Files
tww/include/d/actor/d_a_obj_ice.h
T
2025-03-17 22:26:56 -04:00

31 lines
680 B
C++

#ifndef D_A_OBJ_ICE_H
#define D_A_OBJ_ICE_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
class daObjIce_c : public fopAc_ac_c {
public:
void param_get_swSave() const {}
void param_on_swSave() const {}
inline void setEffectMtx();
void chk_appear();
void set_mtx();
void init_mtx();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void tg_hitCallback(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
cPhs_State _create();
bool _delete();
void wait_act_proc();
void fade_out_retire_act_proc();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_ICE_H */