_py_c*)dComIfGp_getPlayer(0);
}
inline fopAc_ac_c* dComIfGp_getLinkPlayer() {
return g_dComIfG_gameInfo.play.getPlayerPtr(0);
}
inline daPy_lk_c* daPy_getPlayerLinkActorClass() {
return (daPy_lk_c*)g_dComIfG_gameInfo.play.getPlayerPtr(0);
return (daPy_lk_c*)dComIfGp_getLinkPlayer();
}
inline s8 dComIfGp_getPlayerCameraID(int idx) {
@@ -1483,6 +1495,18 @@ inline u8 dComIfGp_getMiniGameType() {
return g_dComIfG_gameInfo.play.mMiniGameType;
}
inline void dComIfGp_setAStatus(u8 status) {
g_dComIfG_gameInfo.play.setAStatus(status);
}
inline void dComIfGp_setDoStatus(u8 status) {
g_dComIfG_gameInfo.play.setDoStatus(status);
}
inline void dComIfGp_setRStatusForce(u8 status) {
g_dComIfG_gameInfo.play.setRStatusForce(status);
}
inline dDlst_window_c * dComIfGp_getWindow(int idx) { return &g_dComIfG_gameInfo.play.mDlstWindow[idx]; }
inline dADM_CharTbl* dComIfGp_CharTbl() {
@@ -1580,72 +1604,72 @@ inline void dComIfGp_event_setCullRate(f32 ratio) {
g_dComIfG_gameInfo.play.getEvent().setCullRate(ratio);
}
inline dEvent_manager_c& dComIfGp_getEventManager() {
return g_dComIfG_gameInfo.play.getEvtManager();
inline dEvent_manager_c* dComIfGp_getPEvtManager() {
return &g_dComIfG_gameInfo.play.getEvtManager();
}
inline s16 dComIfGp_evmng_getEventPrio(s16 eventIdx) {
return dComIfGp_getEventManager().getEventPrio(eventIdx);
return dComIfGp_getPEvtManager()->getEventPrio(eventIdx);
}
inline s16 dComIfGp_evmng_getEventIdx(const char* pName, u8 evNo) {
return dComIfGp_getEventManager().getEventIdx(pName, evNo);
return dComIfGp_getPEvtManager()->getEventIdx(pName, evNo);
}
inline int dComIfGp_evmng_getMyStaffId(const char* pName, fopAc_ac_c* pActor, s32 param_3) {
return dComIfGp_getEventManager().getMyStaffId(pName, pActor, param_3);
return dComIfGp_getPEvtManager()->getMyStaffId(pName, pActor, param_3);
}
inline int dComIfGp_evmng_getMyActIdx(int staffIdx, const char* const* pActions, int actionCount, int force, int param_5) {
return dComIfGp_getEventManager().getMyActIdx(staffIdx, pActions, actionCount, force, param_5);
return dComIfGp_getPEvtManager()->getMyActIdx(staffIdx, pActions, actionCount, force, param_5);
}
inline f32* dComIfGp_evmng_getMyFloatP(int staffIdx, const char* name) {
return reinterpret_cast<f32*>(dComIfGp_getEventManager().getMySubstanceP(staffIdx, name, 0)); //type 0 is float
return reinterpret_cast<f32*>(dComIfGp_getPEvtManager()->getMySubstanceP(staffIdx, name, 0)); //type 0 is float
}
inline Vec* dComIfGp_evmng_getMyXyzP(int staffIdx, const char* name) {
return reinterpret_cast<Vec*>(dComIfGp_getEventManager().getMySubstanceP(staffIdx, name, 1)); //type 1 is vec3f
return reinterpret_cast<Vec*>(dComIfGp_getPEvtManager()->getMySubstanceP(staffIdx, name, 1)); //type 1 is vec3f
}
inline u32* dComIfGp_evmng_getMyIntegerP(int staffIdx, const char* name) {
return reinterpret_cast<u32*>(dComIfGp_getEventManager().getMySubstanceP(staffIdx, name, 3)); //type 3 is int
return reinterpret_cast<u32*>(dComIfGp_getPEvtManager()->getMySubstanceP(staffIdx, name, 3)); //type 3 is int
}
