Commit Graph

75 Commits

Author SHA1 Message Date
LagoLunatic e1f5b7e23b Rename fopAcM_SetupActor to fopAcM_ct 2026-05-07 15:59:23 -04:00
LagoLunatic 765f88e4f3 Move extern forward decls from cpps to headers 2026-04-01 19:38:51 -04:00
LagoLunatic ab41cc50bb Use dComIfGp_event_runCheck instead of dComIfGp_event_getMode, remove some fakematches 2026-03-31 23:05:57 -04:00
LagoLunatic 207f6e911f Add default arguments to anm init functions to simplify calls 2026-03-31 22:11:01 -04:00
LagoLunatic 061fa893eb Replace particle enums with official names 2026-03-20 16:02:41 -04:00
LagoLunatic 5dbb7e875e Added enums for all used event/tmp bits/regs (#893) 2025-09-19 15:06:44 -04:00
LagoLunatic d47ee0ab88 Add empty placeholders to fix HIO funcs missing when linking debug version 2025-09-02 15:25:01 -04:00
Jcw87 cd4ae74b8c d_map (#771) 2025-08-22 22:00:46 -04:00
LagoLunatic ac8ff10650 Fix most weak function ordering issues 2025-08-20 19:09:06 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 21cd7a2f67 G_CM3D_F_INF 2025-05-21 16:46:21 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 99c78680de Fix version defines 2025-05-19 20:17:13 -04:00
LagoLunatic 74e03b6ecb Document some more TU names 2025-05-07 17:22:10 -04:00
LagoLunatic a0536371e6 player_swim 100%, bunch of inline cleanup 2025-03-29 20:09:32 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic 49c69eeb0f C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT 2025-03-06 20:41:37 -05:00
LagoLunatic 4a4624decf Populate particle IDs enum with placeholders and use them everywhere 2025-03-06 17:37:20 -05:00
LagoLunatic e8adc6c9e5 Rename more item enums 2025-01-17 20:58:43 -05:00
LagoLunatic ca6bebcb4b Add more actor mode enums 2025-01-11 17:20:45 -05:00
Jasper St. Pierre 929027bfc1 document inventory slots 2024-12-27 01:23:55 -08:00
LagoLunatic 3bdcd42944 Clean up the weak data fakematches to be slightly closer to the real code 2024-11-20 16:38:29 -05:00
LagoLunatic e01095535f d_a_dai_item work 2024-11-02 16:21:43 -04:00
LagoLunatic 329d94a301 Add fake headers for unsolved weak objects to reduce manual copy-pasting 2024-10-19 14:03:50 -04:00
LagoLunatic 40a4d0a1d9 stag inlines and cleanup 2024-10-07 23:38:54 -04:00
LagoLunatic 431e1c18da fix wrong enum use in d_a_agb 2024-09-27 13:10:04 -04:00
Jasper St. Pierre 893f6bc112 d_particle work 2024-09-02 18:21:08 -07:00
LagoLunatic ee8b3967a5 Fix getPalLanguage name 2024-07-06 09:45:47 -04:00
LagoLunatic c3722dbeb5 Add some dCom inlines from TP debug 2024-07-04 13:19:51 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic e855019ab4 Rename some more item enum entries 2024-06-07 14:04:18 -04:00
LagoLunatic 12c8b6fcc7 Move res enums in cpp files to include res headers instead 2024-04-23 14:15:57 -04:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 459cf6caa7 clean up some inline parameters 2024-04-18 23:16:38 -04:00
LagoLunatic a116292705 add static keyword in more places 2024-04-17 13:27:52 -04:00
LagoLunatic 029ddf6bb9 minor inline cleanup 2024-03-11 18:12:15 -04:00
LagoLunatic 443691603d rename fopAc_ac_c member vars to match TP decomp 2024-03-08 21:31:41 -05:00
LagoLunatic fda4313e25 misc cleanup 2024-02-26 15:13:17 -05:00
LagoLunatic fdba7c3a7b Started cleaning up the itemNo enum 2024-02-25 02:05:17 -05:00
LagoLunatic 1af06107e0 More enum cleanup 2024-02-20 00:07:18 -05:00
LagoLunatic b8a8861f41 Fix d_a_agb PAL version differences 2024-02-12 16:13:26 -05:00
LagoLunatic 3b55ba2088 Fix d_a_agb JPN version differences 2024-02-12 15:55:14 -05:00
LagoLunatic b71c8c637f d_a_agb 100%, weak order not matching 2024-02-12 14:44:01 -05:00
LagoLunatic 76083c90ea Misc matches, including dComIfGp_event_runCheck fixes 2024-02-05 02:13:21 -05:00
LagoLunatic 6c93d0569f d_map inlines cleanup 2024-02-03 18:31:25 -05:00
LagoLunatic b46e897826 Realmatch dComIfGp_event_runCheck inline
dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions.

And also fix dComIfGp_event_chkEventFlag which had the same issue.
2024-02-02 20:34:16 -05:00
LagoLunatic 17cf09cc09 clean up some inlines 2024-01-18 00:26:06 -05:00
LagoLunatic 4463680333 Rename actor orig->home and next->old 2024-01-16 18:30:05 -05:00
LagoLunatic 4c7ea01851 d_a_agb 99% 2024-01-09 18:44:00 -05:00