mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-12 01:38:50 -04:00
Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d4c53dad4b | |||
| e05e15bce5 | |||
| 9066cb3560 | |||
| 05d6a0b1ab | |||
| afb8f49866 | |||
| 58bfd32022 | |||
| a135beb201 | |||
| 88b990b060 | |||
| e0e362bd99 | |||
| 5654d8f21b | |||
| 730e3122d5 | |||
| f424536d3b | |||
| 2d9dc4e0f2 | |||
| 8e57cc162f | |||
| 1c0a3edee9 | |||
| d1d80613cc | |||
| 5d67b229f6 | |||
| 56db6ba641 | |||
| a67069afd3 | |||
| 009697fb97 | |||
| 3f7fed48c9 | |||
| 6eba523d70 | |||
| 8c6c177857 | |||
| be153e0fa0 |
@@ -14,6 +14,10 @@ concurrency:
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
recompilation:
|
||||
name: Recompilation test
|
||||
uses: ./.github/workflows/recomp-test.yml
|
||||
|
||||
translator:
|
||||
name: Translator (build + test)
|
||||
runs-on: windows-latest
|
||||
@@ -26,6 +30,14 @@ jobs:
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
- name: Cache NuGet packages
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: ~/.nuget/packages
|
||||
key: ${{ runner.os }}-nuget-${{ hashFiles('translator/Translator.sln', '**/*.csproj', '**/*.props', '**/*.targets', '**/packages.lock.json', 'global.json', 'NuGet.config', 'nuget.config') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-nuget-
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore translator/Translator.sln
|
||||
|
||||
@@ -34,3 +46,22 @@ jobs:
|
||||
|
||||
- name: Test
|
||||
run: dotnet test translator/Translator.sln -c Release --no-build --verbosity normal
|
||||
|
||||
cpp:
|
||||
name: C++ runtime tests (${{ matrix.os }})
|
||||
runs-on: ${{ matrix.os }}
|
||||
timeout-minutes: 10
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [windows-latest, ubuntu-latest, macos-14]
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
- name: Configure
|
||||
run: cmake -S runtime/tests -B build/tests -DCMAKE_BUILD_TYPE=Release
|
||||
- name: Build
|
||||
run: cmake --build build/tests --config Release --parallel
|
||||
- name: Test
|
||||
run: ctest --test-dir build/tests -C Release --output-on-failure --no-tests=error
|
||||
|
||||
@@ -20,6 +20,10 @@ concurrency:
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
recompilation:
|
||||
name: Recompilation test
|
||||
uses: ./.github/workflows/recomp-test.yml
|
||||
|
||||
linux-appimage:
|
||||
name: Linux (AppImage, ${{ matrix.arch }})
|
||||
strategy:
|
||||
@@ -93,7 +97,7 @@ jobs:
|
||||
release:
|
||||
name: Publish GitHub Release
|
||||
if: startsWith(github.ref, 'refs/tags/v')
|
||||
needs: [linux-appimage, windows-installer]
|
||||
needs: [linux-appimage, windows-installer, recompilation]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
name: Synthetic recompilation
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
name: Windows runtime (synthetic DOL)
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
|
||||
- uses: actions/setup-dotnet@v6
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
# Cache downloads only. Preparation still validates pins, and every run
|
||||
# compiles current Aurora, runtime, and generated sources from scratch.
|
||||
- uses: actions/cache@v5
|
||||
with:
|
||||
path: Launcher/artifacts/downloads
|
||||
key: windows-recomp-downloads-${{ hashFiles('Launcher/Prepare-PortableTools.ps1', 'Launcher/Prepare-Dependencies.ps1') }}