inline char* dComIfGp_evmng_getMyStringP(int staffIdx, const char* name) {
return reinterpret_cast<char*>(dComIfGp_getEventManager().getMySubstanceP(staffIdx, name, 4)); //type 4 is string
return reinterpret_cast<char*>(dComIfGp_getPEvtManager()->getMySubstanceP(staffIdx, name, 4)); //type 4 is string
}
inline BOOL dComIfGp_evmng_startCheck(s16 eventID) {
return dComIfGp_getEventManager().startCheck(eventID);
return dComIfGp_getPEvtManager()->startCheck(eventID);
}
inline BOOL dComIfGp_evmng_startCheck(const char* pName) {
return dComIfGp_getEventManager().startCheckOld(pName);
return dComIfGp_getPEvtManager()->startCheckOld(pName);
}
inline BOOL dComIfGp_evmng_endCheck(const char* pName) {
return dComIfGp_getEventManager().endCheckOld(pName);
return dComIfGp_getPEvtManager()->endCheckOld(pName);
}
inline BOOL dComIfGp_evmng_endCheck(s16 eventID) {
return dComIfGp_getEventManager().endCheck(eventID);
return dComIfGp_getPEvtManager()->endCheck(eventID);
}
inline BOOL dComIfGp_evmng_ChkPresentEnd() {
return dComIfGp_getEventManager().ChkPresentEnd();
return dComIfGp_getPEvtManager()->ChkPresentEnd();
}
inline void dComIfGp_evmng_CancelPresent() {
return dComIfGp_getEventManager().CancelPresent();
return dComIfGp_getPEvtManager()->CancelPresent();
}
inline BOOL dComIfGp_evmng_getIsAddvance(s32 staffIdx) {
return dComIfGp_getEventManager().getIsAddvance(staffIdx);
return dComIfGp_getPEvtManager()->getIsAddvance(staffIdx);
}
inline void dComIfGp_evmng_cutEnd(int staffIdx) {
return dComIfGp_getEventManager().cutEnd(staffIdx);
return dComIfGp_getPEvtManager()->cutEnd(staffIdx);
}
inline void dComIfGp_evmng_execute() {
@@ -1653,15 +1677,15 @@ inline void dComIfGp_evmng_execute() {
}
inline void dComIfGp_evmng_create() {
g_dComIfG_gameInfo.play.getEvtManager().create();
dComIfGp_getPEvtManager()->create();
}
inline void dComIfGp_evmng_remove() {
g_dComIfG_gameInfo.play.getEvtManager().remove();
dComIfGp_getPEvtManager()->remove();
}
inline void dComIfGp_evmng_setGoal(cXyz* pos) {
g_dComIfG_gameInfo.play.getEvtManager().setGoal(pos);
dComIfGp_getPEvtManager()->setGoal(pos);
}
/**
@@ -1991,7 +2015,16 @@ inline JPABaseEmitter* dComIfGp_particle_set2DmenuFore(u16 particleID, const cXy
pPrmColor, pEnvColor, pScale2D);
}
inline void dComIfGp_particle_setStripes(u16 particleID, cXyz* pos, csXyz* angle, cXyz* scale, u8 param_4, u16 param_5) {
inline JPABaseEmitter* dComIfGp_particle_setSingleRipple(u16 particleID, const cXyz* pos,
const csXyz* angle = NULL,
const cXyz* scale = NULL,
u8 alpha = 0xFF) {
dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle();
return pParticle->setSingleRipple(particleID, pos, angle, scale, alpha);
}
inline void dComIfGp_particle_setStripes(u16 particleID, const cXyz* pos, const csXyz* angle,
const cXyz* scale, u8 param_4, u16 param_5) {
dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle();
pParticle->setNormalStripes(particleID, pos, angle, scale, param_4, param_5);
}
+2 -2
View File
@@ -204,12 +204,12 @@ public:
bool dNpc_setAnmIDRes(mDoExt_McaMorf* pMorf, int loopMode, float morf, float speed, int animResId, int soundResId, const char* arcName);
