daPy_lk_c::commonProcInit match

This commit is contained in:
LagoLunatic
2023-10-22 23:46:03 -04:00
parent 74944b4a81
commit 9e9f2b3d41
7 changed files with 1102 additions and 213 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ public:
void checkSePlaying(u32);
void seStopActor(Vec*, u32);
void seDeleteObject(Vec*);
void getLinkVoiceVowel(u32);
u8 getLinkVoiceVowel(u32);
void linkVoiceStart(u32, Vec*, u8, s8);
void monsSeInit();
void monsSeStart(u32, Vec*, u32, u32, s8);
+69 -60
View File
@@ -29,6 +29,8 @@ public:
void makeEmitterColor(u16, MtxP, const cXyz*, const GXColor*, const GXColor*);
void setup(JPABaseEmitter* emitter, const cXyz*, const csXyz*, s8) { mpEmitter = emitter; }
JPABaseEmitter* getEmitter() { return mpEmitter; }
/* 0x04 */ JPABaseEmitter* mpEmitter;
/* 0x08 */ MtxP mpMtx;
}; // Size: 0x0C
@@ -78,6 +80,7 @@ private:
class daPy_py_c : public fopAc_ac_c {
public:
enum daPy_FLG0 {
daPyFlg0_UNK4 = 0x00000004,
daPyFlg0_UNK10 = 0x00000010,
daPyFlg0_CUT_AT_FLG = 0x00000040,
daPyFlg0_PUSH_PULL_KEEP = 0x00000800,
@@ -90,36 +93,42 @@ public:
};
enum daPy_FLG1 {
daPy_FLG1_EQUIP_DRAGON_SHIELD = 0x00000001,
daPy_FLG1_NPC_CALL_COMMAND = 0x00000002,
daPy_FLG1_FORCE_VOMIT_JUMP = 0x00000010,
daPy_FLG1_NPC_NOT_CHANGE = 0x00000040,
daPy_FLG1_CONFUSE = 0x00000100,
daPy_FLG1_FREEZE_STATE = 0x00000800,
daPy_FLG1_SHIP_TACT = 0x00001000,
daPy_FLG1_USE_ARROW_EFFECT = 0x00002000,
daPy_FLG1_LETTER_READ_EYE_MOVE = 0x00004000,
daPy_FLG1_UNK8000 = 0x00008000,
daPy_FLG1_FOREST_WATER_USE = 0x00020000,
daPy_FLG1_WATER_DROP = 0x00080000,
daPy_FLG1_VINE_CATCH = 0x02000000,
daPy_FLG1_LAST_COMBO_WAIT = 0x20000000,
daPyFlg1_EQUIP_DRAGON_SHIELD = 0x00000001,
daPyFlg1_NPC_CALL_COMMAND = 0x00000002,
daPyFlg1_FORCE_VOMIT_JUMP = 0x00000010,
daPyFlg1_NPC_NOT_CHANGE = 0x00000040,
daPyFlg1_UNK80 = 0x00000080,
daPyFlg1_CONFUSE = 0x00000100,
daPyFlg1_FREEZE_STATE = 0x00000800,
daPyFlg1_SHIP_TACT = 0x00001000,
daPyFlg1_USE_ARROW_EFFECT = 0x00002000,
daPyFlg1_LETTER_READ_EYE_MOVE = 0x00004000,
daPyFlg1_UNK8000 = 0x00008000,
daPyFlg1_FOREST_WATER_USE = 0x00020000,
daPyFlg1_WATER_DROP = 0x00080000,
daPyFlg1_UNK800000 = 0x00800000,
daPyFlg1_UNK1000000 = 0x01000000,
daPyFlg1_VINE_CATCH = 0x02000000,
daPyFlg1_UNK8000000 = 0x08000000,
daPyFlg1_LAST_COMBO_WAIT = 0x20000000,
};
enum daPy_RFLG0 {
daPy_RFLG0_ROPE_GRAB_RIGHT_HAND = 0x00000004,
daPy_RFLG0_GRAB_UP_END = 0x00000020,
daPy_RFLG0_AUTO_JUMP_LAND = 0x00000040,
daPy_RFLG0_RIGHT_FOOT_ON_GROUND = 0x00000400,
daPy_RFLG0_LEFT_FOOT_ON_GROUND = 0x00000800,
daPy_RFLG0_FRONT_ROLL_CRASH = 0x00002000,
daPy_RFLG0_UNK4000 = 0x00004000,
daPy_RFLG0_GRAB_UP_START = 0x00008000,
daPy_RFLG0_ATTENTION_LOCK = 0x00010000,
