98 Commits

Author SHA1 Message Date
LagoLunatic 36ec2825ee d_a_movie_player 99% (#1003)
* d_a_movie_player 99%

* Fix version differences
2026-05-15 19:57:45 -04:00
LagoLunatic 0f5bf67fa0 d_magma OK (#947)
Co-authored-by: Roland <roland@wildpaws.xyz>
2026-04-11 23:10:45 -04:00
LagoLunatic 765f88e4f3 Move extern forward decls from cpps to headers 2026-04-01 19:38:51 -04:00
LagoLunatic 73c7b44d57 Misc cleanup 2026-03-14 19:09:22 -04:00
Briggs Baltzell ea7c107eb7 d_menu_cloth matching (#937)
* Add `l_matDL` symbols and assets to config files for all regions for d_menu_cloth

* Extend `daCLOTH_HIO_c` with `JORReflexible` and add static instance `l_HIO` in `d_menu_cloth`

* Refactor `d_menu_cloth.h` to improve naming consistency for member variables.

* Initialize `dMCloth_c` member variables and create HIO child in constructor

* Include `l_matDL` in `d_menu_cloth` and call it in `dMCloth_c::draw`.

* Add private member variables to `daCLOTH_HIO_c` in `d_menu_cloth.h`

* Add virtual destructor to `daCLOTH_HIO_c` in `d_menu_cloth.h`

* Swap `daCLOTH_HIO_c` and `daCLOTH_ChildHIO_c` class definitions and adjust member variables in `d_menu_cloth.h`.

* Remove non-matching comments from `daCLOTH_ChildHIO_c` constructor and destructor in `d_menu_cloth.cpp`.

* Initialize `daCLOTH_HIO_c` member variables and update `daCLOTH_ChildHIO_c` access modifiers in `d_menu_cloth`.

* Remove unused member variables from `daCLOTH_HIO_c` and `daCLOTH_ChildHIO_c` in `d_menu_cloth.h`.

* Match dMCloth_c::dMCloth_c

* Match `dMCloth_c::init`.

* Match `dMCloth_c` destructor.

* Refactor `dMCloth_c` to use `mCurArr` for indexing and update structure definitions in `d_menu_cloth`.

* Define `ARR_SIZE` constant and replace hardcoded array sizes in `d_menu_cloth`.

* Match dMCloth_c::TevSetting

* Match dMCloth_c::TevSettingMenu

* Match `dMCloth_c::TevSettingMenu` and `dMCloth_c::TevSettingFileSelect`.

* Match `dMCloth_c::lightSet1`

* Start matching `dMCloth_c::cloth_init` and update structure definitions to use `INNER_SIZE` constant, optimize initialization logic, and replace redundant assignments with consolidated methods.

* Match `dMCloth_c::setNrmVtx` implementation and update header declaration.

* Match `daCLOTH_HIO_c` destructor implementation.

* Match `dMenu_ClothCreate`, `dMenu_ClothDelete`, `dMenu_ClothExecute`, `dMenu_ClothDraw`, and `dMenu_ClothIsDelete` implementations and update related structure definitions.

* Update `g_fopAc_Method` reference to `g_fopMsg_Method` in cloth menu structure.

* Match `dMCloth_c::cloth_move` implementation and update type definitions for `field_0xa` and `field_0x34` to `s16`.

* Start matching `dMCloth_c::cloth_move_sin` and `dMCloth_c::cloth_move_simple` implementations.

* Match `dMCloth_c::ShadowTevSetting` implementation.

* Match `dMCloth_c::ShadowTevSettingMenu` and `dMCloth_c::ShadowTevSettingFileSelect` implementations.

* Match `dMCloth_c::alpha_out` implementation.

* Match `dMCloth_c::plot` implementation and minor formatting fix in `dMCloth_c::ShadowTevSettingMenu`.

* Refactor `d_menu_cloth` to replace s16 color fields with `GXColorS10` and `GXColor` structures. Update all related logic and structure definitions accordingly.

* Match `dMCloth_c::draw` implementation, refactor initialization of `field_0x10`, and update associated structure definitions.

* Match `dMCloth_c::plot_shadow` implementation and update parameter names in `plot` and `plot_shadow` declarations.