bool dNpc_setAnmFNDirect(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, char* animFilename, char* soundFilename, const char* arcName);
bool dNpc_setAnm(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileidx, int soundFileIdx, const char* arcName);
bool dNpc_setAnm(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileIdx, int soundFileIdx, const char* arcName);
void dNpc_setShadowModel(J3DModel*, J3DModelData*, J3DModel*);
cXyz dNpc_playerEyePos(f32);
void dNpc_calc_DisXZ_AngY(cXyz, cXyz, float*, short*);
bool dNpc_chkArasoi();
BOOL dNpc_chkLetterPassed();
bool dNpc_setAnm_2(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileidx, int soundFileIdx, const char* arcName);
bool dNpc_setAnm_2(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileIdx, int soundFileIdx, const char* arcName);
#endif /* D_NPC_H */
+21 -15
View File
@@ -376,15 +376,15 @@ public:
return set(0, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
}
JPABaseEmitter* setNormalP1(u16 particleID, const cXyz* pos, const csXyz* angle,
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
return set(1, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
}
JPABaseEmitter* setToon(u16 particleID, const cXyz* pos, const csXyz* angle,
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
return set(2, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
}
JPABaseEmitter* setToonP1(u16 particleID, const cXyz* pos, const csXyz* angle,
@@ -394,15 +394,15 @@ public:
return set(3, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
}
JPABaseEmitter* setProjection(u16 particleID, const cXyz* pos, const csXyz* angle,
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
return set(4, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
}
JPABaseEmitter* setShipTail(u16 particleID, const cXyz* pos, const csXyz* angle,
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
return set(5, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
}
JPABaseEmitter* set2Dfore(u16 particleID, const cXyz* pos, const csXyz* angle,
@@ -418,15 +418,21 @@ public:
return set(8, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
}
JPABaseEmitter* set2DmenuFore(u16 particleID, const cXyz* pos, const csXyz* angle,
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
const cXyz* pScale2D) {
return set(9, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
}
JPABaseEmitter* setSingleRipple(u16 particleID, const cXyz* pos, const csXyz* angle,
const cXyz* scale, u8 alpha) {
return set(5, particleID, pos, angle, scale, alpha, &mSingleRippleEcallBack, -1, NULL, NULL, NULL);
}
void drawModelParticle() { mModelCtrl->draw(); }
JKRHeap * getHeap() { return mpHeap; }
static dPa_rippleEcallBack mSingleRippleEcallBack;
/* 0x0000 */ JKRHeap* mpHeap;
/* 0x0004 */ JPAResourceManager* mpCommonResMgr;
+1 -1
View File
@@ -851,7 +851,7 @@ public:
}
void offStatusFlag(int i_roomNo, u8 flag) {
return cLib_offBit(mStatus[i_roomNo].mFlags, flag);
cLib_offBit(mStatus[i_roomNo].mFlags, flag);
}
