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6893c2588e
* initial work on d_a_goal_flag * Update config.yml to extract symbols from d_a_goal_flag; also add l_pos and l_texCoord * 17% matching in .text * daGoal_Flag_c::CreateHeap matched * RopeMove 99% * Update d_a_goal_flag.cpp * getRacePath 100% * 31% in .text * 47% matching in .text * 56% matching in .text * 70% matching in .text Add definitions to inlines in daGFlag_packet_c and fully matched some daGFlag_packet_c methods. * 84% matching in .text Match daGFlag_packet_c::draw * 91% matching in .text - Formatting tweaks - Match TimerExecute - Add fopMsgM_MiniGameTerminater_create inline - Move daGoal_Flag_c::_create in the correct place to match .data * d_a_goal_flag matching 100% for retail * d_a_goal_flag demo 99% * Resolve _create fakematch * d_a_goal_flag demo matching 100% * link d_a_goal_flag for demo * Renaming of fields/variables and some refactoring * Refactoring continued - Change direct calls to VECDotProduct to cXyz::getDotProduct * Named more HIO fields and packet fields * Implement fopMsgM_MiniGameStarter_create * Name all used HIO fields * Named all fields in daGoal_Flag_c * Finishing touches