LagoLunatic
be8da688fc
zl1 cleanup, inline cleanup
2026-07-27 12:14:38 -04:00
LagoLunatic
ff60c624ce
Clean up dComIfGp_evmng_getMyActIdx calls
2026-03-12 17:46:14 -04:00
LagoLunatic
37000df61b
Make Proc_e enum values consistent across actors
2026-03-12 17:26:42 -04:00
LagoLunatic
e580412bcf
Fix missing returns and other warnings
2026-03-12 17:14:10 -04:00
Zeclos
e70562699f
D_a_npc_zl1 matching for retail ( #900 )
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* should be fixed
* matching ?
* matching now
* matching for GZLE01 and GZLP01
* fixed dDemo_setDemoData probably
* matching except setfrontwalltype for demo
2026-03-12 16:53:07 -04:00
Ammar Askar
67050779fe
Auto-generate trivial process_method_funcs
2025-06-03 16:30:53 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
...
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
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See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic
d0e8844b4b
Add uint typedef
2024-03-11 18:23:44 -04:00
LagoLunatic
96513abb0a
various fixes to get more actors to compile
2023-12-30 18:59:57 -05:00
LagoLunatic
d84ec1c3d7
Add autogenerated HIO class defs to actor headers
2023-12-30 17:15:03 -05:00
LagoLunatic
1c5dad23a2
Remove some unnecessary includes from headers
2023-11-26 20:00:50 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00