void onStatusFlag(int i_roomNo, u8 flag) { return cLib_onBit(mStatus[i_roomNo].mFlags, flag); }
+4
View File
@@ -135,6 +135,10 @@ inline void fopAcM_OffStatus(fopAc_ac_c* pActor, u32 flag) {
pActor->mStatus &= ~flag;
}
inline void fopAcM_SetStatusMap(fopAc_ac_c* pActor, u32 flag) {
pActor->mStatus = (pActor->mStatus & ~0x3F) | fopAcStts_SHOWMAP_e | flag;
}
inline fopAc_ac_c* fopAcM_Search(fopAcIt_JudgeFunc func, void* param) {
return (fopAc_ac_c*)fopAcIt_Judge(func, param);
}
+1 -1
View File
@@ -315,7 +315,7 @@ public:
void entry();
void entryDL();
void entryDL(J3DMaterialTable*);
void play(Vec *, u32, s8);
bool play(Vec *, u32, s8);
void stopZelAnime();
J3DModel* getModel() { return mpModel; }
+1 -1
View File
@@ -197,7 +197,7 @@ public:
*/
static void XYZrotM(csXyz const& xyz);
static void ZXYrotS(csXyz const& xyz);
static void ZXYrotS(csXyz const& xyz) { ZXYrotS(xyz.x, xyz.y, xyz.z); }
/**
* Rotates the `now` matrix by the given csXyz in the order Z, X, Y
+2 -2
View File
@@ -427,7 +427,7 @@ void daAgb_c::modeLookAttention() {
se_flag = true;
}
if (dComIfGp_getEventManager().endCheckOld("DEFAULT_AGB_LOOK_ATTENTION")) {
if (dComIfGp_evmng_endCheck("DEFAULT_AGB_LOOK_ATTENTION")) {
dComIfGp_event_onEventFlag(8);
mMode = 0;
se_flag = false;
@@ -1056,7 +1056,7 @@ int daAgb_Draw(daAgb_c* i_this) {
if (g_mDoGaC_gbaCom.mDoGaC_GbaLink()) {
if (i_this->field_0x66f != 0 && !(daAgb_c::mFlags.field_0xa & 1) &&
(!dComIfGp_event_runCheck() ||
dComIfGp_getEventManager().startCheckOld("DEFAULT_AGB_LOOK_ATTENTION") ||
dComIfGp_evmng_startCheck("DEFAULT_AGB_LOOK_ATTENTION") ||
i_this->mMode == 2) &&
(i_this->field_0x65c == 0 || i_this->mMode == 1 || i_this->field_0x66b == 0x10 ||
i_this->field_0x66b == 3 || i_this->field_0x66b == 12 || i_this->field_0x66b == 4 ||
+1 -1
View File
@@ -1052,7 +1052,7 @@ BOOL daAgbsw0_c::ExeSubMW() {
mEyePos.z += cM_scos(player->shape_angle.y) * 10.0f;
}
if(dComIfGp_getEventManager().endCheckOld("DEFAULT_AGB_LOOK_ATTENTION")) {
if(dComIfGp_evmng_endCheck("DEFAULT_AGB_LOOK_ATTENTION")) {
dComIfGp_event_reset();
if(sw == 0xFF || getParamNo() == -1) {
fopAcM_delete(this);
+1 -1
View File
@@ -217,7 +217,7 @@ namespace daBomb2 {
mAcch.Set(&current.pos, &next.pos, this, true, &mCir, &speed, &current.angle, &shape_angle);
mAcch.ClrWaterNone();
mAcch.ClrRoofNone();
mAcch.m_roof_height = 50.0f;
mAcch.m_roof_crr_height = 50.0f;
mAcch.OnLineCheck();
field_0x51C = -1.0e9f;
field_0x520 = -1.0e9f;
+1 -1
View File
@@ -61,7 +61,7 @@ int daKytag04_Create(fopAc_ac_c* i_this) {
a_this->mState = 0;
a_this->mOffColPat = a_this->mBase.mParameters;
a_this->mOnColPat = a_this->mBase.mParameters >> 8;
a_this->mSwitchId = a_this->current.angle.x;;
a_this->mSwitchId = a_this->current.angle.x;
a_this->mScaleX = a_this->mScale.x * 100.0f;
a_this->mScaleY = a_this->mScale.y * 100.0f;
a_this->mTimer = 0;
+4 -4
View File
@@ -46,8 +46,8 @@ public:
public:
/* 0x04 */ s8 mChildID;
/* 0x08 */ hio_prm_c prm;
/* 0x44 */ daNh_c* mActor;
}; // Size: 0x44
/* 0x44 */ daNh_c* mpActor;
}; // Size: 0x48
static daNh_HIO_c l_HIO;
@@ -243,9 +243,9 @@ s32 daNh_c::create() {
if (l_HIO.mChildID < 0) {
