Daniel Hajjar e7e5ea2071 d_a_lbridge (#622)
* Started working on d_a_lbridge

* Implemented CheckCreateHeap in d_a_lbridge

* Added member variables for d_a_lbridge

* Implemented daLbridge_c::set_mtx

* Implemented daLbridge_c::setMoveBGMtx

* Implemented se functions in d_a_lbridge

* Implemented daLbridge_c::demo

* Implemented daLbridge_c::_create

* Refactored daLbridge_c::_create

* Added constructor for mDoExt_bpkAnm

* daLbridge_c::_draw

* daLbridge_c::_execute match

* daLbridge_c::CreateInit

* daLbridge_c::sw_check match

* daLbridge_c::appear_bridge

* daLbridge_c::CreateHeap

* daLbridge_c::_delete match

* daLbridge_c::disappear_bridge match

* d_a_lbridge fixes

* d_a_lbridge matching

* Removed old comments

* d_a_lbridge variable renaming

* d_a_lbridge PR fixes
2024-05-01 16:04:57 -04:00
2023-09-10 00:48:55 -04:00
2024-05-01 16:04:57 -04:00
2023-09-10 00:48:55 -04:00
2024-05-01 16:04:57 -04:00
2023-12-30 15:03:23 -08:00
2023-09-10 00:48:55 -04:00
2023-09-10 00:48:55 -04:00
2023-09-13 18:15:47 -04:00
2024-05-01 16:04:57 -04:00
2023-09-09 10:08:34 -04:00

The Legend of Zelda: The Wind Waker
Build Status Progress DOL Progress RELs Progress Discord Badge

A work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

All GameCube versions are supported:

  • GZLE01: Rev 0 (USA), Rev 48 (KOR)
  • GZLP01: Rev 0 (PAL)
  • GZLJ01: Rev 0 (JPN)

Dependencies

Windows:

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS:

  • Install ninja:
    brew install ninja
    
  • Install wine-crossover:
    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux:

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), WiBo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:
    git clone https://github.com/zeldaret/tww.git
    
  • Using Dolphin Emulator, extract your game to orig/GZLE01 (or GZLJ01 for JPN, GZLP01 for PAL).
    • To save space, the only necessary files are the following. Any others can be deleted.
      • sys/main.dol
      • files/rels/*.rel
      • files/RELS.arc
  • Configure:
    python configure.py
    
    To use a version other than GZLE01 (USA), specify --version GZLJ01 (JPN) or --version GZLP01 (PAL).
  • Build:
    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

More documentation

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