This commit is contained in:
JGM01
2026-09-05 22:51:58 -04:00
parent c95f1c95b7
commit 4a7f592b8a
+1 -3
View File
@@ -69,9 +69,7 @@ inline bool IsNandSystemSavePath(const std::filesystem::path& path) {
// game recreates its save instead of entering the corrupt-save recovery loop.
bool NandSystemSaveIsUninitialized(const std::filesystem::path& hostPath);
// Read-open helper: logs and returns true when a read of this system save should see
// "no save". Centralizes the mode == 1 guard and warning so the NAND, NANDSafe and IOS
// open paths share one branch and message.
// Read-open helper: logs and returns true when a read of this system save should see "no save".
bool NandIgnoreUninitializedSaveRead(const char* who, const std::filesystem::path& hostPath,
int mode);