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60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#ifndef D_A_NPC_P1_H
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#define D_A_NPC_P1_H
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#include "f_op/f_op_actor.h"
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class daNpc_P1_c : public fopAc_ac_c {
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public:
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void checkAction(int (daNpc_P1_c::*)(void*)) {}
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void setAction(int (daNpc_P1_c::*)(void*), void*, int) {}
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void setAnimFromMsg();
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void setAnm(int, float);
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void normalAction(void*);
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void confuseAction(void*);
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void talkAction(void*);
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void p1c_speakAction(void*);
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void speakAction(void*);
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void explainAction(void*);
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void getNextMsgNo(int);
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void playTexPatternAnm();
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void demo_end_init();
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void demo_move();
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void event_move();
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void evn_setAnm_init(int);
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void evn_talk_init(int);
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void evn_talk();
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void minigameExplainCut();
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void privateCut();
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void setAttentionPos(cXyz*);
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cPhs_State _create();
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void CreateHeap();
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bool _delete();
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void getKajiID();
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void kaji_anm();
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bool _execute();
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bool _draw();
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void lookBack();
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public:
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/* Place member variables here */
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};
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class daNpc_P1_HIO_c {
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public:
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daNpc_P1_HIO_c();
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public:
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/* Place member variables here */
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};
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class daNpc_P1_childHIO_c {
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public:
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daNpc_P1_childHIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_P1_H */
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