* Add `l_matDL` symbols and assets to config files for all regions for d_menu_cloth
* Extend `daCLOTH_HIO_c` with `JORReflexible` and add static instance `l_HIO` in `d_menu_cloth`
* Refactor `d_menu_cloth.h` to improve naming consistency for member variables.
* Initialize `dMCloth_c` member variables and create HIO child in constructor
* Include `l_matDL` in `d_menu_cloth` and call it in `dMCloth_c::draw`.
* Add private member variables to `daCLOTH_HIO_c` in `d_menu_cloth.h`
* Add virtual destructor to `daCLOTH_HIO_c` in `d_menu_cloth.h`
* Swap `daCLOTH_HIO_c` and `daCLOTH_ChildHIO_c` class definitions and adjust member variables in `d_menu_cloth.h`.
* Remove non-matching comments from `daCLOTH_ChildHIO_c` constructor and destructor in `d_menu_cloth.cpp`.
* Initialize `daCLOTH_HIO_c` member variables and update `daCLOTH_ChildHIO_c` access modifiers in `d_menu_cloth`.
* Remove unused member variables from `daCLOTH_HIO_c` and `daCLOTH_ChildHIO_c` in `d_menu_cloth.h`.
* Match dMCloth_c::dMCloth_c
* Match `dMCloth_c::init`.
* Match `dMCloth_c` destructor.
* Refactor `dMCloth_c` to use `mCurArr` for indexing and update structure definitions in `d_menu_cloth`.
* Define `ARR_SIZE` constant and replace hardcoded array sizes in `d_menu_cloth`.
* Match dMCloth_c::TevSetting
* Match dMCloth_c::TevSettingMenu
* Match `dMCloth_c::TevSettingMenu` and `dMCloth_c::TevSettingFileSelect`.
* Match `dMCloth_c::lightSet1`
* Start matching `dMCloth_c::cloth_init` and update structure definitions to use `INNER_SIZE` constant, optimize initialization logic, and replace redundant assignments with consolidated methods.
* Match `dMCloth_c::setNrmVtx` implementation and update header declaration.
* Match `daCLOTH_HIO_c` destructor implementation.
* Match `dMenu_ClothCreate`, `dMenu_ClothDelete`, `dMenu_ClothExecute`, `dMenu_ClothDraw`, and `dMenu_ClothIsDelete` implementations and update related structure definitions.
* Update `g_fopAc_Method` reference to `g_fopMsg_Method` in cloth menu structure.
* Match `dMCloth_c::cloth_move` implementation and update type definitions for `field_0xa` and `field_0x34` to `s16`.
* Start matching `dMCloth_c::cloth_move_sin` and `dMCloth_c::cloth_move_simple` implementations.
* Match `dMCloth_c::ShadowTevSetting` implementation.
* Match `dMCloth_c::ShadowTevSettingMenu` and `dMCloth_c::ShadowTevSettingFileSelect` implementations.
* Match `dMCloth_c::alpha_out` implementation.
* Match `dMCloth_c::plot` implementation and minor formatting fix in `dMCloth_c::ShadowTevSettingMenu`.
* Refactor `d_menu_cloth` to replace s16 color fields with `GXColorS10` and `GXColor` structures. Update all related logic and structure definitions accordingly.
* Match `dMCloth_c::draw` implementation, refactor initialization of `field_0x10`, and update associated structure definitions.
* Match `dMCloth_c::plot_shadow` implementation and update parameter names in `plot` and `plot_shadow` declarations.
* Update `d_menu_cloth` to use `msg_method_class` and `msg_process_profile_definition`. Refactor structure definitions and add TODO comment for size clarification.
* Add member comments in `dMenu_ClothMethodTable`
* Refactor `d_menu_cloth` to improve pointer arithmetic in `plot` loop and add missing implementations for `getOffsetVec` and `getShadowPos`.
* Refactor `dMCloth_c::plot` to improve naming consistency for loop variables and pointer arithmetic.
* Refactor `d_menu_cloth` to replace repeated member accesses with `HIO_CHILD` macro for improved readability and maintainability.
* Rename fields in `d_menu_cloth`
* Add clarifying comments in `dMenu_ClothMethodTable` about function order and usage
* Use `TRUE` and `FALSE` macros instead of literal values in `d_menu_cloth` methods for consistency.
* Replace numeric cloth type values with `MenuClothType` enum for improved readability and maintainability in `d_menu_cloth`.
* Refactor `dMCloth_c::cloth_init`: replace raw pointer arithmetic with `set` calls for improved clarity and maintainability.
