123456789758
cceb1ca57d
d_a_player_fan.inc - Almost all matching except floats. ( #725 )
...
* d_a_player_fan.inc - Almost all matching except floats.
* procFanSwing and procFanGlide close to matching.
---------
Co-authored-by: < >
2025-03-31 18:48:51 -04:00
123456789758
d4bbb4fb43
d_a_player_battle.inc - All close to matching with minor issues. ( #720 )
...
Co-authored-by: < >
2025-03-31 18:44:43 -04:00
123456789758
221f6e8033
d_a_player_crawl.inc - Some matching except floats, others close to matching, ( #718 )
...
Co-authored-by: < >
2025-03-31 18:15:22 -04:00
123456789758
95c813aad2
d_a_player_bow.inc - Almost all matching with only minor issues. ( #723 )
...
Co-authored-by: < >
2025-03-31 18:12:17 -04:00
123456789758
a69b604b01
d_a_player_pushpull.inc - Almost all matching except minor issues. ( #728 )
...
Co-authored-by: < >
2025-03-31 18:10:34 -04:00
123456789758
0b883c50c6
d_a_player_boomerang.inc - All fully matching. ( #722 )
...
Co-authored-by: < >
2025-03-31 17:58:45 -04:00
123456789758
26f1b0c8f0
d_a_player_whide.inc - Almost all matching except floats, ( #717 )
...
Co-authored-by: < >
2025-03-31 17:56:25 -04:00
123456789758
6bc267c369
d_a_player_hook.inc - All matching except floats. ( #724 )
...
Co-authored-by: < >
2025-03-31 17:48:52 -04:00
123456789758
3f2fc267c5
d_a_player_hang.inc - All matching except floats. ( #715 )
...
Co-authored-by: < >
2025-03-31 17:41:48 -04:00
LagoLunatic
41621f4e72
Fix weird gameInfo loads caused by casts within inlines
2025-03-31 14:07:20 -04:00
LagoLunatic
a601fa33e5
Cleanup
2025-03-31 13:49:02 -04:00
123456789758
f4587892ff
d_a_player_dproc.inc - All except two fully matching. ( #713 )
...
* d_a_player_dproc.inc - All except two fully matching.
* Addressed review comments.
* Missed two mCurProc checks.
* Second review.
---------
Co-authored-by: < >
2025-03-30 14:08:11 -04:00
LagoLunatic
a0536371e6
player_swim 100%, bunch of inline cleanup
2025-03-29 20:09:32 -04:00
Mattias Blum
2376acb224
d_a_player_swim near complete ( #711 )
...
* initial progress
* more progress
* added `dComIfGp_clearItemTimeCount` inline
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress, all code matching except for `setSwimMoveAnime`
* resolving symbols, forgot to mention `changeSwimOutProc` is not matching as well
* PR changes made, only `setSwimMoveAnime` nonmatching
* fixed reference to old member name for `mItemTimeMax`
2025-03-29 18:55:06 -04:00
LagoLunatic
b9c1eed694
d_demo work
2025-03-28 22:35:13 -04:00
LagoLunatic
09746976e3
d_a_lod_bg 99%
2025-03-28 21:21:26 -04:00
LagoLunatic
db2c5ef978
Cleanp a bunch of stuff
2025-03-28 20:44:06 -04:00
LagoLunatic
b72d243f9b
Cleanup the 3 path/point structs
2025-03-28 20:31:04 -04:00
LagoLunatic
8cfd2f7a1e
ship 99.98%
2025-03-28 19:25:28 -04:00
LagoLunatic
bf2a5b9808
shand OK, ship 99.8%, add some missing inlines
2025-03-28 18:15:14 -04:00
mattias-blum
d945c14cac
d_a_ship 95% ( #706 )
...
