Roland 6893c2588e d_a_goal_flag - matching (#918)
* initial work on d_a_goal_flag

* Update config.yml to extract symbols from d_a_goal_flag; also add l_pos and l_texCoord

* 17% matching in .text

* daGoal_Flag_c::CreateHeap matched

* RopeMove 99%

* Update d_a_goal_flag.cpp

* getRacePath 100%

* 31% in .text

* 47% matching in .text

* 56% matching in .text

* 70% matching in .text
Add definitions to inlines in daGFlag_packet_c and fully matched some daGFlag_packet_c methods.

* 84% matching in .text
Match daGFlag_packet_c::draw

* 91% matching in .text
- Formatting tweaks
- Match TimerExecute
- Add fopMsgM_MiniGameTerminater_create inline
- Move daGoal_Flag_c::_create in the correct place to match .data

* d_a_goal_flag matching 100% for retail

* d_a_goal_flag demo 99%

* Resolve _create fakematch

* d_a_goal_flag demo matching 100%

* link d_a_goal_flag for demo

* Renaming of fields/variables and some refactoring

* Refactoring continued
- Change direct calls to VECDotProduct to cXyz::getDotProduct

* Named more HIO fields and packet fields

* Implement fopMsgM_MiniGameStarter_create

* Name all used HIO fields

* Named all fields in daGoal_Flag_c

* Finishing touches
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The Legend of Zelda: The Wind Waker
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A work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

All GameCube versions are supported:

  • GZLE01: Rev 0 (USA), Rev 48 (KOR)
  • GZLP01: Rev 0 (PAL)
  • GZLJ01: Rev 0 (JPN)
  • D44J01: Kiosk demo (JPN)

Dependencies

Windows:

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS:

  • Install ninja:
    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux:

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/zeldaret/tww.git
    
  • Copy your game's disc image to orig/GZLE01.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GZLE01 (USA), specify --version GZLJ01 (JPN) or --version GZLP01 (PAL).

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Setting up Ghidra

Ghidra is a tool that automatically decompiles code. Although Ghidra's output is not accurate enough to be directly copy-pasted into this decompilation project, it can still be helpful for understanding functions and decompiling them faster.

We have a shared Ghidra project for TWW already set up. To get access to this server:

  • Go to https://ghidra.decomp.dev and link your Discord account.
  • Create a Ghidra account by entering a new username and password into the form on the right.
  • Request "Read" access to the WindWaker server.

Then wait for an admin to approve your request. Once you have access, you can set up the Ghidra project like so:

  • To use Ghidra, you first need to install JDK. You can download OpenJDK 17 from here.
  • Download the RootCubed Ghidra build ghidra_11.1_DEV_20240115 from here.
  • Launch Ghidra with ghidraRun.
  • In Ghidra, go to File -> New Project.... Select Shared Project and input the following information:
    • Server Name: ghidra.decomp.dev
    • Port Number: 13100
    • User ID: (the username that you chose earlier)
    • Password: (the password that you chose earlier)
  • You should now be able to view the files in the Ghidra project. You should checkout the main file.

Now you have Ghidra set up and ready to use.

For an introduction on how to use Ghidra, you can read this section of the Twilight Princess decompilation's guide.

Optionally, you may also want to also request "Read" access to the TwilightPrincess server on https://ghidra.decomp.dev and set that Ghidra project up too, even if you are not interested in working on that game. The reason for this is that a significant amount of engine code is shared between The Wind Waker and Twilight Princess, and the debug version of Twilight Princess (called shield_chn_debug in the Ghidra project) is easier to work with because inline functions are not inlined in that version. It can be worth checking if the function you're working on is present in that game as well.

Contributing

If you've got all the requirements set up and want to learn how to contribute to the decompilation effort, see this guide for details.

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