d_a_att OK, d_a_bgn header work

fixes #89
This commit is contained in:
LagoLunatic
2024-09-07 16:16:17 -04:00
parent ba203cc5fb
commit a42fd39a9f
7 changed files with 295 additions and 24 deletions
+3 -3
View File
@@ -186,11 +186,11 @@ static void* bk_s_sub3(void* i_this, void*) {
}
/* 0000055C-000005D4 .text bb_s_sub__FPvPv */
static void* bb_s_sub(void* i_this, void*) {
if(fopAcM_IsActor(i_this) && fopAcM_GetName(i_this) == PROC_BB) {
static void* bb_s_sub(void* search, void*) {
if(fopAcM_IsActor(search) && fopAcM_GetName(search) == PROC_BB) {
s32 count = check_count; //regswaps without this
if(count < 7) {
ac[check_count] = i_this;
ac[check_count] = search;
check_count++;
}
+204 -12
View File
@@ -5,35 +5,227 @@
#include "d/actor/d_a_att.h"
#include "d/d_procname.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "d/actor/d_a_bgn.h"
// Needed for the .data section to match.
static Vec dummy_2100 = {1.0f, 1.0f, 1.0f};
static Vec dummy_2080 = {1.0f, 1.0f, 1.0f};
static u8 dummy_1811[] = {0x02, 0x00, 0x02, 0x01};
static f64 dummy4[2] = {3.0, 0.5};
static bgn_class* boss;
static cXyz non_pos(-30000.0f, -30000.0f, -30000.0f);
/* 000000EC-000000F4 .text daAtt_Draw__FP9att_class */
static BOOL daAtt_Draw(att_class*) {
/* Nonmatching */
static BOOL daAtt_Draw(att_class* i_this) {
return TRUE;
}
/* 000000F4-00000140 .text boss_s_sub__FPvPv */
void boss_s_sub(void*, void*) {
/* Nonmatching */
static void* boss_s_sub(void* search, void*) {
if (fopAcM_IsActor(search) && fopAcM_GetName(search) == PROC_BGN) {
return search;
}
return NULL;
}
/* 00000140-0000052C .text daAtt_Execute__FP9att_class */
static BOOL daAtt_Execute(att_class*) {
/* Nonmatching */
static BOOL daAtt_Execute(att_class* i_this) {
if (i_this->m2B5 == 101) {
i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
i_this->mSph.SetC(i_this->current.pos);
dComIfG_Ccsp()->Set(&i_this->mSph);
}
if (i_this->m2B5 == 100) {
i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
} else {
boss = (bgn_class*)fpcM_Search(&boss_s_sub, i_this);
if (boss == NULL) {
return TRUE;
}
int r30 = i_this->m2B5;
if (i_this->m550 != 0) {
i_this->m550--;
}
if (i_this->m550 == 0 && (i_this->mCyl.ChkTgHit() || i_this->mSph.ChkTgHit())) {
i_this->m550 = 10;
boss->mAAA8[r30].m308--;
if (boss->mAAA8[r30].m308 <= 0) {
boss->mAAA8[r30].m2D0 = 1;
boss->mAAA8[r30].m304 = 6000.0f;
mDoAud_seStart(JA_SE_LK_W_WEP_HIT, NULL, 0x21, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
if (r30 <= 1) {
if (boss->mAAA8[1-r30].m2D0 != 0) {
boss->mC7B0 = 600;
}
}
} else {
boss->mAAA8[r30].m300 = 15;
mDoAud_seStart(JA_SE_CM_BGN_D_STRING_PLINK, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
}
}
i_this->current.pos = boss->mC33C[r30];
cXyz sp08 = i_this->current.pos;
if (
boss->m02B5 == 0
&&
(boss->mC748 != 0 || boss->mC74C != 0 || r30 != 7)
&&
(boss->mAAA8[r30].m2D0 == 0 && boss->mAAA8[r30].m2EC < 1.0f)
) {
i_this->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e;
i_this->mCyl.SetR(200.0f);
i_this->mCyl.SetC(sp08);
sp08.y += 1000.0f;
i_this->mSph.SetC(sp08);
i_this->eyePos = sp08;
i_this->attention_info.position = sp08;
} else {
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
i_this->mCyl.SetC(non_pos);
i_this->mSph.SetC(non_pos);
}
dComIfG_Ccsp()->Set(&i_this->mCyl);
