Files
tww/include/d/actor/d_a_gy_ctrl.h
T
2025-03-17 22:26:56 -04:00

56 lines
1.1 KiB
C++

#ifndef D_A_GY_CTRL_H
#define D_A_GY_CTRL_H
#include "f_op/f_op_actor.h"
class daGy_Ctrl_c : public fopAc_ac_c {
public:
enum Proc_e {
};
void getMode() {}
void isTargetPlayer() {}
void isTargetPlayerShip() {}
void searchNearActor(fopAc_ac_c*);
void setTarget();
void setPathTargetPos();
void getWaterY(cXyz&);
void lineCheck(cXyz*, cXyz*);
void checkPath();
void setPathPos();
void modeProc(Proc_e, int);
void modeSwWaitInit();
void modeSwWait();
void modeCreateInit();
void modeCreate();
void modeWaitInit();
void modeWait();
void modeHideInit();
void modeHide();
void deadCheckGy();
bool _execute();
bool _draw();
void createInitNoArer();
void createInit();
void getParam(unsigned long, unsigned char, unsigned char);
void getArg();
void checkGyCtrlExist();
cPhs_State _create();
bool _delete();
public:
/* Place member variables here */
};
class daGy_Ctrl_HIO_c {
public:
daGy_Ctrl_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_GY_CTRL_H */