Files
tww/include/d/actor/d_a_npc_bmsw.h
T

46 lines
1.1 KiB
C++

#ifndef D_A_NPC_BMSW_H
#define D_A_NPC_BMSW_H
#include "f_op/f_op_actor.h"
class daNpc_Bmsw_c : public fopAc_ac_c {
public:
void getArmLMtx() {}
void getArmRMtx() {}
void getAttentionBasePos() {}
void setAction(int (daNpc_Bmsw_c::*)(void*), void*) {}
void initTexPatternAnm(bool);
void playTexPatternAnm();
void setAnm(signed char);
void chkAttention(cXyz, short);
void eventOrder();
void checkOrder();
void next_msgStatus(unsigned long*);
void getMsg();
void anmAtr(unsigned short);
void CreateInit();
void set_mtx();
void setAttention();
void lookBack();
void wait01();
void talk01();
void wait_action(void*);
void checkNextMailThrowOK();
void setGameGetRupee(short);
void TimerCountDown();
void shiwake_game_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
s32 _create();
void CreateHeap();
public:
/* 0x6C4 */ u8 m6C4[0x968 - 0x6C4];
/* 0x968 */ ShopCursor_c* mpShopCursor;
/* 0x96C */ u8 m96C[0x9E4 - 0x96C];
};
#endif /* D_A_NPC_BMSW_H */