* Refactor `MENU_CLOTH_TYPE_2` logic: replace hardcoded rotation calculation with `cM_deg2s` for clarity and maintainability.
* Change `wavePreSteps` type from `u16` to `s16` in `d_menu_cloth` for alignment with signed calculations.
* Replace hardcoded angle conversion with `cM_deg2s` in `MENU_CLOTH_TYPE_0` logic for improved clarity and maintainability.
* Change `mWaveProgress` type from `u16` to `s16` in `d_menu_cloth` for consistency with signed calculations.
* Match `cloth_init` in `d_menu_cloth`
* Fix `INNER_SIZE` iteration in `d_menu_cloth` to properly handle loop bounds.
* Update vertex attribute formats in `d_menu_cloth` for improved correctness.
* Add inline utility function `GXColor4x8` to `GX.h` for streamlined color input handling
* Refactor triangle strip generation in `d_menu_cloth` for improved readability and maintainability.
* Refactor vertex and texture coordinate handling in `dMCloth_c::plot_shadow` for improved clarity and correctness.
* Refactor vertex handling in `d_menu_cloth` to group vertex and texture operations for improved readability and structure.
* Add `GXNormal1x16` and `GXColor3x8` inline utility functions to `GX.h` for simplified normal and color input handling.
* Update vertex format in `d_menu_cloth` to use `GXPosition1x16` and `GXNormal1x16` for improved attribute handling.
* Add `dMs_clothOnly_create` and `dMs_clothOnly_delete` implementations in `d_menu_window`
* Implement `dMs_cloth_create` and `dMs_cloth_delete` functions in `d_menu_window` and update related structure definitions.
* Replace hardcoded cloth type with `MENU_CLOTH_TYPE_2` constant in `d_menu_window`.
* Refactor `MENU_CLOTH_TYPE` enum names for clarity and update all references across `d_menu_cloth`, `d_s_name`, and `d_menu_window`.
* Refactor `mChildren` array indexing in `daCLOTH_HIO_c` constructor to use `MENU_CLOTH_TYPE` constants for improved readability and maintainability.
* Refactor `color1` and `color2` fields to `clothColor` and `shadowColor` for improved clarity in `d_menu_cloth` structure and related logic.
* Simplify alpha blending logic by removing redundant variables in `d_menu_cloth`.
* Refactor `mColor1`/`mColor2` to `mClothColor`/`mShadowColor` for improved clarity in `d_menu_cloth` and update all related logic.
* Add temporary `dummy0` function in `d_menu_window` for placeholder debug strings.
* Refactor position array access in `d_menu_cloth` to use `getPos()` result for better clarity and maintainability.
* Change `waveFreqX` and `waveFreqY` types from `u16` to `s16` in `d_menu_cloth` structure for consistency.
* Add demo version-specific mipmap handling logic in `d_menu_cloth` initialization.
* Remove demo version-specific mipmap handling logic in `d_menu_cloth` initialization.
* Match `cloth_move_sin` and `cloth_move_simple`.
* Refactor loop variable initialization in `d_menu_cloth` for improved clarity.
* Refactor variable names in alpha calculation for improved clarity in `d_menu_cloth`.
* Inline vertex index calculations in `d_menu_cloth` to simplify code and reduce redundant variables.
* Match `plot` and `plot_shadow`.
* Refactor `lightDistance` variable in `d_menu_cloth` for improved clarity.
* Inline empty destructor for `daCLOTH_HIO_c` in `d_menu_cloth` to simplify code.
* Match `plot` and `plot_shadow` in demo build.
* Update vertex attribute formats and streamline vertex function calls in `d_cloth_packet`.
* Match `cloth_init` for JP version
* Match `init` for JP version
* Match `draw` for JP version
* Add TODO note to identify superclass for correct size in `menu_cloth_class`.
* Match `d_menu_cloth` for specific regions: GZLJ01, GZLE01, GZLP01.
* Adjust `plot_shadow` parameters in `d_menu_cloth` for consistent shadow scaling.
* Add dummy functions to ensure correct float order in `d_menu_cloth`.
* Use version-specific scale values for `MENU_CLOTH_TYPE_DEFAULT` in `d_menu_cloth`.
* Normalize hex color and value formatting in `d_menu_cloth`.
* Add `STATIC_ASSERT` checks for struct size validation in `d_menu_cloth`.
* Rename ambiguous `field` members to `padding` in `d_menu_cloth` and update struct size.
* Replace `menu_cloth_class` size calculation with `sizeof(dMCloth_c)` in `d_menu_cloth`.
* Revert "Replace `menu_cloth_class` size calculation with `sizeof(dMCloth_c)` in `d_menu_cloth`."