* Update `d_menu_cloth` to use `msg_method_class` and `msg_process_profile_definition`. Refactor structure definitions and add TODO comment for size clarification.

* Add member comments in `dMenu_ClothMethodTable`

* Refactor `d_menu_cloth` to improve pointer arithmetic in `plot` loop and add missing implementations for `getOffsetVec` and `getShadowPos`.

* Refactor `dMCloth_c::plot` to improve naming consistency for loop variables and pointer arithmetic.

* Refactor `d_menu_cloth` to replace repeated member accesses with `HIO_CHILD` macro for improved readability and maintainability.

* Rename fields in `d_menu_cloth`

* Add clarifying comments in `dMenu_ClothMethodTable` about function order and usage

* Use `TRUE` and `FALSE` macros instead of literal values in `d_menu_cloth` methods for consistency.

* Replace numeric cloth type values with `MenuClothType` enum for improved readability and maintainability in `d_menu_cloth`.

* Refactor `dMCloth_c::cloth_init`: replace raw pointer arithmetic with `set` calls for improved clarity and maintainability.

* Refactor `MENU_CLOTH_TYPE_2` logic: replace hardcoded rotation calculation with `cM_deg2s` for clarity and maintainability.

* Change `wavePreSteps` type from `u16` to `s16` in `d_menu_cloth` for alignment with signed calculations.

* Replace hardcoded angle conversion with `cM_deg2s` in `MENU_CLOTH_TYPE_0` logic for improved clarity and maintainability.

* Change `mWaveProgress` type from `u16` to `s16` in `d_menu_cloth` for consistency with signed calculations.

* Match `cloth_init` in `d_menu_cloth`

* Fix `INNER_SIZE` iteration in `d_menu_cloth` to properly handle loop bounds.

* Update vertex attribute formats in `d_menu_cloth` for improved correctness.

* Add inline utility function `GXColor4x8` to `GX.h` for streamlined color input handling

* Refactor triangle strip generation in `d_menu_cloth` for improved readability and maintainability.

* Refactor vertex and texture coordinate handling in `dMCloth_c::plot_shadow` for improved clarity and correctness.

* Refactor vertex handling in `d_menu_cloth` to group vertex and texture operations for improved readability and structure.

* Add `GXNormal1x16` and `GXColor3x8` inline utility functions to `GX.h` for simplified normal and color input handling.

* Update vertex format in `d_menu_cloth` to use `GXPosition1x16` and `GXNormal1x16` for improved attribute handling.

* Add `dMs_clothOnly_create` and `dMs_clothOnly_delete` implementations in `d_menu_window`

* Implement `dMs_cloth_create` and `dMs_cloth_delete` functions in `d_menu_window` and update related structure definitions.

* Replace hardcoded cloth type with `MENU_CLOTH_TYPE_2` constant in `d_menu_window`.

* Refactor `MENU_CLOTH_TYPE` enum names for clarity and update all references across `d_menu_cloth`, `d_s_name`, and `d_menu_window`.

* Refactor `mChildren` array indexing in `daCLOTH_HIO_c` constructor to use `MENU_CLOTH_TYPE` constants for improved readability and maintainability.

* Refactor `color1` and `color2` fields to `clothColor` and `shadowColor` for improved clarity in `d_menu_cloth` structure and related logic.

* Simplify alpha blending logic by removing redundant variables in `d_menu_cloth`.

* Refactor `mColor1`/`mColor2` to `mClothColor`/`mShadowColor` for improved clarity in `d_menu_cloth` and update all related logic.

* Add temporary `dummy0` function in `d_menu_window` for placeholder debug strings.

* Refactor position array access in `d_menu_cloth` to use `getPos()` result for better clarity and maintainability.

* Change `waveFreqX` and `waveFreqY` types from `u16` to `s16` in `d_menu_cloth` structure for consistency.

* Add demo version-specific mipmap handling logic in `d_menu_cloth` initialization.

* Remove demo version-specific mipmap handling logic in `d_menu_cloth` initialization.

* Match `cloth_move_sin` and `cloth_move_simple`.

* Refactor loop variable initialization in `d_menu_cloth` for improved clarity.