daPy_RFLG0_HAMMER_QUAKE = 0x00020000,
daPy_RFLG0_GRAB_PUT_START = 0x00400000,
daPy_RFLG0_TACT_USE = 0x01000000,
daPy_RFLG0_FAIRY_USE = 0x02000000,
daPyRFlg0_UNK2 = 0x00000002,
daPyRFlg0_ROPE_GRAB_RIGHT_HAND = 0x00000004,
daPyRFlg0_GRAB_UP_END = 0x00000020,
daPyRFlg0_AUTO_JUMP_LAND = 0x00000040,
daPyRFlg0_RIGHT_FOOT_ON_GROUND = 0x00000400,
daPyRFlg0_LEFT_FOOT_ON_GROUND = 0x00000800,
daPyRFlg0_FRONT_ROLL_CRASH = 0x00002000,
daPyRFlg0_UNK4000 = 0x00004000,
daPyRFlg0_GRAB_UP_START = 0x00008000,
daPyRFlg0_ATTENTION_LOCK = 0x00010000,
daPyRFlg0_HAMMER_QUAKE = 0x00020000,
daPyRFlg0_GRAB_PUT_START = 0x00400000,
daPyRFlg0_TACT_USE = 0x01000000,
daPyRFlg0_FAIRY_USE = 0x02000000,
daPyRFlg0_UNK8000000 = 0x08000000,
// 0x00000001 and 0x00000002 set in daPy_lk_c::dProcLastCombo
// 0x00001000 set in daPy_lk_c::procCrawlMove_init, checked in checkNoCollisionCorret__9daPy_lk_cFv
// 0x04000000 set in daPy_lk_c::procShipPaddle
@@ -168,42 +177,42 @@ public:
void onNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 |= flag; }
void offNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 &= ~flag; }
bool checkNoResetFlg1(daPy_FLG1 flag) const { return mNoResetFlg1 & flag; }
bool checkEquipDragonShield() const { return checkNoResetFlg1(daPy_FLG1_EQUIP_DRAGON_SHIELD); }
void onNpcCall() { onNoResetFlg1(daPy_FLG1_NPC_CALL_COMMAND); }
void offNpcCallCommand() { offNoResetFlg1(daPy_FLG1_NPC_CALL_COMMAND); }
bool checkNpcCallCommand() const { return checkNoResetFlg1(daPy_FLG1_NPC_CALL_COMMAND); }
void onForceVomitJump() { onNoResetFlg1(daPy_FLG1_FORCE_VOMIT_JUMP); }
void onNpcNotChange() { onNoResetFlg1(daPy_FLG1_NPC_NOT_CHANGE); }
void offNpcNotChange() { offNoResetFlg1(daPy_FLG1_NPC_NOT_CHANGE); }
void onConfuse() { onNoResetFlg1(daPy_FLG1_CONFUSE); }
void offConfuse() { offNoResetFlg1(daPy_FLG1_CONFUSE); }
bool checkConfuse() const { return checkNoResetFlg1(daPy_FLG1_CONFUSE); }
bool checkFreezeState() const { return checkNoResetFlg1(daPy_FLG1_FREEZE_STATE); }
void onShipTact() { onNoResetFlg1(daPy_FLG1_SHIP_TACT); }
void offShipTact() { offNoResetFlg1(daPy_FLG1_SHIP_TACT); }
void onUseArrowEffect() { onNoResetFlg1(daPy_FLG1_USE_ARROW_EFFECT); }
void offUseArrowEffect() { offNoResetFlg1(daPy_FLG1_USE_ARROW_EFFECT); }
void onLetterReadEyeMove() { onNoResetFlg1(daPy_FLG1_LETTER_READ_EYE_MOVE); }
bool checkForestWaterUse() const { return checkNoResetFlg1(daPy_FLG1_FOREST_WATER_USE); }
void onWaterDrop() { onNoResetFlg1(daPy_FLG1_WATER_DROP); }
void onVineCatch() { onNoResetFlg1(daPy_FLG1_VINE_CATCH); }
bool checkLastComboWait() const { return checkNoResetFlg1(daPy_FLG1_LAST_COMBO_WAIT); }