This reverts commit 3920b07e1a.
* Revert "Rename ambiguous `field` members to `padding` in `d_menu_cloth` and update struct size."
This reverts commit 153ee490bf.
* Rename placeholder fields to `padding_*` in `d_menu_cloth` for clarity.
* Update `menu_cloth_class` size handling with `STATIC_ASSERT` and padding.
* Clarify comment for `dMenu_ClothMethodTable` initialization.
* Replace hardcoded offsets with calculated `INNER_SIZE`-based sizes in `d_menu_cloth`.
* Remove stray comments in `setClothType` definition and invocation.
* Annotate `mStatus` with offset comment in `dDlst_MENU_CAPTURE_c`.
* Replace `g_dComIfG_gameInfo.play` calls with `dComIfGp_` equivalents in `d_menu_window`.
* Added constructor implementation for `daBoomerang_c`.
* Extend `daBoomerang_sightPacket_c` with `dDlst_base_c` base class.
* Refactor `d_a_boomerang.h`: reorganize class definitions and update member layout in `daBoomerang_c`.
* Extend `daBoomerang_c`: add new arrays, members, and static assertions for structure validation.
* Extend `daBoomerang_c`: add `dBgS_BoomerangLinChk` member and update padding fields.
* Extend `daBoomerang_c`: implement `create` method, add new members, and update function signatures.
* Refactor `daBoomerang_c`: update `createHeap` function to return `BOOL` and adjust related calls.
* Extend `daBoomerang_c`: implement `execute` method logic, update member variables, and adjust structure layout in `d_a_boomerang.h`.
* Extend `daBoomerang_c`: add static blur vector definitions for `l_blur_top` and `l_blur_root`.
* Add fields to `daBoomerang_blur_c`.
* Refactor `daBoomerang_blur_c`: implement `initBlur` logic, add `pos` field, update structure layout in `d_a_boomerang.h`.
* Refactor `daBoomerang_blur_c`: update `initBlur` and `copyBlur` logic, modify array structure to use 2D layout, and adjust declarations in `d_a_boomerang.h`.
* Match `copyBlur`
* Update `config.yml`: add symbol `l_matDL` for `daBoomerang_blur_c`.
* Extend `daBoomerang_blur_c`: implement `draw` method, add vertex description, attribute format lists, and texture handling logic.
* Add fields to `daBoomerang_sightPacket_c`
* Update `play` method in `daBoomerang_sightPacket_c`: implement looping logic for modifying `field_0xF4` values.
* Refactor `setSight` and `play` in `daBoomerang_sightPacket_c`: implement animation logic, replace `field_0xF4` with `arr_0xF4`, add `arr_0xF9`, and update structure in `d_a_boomerang.h`.
* Refactor `daBoomerang_sightPacket_c`: add `setTex` and `setImage` methods; update image data logic in `d_a_boomerang.cpp` and `d_a_boomerang.h`.
* Update `initFrame` and `resetSightOn` in `daBoomerang_sightPacket_c`: initialize `arr_0xF4` and reset `targetFlags`.
* Replace hardcoded array size with `BOOM_TARGET_MAX` in `d_a_boomerang.cpp` and `d_a_boomerang.h`
* Refactor `daBoomerang_sightPacket_c`: rename variables for clarity, update structure fields, and adjust logic in `setSight`, `play`, and related methods.
* Implement `draw` method in `daBoomerang_sightPacket_c`: add vertex descriptor/attribute format lists, texture handling, and sight rendering logic.
* Adjust vertex attribute formats in `d_a_boomerang.cpp`: update position to `GX_S8` and texture to `GX_U8`.
* Reorder includes in `d_a_boomerang.cpp` to resolve dependencies for `l_sightMatDL` and `l_sightDL__d_a_boomerang`
* Update `getFlyMax` in `daBoomerang_c`: add player status and stage name checks to determine maximum flight distance.
* Refactor `procMove` and `execute` in `daBoomerang_c`: improve boomerang targeting logic, rename variables for clarity, update array structures, and adjust control flow.
* Implement enhanced boomerang movement logic in `daBoomerang_c`: calculate angles, update position/rotation, handle water effects, and refine collision detection. Adjust structure fields in `d_a_boomerang.h`.
* Refactor `daBoomerang_c` control flow: reorder player retrieval logic, adjust distance-based normalization, and refine boomerang return handling.
* Change return type of `returnBoomerang` from `int` to `BOOL` in `d_a_player_main.h` and `d_a_player_boomerang.inc`.
* Change `setItemWaterEffect` return type from `u32` to `BOOL` and refactor its parameters and logic for clarity and behavior adjustment.
