d_a_att OK, d_a_bgn header work

fixes #89
This commit is contained in:
LagoLunatic
2024-09-07 16:16:17 -04:00
parent ba203cc5fb
commit a42fd39a9f
7 changed files with 295 additions and 24 deletions
+1 -1
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@@ -1294,7 +1294,7 @@ config.libs = [
ActorRel(Matching, "d_a_agbsw0", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(Matching, "d_a_andsw0"),
ActorRel(Matching, "d_a_andsw2"),
ActorRel(NonMatching, "d_a_att"),
ActorRel(Matching, "d_a_att", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(Matching, "d_a_bflower", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(Matching, "d_a_bita", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(Matching, "d_a_branch"),
+9 -1
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@@ -2,10 +2,18 @@
#define D_A_ATT_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
class att_class : public fopAc_ac_c {
public:
/* Place member variables here */
/* 0x290 */ request_of_phase_process_class mPhase;
/* 0x298 */ u8 m298[0x02B5 - 0x0298];
/* 0x2B5 */ u8 m2B5;
/* 0x2B6 */ u8 m2B6[0x02B8 - 0x02B6];
/* 0x2B8 */ dCcD_Stts mStts;
/* 0x2F4 */ dCcD_Cyl mCyl;
/* 0x424 */ dCcD_Sph mSph;
/* 0x550 */ s8 m550;
};
#endif /* D_A_ATT_H */
+63 -6
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@@ -2,19 +2,76 @@
#define D_A_BGN_H
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_cc_d.h"
#include "d/d_particle.h"
struct part_s {
};
/* 0x000 */ u8 m000[0x004 - 0x000];
/* 0x004 */ mDoExt_J3DModelPacketS m004;
/* 0x014 */ u8 m014[0x018 - 0x014];
/* 0x018 */ J3DLightObj m018;
/* 0x08C */ u8 m08C[0x0F8 - 0x08C];
/* 0x0F8 */ dCcD_Sph m0F8;
/* 0x224 */ u8 m224[0x23C - 0x224];
}; // Size: 0x23C
struct move_s {
};
/* 0x000 */ cXyz m000[60];
/* 0x2D0 */ u8 m2D0;
/* 0x2D1 */ u8 m2D1[0x2EC - 0x2D1];
/* 0x2EC */ f32 m2EC;
/* 0x2F0 */ u8 m2F0[0x300 - 0x2F0];
/* 0x300 */ s16 m300;
/* 0x302 */ u8 m302[0x304 - 0x302];
/* 0x304 */ f32 m304;
/* 0x308 */ s8 m308;
/* 0x309 */ u8 m309[0x30C - 0x309];
}; // Size: 0x30C
class bgn_class : public fopAc_ac_c {
public:
/* Place member variables here */
};
/* 0x0290 */ u8 m0290[0x02B5 - 0x0290];
/* 0x02B5 */ s8 m02B5;
/* 0x02B6 */ u8 m02B6[0x02C0 - 0x02B6];
/* 0x02C0 */ mDoExt_J3DModelPacketS m02C0;
/* 0x02D0 */ u8 m02D0[0x0314 - 0x02D0];
/* 0x0314 */ part_s m0314[2];
/* 0x078C */ part_s m078C[2];
/* 0x0C04 */ part_s m0C04[21];
/* 0x3AF0 */ part_s m3AF0[21];
/* 0x69DC */ part_s m69DC[4];
/* 0x72CC */ part_s m72CC[4];
/* 0x7BBC */ part_s m7BBC[21];
/* 0xAAA8 */ move_s mAAA8[8];
/* 0xC308 */ u8 mC308[0xC33C - 0xC308];
/* 0xC33C */ cXyz mC33C[8];
/* 0xC39C */ mDoExt_3DlineMat1_c mC39C;
/* 0xC3D8 */ mDoExt_3DlineMat1_c mC3D8;
/* 0xC414 */ mDoExt_3DlineMat1_c mC414;
/* 0xC450 */ cXyz mC450[60];
/* 0xC720 */ u8 mC720[0xC748 - 0xC720];
/* 0xC748 */ s16 mC748;
/* 0xC74A */ u8 mC74A[0xC74C - 0xC74A];
/* 0xC74C */ s16 mC74C;
/* 0xC74E */ u8 mC74E[0xC7B0 - 0xC74E];
/* 0xC7B0 */ u16 mC7B0;
/* 0xC7B2 */ u8 mC7B2[0xC7C0 - 0xC7B2];
/* 0xC7C0 */ dCcD_Stts mC7C0;
/* 0xC7FC */ dCcD_Sph mC7FC;
/* 0xC928 */ dCcD_Sph mC928;
/* 0xCA54 */ u8 mCA54[0xCAAC - 0xCA54];
/* 0xCAAC */ J3DLightObj mCAAC;
/* 0xCB20 */ u8 mCB20[0xCB60 - 0xCB20];
/* 0xCB60 */ mDoExt_J3DModelPacketS mCB60;
/* 0xCB70 */ u8 mCB70[0xCB74 - 0xCB70];
/* 0xCB74 */ J3DLightObj mCB74;
/* 0xCBE8 */ u8 mCBE8[0xCC24 - 0xCBE8];
/* 0xCC24 */ mDoExt_J3DModelPacketS mCC24;
/* 0xCC34 */ u8 mCC34[0xCC3C - 0xCC34];