bool checkEquipDragonShield() const { return checkNoResetFlg1(daPyFlg1_EQUIP_DRAGON_SHIELD); }
void onNpcCall() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
void offNpcCallCommand() { offNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
bool checkNpcCallCommand() const { return checkNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
void onForceVomitJump() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP); }
void onNpcNotChange() { onNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
void offNpcNotChange() { offNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
void onConfuse() { onNoResetFlg1(daPyFlg1_CONFUSE); }
void offConfuse() { offNoResetFlg1(daPyFlg1_CONFUSE); }
bool checkConfuse() const { return checkNoResetFlg1(daPyFlg1_CONFUSE); }
bool checkFreezeState() const { return checkNoResetFlg1(daPyFlg1_FREEZE_STATE); }
void onShipTact() { onNoResetFlg1(daPyFlg1_SHIP_TACT); }
void offShipTact() { offNoResetFlg1(daPyFlg1_SHIP_TACT); }
void onUseArrowEffect() { onNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
void offUseArrowEffect() { offNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
void onLetterReadEyeMove() { onNoResetFlg1(daPyFlg1_LETTER_READ_EYE_MOVE); }
bool checkForestWaterUse() const { return checkNoResetFlg1(daPyFlg1_FOREST_WATER_USE); }
void onWaterDrop() { onNoResetFlg1(daPyFlg1_WATER_DROP); }
void onVineCatch() { onNoResetFlg1(daPyFlg1_VINE_CATCH); }
bool checkLastComboWait() const { return checkNoResetFlg1(daPyFlg1_LAST_COMBO_WAIT); }
void onResetFlg0(daPy_RFLG0 flag) { mResetFlg0 |= flag; }
void offNoResetFlg0(daPy_RFLG0 flag) { mResetFlg0 &= ~flag; }
void offResetFlg0(daPy_RFLG0 flag) { mResetFlg0 &= ~flag; }
bool checkResetFlg0(daPy_RFLG0 flag) const { return mResetFlg0 & flag; }
bool getRopeGrabRightHand() const { return checkResetFlg0(daPy_RFLG0_ROPE_GRAB_RIGHT_HAND); }
bool getGrabUpEnd() const { return checkResetFlg0(daPy_RFLG0_GRAB_UP_END); }
bool getAutoJumpLand() const { return checkResetFlg0(daPy_RFLG0_AUTO_JUMP_LAND); }
bool getRightFootOnGround() const { return checkResetFlg0(daPy_RFLG0_RIGHT_FOOT_ON_GROUND); }
bool getLeftFootOnGround() const { return checkResetFlg0(daPy_RFLG0_LEFT_FOOT_ON_GROUND); }
bool checkFrontRollCrash() const { return checkResetFlg0(daPy_RFLG0_FRONT_ROLL_CRASH); }
bool getGrabUpStart() const { return checkResetFlg0(daPy_RFLG0_GRAB_UP_START); }
bool checkAttentionLock() const { return checkResetFlg0(daPy_RFLG0_ATTENTION_LOCK); }
bool checkHammerQuake() const { return checkResetFlg0(daPy_RFLG0_HAMMER_QUAKE); }
bool getGrabPutStart() const { return checkResetFlg0(daPy_RFLG0_GRAB_PUT_START); }
bool checkFairyUse() const { return checkResetFlg0(daPy_RFLG0_FAIRY_USE); }