|
||||
|
||||
# Install sccache.
|
||||
- name: Run sccache-action
|
||||
uses: mozilla/sccache-action@v0.0.11
|
||||
|
||||
# Tell CMake to use sccache and use GitHub's API.
|
||||
- name: Configure sccache environment
|
||||
shell: pwsh
|
||||
run: |
|
||||
"SCCACHE_GHA_ENABLED=true" | Add-Content -Path $env:GITHUB_ENV
|
||||
"ACTIONS_CACHE_SERVICE_V2=on" | Add-Content -Path $env:GITHUB_ENV
|
||||
"CMAKE_C_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
|
||||
|
||||
- name: Prepare the shipped Windows toolchain
|
||||
shell: pwsh
|
||||
run: ./Launcher/Prepare-PortableTools.ps1
|
||||
|
||||
- name: Prepare pinned native dependencies
|
||||
shell: pwsh
|
||||
run: ./Launcher/Prepare-Dependencies.ps1
|
||||
|
||||
# Expose cache token context to the build script.
|
||||
- name: Translate, compile the full runtime, and link
|
||||
shell: pwsh
|
||||
run: ./Launcher/Test-Recompilation.ps1 -Parallel 4
|
||||
|
||||
# Print cache results (even if the build fails)
|
||||
- name: Show sccache stats
|
||||
if: always()
|
||||
shell: pwsh
|
||||
run: sccache --show-stats
|
||||
@@ -26,6 +26,8 @@ Code.pul
|
||||
/build/
|
||||
/build-*/
|
||||
/native-build/
|
||||
/native-build-macos/
|
||||
/local-products/
|
||||
/dist/
|
||||
/out/
|
||||
[Bb]in/
|
||||
@@ -70,3 +72,5 @@ project.lock.json
|
||||
*.log
|
||||
output.txt
|
||||
|
||||
# Operating System
|
||||
.DS_Store
|
||||
|
||||
@@ -281,7 +281,7 @@ foreach ($required in @('ToolkitFingerprint','TranslationFingerprint','NativeToo
|
||||
|
||||
$manifest = [ordered]@{
|
||||
SchemaVersion = 2
|
||||
ProductVersion = '0.2.27'
|
||||
ProductVersion = '0.2.31'
|
||||
ExpectedGameId = $pins.GameId
|
||||
ExpectedDolSha256 = $pins.DolSha256
|
||||
ExpectedRelSha256 = $pins.RelSha256
|
||||
|
||||
@@ -117,12 +117,13 @@ function Get-MkwProjectPins([string]$ProjectFile) {
|
||||
}
|
||||
|
||||
function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Description,
|
||||
[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '') {
|
||||
[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '', [bool]$WaitForProcessTree = $true) {
|
||||
<#
|
||||
Runs a build tool and turns a non-zero exit code into a described failure. Start-Process -Wait
|
||||
is deliberate: it waits for the whole process tree, since a .NET single-file bundle host may
|
||||
hand off to an extracted child that PowerShell's call operator would not wait for. Start-Process
|
||||
doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
|
||||
Runs a build tool and turns a non-zero exit code into a described failure. By default,
|
||||
Start-Process -Wait waits for the whole process tree, since a .NET single-file bundle host may
|
||||
hand off to an extracted child that PowerShell's call operator would not wait for. Callers that
|
||||
need to avoid waiting on unrelated descendants can opt into the call-operator path.
|
||||
Start-Process doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
|
||||
-StepId emits the machine-readable form the installer's progress bar consumes (BuildStepIds in
|
||||
WiiCompiled.Setup/InstallProgress.cs); the human sentence stays on the same log line.
|
||||
#>
|
||||
@@ -132,9 +133,14 @@ function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Descri
|
||||
if ($_.Contains('"')) { throw "A native build argument contains an unsupported quote: $_" }
|
||||
'"' + $_ + '"'
|
||||
})
|
||||
$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
|
||||
-NoNewWindow -Wait -PassThru
|
||||
$exitCode = $process.ExitCode
|
||||
if ($WaitForProcessTree) {
|
||||
$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
|
||||
-NoNewWindow -Wait -PassThru
|
||||
$exitCode = $process.ExitCode
|
||||
} else {
|
||||
& $FilePath @Arguments
|
||||
$exitCode = $LASTEXITCODE
|
||||
}
|
||||
$global:LASTEXITCODE = $exitCode
|
||||
if ($exitCode -ne 0) { throw "$Description failed with exit code $exitCode." }
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ assert_file "$ninja_bin" "Portable Ninja"
|
||||
assert_file "$cc" "Portable C compiler"
|
||||
assert_file "$cxx" "Portable C++ compiler"
|
||||
assert_dir "$aurora_source" "aurora-main source tree"
|
||||
clang_binary=$(normalize "$toolchain_dir/bin/clang-23")
|
||||
clang_binary=$(normalize "$toolchain_dir/bin/clang-22")
|
||||
assert_file "$clang_binary" "Portable clang driver binary"
|
||||
|
||||
(( parallel > 0 )) || parallel=$(nproc)
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
# Build the real Windows runtime with translated, entirely synthetic PowerPC code.
|
||||
# No game dump, game symbol map, REL, mod download, or existing generated/ output is used.
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[string]$PortableToolsDirectory = 'Launcher/artifacts/portable-tools',
|
||||
[string]$DependencySourceDirectory = 'Launcher/artifacts/dependencies',
|
||||
[string]$StageDirectory = 'build/recomp-test',
|
||||
[ValidateRange(1, 64)] [int]$Parallel = 3
|
||||
)
|
||||
|
||||
$ErrorActionPreference = 'Stop'
|
||||
Set-StrictMode -Version 3.0
|
||||
. (Join-Path $PSScriptRoot 'NativeBuildFlags.ps1')
|
||||
|
||||
$repoRoot = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '..'))
