LagoLunatic
780d4e680a
d_drawlist OK, J2DPicture inline cleanup
2025-04-12 23:18:11 -04:00
SuperDude88
1f1900bf66
f_op_msg_mng Work ( #685 )
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* f_op_msg_mng work
* Fix Some Conflicts
Haven't had much chance to work on actual progress, still looking to do more matching before merge
* Tiny bit of Work
Little bit of cleanup, start on a couple more functions
* More Matches
Also add back some missing nonmatch comments
* Fixes
* JPN ifdefs
* Inline Fix
Also force one match (there's no way that casting is real)
* Reorder Strings
Fix rodata, I think this order is also slightly more accurate to the function (but I'm not really trying to match it right now anyways)
2025-04-12 21:02:24 -04:00
LagoLunatic
e1898d3836
functionvalue 100%
2025-04-12 00:28:12 -04:00
Mattias Blum
5f287fcaee
d_camera 28% ( #732 )
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* initial progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* fix outdated member names
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* fixed deprecated member references
* more progress
* more progress
* more progress
* fix deprecated member references
* more progress
* more progress
* more progress
* more progress
* more progress
* check in for review
* remove comment
* initial PR changes
* more PR changes
* more PR changes
* added anonymous struct as class member
* reverted changes to `stage_camera2_data_class`
* added `dCamera_event_data`, `dCamera_monitoring_things` and `dCamera_DMC_system` from debug maps
* more progress
* more progress
* realmatch for `camera_draw`
* PR changes
* fix broken merge
* formatting
* Reverted change to `camSphChkdata` that caused `sph_chk_callback` match to regress
* Reverted change to `BG` struct that caused ctor and dtor match to regress
2025-04-11 16:37:42 -04:00
LagoLunatic
6aeaaef643
Added enum for Link's movement direction
2025-04-11 15:02:53 -04:00
LagoLunatic
309158e274
J3DModel inlines cleanup, procBottleSwing_init match, etc
2025-04-10 19:30:51 -04:00
Zeclos
0bb7ff4051
D_a_obj_smplbg ( #738 )
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* small push
* everything is moslty matching
* logic matches, data doesnt
* 100% matching
* cleanup
2025-04-10 16:14:09 -04:00
LagoLunatic
556e578f23
Misc small cleanup
2025-04-09 01:49:35 -04:00
LagoLunatic
2ae6d899f7
J3DMaterialFactory and J3DMaterialFactory_v21 OK
2025-04-08 22:47:27 -04:00
LagoLunatic
b260dfea81
object-id OK
2025-04-08 18:17:15 -04:00
123456789758
072cb3a441
d_a_player_misc - Several matches/close matches across several files. ( #736 )
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Co-authored-by: < >
2025-04-08 17:41:27 -04:00
LagoLunatic
cd777aa35b
object-particle OK
2025-04-08 17:03:42 -04:00
LagoLunatic
6a64986a39
JStudio cleanup
2025-04-08 16:33:02 -04:00
LagoLunatic
26a72567db
Escape question marks that modern compilers interpret as trigraphs
2025-04-08 16:32:26 -04:00
LagoLunatic
b9cc7a947e
player_vomit cleanup
2025-04-07 21:57:44 -04:00
LagoLunatic
a571aa2414
Fix Ghidra signup tutorial
2025-04-06 00:19:57 -04:00
LagoLunatic
2d5c305a9c
Merge pull request #735 from 123456789758/d_a_player_rope
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d_a_player_rope.inc - Almost all matching except minor issues (also extra matches in d_a_player_vomit).
2025-04-05 22:31:17 -04:00
d3c253dcef
d_a_player_rope.inc - Almost all matching except minor issues (also extra matches in d_a_player_vomit).