/* 0xCC3C */ dPa_smokeEcallBack mCC3C[2];
/* 0xCC7C */ u8 mCC7C[0xCC94 - 0xCC7C];
}; // Size: 0xCC94
class daBgn_HIO_c {
public:
+12
View File
@@ -558,6 +558,18 @@ public:
void entryOpa() { j3dSys.getDrawBuffer(0)->entryImm(this, 0); }
};
class mDoExt_J3DModelPacketS : public J3DPacket {
public:
mDoExt_J3DModelPacketS() {}
~mDoExt_J3DModelPacketS() {}
void setModel(J3DModel*) {}
void update() {}
void draw();
void setMaterial();
};
class mDoExt_3Dline_c {
public:
mDoExt_3Dline_c();
+3 -3
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@@ -186,11 +186,11 @@ static void* bk_s_sub3(void* i_this, void*) {
}
/* 0000055C-000005D4 .text bb_s_sub__FPvPv */
static void* bb_s_sub(void* i_this, void*) {
if(fopAcM_IsActor(i_this) && fopAcM_GetName(i_this) == PROC_BB) {
static void* bb_s_sub(void* search, void*) {
if(fopAcM_IsActor(search) && fopAcM_GetName(search) == PROC_BB) {
s32 count = check_count; //regswaps without this
if(count < 7) {
ac[check_count] = i_this;
ac[check_count] = search;
check_count++;
}
+204 -12
View File
@@ -5,35 +5,227 @@
#include "d/actor/d_a_att.h"
#include "d/d_procname.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "d/actor/d_a_bgn.h"
// Needed for the .data section to match.
static Vec dummy_2100 = {1.0f, 1.0f, 1.0f};
static Vec dummy_2080 = {1.0f, 1.0f, 1.0f};
static u8 dummy_1811[] = {0x02, 0x00, 0x02, 0x01};
static f64 dummy4[2] = {3.0, 0.5};
static bgn_class* boss;
static cXyz non_pos(-30000.0f, -30000.0f, -30000.0f);
/* 000000EC-000000F4 .text daAtt_Draw__FP9att_class */
static BOOL daAtt_Draw(att_class*) {
/* Nonmatching */
static BOOL daAtt_Draw(att_class* i_this) {
return TRUE;
}
/* 000000F4-00000140 .text boss_s_sub__FPvPv */
void boss_s_sub(void*, void*) {
/* Nonmatching */
static void* boss_s_sub(void* search, void*) {
if (fopAcM_IsActor(search) && fopAcM_GetName(search) == PROC_BGN) {
return search;
}
return NULL;
}
/* 00000140-0000052C .text daAtt_Execute__FP9att_class */
static BOOL daAtt_Execute(att_class*) {
/* Nonmatching */
static BOOL daAtt_Execute(att_class* i_this) {
if (i_this->m2B5 == 101) {
i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
i_this->mSph.SetC(i_this->current.pos);
dComIfG_Ccsp()->Set(&i_this->mSph);
}
if (i_this->m2B5 == 100) {
i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
} else {
boss = (bgn_class*)fpcM_Search(&boss_s_sub, i_this);
if (boss == NULL) {
return TRUE;
}
int r30 = i_this->m2B5;
if (i_this->m550 != 0) {
i_this->m550--;
}
if (i_this->m550 == 0 && (i_this->mCyl.ChkTgHit() || i_this->mSph.ChkTgHit())) {
i_this->m550 = 10;
boss->mAAA8[r30].m308--;
if (boss->mAAA8[r30].m308 <= 0) {
boss->mAAA8[r30].m2D0 = 1;
boss->mAAA8[r30].m304 = 6000.0f;
mDoAud_seStart(JA_SE_LK_W_WEP_HIT, NULL, 0x21, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
if (r30 <= 1) {
if (boss->mAAA8[1-r30].m2D0 != 0) {
boss->mC7B0 = 600;
}
}
} else {
boss->mAAA8[r30].m300 = 15;
mDoAud_seStart(JA_SE_CM_BGN_D_STRING_PLINK, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
}
}
i_this->current.pos = boss->mC33C[r30];
cXyz sp08 = i_this->current.pos;
if (
boss->m02B5 == 0
&&
(boss->mC748 != 0 || boss->mC74C != 0 || r30 != 7)
&&
(boss->mAAA8[r30].m2D0 == 0 && boss->mAAA8[r30].m2EC < 1.0f)
) {
i_this->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e;
i_this->mCyl.SetR(200.0f);
i_this->mCyl.SetC(sp08);
sp08.y += 1000.0f;
i_this->mSph.SetC(sp08);
i_this->eyePos = sp08;
i_this->attention_info.position = sp08;
} else {
