* Implement real TLS for non-Windows via vendored mbed TLS
Windows gets TLS for the guest network HLE's SSL ioctlvs for free from
Schannel; every other platform fell into a stub that always returned
failure, meaning any HTTPS-based network feature (WFC login, fetching
the Retro-WFC payload) silently could not work at all on those
platforms regardless of server availability.
Vendors mbed TLS 3.6.7 LTS under runtime/third_party/mbedtls (same
convention as Crypto++/pugixml - a real source checkout, not a
submodule/FetchContent download) and a standard Mozilla CA bundle
(runtime/assets/certs/cacert.pem, via curl.se's redistribution) copied
next to the built product the same way dsp_coef.bin already is.
Verified against real HTTPS servers: a valid certificate completes the
handshake and an HTTP round-trip; a known-expired certificate is
correctly rejected with a real X509 verification failure, not silently
accepted.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qmdewk7VfVVJTfCVd2WStu
* Fix TLS handshake hang and partial-write truncation on non-Windows
Add a POSIX socket timeout to match Windows' existing 15s one, plus a
deadline on the handshake retry loop itself, so a peer that accepts the
TCP connection but never sends TLS data can no longer hang the thread
forever. Also fix SslWrite to loop on partial mbedTLS writes instead of
returning the first partial count, and add mbedTLS to
THIRD-PARTY-NOTICES.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* Fetch mbedTLS from a pinned, checksum-verified release instead of vendoring it
Replace the committed mbedTLS source tree with a CMake FetchContent download
of the official mbedtls-3.6.7 release tarball, verified against its signed
SHA-256, matching how aurora-main's own dependencies (SDL, zlib, etc.) are
pulled in. Ships the compiled dependency instead of ~280 tracked upstream
files. CA bundle packaging and THIRD-PARTY-NOTICES.md coverage are unchanged.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* Limit the mbedTLS dependency to the platforms that use it
The FetchContent block ran on every platform, including Windows, whose builds
configure with FETCHCONTENT_FULLY_DISCONNECTED=ON against the offline
dependency set from Launcher/Prepare-Dependencies.ps1 - which has no
mkw_mbedtls_upstream entry, so a clean Windows configure failed. Windows
compiles the Schannel path (network_ssl.cpp is `#ifndef _WIN32` for mbed TLS)
and never links mbed TLS, so nothing needs preparing there: the fetch, the
linkage and the cacert.pem copy are now guarded to non-Windows, while the
mkw::mbedtls alias stays defined everywhere so the link lines in
PublicProducts.cmake remain platform-independent.
Also copy cacert.pem alongside the installed executable in the Linux and macOS
publication paths (Launcher/local-build.sh and Launcher/macos/publish-app.command),
which already copied the other runtime assets but left the TLS root bundle in
the build directory, so published builds could not verify any certificate.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Harden mbed TLS socket I/O handling
* delete wii socket
---------
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
* treat empty mkw save as missing
first-run format zero-fills rksys.dat before any real save; a quit before
the first save left an all-zero file that read back as corrupt and trapped
the user in a delete/recreate loop. read opens now treat an all-zero
rksys.dat as absent (a real save always begins with the RKSD0006 header),
so the game recreates it from scratch. also ignore native build output.
* shorten
* I dont really want to change this to be honest.
* extra safety
---------
Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
* Add Dolphin-compatible input expressions and GCPadNew.ini import
Rebased onto current main; addresses both CodeRabbit reviews on #89.
- Expression engine matching Dolphin's semantics: doubles rather than
booleans, 0.5 press threshold, & as min, | as max, and the functions if,
min, max, clamp, abs, sqrt, pow, sin, cos, tan, deadzone, timer, toggle,
hold, tap, pulse and smooth. Timing uses a steady clock in seconds, as
Dolphin does, so a copied expression behaves identically.
- Expressions bind to the GameCube buttons and triggers, combined with the
existing button mapping rather than replacing it, and are skipped while
the settings overlay holds input.
- Import reads [GCPadN] from the Dolphin config directory or from
GCPadNew.ini beside the executable. Stick axes are not expression driven
and keep their normal mapping.
- Fixes#74: a digital button bound to L or R now reports a fully pulled
analog trigger, plus a PlayStation preset and a vibration toggle.
Review fixes: config paths round-trip through RuntimeConfigFile::PathToUtf8
and PathFromUtf8 so non-ASCII paths open correctly on Windows, and the
duplicated exists branch is gone; the tap count is clamped before the
unsigned conversion; the expression editor uses resizable storage via
ImGuiInputTextFlags_CallbackResize so a long expression cannot be saved
truncated; clamp bounds are ordered before std::clamp; <cstdlib> is included
for std::strtod; non-finite values are rejected at the evaluator boundary as
well as at the deadzone and timer divisions; and InputBindings::Reload() runs
from InitializeRuntimeSettings rather than the vibration handler.
runtime/tests/test_expr.cpp covers operator precedence, each stateful
function and every case raised in review.
Third review round: smooth() guards NaN as well as infinity so a zero rate
cannot latch a non-finite value in node state; division evaluates both operands
so stateful functions in the left subtree still update when the divisor is zero;
the expression editor clears stale errors when the port changes; and
runtime/tests/test_expr.cpp is registered with CTest as mkw_input_expr_tests,
following the existing test targets.
* Update runtime/src/input_expr.cpp
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* Update runtime/src/input_expr.cpp
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* Update runtime/src/input_expr.cpp
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>