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31 lines
680 B
C++
31 lines
680 B
C++
#ifndef D_A_OBJ_ICE_H
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#define D_A_OBJ_ICE_H
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#include "f_op/f_op_actor.h"
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#include "d/d_cc_d.h"
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class daObjIce_c : public fopAc_ac_c {
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public:
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void param_get_swSave() const {}
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void param_on_swSave() const {}
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inline void setEffectMtx();
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void chk_appear();
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void set_mtx();
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void init_mtx();
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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void tg_hitCallback(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
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cPhs_State _create();
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bool _delete();
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void wait_act_proc();
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void fade_out_retire_act_proc();
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bool _execute();
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bool _draw();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_OBJ_ICE_H */
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