* Adjust `setItemWaterEffect` call in `d_a_boomerang.cpp` to use explicit `BOOL` comparison for clarity.
* Refactor `daBoomerang_c` control flow and targeting logic: introduce `mTargetRayEnd`, enhance position/angle calculations, integrate player sight checks, and update camera handling. Adjust includes and structure definitions for consistency.
* Match `rockLineCallback`
* Rename `param_1` to `pHitActor` in `rockLineCallback` for clarity.
* Match `setAimActor` in `d_a_boomerang.cpp`.
* Refactor `daBoomerang_c`: update `setLockActor` to use `BOOL` type, modify related logic for clarity, and ensure consistent parameter usage across `d_a_boomerang.cpp`.
* Match `resetLockActor` in `d_a_boomerang.cpp`: initialize target arrays and reset counters for consistency.
* Refactor `daBoomerang_c`: Fix struct offsets, update instance size
* Match `setRoomInfo` in `d_a_boomerang.cpp`: update position handling, ground checks, room ID assignment, and environment override logic.
* Match `create` in `d_a_boomerang.cpp`: update matrix handling, target ID initialization, callback setup, and clean up unused code.
* Match `setKeepMatrix` in `d_a_boomerang.cpp`: update transformation logic to align boomerang with Link's hand.
* Refactor `d_a_player_main` boomerang logic: rename `m36F4` to `mBoomerangCatchPos`, implement `getBoomerangCatchPos` accessor
* Match `setAimPos` in `d_a_boomerang.cpp`: implement target position logic based on current target index and player catch position.
* Match `checkBgHit` in `d_a_boomerang.cpp`: implement background collision logic, position updates, sound effects, and behavior adjustments.
* Continue matching `procWait` in `d_a_boomerang.cpp`
* Refactor `d_a_boomerang.cpp`: rename `field_0xF3A` to `mModelRotY` for clarity, update all associated references, and adjust struct definition in the header file.
* Continue matching `procWait` in `d_a_boomerang.cpp`
* Match `procWait` in `d_a_boomerang.cpp`
* Continue matching `procMove` in `d_a_boomerang.cpp`
* Refactor `d_a_boomerang.cpp`: convert `u8` fields to `bool` for clarity and better type usage, update header and references accordingly.
* Match `draw` in `d_a_boomerang.cpp`: implement drawing logic with model updates, light settings, shadow handling, and target sight management. Update struct definition to include `mGroundY`.
* Refactor `procMove` in `d_a_boomerang.cpp`: simplify angle calculations, update `mInWater` to `u8`, and improve readability by reducing nested logic.
* Fix `at_offset` initialization in `procMove` in `d_a_boomerang.cpp`
* Match `procMove` in `d_a_boomerang.cpp`
* Refine `draw` in `d_a_boomerang.cpp`: inline comments for quads setup, add light yellow trail color definition.
* Refactor `d_a_boomerang.cpp` and header: rename `field_0x14` to `numTrailSegments` for improved clarity and update all related references.
* Refactor `draw` in `d_a_boomerang.cpp`: reorganize quads initialization and alpha blending loops for improved structure and readability.
* Refactor `draw` in `d_a_boomerang.cpp`: combine alpha variable declarations for improved local scope and clarity.
* Refactor `draw` in `d_a_boomerang.cpp`: introduce `QUAD_VERT` macro to streamline quad vertex setup and improve code readability.
* Refactor `draw` in `d_a_boomerang.cpp`: rename `alpha` variables to `uCoord` for improved clarity and consistency with their purpose.
* Refactor `d_a_boomerang.cpp` and header: introduce `SEGMENTS_PER_STEP` constant for improved clarity and consistency, update related loops and data structures.
* Refactor `d_a_boomerang.cpp` and header: rename trail arrays for improved clarity and consistency, update all related references.
* Refactor `d_a_boomerang.cpp` and header: simplify trail vertex array indexing by flattening multidimensional arrays and updating all related code.
* Refactor `d_a_boomerang.cpp`: mark `se_flg` array as `const` for improved immutability and clarity.
* Refactor `d_a_boomerang.cpp`: relocate `l_at_cps_src` definition for improved organization and consistency.
* Refactor `d_a_boomerang.cpp` and header: rename and clarify multiple variables (e.g., `field_0xF2C` to `mIsReturning`) for improved readability and consistency, update all related references and logic.
* Refactor `d_a_boomerang.h`: add destructors to `daBoomerang_blur_c` and `daBoomerang_sightPacket_c` for proper ordering.
* Refactor `daBoomerang_blur_c::draw` in `d_a_boomerang.cpp`: reorder variable initialization, streamline loops, and adjust `QUAD_VERT` macro usage for improved clarity and consistency.