* Refactor variable names in alpha calculation for improved clarity in `d_menu_cloth`.

* Inline vertex index calculations in `d_menu_cloth` to simplify code and reduce redundant variables.

* Match `plot` and `plot_shadow`.

* Refactor `lightDistance` variable in `d_menu_cloth` for improved clarity.

* Inline empty destructor for `daCLOTH_HIO_c` in `d_menu_cloth` to simplify code.

* Match `plot` and `plot_shadow` in demo build.

* Update vertex attribute formats and streamline vertex function calls in `d_cloth_packet`.

* Match `cloth_init` for JP version

* Match `init` for JP version

* Match `draw` for JP version

* Add TODO note to identify superclass for correct size in `menu_cloth_class`.

* Match `d_menu_cloth` for specific regions: GZLJ01, GZLE01, GZLP01.

* Adjust `plot_shadow` parameters in `d_menu_cloth` for consistent shadow scaling.

* Add dummy functions to ensure correct float order in `d_menu_cloth`.

* Use version-specific scale values for `MENU_CLOTH_TYPE_DEFAULT` in `d_menu_cloth`.

* Normalize hex color and value formatting in `d_menu_cloth`.

* Add `STATIC_ASSERT` checks for struct size validation in `d_menu_cloth`.

* Rename ambiguous `field` members to `padding` in `d_menu_cloth` and update struct size.

* Replace `menu_cloth_class` size calculation with `sizeof(dMCloth_c)` in `d_menu_cloth`.

* Revert "Replace `menu_cloth_class` size calculation with `sizeof(dMCloth_c)` in `d_menu_cloth`."

This reverts commit 3920b07e1a.

* Revert "Rename ambiguous `field` members to `padding` in `d_menu_cloth` and update struct size."

This reverts commit 153ee490bf.

* Rename placeholder fields to `padding_*` in `d_menu_cloth` for clarity.

* Update `menu_cloth_class` size handling with `STATIC_ASSERT` and padding.

* Clarify comment for `dMenu_ClothMethodTable` initialization.

* Replace hardcoded offsets with calculated `INNER_SIZE`-based sizes in `d_menu_cloth`.

* Remove stray comments in `setClothType` definition and invocation.

* Annotate `mStatus` with offset comment in `dDlst_MENU_CAPTURE_c`.

* Replace `g_dComIfG_gameInfo.play` calls with `dComIfGp_` equivalents in `d_menu_window`.
2026-03-11 23:54:58 -04:00
Briggs Baltzell d54d983a4a d_a_boomerang matching (#936)
* Added constructor implementation for `daBoomerang_c`.

* Extend `daBoomerang_sightPacket_c` with `dDlst_base_c` base class.

* Refactor `d_a_boomerang.h`: reorganize class definitions and update member layout in `daBoomerang_c`.

* Extend `daBoomerang_c`: add new arrays, members, and static assertions for structure validation.

* Extend `daBoomerang_c`: add `dBgS_BoomerangLinChk` member and update padding fields.

* Extend `daBoomerang_c`: implement `create` method, add new members, and update function signatures.

* Refactor `daBoomerang_c`: update `createHeap` function to return `BOOL` and adjust related calls.

* Extend `daBoomerang_c`: implement `execute` method logic, update member variables, and adjust structure layout in `d_a_boomerang.h`.

* Extend `daBoomerang_c`: add static blur vector definitions for `l_blur_top` and `l_blur_root`.

* Add fields to `daBoomerang_blur_c`.

* Refactor `daBoomerang_blur_c`: implement `initBlur` logic, add `pos` field, update structure layout in `d_a_boomerang.h`.

* Refactor `daBoomerang_blur_c`: update `initBlur` and `copyBlur` logic, modify array structure to use 2D layout, and adjust declarations in `d_a_boomerang.h`.

* Match `copyBlur`

* Update `config.yml`: add symbol `l_matDL` for `daBoomerang_blur_c`.

* Extend `daBoomerang_blur_c`: implement `draw` method, add vertex description, attribute format lists, and texture handling logic.

* Add fields to `daBoomerang_sightPacket_c`

* Update `play` method in `daBoomerang_sightPacket_c`: implement looping logic for modifying `field_0xF4` values.

