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55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
#ifndef D_A_NPC_SARACE_H
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#define D_A_NPC_SARACE_H
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#include "f_op/f_op_actor.h"
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class daNpc_Sarace_c : public fopAc_ac_c {
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public:
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void getAttentionBasePos() {}
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void getEyePos() {}
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void getHBarrelP() {}
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void getVBarrelP() {}
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void init() {}
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void setAction(int (daNpc_Sarace_c::*)(void*), void*) {}
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void initTexPatternAnm(bool);
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void playTexPatternAnm();
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void setAnm(s8, f32);
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void chkAttention(cXyz, s16);
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void eventOrder();
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void checkOrder();
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void next_msgStatus(u32*);
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void getMsg();
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void anmAtr(u16);
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void CreateInit();
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void setAttention();
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void lookBack();
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void wait01();
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void talk01();
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void dummy_action(void*);
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void wait_action(void*);
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void event_endCheck_action(void*);
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void set_mtx();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void CreateHeap();
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static s32 ship_race_rupee;
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static s32 ship_race_result;
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public:
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/* Place member variables here */
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};
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class daNpc_Sarace_HIO_c {
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public:
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daNpc_Sarace_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_SARACE_H */
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