|
||||
function Full([string]$Path) {
|
||||
if ([IO.Path]::IsPathRooted($Path)) { return [IO.Path]::GetFullPath($Path) }
|
||||
return [IO.Path]::GetFullPath((Join-Path $repoRoot $Path))
|
||||
}
|
||||
$portableTools = Full $PortableToolsDirectory
|
||||
$dependencies = Full $DependencySourceDirectory
|
||||
$stage = Full $StageDirectory
|
||||
$dotnet = (Get-Command dotnet -CommandType Application).Source
|
||||
$cmake = Join-Path $portableTools 'CMake/bin/cmake.exe'
|
||||
$ninja = Join-Path $portableTools 'Ninja/ninja.exe'
|
||||
$compilerBin = Join-Path $portableTools 'llvm-mingw/bin'
|
||||
Assert-File $cmake 'Pinned CMake (run Prepare-PortableTools.ps1 first)'
|
||||
Assert-File $ninja 'Pinned Ninja'
|
||||
Assert-File (Join-Path $dependencies 'cppwinrt/winrt/base.h') 'Pinned dependencies (run Prepare-Dependencies.ps1 first)'
|
||||
|
||||
# Refuse reuse so a developer's game translation or an earlier build cannot make
|
||||
# the test pass. Keep the staging tree after the run for diagnostics.
|
||||
if (Test-Path -LiteralPath $stage) { throw "Test stage already exists; choose a fresh -StageDirectory: $stage" }
|
||||
[IO.Directory]::CreateDirectory($stage) | Out-Null
|
||||
Write-Host "Synthetic recompilation workspace: $stage"
|
||||
|
||||
# Copy current sources, including uncommitted edits, but no ignored build output.
|
||||
# An isolated workspace preserves the developer's real generated/ directory.
|
||||
$sourceFiles = & git -C $repoRoot -c core.quotepath=false ls-files --cached --others --exclude-standard -- runtime aurora-main
|
||||
if ($LASTEXITCODE -ne 0) { throw 'Could not enumerate runtime and Aurora sources.' }
|
||||
foreach ($relative in $sourceFiles | Sort-Object -Unique) {
|
||||
$destination = Join-Path $stage $relative
|
||||
[IO.Directory]::CreateDirectory([IO.Path]::GetDirectoryName($destination)) | Out-Null
|
||||
Copy-Item -LiteralPath (Join-Path $repoRoot $relative) -Destination $destination
|
||||
}
|
||||
|
||||
# One synthetic text section: li r3,40; addi r3,r3,2; nop; blr.
|
||||
# Native HLE wrappers also call these eight guest symbols directly. Give each
|
||||
# its own generated blr function so the real product can link without game code.
|
||||
# Keep this list explicit: a new unresolved guest dependency must fail the test.
|
||||
[uint32]$entry = 0x80001000L
|
||||
[uint32[]]$guestCallbacks = @(
|
||||
0x8012B830L, 0x801A0620L, 0x801A1ED8L, 0x801A961CL,
|
||||
0x801AADE0L, 0x801D8D30L, 0x801D9E94L, 0x8055531CL
|
||||
)
|
||||
$textSize = [int]($guestCallbacks[-1] - $entry + 4)
|
||||
$dataOffset = 0x100 + $textSize
|
||||
$dol = [byte[]]::new($dataOffset + 4)
|
||||
function Write-BigEndian32([int]$Offset, [uint32]$Value) {
|
||||
$dol[$Offset] = [byte](($Value -shr 24) -band 255)
|
||||
$dol[$Offset + 1] = [byte](($Value -shr 16) -band 255)
|
||||
$dol[$Offset + 2] = [byte](($Value -shr 8) -band 255)
|
||||
$dol[$Offset + 3] = [byte]($Value -band 255)
|
||||
}
|
||||
Write-BigEndian32 0x00 0x100 # text[0] file offset
|
||||
Write-BigEndian32 0x48 $entry # text[0] guest address
|
||||
Write-BigEndian32 0x90 $textSize # text[0] length (unreachable gaps are zero)
|
||||
Write-BigEndian32 0x1C $dataOffset # data[0] file offset
|
||||
Write-BigEndian32 0x64 0x80600000L # data[0] guest address
|
||||
Write-BigEndian32 0xAC 4 # data[0] length
|
||||
Write-BigEndian32 0xD8 0x80601000L # BSS address
|
||||
Write-BigEndian32 0xDC 32 # BSS length
|
||||
Write-BigEndian32 0xE0 $entry # entry point
|
||||
Write-BigEndian32 0x100 0x38600028 # li r3,40
|
||||
Write-BigEndian32 0x104 0x38630002 # addi r3,r3,2
|
||||
Write-BigEndian32 0x108 0x60000000 # nop
|
||||
Write-BigEndian32 0x10C 0x4E800020 # blr
|
||||
foreach ($address in $guestCallbacks) {
|
||||
Write-BigEndian32 ([int](0x100 + $address - $entry)) 0x4E800020
|
||||
}
|
||||
Write-BigEndian32 $dataOffset 0x12345678
|
||||
[IO.File]::WriteAllBytes((Join-Path $stage 'synthetic.dol'), $dol)
|
||||
$entryPoints = (@($entry) + $guestCallbacks | ForEach-Object { '0x{0:X8}' -f $_ }) -join ', '
|
||||
$functionMap = (@($entry) + $guestCallbacks | ForEach-Object { '{0:X8} func_{0:X8}' -f $_ }) -join "`n"
|
||||
[IO.File]::WriteAllText((Join-Path $stage 'synthetic-functions.txt'), $functionMap)
|
||||
$manifest = Join-Path $stage 'recomp.yml'
|
||||
[IO.File]::WriteAllText($manifest, @"
|
||||
schema_version: 1
|
||||
workspace_root: .
