LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
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See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
DanTGL
d2212904ba
Modified return types
2024-07-06 15:38:13 +02:00
Daniel Hajjar
32031720a2
d_a_bflower ( #655 )
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* Started working on d_a_bflower
* daBFlower_c::set_mtx matching
* daBFlower_c::init_bck_anm matching
* daBFlower_c::CreateHeap matching
* daBFlower_c::_create matching
* daBFlower_c::CreateInit matching
* daBFlower_c::_draw matching
* daBFlower_c::setCollision
* daBFlower_c::animPlay matching
* daBFlower_c::_execute matching
* daBFlower_c::actLive matching
* daBFlower_c::actDead matching
* d_a_bflower cleanup
* d_a_bflower more cleanup
* d_a_bflower matching
2024-06-04 19:16:52 -04:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00