* Refactor `setSight` and `play` in `daBoomerang_sightPacket_c`: implement animation logic, replace `field_0xF4` with `arr_0xF4`, add `arr_0xF9`, and update structure in `d_a_boomerang.h`.

* Refactor `daBoomerang_sightPacket_c`: add `setTex` and `setImage` methods; update image data logic in `d_a_boomerang.cpp` and `d_a_boomerang.h`.

* Update `initFrame` and `resetSightOn` in `daBoomerang_sightPacket_c`: initialize `arr_0xF4` and reset `targetFlags`.

* Replace hardcoded array size with `BOOM_TARGET_MAX` in `d_a_boomerang.cpp` and `d_a_boomerang.h`

* Refactor `daBoomerang_sightPacket_c`: rename variables for clarity, update structure fields, and adjust logic in `setSight`, `play`, and related methods.

* Implement `draw` method in `daBoomerang_sightPacket_c`: add vertex descriptor/attribute format lists, texture handling, and sight rendering logic.

* Adjust vertex attribute formats in `d_a_boomerang.cpp`: update position to `GX_S8` and texture to `GX_U8`.

* Reorder includes in `d_a_boomerang.cpp` to resolve dependencies for `l_sightMatDL` and `l_sightDL__d_a_boomerang`

* Update `getFlyMax` in `daBoomerang_c`: add player status and stage name checks to determine maximum flight distance.

* Refactor `procMove` and `execute` in `daBoomerang_c`: improve boomerang targeting logic, rename variables for clarity, update array structures, and adjust control flow.

* Implement enhanced boomerang movement logic in `daBoomerang_c`: calculate angles, update position/rotation, handle water effects, and refine collision detection. Adjust structure fields in `d_a_boomerang.h`.

* Refactor `daBoomerang_c` control flow: reorder player retrieval logic, adjust distance-based normalization, and refine boomerang return handling.

* Change return type of `returnBoomerang` from `int` to `BOOL` in `d_a_player_main.h` and `d_a_player_boomerang.inc`.

* Change `setItemWaterEffect` return type from `u32` to `BOOL` and refactor its parameters and logic for clarity and behavior adjustment.

* Adjust `setItemWaterEffect` call in `d_a_boomerang.cpp` to use explicit `BOOL` comparison for clarity.

* Refactor `daBoomerang_c` control flow and targeting logic: introduce `mTargetRayEnd`, enhance position/angle calculations, integrate player sight checks, and update camera handling. Adjust includes and structure definitions for consistency.

* Match `rockLineCallback`

* Rename `param_1` to `pHitActor` in `rockLineCallback` for clarity.

* Match `setAimActor` in `d_a_boomerang.cpp`.

* Refactor `daBoomerang_c`: update `setLockActor` to use `BOOL` type, modify related logic for clarity, and ensure consistent parameter usage across `d_a_boomerang.cpp`.

* Match `resetLockActor` in `d_a_boomerang.cpp`: initialize target arrays and reset counters for consistency.

* Refactor `daBoomerang_c`: Fix struct offsets, update instance size

* Match `setRoomInfo` in `d_a_boomerang.cpp`: update position handling, ground checks, room ID assignment, and environment override logic.

* Match `create` in `d_a_boomerang.cpp`: update matrix handling, target ID initialization, callback setup, and clean up unused code.

* Match `setKeepMatrix` in `d_a_boomerang.cpp`: update transformation logic to align boomerang with Link's hand.

* Refactor `d_a_player_main` boomerang logic: rename `m36F4` to `mBoomerangCatchPos`, implement `getBoomerangCatchPos` accessor

* Match `setAimPos` in `d_a_boomerang.cpp`: implement target position logic based on current target index and player catch position.

* Match `checkBgHit` in `d_a_boomerang.cpp`: implement background collision logic, position updates, sound effects, and behavior adjustments.

* Continue matching `procWait` in `d_a_boomerang.cpp`

* Refactor `d_a_boomerang.cpp`: rename `field_0xF3A` to `mModelRotY` for clarity, update all associated references, and adjust struct definition in the header file.

