Files
tww/include/d/actor/d_a_boss_item.h
T

17 lines
378 B
C++

#ifndef D_A_BOSS_ITEM_H
#define D_A_BOSS_ITEM_H
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
struct bossitem_class {
/* 0x000 */ fopAc_ac_c actor;
/* 0x290 */ u8 m290[0x298 - 0x290];
}; // Size: 0x298
namespace daBossItem_prm {
inline int getStage(bossitem_class* actor) { return fopAcM_GetParam(actor) & 0xFF; }
}
#endif /* D_A_BOSS_ITEM_H */