|
||||
project:
|
||||
id: ci-synthetic-dol
|
||||
display_name: CI Synthetic DOL
|
||||
memory:
|
||||
base: 0x80000000
|
||||
size: 0x01800000
|
||||
sda_base: 0x80600000
|
||||
sda2_base: 0x80600000
|
||||
inputs:
|
||||
dol:
|
||||
path: synthetic.dol
|
||||
translation:
|
||||
entry_points: [$entryPoints]
|
||||
function_map:
|
||||
path: synthetic-functions.txt
|
||||
allow_unsupported_instructions: false
|
||||
runtime:
|
||||
native_abi_directories: []
|
||||
native_registration_root: runtime/src
|
||||
output:
|
||||
root: generated
|
||||
"@)
|
||||
|
||||
$translatorProject = Join-Path $repoRoot 'translator/src/Translator.Cli/Translator.Cli.csproj'
|
||||
Invoke-Checked $dotnet @('build', $translatorProject, '-c', 'Release', '--disable-build-servers') 'Building the translator'
|
||||
$translator = Join-Path $repoRoot 'translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll'
|
||||
$metadata = Join-Path $stage 'generated/base_translation_output.json'
|
||||
Invoke-Checked $dotnet @($translator, 'translate-recursive', '0x80001000', '--project', $manifest,
|
||||
'--output-metadata', $metadata, '--threads', "$Parallel") `
|
||||
'Translating the synthetic DOL'
|
||||
# Function-map seeds can be skipped by discovery; do not accept a partial fixture.
|
||||
$translated = Get-Content -LiteralPath $metadata -Raw | ConvertFrom-Json
|
||||
foreach ($address in @($entry) + $guestCallbacks) {
|
||||
if ($address -notin $translated.functions.entryPoint) {
|
||||
throw ('Synthetic function 0x{0:X8} was not translated.' -f $address)
|
||||
}
|
||||
}
|
||||
Invoke-Checked $dotnet @($translator, 'generate-data-init', '--project', $manifest) 'Generating synthetic data and runtime configuration'
|
||||
Invoke-Checked $dotnet @($translator, 'emit-build-shards', '--project', $manifest) 'Emitting the production build graph'
|
||||
|
||||
$nativeBuild = Join-Path $stage 'native-build'
|
||||
$oldPath = $env:PATH
|
||||
try {
|
||||
$env:PATH = Get-MkwToolchainPath $portableTools
|
||||
$configure = Get-MkwNativeConfigureArguments -SourceDirectory (Join-Path $stage 'runtime') -BuildDirectory $nativeBuild `
|
||||
-Ninja $ninja -CCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang.exe') `
|
||||
-CxxCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang++.exe') `
|
||||
-ResourceCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-windres.exe') `
|
||||
-DependenciesDirectory $dependencies -AdditionalArguments @('-DMKW_BUILD_PRODUCTS=ON')
|
||||
Invoke-Checked $cmake $configure 'Configuring the production Windows runtime' `
|
||||
-WaitForProcessTree $false
|
||||
Invoke-Checked $cmake @('--build', $nativeBuild, '--target', 'WiiCompiled', '--parallel', "$Parallel") `
|
||||
'Compiling and linking the synthetic product with the full runtime' `
|
||||
-WaitForProcessTree $false
|
||||
Assert-File (Join-Path $nativeBuild 'WiiCompiled.exe') 'Linked synthetic product'
|
||||
} finally {
|
||||
$env:PATH = $oldPath
|
||||
}
|
||||
Write-Host 'Synthetic recompilation passed (translation, data generation, runtime compilation, and product link).'