2025-04-05 22:14:32 -04:00
LagoLunatic
8da4c851e2
Minor fixes
2025-04-04 22:45:40 -04:00
LagoLunatic
3892ab054d
std-vector OK
2025-04-04 22:40:24 -04:00
LagoLunatic
4de0fd7eff
std-vector equivalent
2025-04-04 19:46:43 -04:00
LagoLunatic
f9a862ae73
player_hang cleanup and fixes
2025-04-04 15:51:35 -04:00
LagoLunatic
6d7550f14a
player_whide 100%, player_ship fixes
2025-04-04 15:37:16 -04:00
LagoLunatic
924e87029d
d_a_player_sword cleanup and small match fixes
2025-04-04 13:19:42 -04:00
LagoLunatic
cda3f0c302
d_a_player_battle 100%
2025-04-03 17:56:52 -04:00
Zeclos
d16ee29425
D a w bird ( #733 )
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* create functions
* actionend matched
* matched a func i think. progress on setstartpos
* progress on setstartpos, 2 small functions done
* rodata + actionselect
* 100% match
* cleanup
* configure.py matching
* removed unecessary cast
* removes the linker warning from arcname
* added the setaction inline. moved logic
* setAction now takes unsigned char
2025-04-03 17:34:13 -04:00
LagoLunatic
07d0adc7da
JAISequenceHeap OK
2025-04-03 17:01:12 -04:00
LagoLunatic
1ca8069c76
JAIFx OK
2025-04-03 16:08:26 -04:00
LagoLunatic
9b0f7c852f
JAIAnimation (BAS) OK
2025-04-03 15:47:28 -04:00
LagoLunatic
02f0aafbe4
Cleanup
2025-04-03 15:04:22 -04:00
LagoLunatic
458d027fc9
d_a_hookshot equivalent
2025-04-02 15:54:23 -04:00
LagoLunatic
4f6533b871
hookshot and player_hook cleanup, inlines
2025-04-01 23:25:03 -04:00
LagoLunatic
ada32b70e5
player_fan 100%
2025-04-01 22:00:24 -04:00
LagoLunatic
a8b40b2d74
Return cleanup
2025-04-01 21:08:50 -04:00
LagoLunatic
f2ff19c83e
player_fan 99%
2025-04-01 20:46:23 -04:00
LagoLunatic
bc4c7dd5f9
Match Link's HIO class constructor
...
The constructor and section ordering of the constructor both seem to match now.
2025-04-01 16:03:06 -04:00
LagoLunatic
5dff645173
Cleanup
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0.0099999998f -> 0.01f
4 space indents
Unnecessary parentheses from Ghidra
etc
2025-04-01 15:26:16 -04:00
123456789758
ecd9b48113
d_a_player_sword.inc - Several matching with minor issues. ( #731 )
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Co-authored-by: < >
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-04-01 14:39:22 -04:00
123456789758
53dfbaa55a
d_a_player_bottle.inc - Several matching with minor issues. ( #729 )
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Co-authored-by: < >
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-04-01 14:38:18 -04:00
123456789758
d4ef6a86c9
d_a_player_climb.inc - All matching except floats. ( #716 )
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Co-authored-by: < >
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-04-01 14:38:02 -04:00
123456789758
3bb407642a
d_a_player_ship.inc - Several close to matching except minor issues. ( #721 )
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Co-authored-by: < >
2025-04-01 14:31:12 -04:00
123456789758
340a15feb3
d_a_player_grab.inc - Almost all matching except a few with minor issues. ( #719 )
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Co-authored-by: < >
2025-04-01 14:31:00 -04:00
123456789758
d484e5de53
d_a_player_weapon.inc - All matching except floats. ( #730 )
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Co-authored-by: < >
2025-04-01 14:30:48 -04:00
123456789758
2496ab825b
d_a_player_hammer.inc - Almost all matching except floats. ( #727 )
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Co-authored-by: < >
2025-04-01 14:30:36 -04:00
123456789758
81379e4b3f
d_a_player_vomit.inc - Almost all matching with minor issues. ( #726 )
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Co-authored-by: < >
2025-04-01 14:30:25 -04:00
123456789758
cc76f98a2c
d_a_player_ladder.inc - All matching except floats. ( #714 )
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Co-authored-by: < >
2025-04-01 14:30:06 -04:00
123456789758
cceb1ca57d
d_a_player_fan.inc - Almost all matching except floats. ( #725 )
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* d_a_player_fan.inc - Almost all matching except floats.
* procFanSwing and procFanGlide close to matching.
---------
Co-authored-by: < >
2025-03-31 18:48:51 -04:00
123456789758
d4bbb4fb43
d_a_player_battle.inc - All close to matching with minor issues. ( #720 )
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Co-authored-by: < >
2025-03-31 18:44:43 -04:00
123456789758
221f6e8033
d_a_player_crawl.inc - Some matching except floats, others close to matching, ( #718 )
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Co-authored-by: < >
2025-03-31 18:15:22 -04:00
123456789758
95c813aad2
d_a_player_bow.inc - Almost all matching with only minor issues. ( #723 )
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Co-authored-by: < >
2025-03-31 18:12:17 -04:00