dComIfG_Ccsp()->Set(&i_this->mSph);
}
return TRUE;
}
/* 00000568-00000570 .text daAtt_IsDelete__FP9att_class */
static BOOL daAtt_IsDelete(att_class*) {
/* Nonmatching */
static BOOL daAtt_IsDelete(att_class* i_this) {
return TRUE;
}
/* 00000570-00000578 .text daAtt_Delete__FP9att_class */
static BOOL daAtt_Delete(att_class*) {
/* Nonmatching */
static BOOL daAtt_Delete(att_class* i_this) {
return TRUE;
}
/* 00000578-00000768 .text daAtt_Create__FP10fopAc_ac_c */
static s32 daAtt_Create(fopAc_ac_c*) {
/* Nonmatching */
static s32 daAtt_Create(fopAc_ac_c* i_this) {
static dCcD_SrcSph sita_sph_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ 0,
/* SrcObjAt Atp */ 0,
/* SrcObjAt SPrm */ AT_SPRM_SET | AT_SPRM_VS_PLAYER,
/* SrcObjTg Type */ AT_TYPE_HOOKSHOT,
/* SrcObjTg SPrm */ TG_SPRM_SET | TG_SPRM_IS_ENEMY,
/* SrcObjCo SPrm */ 0,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ 0,
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGSphS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 90.0f,
},
};
static dCcD_SrcCyl cc_cyl_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ 0,
/* SrcObjAt Atp */ 0,
/* SrcObjAt SPrm */ 0,
/* SrcObjTg Type */ ~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT),
/* SrcObjTg SPrm */ TG_SPRM_SET | TG_SPRM_IS_ENEMY,
/* SrcObjCo SPrm */ CO_SPRM_SET | CO_SPRM_IS_UNK4 | CO_SPRM_VSGRP,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ 0,
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGCylS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 200.0f,
/* Height */ 2000.0f,
},
};
static dCcD_SrcSph bm_sph_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ 0,
/* SrcObjAt Atp */ 0,
/* SrcObjAt SPrm */ AT_SPRM_SET | AT_SPRM_VS_PLAYER,
/* SrcObjTg Type */ ~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT),
/* SrcObjTg SPrm */ TG_SPRM_SET | TG_SPRM_IS_ENEMY,
/* SrcObjCo SPrm */ 0,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ 0,
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGSphS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 200.0f,
},
};
att_class* a_this = (att_class*)i_this;
fopAcM_SetupActor(i_this, att_class);
a_this->m2B5 = fopAcM_GetParam(a_this) & 0xFF;
a_this->attention_info.distances[fopAc_Attn_TYPE_BATTLE_e] = 4;
if (a_this->m2B5 == 101) {
fopAcM_OnStatus(a_this, fopAcStts_UNK10000000_e);
a_this->mStts.Init(0xFF, 0xFF, a_this);
a_this->mSph.Set(sita_sph_src);
a_this->mSph.SetStts(&a_this->mStts);
}
if (a_this->m2B5 < 10) {
boss = NULL;
a_this->mStts.Init(0xFF, 0xFF, a_this);
a_this->mCyl.Set(cc_cyl_src);
a_this->mCyl.SetStts(&a_this->mStts);
a_this->mSph.Set(bm_sph_src);
a_this->mSph.SetStts(&a_this->mStts);
}
return cPhs_COMPLEATE_e;
}
static actor_method_class l_daAtt_Method = {
+3 -1
View File
@@ -7,6 +7,7 @@
#include "d/actor/d_a_bgn2.h"
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
#include "f_op/f_op_actor_mng.h"
/* 000000EC-000003F0 .text __ct__11daBgn_HIO_cFv */
daBgn_HIO_c::daBgn_HIO_c() {
@@ -269,8 +270,9 @@ static BOOL useHeapInit(fopAc_ac_c*) {
}
/* 0000B9DC-0000CA80 .text daBgn_Create__FP10fopAc_ac_c */
static s32 daBgn_Create(fopAc_ac_c*) {
static s32 daBgn_Create(fopAc_ac_c* i_this) {
/* Nonmatching */
fopAcM_SetupActor(i_this, bgn_class);
}
static actor_method_class l_daBgn_Method = {