* Continue matching `procWait` in `d_a_boomerang.cpp`

* Match `procWait` in `d_a_boomerang.cpp`

* Continue matching `procMove` in `d_a_boomerang.cpp`

* Refactor `d_a_boomerang.cpp`: convert `u8` fields to `bool` for clarity and better type usage, update header and references accordingly.

* Match `draw` in `d_a_boomerang.cpp`: implement drawing logic with model updates, light settings, shadow handling, and target sight management. Update struct definition to include `mGroundY`.

* Refactor `procMove` in `d_a_boomerang.cpp`: simplify angle calculations, update `mInWater` to `u8`, and improve readability by reducing nested logic.

* Fix `at_offset` initialization in `procMove` in `d_a_boomerang.cpp`

* Match `procMove` in `d_a_boomerang.cpp`

* Refine `draw` in `d_a_boomerang.cpp`: inline comments for quads setup, add light yellow trail color definition.

* Refactor `d_a_boomerang.cpp` and header: rename `field_0x14` to `numTrailSegments` for improved clarity and update all related references.

* Refactor `draw` in `d_a_boomerang.cpp`: reorganize quads initialization and alpha blending loops for improved structure and readability.

* Refactor `draw` in `d_a_boomerang.cpp`: combine alpha variable declarations for improved local scope and clarity.

* Refactor `draw` in `d_a_boomerang.cpp`: introduce `QUAD_VERT` macro to streamline quad vertex setup and improve code readability.

* Refactor `draw` in `d_a_boomerang.cpp`: rename `alpha` variables to `uCoord` for improved clarity and consistency with their purpose.

* Refactor `d_a_boomerang.cpp` and header: introduce `SEGMENTS_PER_STEP` constant for improved clarity and consistency, update related loops and data structures.

* Refactor `d_a_boomerang.cpp` and header: rename trail arrays for improved clarity and consistency, update all related references.

* Refactor `d_a_boomerang.cpp` and header: simplify trail vertex array indexing by flattening multidimensional arrays and updating all related code.

* Refactor `d_a_boomerang.cpp`: mark `se_flg` array as `const` for improved immutability and clarity.

* Refactor `d_a_boomerang.cpp`: relocate `l_at_cps_src` definition for improved organization and consistency.

* Refactor `d_a_boomerang.cpp` and header: rename and clarify multiple variables (e.g., `field_0xF2C` to `mIsReturning`) for improved readability and consistency, update all related references and logic.

* Refactor `d_a_boomerang.h`: add destructors to `daBoomerang_blur_c` and `daBoomerang_sightPacket_c` for proper ordering.

* Refactor `daBoomerang_blur_c::draw` in `d_a_boomerang.cpp`: reorder variable initialization, streamline loops, and adjust `QUAD_VERT` macro usage for improved clarity and consistency.

* Add inline geometry utility functions to `GFGeometry.h`

* Refactor `d_a_boomerang.cpp`: simplify geometry rendering by updating `QUAD_VERT` macro implementation and replacing manual vertex management with `GFBegin`/`GFEnd`.

* Refactor `d_a_boomerang.cpp`: simplify trail rendering by streamlining `uCoord` handling, reducing redundant variables, and improving clarity in loops.

* Refactor `d_a_boomerang.cpp`: rename `QUAD_VERT` to `QUAD_VTX` for clarity and update all related references.

* Add `l_matDL$4438` entry to config files for `daBoomerang_blur_c` rendering assets.

* Add version check around `j3dSys.reinitGX()` in `d_a_boomerang.cpp` to limit execution to non-demo builds.

* Refactor `d_a_boomerang.cpp`: replace direct `current.roomNo` usage with `roomNo` variable for improved clarity and consistency.

* Add version-specific asserts in `d_a_boomerang.cpp` for demo and non-demo builds

* Add version-specific asserts and adjust version check logic in `d_a_boomerang.cpp` for Japanese build

* Align `GXVtxDescList` and `GXVtxAttrFmtList` declarations with `ALIGN_DECL(32)` in `d_a_boomerang.cpp` for consistent memory alignment.

* Update `d_a_boomerang` to use `MatchingFor` in configuration

* Remove outdated `FIXME` comment in `d_a_boomerang.cpp`.

* Refactor `d_a_boomerang.cpp`: replace hardcoded rotation constants with `yRotPerStep` variable for clarity and maintainability.