bool checkTactUse() const { return checkResetFlg0(daPy_RFLG0_TACT_USE); }
bool getRopeGrabRightHand() const { return checkResetFlg0(daPyRFlg0_ROPE_GRAB_RIGHT_HAND); }
bool getGrabUpEnd() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_END); }
bool getAutoJumpLand() const { return checkResetFlg0(daPyRFlg0_AUTO_JUMP_LAND); }
bool getRightFootOnGround() const { return checkResetFlg0(daPyRFlg0_RIGHT_FOOT_ON_GROUND); }
bool getLeftFootOnGround() const { return checkResetFlg0(daPyRFlg0_LEFT_FOOT_ON_GROUND); }
bool checkFrontRollCrash() const { return checkResetFlg0(daPyRFlg0_FRONT_ROLL_CRASH); }
bool getGrabUpStart() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_START); }
bool checkAttentionLock() const { return checkResetFlg0(daPyRFlg0_ATTENTION_LOCK); }
bool checkHammerQuake() const { return checkResetFlg0(daPyRFlg0_HAMMER_QUAKE); }
bool getGrabPutStart() const { return checkResetFlg0(daPyRFlg0_GRAB_PUT_START); }
bool checkFairyUse() const { return checkResetFlg0(daPyRFlg0_FAIRY_USE); }
bool checkTactUse() const { return checkResetFlg0(daPyRFlg0_TACT_USE); }
// checkSwordMiniGame__9daPy_py_cCFv
// checkNormalSwordEquip__9daPy_py_cCFv
File diff suppressed because it is too large Load Diff
+1
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@@ -406,6 +406,7 @@ void dKy_Sound_init();
void dKy_change_colpat(u8 param_0);
void dKy_custom_colset(u8 param_0, u8 param_1, f32 i_blend);
u8 dKy_pship_existense_chk();
void dKy_Itemgetcol_chg_off();
void dKy_Itemgetcol_chg_move();
void dKy_arrowcol_chg_on(cXyz*, int);
void dKy_arrowcol_chg_move();
+12
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@@ -81,6 +81,10 @@ inline void mDoAud_seStart(u32 i_sfxID, Vec* i_sePos, u32 param_2, s8 i_reverb)
mDoAud_zelAudio_c::getInterface()->seStart(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f, -1.0f, -1.0f, 0);
}
inline void mDoAud_seStop(u32 i_sfxID, s32 param_2) {
mDoAud_zelAudio_c::getInterface()->seStop(i_sfxID, param_2);
}
inline void mDoAud_seStopActor(Vec* param_1, u32 param_2) {
mDoAud_zelAudio_c::getInterface()->seStopActor(param_1, param_2);
}
@@ -89,6 +93,14 @@ inline void mDoAud_seDeleteObject(Vec* i_sePos) {
mDoAud_zelAudio_c::getInterface()->seDeleteObject(i_sePos);
}
inline u8 mDoAud_getLinkVoiceVowel(u32 param_1) {
return mDoAud_zelAudio_c::getInterface()->getLinkVoiceVowel(param_1);
}
inline void mDoAud_linkVoiceStart(u32 i_sfxID, Vec* i_sePos, u8 param_3, s8 param_4) {
mDoAud_zelAudio_c::getInterface()->linkVoiceStart(i_sfxID, i_sePos, param_3, param_4);
}
inline void mDoAud_monsSeStart(u32 param_0, Vec* param_1, u32 param_2, u32 param_3, s8 i_reverb) {