* Add inline geometry utility functions to `GFGeometry.h`
* Refactor `d_a_boomerang.cpp`: simplify geometry rendering by updating `QUAD_VERT` macro implementation and replacing manual vertex management with `GFBegin`/`GFEnd`.
* Refactor `d_a_boomerang.cpp`: simplify trail rendering by streamlining `uCoord` handling, reducing redundant variables, and improving clarity in loops.
* Refactor `d_a_boomerang.cpp`: rename `QUAD_VERT` to `QUAD_VTX` for clarity and update all related references.
* Add `l_matDL$4438` entry to config files for `daBoomerang_blur_c` rendering assets.
* Add version check around `j3dSys.reinitGX()` in `d_a_boomerang.cpp` to limit execution to non-demo builds.
* Refactor `d_a_boomerang.cpp`: replace direct `current.roomNo` usage with `roomNo` variable for improved clarity and consistency.
* Add version-specific asserts in `d_a_boomerang.cpp` for demo and non-demo builds
* Add version-specific asserts and adjust version check logic in `d_a_boomerang.cpp` for Japanese build
* Align `GXVtxDescList` and `GXVtxAttrFmtList` declarations with `ALIGN_DECL(32)` in `d_a_boomerang.cpp` for consistent memory alignment.
* Update `d_a_boomerang` to use `MatchingFor` in configuration
* Remove outdated `FIXME` comment in `d_a_boomerang.cpp`.
* Refactor `d_a_boomerang.cpp`: replace hardcoded rotation constants with `yRotPerStep` variable for clarity and maintainability.
* Update `d_a_boomerang.cpp` configuration to use `Matching` instead of `MatchingFor`.
* Refactor `d_a_boomerang.cpp`: rename `field_0xF2E` to `mJustHit` and `field_0xF2D` to `unused_0xF2D` for improved clarity.
* Replace hardcoded value in `d_a_boomerang.cpp` with `daBoomerang_blur_c::SEGMENTS_PER_STEP` for improved readability and maintainability.
* Refactor `d_a_boomerang.cpp`: replace `fpcM_GetParam` with `fopAcM_GetParam` for consistency with actor parameter retrieval methods.
* Introduce `Mode` enum in `d_a_boomerang` and replace related hardcoded values for improved readability and maintainability.
* Refactor `setAimActor` in `d_a_boomerang.cpp`: rename parameter for improved clarity.
* Replace `fpcM_SetParam` with `fopAcM_SetParam` in `d_a_boomerang.cpp` for consistency with actor parameter setting methods.
* Replace hardcoded `0` with `dEvtMode_NONE_e` in `d_a_boomerang.cpp` for improved readability and maintainability.
* Replace `BOOM_TARGET_MAX` with `BOOMERANG_LOCK_MAX` in `d_a_boomerang` for consistency.
* Refactor `d_a_boomerang.cpp` and `d_a_boomerang.h`: rename target-related variables and methods to lock-related for improved clarity and consistency.
* Refactor `daBoomerang_Draw` and `daBoomerang_Execute` in `d_a_boomerang.cpp` to simplify and remove redundant casts.
* Replace `Mode_0` and `Mode_1` with `Mode_Wait` and `Mode_Throw` in `d_a_boomerang`
* Simplify boolean assignment in boomerang lock condition in `d_a_boomerang.cpp`.
* Rename variable `b` to `isAiming` in `d_a_boomerang.cpp` for improved readability.
* Refactor draw methods in `d_a_boomerang.cpp` to streamline list-setting logic.
* Refactor particle effect in `d_a_boomerang.cpp` to use `dComIfGp_particle_setP1` for improved clarity and maintainability.
* Replace `g_dComIfG_gameInfo` camera getter with `dComIfGp` equivalents in `d_a_boomerang.cpp` for consistency.
* Simplify version-specific `JUT_ASSERT` calls in `d_a_boomerang.cpp` with `VERSION_SELECT` for improved maintainability.
* Replace direct model matrix assignment with `fopAcM_SetMtx` in `d_a_boomerang.cpp` for consistency.
* Update matching logic for `d_a_boomerang.cpp` to use `MatchingFor`.
* More npc_ji1 Work
- Match most remaining code
Still need to fix setHairAngle and do a ton of cleanup
* setHairAngle Closer
* Oops
Why was this not causing an error locally
* More Field Names
* Demo work
* Fix PAL
* Fix d_door weak func order and link it
* Fix d_door for demo
* JKernel OK on demo + misc
* tag_attention 100% on demo
* More demo work and fix some retail fakematches