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Add temporary dummy0 function in d_menu_window for placeholder debug strings.
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+38
-1
@@ -10,6 +10,44 @@
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#include "f_op/f_op_msg.h"
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#include "d/d_menu_cloth.h"
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// TODO: Remove me when all the JUT asserts and other strings are filled out.
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// This is temporary, just to make the strings match.
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void dummy0() {
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OSReport("cmap_tri.bti");
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OSReport("cmap_treasure.bti");
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OSReport("cmap_tingle.bti");
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OSReport("cmap_phantomship.bti");
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OSReport("cmap_hint.bti");
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OSReport("f_item_tri.bti");
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OSReport("f_get_rupy.bti");
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OSReport("f_heart_up_02.bti");
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OSReport("f_korog_kare.bti");
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OSReport("f_korog_saki.bti");
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OSReport("d_menu_window.cpp");
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OSReport("i_Ms->name[i] != 0");
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OSReport("Halt");
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OSReport("");
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OSReport("i_Ms->note[i] != 0");
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OSReport("i_Ms->dummy[i] != 0");
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OSReport("i_Ms->buffer_p[i] != 0");
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OSReport("dMi_c != 0");
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OSReport("dMc_c != 0");
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OSReport("dMf_c != 0");
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OSReport("dMs_capture_c != 0");
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OSReport("dMd_c != 0");
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OSReport("dNm_c != 0");
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OSReport("dMs_c != 0");
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OSReport("cloth_c != 0");
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OSReport("dMs_cloth_c != 0");
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OSReport("i_Ms->childHeap != 0");
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OSReport("awake");
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OSReport("majyuu_shinnyuu");
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OSReport("アイテムビット");
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OSReport("ダンジョンビット");
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OSReport("fonttype != 0");
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OSReport("rfonttype != 0");
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}
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class dDlst_MENU_CLOTH_c : public dDlst_base_c {};
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class dDlst_MENU_CAPTURE_c : public dDlst_base_c {
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public:
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@@ -94,7 +132,6 @@ void dMs_save_delete(sub_ms_screen_class*) {
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/* 801DCEA0-801DD090 .text dMs_cloth_create__FP19sub_ms_screen_class */
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void dMs_cloth_create(sub_ms_screen_class* i_Ms) {
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/* Nonmatching */
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g_dComIfG_gameInfo.play.setHeapLockFlag(1);
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JKRArchive* arc = g_dComIfG_gameInfo.play.getClothResArchive();
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