* Update `d_a_boomerang.cpp` configuration to use `Matching` instead of `MatchingFor`.

* Refactor `d_a_boomerang.cpp`: rename `field_0xF2E` to `mJustHit` and `field_0xF2D` to `unused_0xF2D` for improved clarity.

* Replace hardcoded value in `d_a_boomerang.cpp` with `daBoomerang_blur_c::SEGMENTS_PER_STEP` for improved readability and maintainability.

* Refactor `d_a_boomerang.cpp`: replace `fpcM_GetParam` with `fopAcM_GetParam` for consistency with actor parameter retrieval methods.

* Introduce `Mode` enum in `d_a_boomerang` and replace related hardcoded values for improved readability and maintainability.

* Refactor `setAimActor` in `d_a_boomerang.cpp`: rename parameter for improved clarity.

* Replace `fpcM_SetParam` with `fopAcM_SetParam` in `d_a_boomerang.cpp` for consistency with actor parameter setting methods.

* Replace hardcoded `0` with `dEvtMode_NONE_e` in `d_a_boomerang.cpp` for improved readability and maintainability.

* Replace `BOOM_TARGET_MAX` with `BOOMERANG_LOCK_MAX` in `d_a_boomerang` for consistency.

* Refactor `d_a_boomerang.cpp` and `d_a_boomerang.h`: rename target-related variables and methods to lock-related for improved clarity and consistency.

* Refactor `daBoomerang_Draw` and `daBoomerang_Execute` in `d_a_boomerang.cpp` to simplify and remove redundant casts.

* Replace `Mode_0` and `Mode_1` with `Mode_Wait` and `Mode_Throw` in `d_a_boomerang`

* Simplify boolean assignment in boomerang lock condition in `d_a_boomerang.cpp`.

* Rename variable `b` to `isAiming` in `d_a_boomerang.cpp` for improved readability.

* Refactor draw methods in `d_a_boomerang.cpp` to streamline list-setting logic.

* Refactor particle effect in `d_a_boomerang.cpp` to use `dComIfGp_particle_setP1` for improved clarity and maintainability.

* Replace `g_dComIfG_gameInfo` camera getter with `dComIfGp` equivalents in `d_a_boomerang.cpp` for consistency.

* Simplify version-specific `JUT_ASSERT` calls in `d_a_boomerang.cpp` with `VERSION_SELECT` for improved maintainability.

* Replace direct model matrix assignment with `fopAcM_SetMtx` in `d_a_boomerang.cpp` for consistency.

* Update matching logic for `d_a_boomerang.cpp` to use `MatchingFor`.
2026-03-03 23:44:51 -05:00
LagoLunatic 10a6460011 J3DCluster almost matching 2025-12-29 14:09:54 -05:00
LagoLunatic c076a8000f Match mDoLib_setResTimgObj 2025-11-24 18:49:01 -05:00
Maide 1ab3619dbf d_a_stone (#846) 2025-08-11 17:19:18 -04:00
SuperDude88 4aadd65d72 Match Most of daNpc_ji1_c (#796)
* More npc_ji1 Work

- Match most remaining code

Still need to fix setHairAngle and do a ton of cleanup

* setHairAngle Closer

* Oops

Why was this not causing an error locally

* More Field Names
2025-06-20 13:45:04 -04:00
LagoLunatic a27e5b3379 Some enum/define cleanup 2025-06-09 16:14:24 -04:00
LagoLunatic e24cbed367 Demo work (#786)
* Demo work

* Fix PAL

* Fix d_door weak func order and link it

* Fix d_door for demo

* JKernel OK on demo + misc

* tag_attention 100% on demo

* More demo work and fix some retail fakematches
2025-06-04 16:50:49 -04:00
LagoLunatic 63a92eaa88 More demo work 2025-05-31 23:53:05 -04:00
Ammar Askar 255d01c6db 100% match and link JASTrack (#772)
* Almost fully match JASTrack, regalloc in writeRegParam

