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@@ -69,9 +69,7 @@ inline bool IsNandSystemSavePath(const std::filesystem::path& path) {
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// game recreates its save instead of entering the corrupt-save recovery loop.
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bool NandSystemSaveIsUninitialized(const std::filesystem::path& hostPath);
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// Read-open helper: logs and returns true when a read of this system save should see
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// "no save". Centralizes the mode == 1 guard and warning so the NAND, NANDSafe and IOS
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// open paths share one branch and message.
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// Read-open helper: logs and returns true when a read of this system save should see "no save".
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bool NandIgnoreUninitializedSaveRead(const char* who, const std::filesystem::path& hostPath,
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int mode);
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