|
||||
@@ -6,7 +6,7 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>WiiCompiled.Setup.Common.Cli</RootNamespace>
|
||||
<AssemblyName>WiiCompiled.Setup.Common.Cli</AssemblyName>
|
||||
<Version>0.2.22</Version>
|
||||
<Version>0.2.31</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Packaging-time helper: resolves (downloading if needed) the nodtool binary bundled by build-appimage.sh and Build-Installer.ps1</Description>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>WiiCompiled.Setup.Common</RootNamespace>
|
||||
<AssemblyName>WiiCompiled.Setup.Common</AssemblyName>
|
||||
<Version>0.2.22</Version>
|
||||
<Version>0.2.31</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Shared nodtool/Retro-WFC-payload logic used by both the Windows and Linux installers</Description>
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace WiiCompiled.Setup.Linux;
|
||||
internal static class ProductInfo
|
||||
{
|
||||
public const string Name = "WiiCompiled";
|
||||
public const string Version = "0.2.27";
|
||||
public const string Version = "0.2.31";
|
||||
}
|
||||
|
||||
/// <summary>One installed product's record inside install-state.json.</summary>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<AssemblyName>WiiCompiled.Setup.Linux</AssemblyName>
|
||||
<RootNamespace>WiiCompiled.Setup.Linux</RootNamespace>
|
||||
<Version>0.2.22</Version>
|
||||
<Version>0.2.31</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Command-line installer and launcher for WiiCompiled on Linux</Description>
|
||||
|
||||
@@ -121,7 +121,7 @@ internal static class PlatformChecks
|
||||
internal static class ProductInfo
|
||||
{
|
||||
public const string Name = "WiiCompiled";
|
||||
public const string Version = "0.2.27";
|
||||
public const string Version = "0.2.31";
|
||||
|
||||
/// <summary>
|
||||
/// The setup executable is copied into the installation under this name. It is the launcher and
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<AssemblyName>WiiCompiled.Setup</AssemblyName>
|
||||
<RootNamespace>WiiCompiled.Setup.Windows</RootNamespace>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.2.27</Version>
|
||||
<Version>0.2.31</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Command-line installer and launcher for WiiCompiled</Description>
|
||||
|
||||
@@ -25,7 +25,7 @@ set -euo pipefail
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace=$(cd "$script_dir/.." && pwd)
|
||||
|
||||
llvm_version=23.1.0
|
||||
llvm_version=22.1.8
|
||||
cmake_version=4.3.3
|
||||
ninja_version=1.13.2
|
||||
destination="$script_dir/artifacts/portable-tools"
|
||||
@@ -52,13 +52,13 @@ done
|
||||
|
||||
case "$arch" in
|
||||
x86_64) llvm_release_arch=X64; target_triple=x86_64-unknown-linux-gnu
|
||||
llvm_release_sha256=18da30f77f475688a18f7704d23f9f155ae007ed9922dbed6850a9419d9fec8c
|
||||
llvm_release_sha256=df0e1ecf16caf3489a272a5eea4eec9b0d82878f6477fa309504f918a0006384
|
||||
cmake_release_arch=x86_64
|
||||
cmake_sha256=927b2368a946c37269c3a66225ab00544e756459cdd0b5d0da438694fb9ff802
|
||||
ninja_asset=ninja-linux.zip
|
||||
ninja_sha256=5749cbc4e668273514150a80e387a957f933c6ed3f5f11e03fb30955e2bbead6 ;;
|
||||
aarch64) llvm_release_arch=ARM64; target_triple=aarch64-unknown-linux-gnu
|
||||
llvm_release_sha256=cfb31bfc713ef453248bf5bd026312f838ad6c52c25623e987cb6a340f3050d4
|
||||
llvm_release_sha256=805efad2bb91cb4967fa569e0881d10c0f69c04461cf671cccbae19f547acc34
|
||||
cmake_release_arch=aarch64
|
||||
cmake_sha256=9ea38356dbd3e32e51029a3e09a0f2f8e117ef4fbcaad7a21ffb36409bbd5cb4
|
||||
ninja_asset=ninja-linux-aarch64.zip
|
||||
@@ -120,9 +120,9 @@ echo "prepare-portable-tools.sh: pruning to the minimal compile+link toolchain..