* 100% match JASTrack

* Move constructor to header to link successfully
2025-05-27 21:02:24 -04:00
LagoLunatic 404ba29635 Fix __start decls 2025-05-17 15:35:55 -04:00
LagoLunatic e063db9697 Fix error handler typedefs 2025-05-17 14:16:26 -04:00
LagoLunatic 7ac14b85a1 GXFifo OK 2025-05-16 14:34:46 -04:00
Jcw87 137ce36539 mtx from dolsdk2004 (#748) 2025-05-05 20:55:42 -04:00
LagoLunatic 0237004eb3 Fix some clang errors/warnings 2025-04-30 16:44:08 -04:00
Jcw87 5e7b59f2fe Improve compiler compatibility (#743)
* fix returns

* use standard C headers

* struct/class mismatch

* explicit this in template

* switch variable scope

* C standard compliance

* & l-value
2025-04-29 12:49:09 -04:00
LagoLunatic 36a3a2b660 More inlines, use sizeof for memcard structs 2025-04-16 13:53:30 -04:00
LagoLunatic 8da4c851e2 Minor fixes 2025-04-04 22:45:40 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 6acb5f801b dolphin/dvd OK 2025-03-16 21:52:11 -04:00
LagoLunatic 7297cbaf38 c_m3d done except for regalloc 2025-02-05 18:04:26 -05:00
LagoLunatic 02b21329ad GBAJoyBoot OK 2025-01-26 20:52:18 -05:00
LagoLunatic b5350e1d1a Minor cleanup 2025-01-14 23:23:26 -05:00
LagoLunatic f18e2b10dd Various cleanup for OSContext 2024-12-28 14:56:09 -05:00
LagoLunatic c46adebdb9 Fix more clangd errors
This also seems to fix the problem where clangd failed to index most header files, which was due to the typo in JGeometry.h.
2024-11-22 19:04:56 -05:00
LagoLunatic c81da30538 GXPerf OK 2024-11-10 15:55:26 -05:00
LagoLunatic 990068ec3d Rename __GXData -> gx, fix more clangd warnings 2024-11-07 17:10:49 -05:00
LagoLunatic 04a5b59db5 GX work 2024-11-07 14:24:48 -05:00
LagoLunatic 89c74d0133 GX work, GXData struct should be correct now 2024-11-02 00:13:40 -04:00
LagoLunatic 3eac0a16ac warning cleanup 2024-11-02 00:00:04 -04:00
LagoLunatic fab0d7a5ba misc cleanup, mostly inlines 2024-10-29 00:22:32 -04:00
LagoLunatic da6648d953 Fix debug mode build 2024-10-19 17:30:00 -04:00
LagoLunatic 202851599f More warning/error cleanup, mostly includes 2024-10-17 23:46:30 -04:00
LagoLunatic 34afbd84db clangd: Started fixing warnings and errors, code cleanup 2024-10-17 21:35:18 -04:00
LagoLunatic 3e7ece6ff5 Copy dolphin/gx progress from TP 2024-09-07 17:31:29 -04:00
Jasper St. Pierre ee2fef6351 m_Do_MemCardRWmng work 2024-07-14 10:36:13 -07:00
Jasper St. Pierre 0614e8cb9e m_Do_MemCardRWmng work 2024-07-14 10:04:25 -07:00
Jasper St. Pierre 31c60bc9f7 d_ovlp_fade4 work 2024-07-13 12:47:45 -07:00
Jasper St. Pierre 19f9d529eb d_ovlp_fade2 work 2024-07-13 10:45:21 -07:00
LagoLunatic 1cd37880b7 Add AT_ADDRESS macro 2024-07-12 11:03:34 -04:00
LagoLunatic 9489cd4bcb d_a_movie_player start 2024-07-10 17:16:55 -04:00
LagoLunatic a09fe965c0 Remove OSExec
This TU exists in TP but not TWW
2024-07-08 15:48:17 -04:00
LagoLunatic 42d942d33c __start OK, OSReboot almost 2024-07-07 18:41:48 -04:00
LagoLunatic 6eb8518355 Fix inconsistent indentation 2024-07-07 16:36:38 -04:00
LagoLunatic fbdb3cede3 More dolphin/os matches 2024-07-07 16:04:13 -04:00
LagoLunatic 09e3562a32 Copy dolphin/os progress from TP decomp 2024-07-07 13:24:14 -04:00