mDoAud_zelAudio_c::getInterface()->monsSeStart(param_0, param_1, param_2, param_3, i_reverb);
}
+184 -13
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@@ -16,6 +16,8 @@
#include "d/d_kankyo.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "d/actor/d_a_itembase.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_player_HIO.inc"
@@ -47,8 +49,8 @@ void daPy_lk_c::seStartSwordCut(u32) {
}
/* 8010314C-801031A4 .text voiceStart__9daPy_lk_cFUl */
void daPy_lk_c::voiceStart(u32) {
/* Nonmatching */
void daPy_lk_c::voiceStart(u32 param_1) {
mDoAud_linkVoiceStart(param_1, &mEyePos, mDoAud_getLinkVoiceVowel(param_1), field_0x34bf);
}
/* 801031A4-801031DC .text itemButton__9daPy_lk_cCFv */
@@ -136,9 +138,9 @@ void daPy_lk_c::setAnimeHeap(JKRSolidHeap* animeHeap) {
/* 801041EC-80104240 .text setItemHeap__9daPy_lk_cFv */
void daPy_lk_c::setItemHeap() {
if (!checkResetFlg0(daPy_RFLG0_UNK4000)) {
if (!checkResetFlg0(daPyRFlg0_UNK4000)) {
mCurrItemHeapIdx ^= 1;
onResetFlg0(daPy_RFLG0_UNK4000);
onResetFlg0(daPyRFlg0_UNK4000);
}
setAnimeHeap(mpItemHeaps[mCurrItemHeapIdx]);
}
@@ -149,7 +151,7 @@ void daPy_lk_c::setBlurPosResource(u16) {
}
/* 80104280-80104364 .text getItemAnimeResource__9daPy_lk_cFUs */
void daPy_lk_c::getItemAnimeResource(u16) {
J3DAnmTransform* daPy_lk_c::getItemAnimeResource(u16) {
/* Nonmatching */
}
@@ -509,7 +511,7 @@ void daPy_lk_c::checkItemEquipAnime() const {
}
/* 8010C528-8010C570 .text checkEquipAnime__9daPy_lk_cCFv */
void daPy_lk_c::checkEquipAnime() const {
BOOL daPy_lk_c::checkEquipAnime() const {
/* Nonmatching */
}
@@ -724,7 +726,7 @@ void daPy_lk_c::checkOpenBottleItem(int) const {
}
/* 8011201C-80112044 .text checkBowItem__9daPy_lk_cCFi */
void daPy_lk_c::checkBowItem(int) const {
BOOL daPy_lk_c::checkBowItem(int) const {
/* Nonmatching */
}
@@ -755,7 +757,7 @@ void daPy_lk_c::checkSubjectEnd(int) {
/* 80112280-80112330 .text checkGuardAccept__9daPy_lk_cFv */
BOOL daPy_lk_c::checkGuardAccept() {
if (field_0x3618 & 0x40 && !checkBowAnime()) {
if (mProcFlags & 0x40 && !checkBowAnime()) {
u32 stageType = dStage_stagInfo_GetSTType(dComIfGp_getStageStagInfo());
if (stageType != 2 ||
strcmp(dComIfGp_getStartStageName(), "Ojhous") == 0 ||
@@ -773,8 +775,177 @@ void daPy_lk_c::cancelNoDamageMode() {
}
/* 80112348-80112954 .text commonProcInit__9daPy_lk_cFQ29daPy_lk_c9daPy_PROC */
void daPy_lk_c::commonProcInit(daPy_lk_c::daPy_PROC procID) {
/* Nonmatching */
BOOL daPy_lk_c::commonProcInit(daPy_lk_c::daPy_PROC procID) {
ProcInitTableEntry& procInit = mProcInitTable[procID];
s32 temp_r29;
BOOL resetDemoAnime = FALSE;
s32 temp_r28;
if (mCurProcID == 0x19) {
mDoAud_seStop(JA_SE_LK_RUN_SLIP, 0);