|
||||
|
||||
# clang: the real driver executable plus the clang/clang++ symlinks CMake/local-build.sh invoke.
|
||||
# Stripped: debug symbols are dead weight for a bundled compiler nobody will debug.
|
||||
cp -a "$src/bin/clang-23" "$work/bin/"
|
||||
strip "$work/bin/clang-23"
|
||||
ln -s clang-23 "$work/bin/clang"
|
||||
cp -a "$src/bin/clang-22" "$work/bin/"
|
||||
strip "$work/bin/clang-22"
|
||||
ln -s clang-22 "$work/bin/clang"
|
||||
ln -s clang "$work/bin/clang++"
|
||||
|
||||
# lld: linked via -fuse-ld=lld, which clang resolves by looking for ld.lld next to itself first -
|
||||
@@ -201,10 +201,10 @@ Ninja $ninja_version
|
||||
Apache License 2.0
|
||||
EOF
|
||||
|
||||
echo "prepare-portable-tools.sh: smoke-testing the toolchain..."
|
||||
smoke_dir=$(mktemp -d)
|
||||
trap 'rm -rf "$smoke_dir"' EXIT
|
||||
cat > "$smoke_dir/t.cpp" <<'EOF'
|
||||
echo "prepare-portable-tools.sh: testing the toolchain..."
|
||||
test_dir=$(mktemp -d)
|
||||
trap 'rm -rf "$test_dir"' EXIT
|
||||
cat > "$test_dir/t.cpp" <<'EOF'
|
||||
#include <vector>
|
||||
#include <cstdio>
|
||||
int main() {
|
||||
@@ -214,23 +214,23 @@ int main() {
|
||||
return sum == 6 ? 0 : 1;
|
||||
}
|
||||
EOF
|
||||
"$work/bin/clang++" -std=c++20 -fuse-ld=lld "$smoke_dir/t.cpp" -o "$smoke_dir/t"
|
||||
"$smoke_dir/t"
|
||||
"$work/bin/clang++" -std=c++20 -fuse-ld=lld "$test_dir/t.cpp" -o "$test_dir/t"
|
||||
"$test_dir/t"
|
||||
|
||||
# Also exercised together through CMake+Ninja, exactly how local-build.sh drives them - a plain
|
||||
# clang++ invocation above would not catch a broken CMAKE_ROOT (Modules/Templates) or a Ninja that
|
||||
# can't find the compiler.
|
||||
cat > "$smoke_dir/CMakeLists.txt" <<'EOF'
|
||||
cat > "$test_dir/CMakeLists.txt" <<'EOF'
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(smoke CXX)
|
||||
add_executable(smoke t.cpp)
|
||||
project(test CXX)
|
||||
add_executable(test t.cpp)
|
||||
EOF
|
||||
"$work/bin/cmake" -S "$smoke_dir" -B "$smoke_dir/build" -G Ninja \
|
||||
"$work/bin/cmake" -S "$test_dir" -B "$test_dir/build" -G Ninja \
|
||||
-DCMAKE_MAKE_PROGRAM="$work/bin/ninja" -DCMAKE_CXX_COMPILER="$work/bin/clang++" >/dev/null
|
||||
"$work/bin/cmake" --build "$smoke_dir/build" >/dev/null
|
||||
"$smoke_dir/build/smoke"
|
||||
"$work/bin/cmake" --build "$test_dir/build" >/dev/null
|
||||
"$test_dir/build/test"
|
||||
|
||||
rm -rf "$smoke_dir"
|
||||
rm -rf "$test_dir"
|
||||
trap - EXIT
|
||||
|
||||
mv "$work" "$toolchain_dir"
|
||||
|
||||
@@ -46,7 +46,9 @@ Press **F10** while the game window has focus:
|
||||
- Internal resolution
|
||||
- FPS counter
|
||||
- Controller assignment for all four ports
|
||||
- Full per-controller button mapping
|
||||
- Full per-controller button mapping, including the bumpers
|
||||
- Dolphin-syntax input expressions and GCPadNew.ini import
|
||||
- Controller vibration on/off
|
||||
- Volume, instant mute, and the music ducking toggle
|
||||
|
||||
Everything you change is saved to `Config.toml` on the spot and restored next launch.
|
||||
@@ -56,25 +58,20 @@ Controllers are fed to the game as a GameCube controller.
|
||||
Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
|
||||
same config makes sense on Xbox, PlayStation, Nintendo and generic SDL pads alike, and extra
|
||||
inputs like paddles, touchpads and share buttons show up when the hardware reports them.
|
||||
|
||||
**Dolphin-compatible input expressions.**
|
||||
Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators
|
||||
and the same functions.
|
||||
A Dolphin `GCPadNew.ini` can be imported directly from the F10 bar.
|
||||
|
||||
**Vibration toggle.**
|
||||
Force feedback can be turned off for every port at once.
|
||||
The official Wii U / Switch GameCube adapter (WUP-028) works too; as with Dolphin, on Windows the
|
||||
adapter must be switched to the WinUSB driver once (Zadig).