l_HIO.mChildID = mDoHIO_root.mDoHIO_createChild("森のほたる", &l_HIO);
l_HIO.mActor = this;
l_HIO.mpActor = this;
}
if (!this->init()) {
if (!init()) {
phase_state = cPhs_ERROR_e;
}
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -869,7 +869,7 @@ void daObjTpost_c::modeReceiveDemoInit() {
}
void daObjTpost_c::modeReceiveDemo() {
if(dComIfGp_getEventManager().endCheckOld("DEFAULT_POST")) {
if(dComIfGp_evmng_endCheck("DEFAULT_POST")) {
dLetter_read(m_letter[mNumReadable].mEventReg);
mNumReadable = getReadableLetterNum();
dComIfGp_event_onEventFlag(8);
+1 -1
View File
@@ -52,7 +52,7 @@ actor_process_profile_definition g_profile_SEATAG = {
&g_fopAc_Method.base,
0x01DF,
&l_daSeatag_Method,
fopAcStts_UNK40000_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e,
fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
fopAc_ACTOR_e,
fopAc_CULLBOX_0_e,
};
+2 -2
View File
@@ -193,7 +193,7 @@ static s32 daTag_Msg_actionEvent(daTag_Msg_c* a_this) {
l_msg->mMode = 0x13;
dComIfGp_event_onEventFlag(8);
if (a_this->getMessage() == 0x1902) {
daPy_getPlayerLinkActorClass()->mNoResetFlg0 &= 0xf7ffffff;
daPy_getPlayerLinkActorClass()->offPlayerNoDraw();
}
if (a_this->getType2() & 1) {
a_this->mAction = 0;
@@ -217,7 +217,7 @@ static s32 daTag_Msg_actionHunt(daTag_Msg_c* a_this) {
l_msg = 0;
msg_mode = 0;
if ((u32)a_this->getMessage() == 0x1902) {
daPy_getPlayerLinkActorClass()->mNoResetFlg0 |= 0x8000000;
daPy_getPlayerLinkActorClass()->onPlayerNoDraw();
}
} else if (a_this->rangeCheck() != 0 && a_this->otherCheck() != 0) {
if ((a_this->getType2() & 1) != 0) {
+6 -6
View File
@@ -61,8 +61,8 @@ dBgS_Acch::dBgS_Acch() {
m_tbl_size = 0;
pm_acch_cir = NULL;
m_roof_y = 0.0f;
m_roof_height = 0.0f;
m_roof_crr_height = 0.0f;
m_roof_height = 0.0f;
field_0xc8 = 200.0f;
pm_angle = NULL;
pm_shape_angle = NULL;
@@ -162,15 +162,15 @@ void dBgS_Acch::CrrPos(dBgS& i_bgs) {
LineCheck(i_bgs);
}
m_roof_crr_height = 1000000000.0f;
m_roof_height = 1000000000.0f;
if (!(m_flags & ROOF_NONE)) {
m_roof.SetExtChk(*(cBgS_Chk*)this);
ClrRoofHit();
cXyz roofPos = *pm_pos;
m_roof.SetPos(roofPos);
m_roof_y = i_bgs.RoofChk(&m_roof);
if (m_roof_y != 1000000000.0f && pm_pos->y + m_roof_height > m_roof_y) {
m_roof_crr_height = m_roof_y - m_roof_height;
if (m_roof_y != 1000000000.0f && pm_pos->y + m_roof_crr_height > m_roof_y) {
m_roof_height = m_roof_y - m_roof_crr_height;
SetRoofHit();
}
}
@@ -179,8 +179,8 @@ void dBgS_Acch::CrrPos(dBgS& i_bgs) {
ClrGroundFind();
GroundCheck(i_bgs);
GroundRoofProc(i_bgs);
} else if (m_roof_crr_height < pm_pos->y) {
pm_pos->y = m_roof_crr_height;
} else if (m_roof_height < pm_pos->y) {
pm_pos->y = m_roof_height;
}
if (!(m_flags & WATER_NONE)) {
+9 -9
View File
@@ -448,7 +448,7 @@ bool dNpc_setAnmFNDirect(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 spee
return ret;
}
bool dNpc_setAnm(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileidx, int soundFileIdx, const char* arcName) {
bool dNpc_setAnm(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileIdx, int soundFileIdx, const char* arcName) {
