LagoLunatic
21cd7a2f67
G_CM3D_F_INF
2025-05-21 16:46:21 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
99c78680de
Fix version defines
2025-05-19 20:17:13 -04:00
LagoLunatic
74e03b6ecb
Document some more TU names
2025-05-07 17:22:10 -04:00
LagoLunatic
a0536371e6
player_swim 100%, bunch of inline cleanup
2025-03-29 20:09:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
...
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
49c69eeb0f
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
2025-03-06 20:41:37 -05:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
e8adc6c9e5
Rename more item enums
2025-01-17 20:58:43 -05:00
LagoLunatic
ca6bebcb4b
Add more actor mode enums
2025-01-11 17:20:45 -05:00
Jasper St. Pierre
929027bfc1
document inventory slots
2024-12-27 01:23:55 -08:00
LagoLunatic
3bdcd42944
Clean up the weak data fakematches to be slightly closer to the real code
2024-11-20 16:38:29 -05:00
LagoLunatic
e01095535f
d_a_dai_item work
2024-11-02 16:21:43 -04:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
40a4d0a1d9
stag inlines and cleanup
2024-10-07 23:38:54 -04:00
LagoLunatic
431e1c18da
fix wrong enum use in d_a_agb
2024-09-27 13:10:04 -04:00
Jasper St. Pierre
893f6bc112
d_particle work
2024-09-02 18:21:08 -07:00
LagoLunatic
ee8b3967a5
Fix getPalLanguage name
2024-07-06 09:45:47 -04:00
LagoLunatic
c3722dbeb5
Add some dCom inlines from TP debug
2024-07-04 13:19:51 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
e855019ab4
Rename some more item enum entries
2024-06-07 14:04:18 -04:00
LagoLunatic
12c8b6fcc7
Move res enums in cpp files to include res headers instead
2024-04-23 14:15:57 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
459cf6caa7
clean up some inline parameters
2024-04-18 23:16:38 -04:00
LagoLunatic
a116292705
add static keyword in more places
2024-04-17 13:27:52 -04:00
LagoLunatic
029ddf6bb9
minor inline cleanup
2024-03-11 18:12:15 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
fda4313e25
misc cleanup
2024-02-26 15:13:17 -05:00
LagoLunatic
fdba7c3a7b
Started cleaning up the itemNo enum
2024-02-25 02:05:17 -05:00
LagoLunatic
1af06107e0
More enum cleanup
2024-02-20 00:07:18 -05:00
LagoLunatic
b8a8861f41
Fix d_a_agb PAL version differences
2024-02-12 16:13:26 -05:00
LagoLunatic
3b55ba2088
Fix d_a_agb JPN version differences
2024-02-12 15:55:14 -05:00
LagoLunatic
b71c8c637f
d_a_agb 100%, weak order not matching
2024-02-12 14:44:01 -05:00
LagoLunatic
76083c90ea
Misc matches, including dComIfGp_event_runCheck fixes
2024-02-05 02:13:21 -05:00
LagoLunatic
6c93d0569f
d_map inlines cleanup
2024-02-03 18:31:25 -05:00
LagoLunatic
b46e897826
Realmatch dComIfGp_event_runCheck inline
...
dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions.
And also fix dComIfGp_event_chkEventFlag which had the same issue.
2024-02-02 20:34:16 -05:00
LagoLunatic
17cf09cc09
clean up some inlines
2024-01-18 00:26:06 -05:00
LagoLunatic
4463680333
Rename actor orig->home and next->old
2024-01-16 18:30:05 -05:00
LagoLunatic
4c7ea01851
d_a_agb 99%
2024-01-09 18:44:00 -05:00
LagoLunatic
cee53aa7b2
use more inlines and enums
2024-01-06 22:21:56 -05:00
Jasper St. Pierre
ae731fa8ad
d_event cleanup
2024-01-06 12:20:52 -08:00
LagoLunatic
a0ea511650
Add save stage table, stage type, and event bit enums
2024-01-04 00:37:52 -05:00
LagoLunatic
e6edfa7b6f
start d_a_player_tact, add player status enums
2023-12-28 18:58:56 -05:00
LagoLunatic
3638fc9203
d_a_agb work
2023-12-17 23:21:34 -05:00
LagoLunatic
725113992d
d_bg_s OK
2023-12-16 20:41:57 -05:00
LagoLunatic
a3170e5d69
add default params to a lot more functions
2023-12-08 16:25:12 -05:00
LagoLunatic
46ffaf2839
add default params to fopacm create funcs
2023-12-08 15:00:48 -05:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
da7b41ba49
Use struct bitfields for pad buttons, matching several functions
2023-11-26 17:43:39 -05:00