} else if (mCurProcID == 0x70 || (mCurProcID == 0x6E && procID != 0x70)) {
mActorKeepRope.clearData();
} else if (mCurProcID == 0xB7) {
seStartOnlyReverb(JA_SE_LK_ITEM_TAKEOUT);
mpHeldItemModel = NULL;
} else if (mCurProcID == 0x92) {
setSmallFanModel();
} else if (mCurProcID == 0x93) {
deleteEquipItem(0);
mMaxFallSpeed = daPy_HIO_autoJump_c0::m.field_0x10;
setSmallFanModel();
mHeldItemType = DEKU_LEAF;
field_0x35f0 = field_0x3688.y;
field_0x3730 = cXyz::Zero;
field_0x34E0 = 0;
field_0x34E4 = 0;
} else if (mCurProcID == 0x28) {
mMaxFallSpeed = daPy_HIO_autoJump_c0::m.field_0x10;
} else if (mCurProcID == 0xA9) {
resetDemoAnime = TRUE;
speed.y = 0.0f;
} else if (mCurProcID == 0xAE || mCurProcID == 0xD0) {
dKy_Itemgetcol_chg_off();
if (mCurProcID == 0xAE && field_0x34d8 != 0) {
field_0x34c2 = 0xB;
}
} else if (mCurProcID == 0xC3 || mCurProcID == 0xA2) {
daItemBase_c* item = (daItemBase_c*)fopAcM_getItemEventPartner(this);
if (item && (fopAcM_GetName(item) == PROC_ITEM || fopAcM_GetName(item) == PROC_Demo_Item)) {
item->dead();
}
} else if (mCurProcID == 0xCD) {
deleteEquipItem(0);
} else if (mCurProcID == 0x57) {
if (field_0x33a8.getEmitter()) {
field_0x33a8.getEmitter()->setGlobalAlpha(0);
}
} else if (mCurProcID == 0x8D) {
deleteArrow();
}
returnKeepItemData();
temp_r28 = (mProcFlags & 0x40000) >> 0x12;
if (mProcFlags & 0x10040820) {
field_0x34c2 = 0xA;
}
temp_r29 = ((mProcFlags & 0x2) >> 1) ^ 1;
mCurProcID = procID;
mCurProcFunc = procInit.mProcFunc;
field_0x3598 = 0.0f;
mProcFlags = procInit.mProcFlags;
if (field_0x34c2 == 1) {
field_0x34c2 = 2;
}
if (mProcFlags & 0x10040820) {
field_0x34c2 = 0xB;
}
if (mProcFlags & 0x20) {
mAcch.OffLineCheck();
} else {
mAcch.OnLineCheck();
}
dComIfGp_clearPlayerStatus0(0, ~0x00400010);
dComIfGp_clearPlayerStatus1(0, ~0xFFF48400);
mGravity = daPy_HIO_autoJump_c0::m.field_0xC;
field_0x34F2 = 0;
field_0x34F4 = 0;
onResetFlg0(daPyRFlg0_UNK8000000);
field_0x34c5 = 0;
offNoResetFlg0(daPyFlg0_UNK4);
offResetFlg0(daPyRFlg0_UNK2);
offNoResetFlg1(daPyFlg1_UNK8000000);
field_0x3544 = 0;
mSightPacket.offDrawFlg();
mSightPacket.offLockFlg();
field_0x35c4 = 0.0f;
mFanSwingCb.onAlphaOutFlg();
shape_angle.x = 0;
shape_angle.z = 0;
field_0x34EC = 0;
if (!(checkEquipAnime() && (mProcFlags & 0x4)) && !(mProcFlags & 0x1000)) {
if (!(checkGrabAnime() || checkBoomerangThrowAnime()) || !(mProcFlags & 0x4000)) {
resetActAnimeUpper(UPPER_UNK2, -1.0f);
if (!(mProcFlags & 0x00100000)) {
freeGrabItem();
}
}
}
if (!(mProcFlags & 0x00100000) && !checkGrabAnime() && mActorKeepGrab.getActor()) {
freeGrabItem();
}
if (temp_r29 && (mProcFlags & 2)) {
field_0x3688 = current.pos;
field_0x35f0 = field_0x3688.y;
