* Started work on d_a_pedestal * daPedestal::daPds_infiniteEcallBack_c matching * daPedestal::daPds_c::_delete matching * d_a_pedestal removed static function declarations * daPedestal::CheckCreateHeap matching * daPedestal::daPds_c::getMyStaffId matching * daPedestal::daPds_c::CreateInit match * daPedestal::daPds_c::finishCheck Changed return values * daPedestal::daPds_c::CreateHeap matching * daPedestal::daPds_c::_create matching * daPedestal::daPds_c::set_mtx matching * daPedestal::daPds_c::_execute matching * daPedestal::daPds_c Started working on events * daPedestal::daPds_c::setAction matching * d_a_pedestal WIP * daPedestal::daPds_infiniteEcallBack_c WIP * daPedestal::daPds_c::_draw matching * daPedestal::daPds_c::action matching * daPedestal::daPds_c::waitAction matching * daPedestal::daPds_c::eventProc matching * daPedestal::daPds_c::initialMoveEvent matching * daPedestal::daPds_c::actionMoveEvent matching * daPedestal::ChunkCreateHeap Fixed match * daPedestal::daPds_c::initialDefault matching * daPedestal::daPds_c::initialEffectSet matching * daPedestal::daPds_c::initialEffectEnd matching * daPedestal::daPds_c::playBrkAnm matching * daPedestal::daPds_c::initBrkAnm matching * daPedestal::daPds_c Removed auto-generated comments * d_a_pedestal Added dummy data * d_a_pedestal Moved event tables to daPedestal * d_a_pedestal Removed daPds__prm::getParam * daPedestal::daPds_c Padded end of class * daPedestal::daPds_c::CreateHeap Fixed conversion matching * d_a_pedestal Code cleanup * daPedestal::daPds_infiniteEcallBack_c Inlined setup function * daPedestal::daPds_infiniteEcallBack_c Added explicit destructor
The Legend of Zelda: The Wind Waker

A work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube.
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
All GameCube versions are supported:
GZLE01: Rev 0 (USA), Rev 48 (KOR)GZLP01: Rev 0 (PAL)GZLJ01: Rev 0 (JPN)
Dependencies
Windows:
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS:
- Install ninja:
brew install ninja - Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
Linux:
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), WiBo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
- Clone the repository:
git clone https://github.com/zeldaret/tww.git - Using Dolphin Emulator, extract your game to
orig/GZLE01(orGZLJ01for JPN,GZLP01for PAL).
- To save space, the only necessary files are the following. Any others can be deleted.
sys/main.dolfiles/rels/*.relfiles/RELS.arc
- To save space, the only necessary files are the following. Any others can be deleted.
- Configure:
To use a version other than
python configure.pyGZLE01(USA), specify--version GZLJ01(JPN) or--version GZLP01(PAL). - Build:
ninja
Diffing
Once the initial build succeeds, an objdiff.json should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.