* Initial Progress
Basic functions at 100% matching
100% Matching:
- `daShip_Draw`
- `daShip_Execute`
- `daShip_IsDelete`
- `daShip_Delete`
- `daShip_createHeap`
- `daShip_Create`
* implemented `getJointPos` inlines in `daTornado_c` needed for d_a_ship
* implemented `Center()` inline in `dCamera_c` needed for d_a_ship
* added `setTranslationX` inline to `J3DTexMtx` needed for match in d_a_ship
* parameters set to `const` for certain inlines in `m_Do_mtx.h`
* added `dComIfGp_onMenuCollect` inline
* changed `shipSpecialDemoStart` return type to `BOOL`
* added member functions to `dPa_waveEcallBack`, `dPa_splashEcallBack `, `dPa_trackEcallBack`
also modified member type of `mRotMtx` of `dPa_waveEcallBack` and `mPos` of `dPa_trackEcallBack`
* added member to `daGrid_c` that is used in d_a_ship
* added `mDoAud_setShipSailState` and `mDoAud_shipCruiseSePlay` inline functions
* added `fopAcM_seenPlayerAngleY` inline
* d_a_ship mostly matching
approx. 90% matching, mostly regalloc issues. , `checkNextMode`, `setRopePos`, `setHeadAnm`, and `execute` need to have their logic fixer
* replace `unknown_inline_TODO ` from `daShip_c` with `checkForceMove`
* .data match
* .rodata matching
* more inline return type changes from `bool` to `BOOL`
Also changed the array size of `mPlayerStatus`
* implemented `force_calc_wind_rel_angle` inline in `daGrid_c`
* fix `d_a_ship_static`
* fixed `getEmitterAxis`, might need review but works for now
* more progress
* reverted change to `getEmitterAxis`, moved casts to function call in `dPa_waveEcallBack::executeAfter`
* more progress
* change return types of certain inlines from `BOOL` to `u32`
`dComIfGp_checkCameraAttentionStatus`, `dComIfGp_checkPlayerStatus0`, `dComIfGp_checkPlayerStatus1` needed for match in d_a_ship
* fixed memory addresses in `daGrid_c`
* more progress
* resolving symbols
* Initial PR changes
* Removed unnecessary cast
* replaced instances of `PSVECSquareMag` with corresponding inline functions
* update memory layout in `d_a_grid` for consistency
* More PR changes
`checkNextMode` and `procZevDemo` now at 100% matching
2025-03-28 14:17:21 -04:00
Azurpourpre
4a2d7dd320
d_a_shand ( #709 )
...
* hand_draw match
* daShand_Draw match
* d_a_shand/control1 match except regalloc
* control2 almost done (regalloc issue)
* control3 match
* cut_control progress
* cut_control3 match
* normal progress
* cut match
* hand_move progress
* daShand_Execute match
* daShand_Delete & daShand_IsDelete match
* daShand_Create progress
* daShand_solidHeapCB match & useHeapInit progress
* daShand_HIO_c::daShand_HIO_c match
* control1 match
* control2 match
* cut_control match
* hand_move progress
* daShand_Create progress
* useHeapInit match
* Minor fixing
* Fixed hand_move stack
* semicolon forgot
* Added suggestions (PR #709 )
* Correcting typo
2025-03-28 14:02:56 -04:00
Zeclos
f02691a407
D_a_tpota ( #710 )
...
* cool push for now, execute almost done
* _create function
* alot closer to matching most
* fixed data
* delete function
* rodata is good now
* 100% matching
* matching in configure.py
* changes from comments
2025-03-27 04:24:40 -04:00
Ross Newman
1a752bbbb9
d-a-obj-shmrgrd ( #708 )
...
* start d-a-obj-shmrgrd
* mostly matching
* constructor
* 100%
* d-a-obj-shmrgrd equivalent
2025-03-27 01:26:27 -04:00
LagoLunatic
13fd5f3dc4
d_a_bk OK
2025-03-24 20:32:30 -04:00
Ross Newman
8c89f42a0c
d-a-obj-swpush ( #707 )
...
* start d-a-obj-swpush
* wip
* 99% match
* renames
* cflag
* label attr
* pr feedback
2025-03-23 18:39:30 -04:00
LagoLunatic
4ae8f5fa4b
Fix obj_ebomzo regalloc, link
...
nice const meme
2025-03-21 01:45:27 -04:00
LagoLunatic
9a3f07b7da
Fix obj_shelf weak order, fix MoveBG inline usage
2025-03-21 01:42:04 -04:00
LagoLunatic
e71662caa0
More return types, set up all dBgS_MoveBgActor subclasses
2025-03-18 16:17:53 -04:00
LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
455ff4a571
akabe/swheavy create_heap: Found a slightly cleaner fakematch
2025-03-17 19:49:14 -04:00
Ross Newman
20317a1942
d-a-obj-swheavy ( #704 )
...
* start d-a-obj-swheavy
* mostly finish d-a-obj-swheavy
* renames and 100%
* mark matching
* address PR comments
2025-03-17 19:03:04 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
...
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
90a8e2db65
Fix compilation warning from ygush
2025-03-17 15:57:32 -04:00
LagoLunatic
5cb5fe848b
Clean up mDoAud_seStart inline
...