|
||||
|
||||
**Real Wii Remotes over Bluetooth.**
|
||||
Pair a Wii Remote with Windows (Settings > Bluetooth > Add device, press 1+2 or SYNC, leave the
|
||||
PIN empty) and the game reads it as an actual Wii Remote through KPAD: Wii Remote icons and
|
||||
prompts, Wii Wheel tilt steering, wheelies and tricks all come from the game's own motion code.
|
||||
Nunchuk and Classic Controller are real Wii extensions too: the game gets the Nunchuk's stick,
|
||||
C/Z and accelerometer, and the Classic Controller through `KPADGetUnifiedWpadStatus` with its own
|
||||
layout and icons, so its buttons do what the game says they do and no mapping is involved. Plug an
|
||||
extension in or pull it out mid-game and the game switches control scheme like on the console
|
||||
(the runtime patches SDL's Wii driver, which otherwise loses the remote for good on an extension
|
||||
change). Only the Wii U Pro Controller, which has no Wii-era equivalent, is fed to the game as a
|
||||
GameCube pad with Nintendo's layout. If a remote drops out or was switched on after launch, the
|
||||
runtime keeps rescanning Bluetooth until it comes back (F10 > Controller settings > Wii Remotes). SDL's read of
|
||||
the remote's factory accelerometer calibration often times out over Bluetooth (`console.log`
|
||||
then says "Using fallback accelerometer calibration") and it falls back to a nominal zero point,
|
||||
so the same menu has a one-button calibration (remote flat, buttons up) that removes the small
|
||||
tilt offset some remotes show.
|
||||
PIN empty)
|
||||
|
||||
Known limitations of the Wii Remote path:
|
||||
- No IR pointer yet: menus are navigated with the D-pad and A (the game treats the remote as
|
||||
|
||||
@@ -401,6 +401,8 @@ SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
|
||||
return -1;
|
||||
}
|
||||
controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
|
||||
const char* serial = SDL_GetGamepadSerial(ctrl);
|
||||
controller.m_gameCubeUseOrdinaryStop = controller.m_isGameCube && serial && "GCP+"sv == serial;
|
||||
if (controller.m_isGameCube ||
|
||||
(SDL_GetGamepadType(ctrl) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO && controller.m_pid == 0x2073)) {
|
||||
controller.m_deadZones.emulateTriggers = false;
|
||||
@@ -481,6 +483,13 @@ bool controller_has_rumble(Uint32 instance) noexcept {
|
||||
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
|
||||
uint16_t duration_ms) noexcept {
|
||||
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
|
||||
// GC Pocket+ has been observed continuing to vibrate after a hard stop;
|
||||
// an ordinary stop cleared it. With GAMECUBE_RUMBLE_BRAKE enabled, SDL
|
||||
// encodes (0, 1) as adapter command 0, whereas (0, 0) sends command 2.
|
||||
// Apply the workaround here so shutdown uses the same stop as PAD calls.
|
||||
if (it->second.m_gameCubeUseOrdinaryStop && low_freq_intensity == 0 && high_freq_intensity == 0) {
|
||||
high_freq_intensity = 1;
|
||||
}
|
||||
SDL_RumbleGamepad(it->second.m_controller, low_freq_intensity, high_freq_intensity, duration_ms);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ extern Module Log;
|
||||
struct GameController {
|
||||
SDL_Gamepad* m_controller = nullptr;
|
||||
bool m_isGameCube = false;
|
||||
bool m_gameCubeUseOrdinaryStop = false;
|
||||
Sint32 m_index = -1;
|
||||
Sint32 m_playerIndex = -1;
|
||||
bool m_hasRumble = false;
|
||||
|
||||
+1
-47
@@ -269,54 +269,8 @@ target_include_directories(mkw_platform PUBLIC "${CMAKE_CURRENT_LIST_DIR}/includ
|
||||
target_compile_features(mkw_platform PUBLIC cxx_std_17)
|
||||
set_target_properties(mkw_platform PROPERTIES UNITY_BUILD OFF)
|
||||
|
||||
# Keep these independent from Aurora's BUILD_TESTING option: they validate the
|
||||
# project's host-platform contracts, not Aurora's third-party test suite.
|
||||
enable_testing()
|
||||
add_executable(mkw_platform_paths_tests "${CMAKE_CURRENT_LIST_DIR}/tests/platform_paths_tests.cpp")
|
||||
target_link_libraries(mkw_platform_paths_tests PRIVATE mkw_platform)
|
||||
target_compile_features(mkw_platform_paths_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_platform_paths_tests COMMAND mkw_platform_paths_tests)
