LagoLunatic
1e34d7593a
DEBUG_ONLY
2026-09-05 10:56:39 -04:00
Jcw87
40e3fe24cb
JAudio ( #1196 )
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* JStudio
* JAudio
2026-09-05 10:54:59 -04:00
LagoLunatic
56528e2e29
demo progress for d_menu_fmap and ghostship
2026-09-04 19:36:03 -04:00
Teddy Heidmann
7735a21e14
d_menu_fmap ( #1195 )
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* checkDspLargeMapLink()
* close on dispEndSalvageLargeMark()
* setDspHugeMapLink(), dispEndSalvageHugeMark()
* checkDspHugeMapLink(), checkDspHugeMapShip(), _close_normalMode()
* _delete()
* decomp.me help
* FmapProcMain()
* SelectGrid(), zoom1000x1000Init()
* ZoomGridLv1In()
* ZoomGridLv2Out(), fmap2Move(), paneTransBase(), paneTranceZoomMapAlpah()
* paneTranceZoomMap()
* paneTranceZoom2Map(), _open_warpMode(), init_warpMode()
* enums for procIdx values
* paneTranceWarpMsg(), paneAlphaWarpMsgBack(), fmMapWrite(), fmMapWait(), paneAlphaZoom2Map()
* wrapMove()
* warpAreaAnime0(), warpSelCursorAnime()
* areaTextChangeAnimeInit()
* fmDispArea(), fmZoomGridLv1/2In/Out
* wtf setDspWarpBackCornerColor
* screenSet() .data order
* cleanup u8/bool
* field renames
* bool/BOOL cleanup, enum for confusing fmapZoom
* configure.py
* GZLP01
* GZLJ01
2026-09-04 18:01:21 -04:00
LagoLunatic
9afcc6d974
Use button defines for the game reset button pattern
2026-09-04 14:33:40 -04:00
LagoLunatic
6401d64e51
Remove fake CButton enum, use SDK button defines instead
2026-09-04 14:33:00 -04:00
LagoLunatic
94a5eadb5f
Add DEAD_STRING macro to clearly distinguish unused strings
2026-08-31 16:08:40 -04:00
LagoLunatic
e7e0e8e581
m_Do demo work ( #1189 )
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* m_Do_controller_pad and m_Do_Reset OK for demo, m_Do_machine 100% with weak func order
* Add machine.pch, m_Do_machine OK for demo
* m_Do_gba_com and m_Do_MemCardRWmng OK for demo
* m_Do_graphic work
* m_Do_graphic JPN/PAL version diffs
2026-08-31 15:52:01 -04:00
Jcw87
18e0b77903
fix TEnumerator ( #1192 )
2026-08-31 12:37:06 -04:00
LagoLunatic
e9f0482395
JASChannelMgr and JASBankMgr OK
2026-08-28 20:42:59 -04:00
LagoLunatic
e5b3616f36
JASDSPChannel inline fixes, match TDSPChannel::alloc
2026-08-28 17:27:58 -04:00
LagoLunatic
6bafbce0af
fvb OK
2026-08-28 16:34:27 -04:00
LagoLunatic
f2be4dc1ff
Various J3D inline fixes
2026-08-28 15:03:03 -04:00
LagoLunatic
60a05bdb83
Fix J3DGXColor ctors for clang
2026-08-28 14:53:14 -04:00
Jcw87
9234aa8286
Compiler compatibility, other fixes ( #1188 )
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* add missing data
* fix return value
* d_camera fix
* missing GXEnd
* struct fixes
* fix include
2026-08-28 14:07:33 -04:00
LagoLunatic
77f9369fd6
J3DMatBlock OK
2026-08-28 12:57:22 -04:00
LagoLunatic
d27955c04d
Some d_map matches and inlines
2026-08-27 14:48:27 -04:00
LagoLunatic
1d3e6a84f2
Add debug-only vi TUs from TP to fix debug build
2026-08-27 13:12:01 -04:00
Jcw87
f252856245
d_map ( #1184 )
2026-08-26 21:29:33 -04:00
LagoLunatic
7ac30822c3
d_a_kb OK + several demo matches
2026-08-26 17:52:15 -04:00
LagoLunatic
f824d647b2
vi matches for all versions
2026-08-26 15:59:05 -04:00
LagoLunatic
519652534f
d_menu_dmap almost matching for demo
2026-08-26 15:43:30 -04:00
Asteria Louven
3688caff6e
matches in dMap ( #1183 )
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* match dMap_c::drawPointMain
* dMap_c::drawPointAgb
dMap_c::drawPointMain
* fix drawPointAgb
* initial drawPointGc implementation
* finalize drawPointGc
* match dMap_2DPoint_c::draw()
* apply code review cleanups
* fix indent
2026-08-26 15:36:58 -04:00
Teddy Heidmann
efe690876c
d_menu_dmap ( #1166 )
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* initial structure from ghidra
* dMd_HIO_c fields and constructor
* screenSet progress
* More screenSet
* boss door
* initialize
* treasureDraw
* largest method ever
* alphas
* cursors
* notes
* itemScale
* so many pointers
* pls no more string logic
* boss animes
* deletes are weird in ghidra
* _draw()
* cleanup for review, configure matching
* fix dMap_GetFloorNoForDmap
* not matching GZLJ01
* different fix for d_map.h
* GZLJ01
* GZLP01
* D44J01
* missing import
* replace !=0 with != NULL for pointers
* Revert "D44J01"
This reverts commit b0ce19b9f1 .