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
i_this->mCyl.SetC(non_pos);
i_this->mSph.SetC(non_pos);
}
dComIfG_Ccsp()->Set(&i_this->mCyl);
dComIfG_Ccsp()->Set(&i_this->mSph);
}
return TRUE;
}
/* 00000568-00000570 .text daAtt_IsDelete__FP9att_class */
static BOOL daAtt_IsDelete(att_class*) {
/* Nonmatching */
static BOOL daAtt_IsDelete(att_class* i_this) {
return TRUE;
}
/* 00000570-00000578 .text daAtt_Delete__FP9att_class */
static BOOL daAtt_Delete(att_class*) {
/* Nonmatching */
static BOOL daAtt_Delete(att_class* i_this) {
return TRUE;
}
/* 00000578-00000768 .text daAtt_Create__FP10fopAc_ac_c */
static s32 daAtt_Create(fopAc_ac_c*) {
/* Nonmatching */
static s32 daAtt_Create(fopAc_ac_c* i_this) {
static dCcD_SrcSph sita_sph_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ 0,
/* SrcObjAt Atp */ 0,
/* SrcObjAt SPrm */ AT_SPRM_SET | AT_SPRM_VS_PLAYER,
/* SrcObjTg Type */ AT_TYPE_HOOKSHOT,
/* SrcObjTg SPrm */ TG_SPRM_SET | TG_SPRM_IS_ENEMY,
/* SrcObjCo SPrm */ 0,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ 0,
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGSphS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 90.0f,
},
};
static dCcD_SrcCyl cc_cyl_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ 0,
/* SrcObjAt Atp */ 0,
/* SrcObjAt SPrm */ 0,
/* SrcObjTg Type */ ~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT),
/* SrcObjTg SPrm */ TG_SPRM_SET | TG_SPRM_IS_ENEMY,
/* SrcObjCo SPrm */ CO_SPRM_SET | CO_SPRM_IS_UNK4 | CO_SPRM_VSGRP,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ 0,
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGCylS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 200.0f,
/* Height */ 2000.0f,
},
};
static dCcD_SrcSph bm_sph_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ 0,
/* SrcObjAt Atp */ 0,
/* SrcObjAt SPrm */ AT_SPRM_SET | AT_SPRM_VS_PLAYER,
/* SrcObjTg Type */ ~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT),
/* SrcObjTg SPrm */ TG_SPRM_SET | TG_SPRM_IS_ENEMY,
/* SrcObjCo SPrm */ 0,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ 0,
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGSphS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 200.0f,
},
};
att_class* a_this = (att_class*)i_this;
fopAcM_SetupActor(i_this, att_class);
a_this->m2B5 = fopAcM_GetParam(a_this) & 0xFF;
a_this->attention_info.distances[fopAc_Attn_TYPE_BATTLE_e] = 4;
if (a_this->m2B5 == 101) {
fopAcM_OnStatus(a_this, fopAcStts_UNK10000000_e);
a_this->mStts.Init(0xFF, 0xFF, a_this);
a_this->mSph.Set(sita_sph_src);
a_this->mSph.SetStts(&a_this->mStts);
}
if (a_this->m2B5 < 10) {
boss = NULL;
a_this->mStts.Init(0xFF, 0xFF, a_this);
a_this->mCyl.Set(cc_cyl_src);
a_this->mCyl.SetStts(&a_this->mStts);
a_this->mSph.Set(bm_sph_src);
a_this->mSph.SetStts(&a_this->mStts);
}
return cPhs_COMPLEATE_e;
}
static actor_method_class l_daAtt_Method = {
+3 -1
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@@ -7,6 +7,7 @@
#include "d/actor/d_a_bgn2.h"
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
#include "f_op/f_op_actor_mng.h"
/* 000000EC-000003F0 .text __ct__11daBgn_HIO_cFv */
daBgn_HIO_c::daBgn_HIO_c() {
@@ -269,8 +270,9 @@ static BOOL useHeapInit(fopAc_ac_c*) {
}
/* 0000B9DC-0000CA80 .text daBgn_Create__FP10fopAc_ac_c */
static s32 daBgn_Create(fopAc_ac_c*) {
static s32 daBgn_Create(fopAc_ac_c* i_this) {
/* Nonmatching */
fopAcM_SetupActor(i_this, bgn_class);
}
static actor_method_class l_daBgn_Method = {