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tww/include/d/actor/d_a_daiocta_eye.h
T
2025-03-17 22:26:56 -04:00

43 lines
789 B
C++

#ifndef D_A_DAIOCTA_EYE_H
#define D_A_DAIOCTA_EYE_H
#include "f_op/f_op_actor.h"
class J3DNode;
class daDaiocta_Eye_c : public fopAc_ac_c {
public:
void rndRotEye() {}
void _nodeControl(J3DNode*, J3DModel*);
void _createHeap();
void _coHit(fopAc_ac_c*);
void setMtx();
void checkTgHit();
void modeWaitInit();
void modeWait();
void modeDamageInit();
void modeDamage();
void modeDeathInit();
void modeDeath();
void modeProcCall();
bool _execute();
bool _draw();
void createInit();
cPhs_State _create();
bool _delete();
public:
/* Place member variables here */
};
class daDaiocta_Eye_HIO_c {
public:
daDaiocta_Eye_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_DAIOCTA_EYE_H */