The devs apparently made 4 versions of this inline instead of just using default arguments.
2025-03-17 15:57:18 -04:00
LagoLunatic
9fd3443e35
Minor include cleanup in actor headers
2025-03-17 15:39:52 -04:00
LagoLunatic
95ceb5c3ef
d_a_obj_homen OK
2025-03-17 15:25:51 -04:00
mattias-blum
ae528dc3d9
d_a_fganon 100% ( #695 )
...
* added `cBgS_Chk::OffSameActorChk`inline function
* initial progress of d_a_fganon
100% Matching:
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `daFganon_IsDelete`
Partial Matching:
- `daFganon_Hio_C::daFganon_HIO_c` (88%)
- `deru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `deru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `pos_move` (73%)
- `move` (80%)
- `mahou_se_set` (82%)
- `daFganon_Delete` (94%, code is matching, variable memory locations needed for 100% match)
- `useHeapInit` (92%)
- `daFganon_Create` (77%)
- `fgannon_class::fganon_class()` (88%)
Remainder haven't been started
* Additional progress, more functions at 100% matching
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
Partial Matching:
- `fly` (60%)
- `shot` (46%)
- `move` (92%)
- `daFganon_Execute` (11%)
- `daFganon_Create` (60%)
- `fgannon_class::fganon_class()` (93%)
* More functions at 100% matching
- Added a `cXyz` member to `mant_class` that is referenced in this TU.
- Changed 'fganon_class` to inherit from `fopEn_enemy_c` instead of `fopAc_ac_c`
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`
Partial Matching:
- `move` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Execute` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (96%, code is matching, variable memory locations needed for 100% match)
* additional functions at 100% matching
Cleaned up the values of the static globals, will resolve their symbols later
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `shot2`
- `spinattack2`
- `down`
- `kabe_check`
- `deru`
- `kieru`
- `fail`
- `standby`
- `start`
- `last_end`
- `damage_check`
- `ball_tg_check`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`
Partial Matching:
- `end` (97%, code is matching, variable memory locations needed for 100% match)
- `move` (97%, code is matching, variable memory locations needed for 100% match)
- `demo_camera` (63%)
- `daFganon_Execute` (97%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (98%, code is matching, variable memory locations needed for 100% match)
* added `mDoAud_changeSubBgmStatus` inline
* changed return type of `dComIfGp_getPlayerCameraID` inline
needed this change to get a match for this `d_a_fganon`
* d_a_fganon 100% matching
Currently the checksum fails but I have some theories as to why that might be. I'll continue to cleanup the symbols.
* symbol cleanup
* fixed `mDoAud_changeSubBgmStatus` calling wrong function
* 100% matching now, checksum passes
There is a weak function ordering issue so I included the param in `configure.py`
* PR changes made
* Additional PR changes, better naming of class members
2025-03-16 19:04:00 -04:00
LagoLunatic
e9afe4c428
Add comments to scene profile structs
2025-03-15 19:29:10 -04:00
LagoLunatic
a9e1527253
Work on d_a_bk, c_damagereaction
2025-03-12 22:30:10 -04:00
LagoLunatic
74b917e08c
Fix const params in JGeometry::TVec3 ctor
2025-03-10 21:38:02 -04:00
LagoLunatic
8509a38a8e
Cleanup
2025-03-10 21:17:59 -04:00
Ross Newman
7a8b7bfc95
d-a-obj-swhammer equivalent ( #702 )
...
* start d-a-obj-swhammer
* mostly match swhammer and name members
* rename smoke callback member mColor
* name attrs and match createheap
* 100% equivalent
2025-03-10 21:17:26 -04:00
LagoLunatic
87dcddd519
Use cLib on/off bit inlines for attn flags
...
The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set).
2025-03-08 17:27:16 -05:00
Ross Newman
e696d982c6
d-a-obj-barrel ( #700 )
...
* d_a_obj_barrel wip
* d_a_obj_barrel wip
* mostly match, names and cleanup
* d-a-obj-barrel 100%
* remove unused field
* remove comments and address PR suggestions
2025-03-08 16:42:46 -05:00
LagoLunatic
49c69eeb0f
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
2025-03-06 20:41:37 -05:00
LagoLunatic
c6768dba61
A few more matches for d_particle
...
createCommon/createRoomScene only match when the particle group enum is used, as enums and literals have different codegen
2025-03-06 18:31:33 -05:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
a80f464ab7
Mark obj_hat equivalent
2025-03-02 16:29:54 -05:00