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38 lines
853 B
C++
38 lines
853 B
C++
#ifndef D_A_OBJ_SHELF_H
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#define D_A_OBJ_SHELF_H
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#include "f_op/f_op_actor.h"
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namespace daObjShelf {
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class Act_c : public fopAc_ac_c {
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public:
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void prm_get_groundma() const {}
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void CreateHeap();
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s32 Create();
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void Mthd_Create();
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BOOL Delete();
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void Mthd_Delete();
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void hold_event() const;
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void mode_wait_init();
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void mode_wait();
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void mode_vib_init();
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void mode_vib();
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void mode_rot_init();
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void mode_rot_init2();
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void mode_rot_init3();
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void mode_rot();
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void mode_fell_init();
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void mode_fell();
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void set_mtx();
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void init_mtx();
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void Execute(float(**)[3][4]);
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BOOL Draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_SHELF_H */
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