2026-08-26 14:11:18 -04:00
LagoLunatic
e215723751
Fix d_a_kamome not actually being equivalent (jump tables)
2026-08-25 15:01:19 -04:00
LagoLunatic
445abf5629
himo3 OK
2026-08-25 14:38:49 -04:00
LagoLunatic
e93a21702a
several more TUs OK for demo
2026-08-24 20:30:40 -04:00
LagoLunatic
e051378deb
hsehi1 inlines and demo match
2026-08-24 17:38:54 -04:00
Spoony
69332d9167
Match d_a_obj_hsehi1 ( #1182 )
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* [WIP] In-progress work on hseh1
* [WIP] Implement talk/message methods
* [WIP] Implement action state machine
* [WIP] Implement action methods
* [WIP] Implement most other functions
* Fully implement hseh1
* Add comments for Japanese text in HIO settings
* Fix pEmitter flags access
* Update matched builds for hseh1
* Address feedback, match JP game version
2026-08-24 16:57:11 -04:00
LagoLunatic
0195ac864a
d_a_bridge OK, cXyz inline cleanup
2026-08-24 14:34:25 -04:00
LagoLunatic
afa5b9ca56
Rename fmap_sv.h -> fmapSv.h to fix assertion
2026-08-23 22:48:05 -04:00
LagoLunatic
a4e1d2bd4b
fmap and fmap_sv: Fix several mixups
...
Add missing aramCmapDat_c class (runtime version of the separate aramCmapDatPat_t struct) to fix inline signature.
Fix inlines and fields for dMenu_FmapSv_c being mixed up.
2026-08-23 22:47:08 -04:00
LagoLunatic
19bf9bdc77
fmap: fix a couple near-matches
2026-08-23 21:03:39 -04:00
Teddy Heidmann
a2817a5702
d_menu_fmap Progress ( #1148 )
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* class model
* g_mfHIO
* more progress
* more matching
* menu interactions
* zoom functions
* zoom map alpha set
* zoom 200
* more zooms
* gship
* inlines
* g_cursorTable and best practices
* create
* some screenSet and rodata
* worst constructor ever
* review cleanup
* forgot a file
* undo fmap_sv type changes
* wrapSelWarp
* .data renames
* initialize()
* displayinit()
* calcGetMapCount
* dispEndSalvageMark()
* checkMarks
* pane fns
* selMaskAlphaCtrl()
* salvage/are txt chgs
* checkMarkCheck3 and CursorAnime fns
* collapse arrays
* setDspWindAngle()
* windArrowColorAnime()
* checkMarkAnime(), setDispIslandPos()
* setDspNormalMapLink()
* setDspLargeMapLink()
* Added enums, NULL checks for pointers, remove inlines
2026-08-23 18:56:14 -04:00
LagoLunatic
4b9a87e0f8
Fix bad relative markdown links
2026-08-23 14:32:27 -04:00
LagoLunatic
4caa5d8fc4
Add CONTRIBUTING.md, update coding guidelines
2026-08-23 14:29:44 -04:00
Jcw87
85047b9356
GFGeometry, GFLight, GFPixel, GFTev, GFTransform ( #1180 )
2026-08-23 10:32:03 -04:00
LagoLunatic
927142114a
misc demo matches
2026-08-22 19:00:05 -04:00
LagoLunatic
9606f1a781
several d_meter matches
2026-08-22 18:04:19 -04:00
LagoLunatic
863f0b22ed
Implement some JPA inlines
2026-08-22 16:43:46 -04:00
LagoLunatic
d64d8116fc
DisableFormat: true
2026-08-22 13:59:12 -04:00
Roman Sandu
49ab3bbb5c
JPA improvements ( #1139 )
2026-08-22 13:55:34 -04:00
LagoLunatic
03d27aa143
d_s_name equivalent except PAL
2026-08-18 15:10:27 -04:00
LagoLunatic
48bb9796bc
Add stdint.h to types.h
2026-08-18 10:41:11 -04:00
LagoLunatic
443b783b1e
Fix d_s_name to use camera_class struct
2026-08-17 23:43:12 -04:00
LagoLunatic
a1c70c7ede
Fix camera_class view member
2026-08-17 23:24:18 -04:00
LagoLunatic
a01d1af37b
Fix drawlist view member
2026-08-17 23:09:40 -04:00
LagoLunatic
e1ffae717a
Remove some unnecessary camera casts
2026-08-17 23:08:26 -04:00
LagoLunatic
f0d5cd7b6a
Fix camera structs being swapped
...
`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
2026-08-17 23:03:22 -04:00
LagoLunatic
e3f5172595
d_camera fixes for demo and inlines
2026-08-17 22:16:25 -04:00