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149 lines
3.6 KiB
C++
149 lines
3.6 KiB
C++
#ifndef D_A_NPC_BJ1_H
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#define D_A_NPC_BJ1_H
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#include "f_op/f_op_actor.h"
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class J3DNode;
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class daNpc_Bj1_c : public fopAc_ac_c {
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public:
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struct anm_prm_c {
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};
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void nodeBj1Control(J3DNode*, J3DModel*);
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void nodePrpControl(J3DNode*, J3DModel*);
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void init_BJ4_0();
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void init_BJ6_0();
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void init_BJ7_0();
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void init_BJX_0();
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void init_BJX_1();
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void createInit();
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void setMtx_anmProc();
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void setMtx(bool);
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void anmNum_toResID(int);
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void setAnm_anm(anm_prm_c*);
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void setAnm_NUM(int);
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void setAnm();
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void setAnm_prp(signed char);
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void chg_anmTag();
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void control_anmTag();
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void chg_anmAtr(unsigned char);
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void control_anmAtr();
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void setAnm_ATR();
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void anmAtr(unsigned short);
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void eventOrder();
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void checkOrder();
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void chk_talk();
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void chk_drct(float);
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void chk_partsNotMove();
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void lookBack();
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void getMaskInf(unsigned char*);
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void chkReg(unsigned short);
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void setReg(unsigned short);
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void next_msgStatus(unsigned long*);
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void getMsg_BJ1_0();
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void getMsg_BJ2_0();
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void getMsg_BJ3_0();
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void getMsg_BJ4_0();
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void getMsg_BJ5_0();
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void getMsg_BJ6_0();
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void getMsg_BJ7_0();
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void getMsg_BJ8_0();
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void getMsg_BJ9_0();
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void getMsg_Corog();
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void getMsg();
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void chkAttention();
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void setAttention(bool);
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void searchByID(fpc_ProcID);
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void partner_srch_sub(void* (*)(void*, void*));
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void partner_srch();
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void setCollision_SP_();
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void set_pthPoint(unsigned char);
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void bj_clcFlySpd();
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void bj_movPass(bool);
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void bj_flyMove();
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void bj_clcMovSpd();
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void bj_nMove();
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void setPrtcl_drugPot_1();
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void setPrtcl_drugPot_2();
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void delPrtcl_drugPot();
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void setPrtcl_danceLR();
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void flwPrtcl_danceLR();
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void delPrtcl_danceLR();
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void setPrtcl_peraProOpen();
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void createSeed();
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void deleteSeed();
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void charDecide(int);
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void eInit_setLocFlag(int*);
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void eInit_setShapeAngleY(int*, short);
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void eInit_setEvTimer(int*);
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void eInit_calcRelativPos(cXyz*, int*);
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void eInit_prmFloat(float*, float);
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void eInit_ATTENTION_(int*, int*, int*, cXyz*, int*, int*, int*);
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void eInit_PLYER_MOV_1_();
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void eInit_MOV_(float*, float*, float*, int*);
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void eInit_JMP_(float*, float*);
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void eInit_CHG_PTH_(int*, int*);
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void eInit_END_MOV_();
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void eInit_SET_TNE_();
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void eInit_DEL_TNE_();
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void eInit_SET_ANM_(int*, float*);
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void event_actionInit(int);
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void eMove_ATTENTION_();
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void eMove_MOV_();
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void eMove_JMP_();
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void eMove_SET_TNE_();
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void eMove_PTH_MOV_();
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void event_action();
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void privateCut(int);
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void endEvent();
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void isEventEntry();
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void event_proc(int);
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void set_action(int (daNpc_Bj1_c::*)(void*), void*);
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void setStt(signed char);
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void wait_1();
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void wait_2();
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void wait_3();
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void wait_4();
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void flyMov();
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void fall01();
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void talk_1();
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void walk_1();
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void wait_action1(void*);
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void wait_action2(void*);
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void wait_action3(void*);
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void wait_action4(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void create_Anm();
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void create_prp_Anm();
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void create_itm_Mdl();
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void CreateHeap();
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public:
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/* Place member variables here */
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};
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class daNpc_Bj1_childHIO_c {
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public:
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daNpc_Bj1_childHIO_c();
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public:
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/* Place member variables here */
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};
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class daNpc_Bj1_HIO_c {
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public:
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daNpc_Bj1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_BJ1_H */
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