void* pSoundAnimRes = 0;
bool ret = false;
@@ -457,7 +457,7 @@ bool dNpc_setAnm(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int a
pSoundAnimRes = dComIfG_getObjectRes(arcName, soundFileIdx);
}
void* pAnimRes = dComIfG_getObjectRes(arcName, animFileidx);
void* pAnimRes = dComIfG_getObjectRes(arcName, animFileIdx);
pMorf->setAnm((J3DAnmTransform*)pAnimRes, loopMode, morf, speed, 0.0f, -1.0f, pSoundAnimRes);
ret = true;
@@ -560,15 +560,15 @@ u16 fopNpc_npc_c::talk(int param_1) {
return mode;
}
bool dNpc_setAnm_2(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileidx, int soundFileIdx, const char* arcName) {
bool dNpc_setAnm_2(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileIdx, int soundFileIdx, const char* arcName) {
if(0 <= soundFileIdx) {
void* pSoundAnimRes = dComIfG_getObjectRes(arcName, soundFileIdx);
void* pAnimRes = dComIfG_getObjectRes(arcName, animFileidx);
void* pAnimRes = dComIfG_getObjectRes(arcName, animFileIdx);
pMorf->setAnm((J3DAnmTransform*)pAnimRes, loopMode, morf, speed, 0.0f, -1.0f, pSoundAnimRes);
}
else {
void* pAnimRes = dComIfG_getObjectRes(arcName, animFileidx);
void* pAnimRes = dComIfG_getObjectRes(arcName, animFileIdx);
pMorf->setAnm((J3DAnmTransform*)pAnimRes, loopMode, morf, speed, 0.0f, -1.0f, 0);
}
@@ -800,7 +800,7 @@ void dNpc_EventCut_c::cutTurnToActorStart() {
mSetId = 0;
}
Vec* pos = dComIfGp_evmng_getMyVec3dP(mEvtStaffId, "OffsetPos");
Vec* pos = dComIfGp_evmng_getMyXyzP(mEvtStaffId, "OffsetPos");
if(pos) {
mOffsetPos = *pos;
}
@@ -930,7 +930,7 @@ void dNpc_EventCut_c::cutMoveToActorStart() {
u32* set = dComIfGp_evmng_getMyIntegerP(mEvtStaffId, "SetId");
f32* speed = dComIfGp_evmng_getMyFloatP(mEvtStaffId, "Speed");
f32* dist = dComIfGp_evmng_getMyFloatP(mEvtStaffId, "DelDistance");
Vec* offs = dComIfGp_evmng_getMyVec3dP(mEvtStaffId, "OffsetPos");
Vec* offs = dComIfGp_evmng_getMyXyzP(mEvtStaffId, "OffsetPos");
u32* attn = dComIfGp_evmng_getMyIntegerP(mEvtStaffId, "Attention");
u32* noTurn = dComIfGp_evmng_getMyIntegerP(mEvtStaffId, "NoTurn");
u32* angle = dComIfGp_evmng_getMyIntegerP(mEvtStaffId, "ShapeAngle");
@@ -1077,7 +1077,7 @@ fopAc_ac_c* dNpc_EventCut_c::findActorCallBack(fopAc_ac_c* pActor, void* pData)
}
void dNpc_EventCut_c::cutTurnToPosStart() {
Vec* pos = dComIfGp_evmng_getMyVec3dP(mEvtStaffId, "Pos");
Vec* pos = dComIfGp_evmng_getMyXyzP(mEvtStaffId, "Pos");
if(pos) {
mPos = *pos;
}
@@ -1163,7 +1163,7 @@ void dNpc_EventCut_c::cutTurnToPosProc() {
}
void dNpc_EventCut_c::cutMoveToPosStart() {
Vec* pos = dComIfGp_evmng_getMyVec3dP(mEvtStaffId, "Pos");
Vec* pos = dComIfGp_evmng_getMyXyzP(mEvtStaffId, "Pos");
f32* speed = dComIfGp_evmng_getMyFloatP(mEvtStaffId, "Speed");
f32* dist = dComIfGp_evmng_getMyFloatP(mEvtStaffId, "DelDistance");
u32* attn = dComIfGp_evmng_getMyIntegerP(mEvtStaffId, "Attention");
+1 -1
View File
@@ -1342,7 +1342,7 @@ void mDoExt_McaMorf::setMorf(f32 param_0) {
}
/* 8001300C-800130D0 .text play__14mDoExt_McaMorfFP3VecUlSc */
void mDoExt_McaMorf::play(Vec*, u32, s8) {
bool mDoExt_McaMorf::play(Vec*, u32, s8) {
/* Nonmatching */
}