Commit Graph

11 Commits

Author SHA1 Message Date
LagoLunatic 5dbb7e875e Added enums for all used event/tmp bits/regs (#893) 2025-09-19 15:06:44 -04:00
LagoLunatic d47ee0ab88 Add empty placeholders to fix HIO funcs missing when linking debug version 2025-09-02 15:25:01 -04:00
LagoLunatic a2ea2053fb Match daNpc_Cb1_c::flyAction 2025-08-22 13:43:47 -04:00
LagoLunatic 9ee87682b1 d_a_npc_cb1 closer on demo, plus a couple retail matches 2025-07-31 20:15:53 -04:00
SuperDude88 4adfd27155 daNpc_Cb1_c Almost OK (#822)
* daNpc_Cb1_c Almost OK

Down to regswaps/minor instruction issues

* Oops

That inline was fake

* Some Cleanup

- Fill in more inlines
- Reorganize daNpc_Cb1_c inlines
- Use inlines more
- Some naming and typing consistency

* Naming, Consistency Tweaks

- TRUE/FALSE macros for all cases of BOOL, use int -> BOOL sometimes
- Rename HIO to be consistent with other NPCs
- Animation enum

* Some HIO Names

* Clarity Tweaks

- NULL in more asserts
- Squared constants
2025-07-29 21:04:42 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 96513abb0a various fixes to get more actors to compile 2023-12-30 18:59:57 -05:00
LagoLunatic d84ec1c3d7 Add autogenerated HIO class defs to actor headers 2023-12-30 17:15:03 -05:00
LagoLunatic 6f6c73dc8b agbsw0 OK, npc_cb1_static OK, com_static progress 2023-12-01 14:29:22 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00