field_0x35f4 = field_0x3688.y;
}
if (mCurProcID != 0x37) {
mSwimTailEcallBack[0].onEnd();
mSwimTailEcallBack[1].onEnd();
}
if (!(mProcFlags & 0x40000)) {
field_0x3608 = 0.0f;
}
resetFootEffect();
if (resetDemoAnime) {
resetDemoTextureAnime();
}
field_0x338c.end();
field_0x33a8.end();
field_0x32e4.end();
field_0x32f0.end();
mSmokeEcallBack.end();
if (!(field_0x2b0 < 0.0f)) {
field_0x35d8 = 0.0f;
}
offNoResetFlg1(static_cast<daPy_FLG1>(daPyFlg1_UNK80 | daPyFlg1_UNK800000 | daPyFlg1_UNK1000000));
field_0x35ec = 0.0f;
if (mHeldItemType == HUMMER) {
mSwordAnim.changeBckOnly(getItemAnimeResource(0x97));
} else if (checkBowItem(mHeldItemType) && !checkBowAnime()) {
mSwordAnim.changeBckOnly(getItemAnimeResource(0xD));
}
field_0x35e8 = 0.0f;
if (!(mProcFlags & 0x800) && mCurProcID != 0x76 && mCurProcID != 0x7D) {
freeRopeItem();
}
if (!(mProcFlags & 0x200)) {
freeHookshotItem();
}
if (temp_r28 && !(mProcFlags & 0x40000)) {
swimOutAfter(0);
}
g_dComIfG_gameInfo.play.field_0x4941 = 0; // is this dComIfGp_setAdvanceDirection__FUc?
setBgCheckParam();
return true;
}
/* 80112954-80112A24 .text procScope_init__9daPy_lk_cFi */
@@ -1427,7 +1598,7 @@ BOOL daPy_lk_c::startRestartRoom(u32 param_1, int param_2, f32 param_3, int i_po
return TRUE;
}
if (checkNoResetFlg0(daPyFlg0_UNK10) && mCurProc != 0xB2) {
if (checkNoResetFlg0(daPyFlg0_UNK10) && mCurProcID != 0xB2) {
i_point = field_0x34CB;
} else {
i_point = field_0x3594;
@@ -1467,7 +1638,7 @@ BOOL daPy_lk_c::startRestartRoom(u32 param_1, int param_2, f32 param_3, int i_po
dStage_changeScene(scls_idx, 0.0f, param_1, -1);
} else {
if (mCurProc == 0xB2) {
if (mCurProcID == 0xB2) {
dStage_changeScene(0, 0.0f, param_1, -1);
} else {
int roomNo = dComIfGs_getRestartRoomNo();
@@ -1483,7 +1654,7 @@ BOOL daPy_lk_c::startRestartRoom(u32 param_1, int param_2, f32 param_3, int i_po
dComIfGp_setNextStage(dComIfGp_getStartStageName(), i_point, current.roomNo, -1, 0.0f, param_1, 1, 0);
}
if (mCurProc != 0xB2) {
if (mCurProcID != 0xB2) {
u32 roomParam = setParamData(-1, 0, param_2, 0);
dComIfGs_setRestartRoomParam(roomParam);
mDoAud_seStart(JA_SE_FORCE_BACK, NULL, 0, 0);
+2 -2
View File
@@ -638,13 +638,13 @@ void dComIfGp_setNextStage(const char* i_stageName, s16 i_point, s8 i_roomNo, s8
if (daPy_getPlayerLinkActorClass() != NULL) {
u32 mode = daPy_getPlayerLinkActorClass()->mNoResetFlg1;
if (mode & daPy_lk_c::daPy_FLG1_EQUIP_DRAGON_SHIELD) {
if (mode & daPy_lk_c::daPyFlg1_EQUIP_DRAGON_SHIELD) {
i_lastMode |= 0x8000;
}
i_lastMode |= daPy_getPlayerLinkActorClass()->field_0x354e << 16;
if (mode & daPy_lk_c::daPy_FLG1_UNK8000) {
if (mode & daPy_lk_c::daPyFlg1_UNK8000) {
i_lastMode |= 0x4000;
}
}