|
||||
|
||||
# HostContext deliberately keeps the platform-specific context primitive out
|
||||
# of fiber_manager.cpp. Exercise the Linux libco handoff directly so future
|
||||
# refactors cannot silently remove its headers, implementation, or link edge.
|
||||
if(MKW_PLATFORM_LINUX)
|
||||
add_executable(mkw_linux_host_context_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/host_context_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/host_context.cpp")
|
||||
target_include_directories(mkw_linux_host_context_tests PRIVATE
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/third_party/libco")
|
||||
target_compile_features(mkw_linux_host_context_tests PRIVATE cxx_std_17)
|
||||
target_link_libraries(mkw_linux_host_context_tests PRIVATE mkw::libco)
|
||||
add_test(NAME mkw_linux_host_context_tests COMMAND mkw_linux_host_context_tests)
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
# Exercise the Apple Silicon context ABI and the public host-memory
|
||||
# contracts separately from translated products.
|
||||
enable_language(ASM)
|
||||
add_executable(mkw_macos_context_abi_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_context_abi_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
target_compile_features(mkw_macos_context_abi_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_context_abi_tests COMMAND mkw_macos_context_abi_tests)
|
||||
|
||||
add_executable(mkw_macos_host_context_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/host_context_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/host_context.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
target_include_directories(mkw_macos_host_context_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_macos_host_context_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_host_context_tests COMMAND mkw_macos_host_context_tests)
|
||||
|
||||
add_executable(mkw_macos_guest_flat_memory_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_guest_flat_memory_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_macos.cpp")
|
||||
target_include_directories(mkw_macos_guest_flat_memory_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_macos_guest_flat_memory_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_guest_flat_memory_tests COMMAND mkw_macos_guest_flat_memory_tests)
|
||||
endif()
|
||||
add_subdirectory(tests)
|
||||
|
||||
# The translator emits the complete, content-addressed source graph. Consuming
|
||||
# this one manifest keeps configure independent of the 28k generated function
|
||||
|
||||
@@ -1,38 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "runtime_config.h"
|
||||
#include "nand_path.h"
|
||||
#include "nand_settings.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cctype>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <optional>
|
||||
#include <random>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
namespace RuntimeConsoleIdentity {
|
||||
|
||||
struct Identity {
|
||||
std::string serial;
|
||||
std::string productCode;
|
||||
std::string area;
|
||||
std::string gameRegion;
|
||||
std::array<uint8_t, 6> mac;
|
||||
};
|
||||
|
||||
inline bool IsValidSerial(const std::string& serial) {
|
||||
return serial.size() == 9 &&
|
||||
serial != "000000000" &&
|
||||
std::all_of(serial.begin(), serial.end(),
|
||||
[](unsigned char value) { return std::isdigit(value) != 0; });
|
||||
}
|
||||
|
||||
inline Identity FromSerial(std::string serial) {
|
||||
// Keep Nintendo's Wii OUI. The suffix is derived from the persisted serial
|
||||
// Keep Nintendo's Wii OUI. The suffix is derived from the NAND serial
|
||||
// so every API exposes one coherent, stable virtual-console identity.
|
||||
uint32_t hash = 2166136261u;
|
||||
for (const unsigned char value : serial) {
|
||||
@@ -46,6 +36,7 @@ inline Identity FromSerial(std::string serial) {
|
||||
|
||||
return {
|
||||
std::move(serial),
|
||||
{}, {}, {},
|
||||
{
|
||||
0x00,
|
||||
0x09,
|
||||
@@ -57,83 +48,23 @@ inline Identity FromSerial(std::string serial) {
|
||||
};
|
||||
}
|
||||
|
||||
inline std::optional<std::string> ReadSerial(const std::filesystem::path& path) {
|
||||
std::ifstream input(path);
|
||||
std::string line;
|
||||
if (!input || !std::getline(input, line)) {
|
||||
return std::nullopt;
|
||||
inline Identity LoadFromNand() {
|
||||
const auto root = RuntimeNandPath::DiscoverNandRootPath();
|
||||
const auto settings = RuntimeNandSettings::Read(root);
|
||||
if (!settings || !RuntimeNandSettings::HasIdentity(*settings)) {
|
||||
RuntimeNandPath::FailNandRoot(
|
||||
"NAND setting.txt is missing or has invalid console identity fields (SERNO, CODE, AREA, GAME)",
|
||||
root / "title/00000001/00000002/data/setting.txt");
|
||||
}
|
||||
constexpr std::string_view prefix = "serial=";
|
||||
if (line.rfind(prefix, 0) != 0) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::string serial = line.substr(prefix.size());
|
||||
if (!IsValidSerial(serial)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return serial;
|
||||
}
|
||||
|
||||
inline bool WriteSerial(const std::filesystem::path& path, const std::string& serial) {
|
||||
std::error_code ec;
|
||||
std::filesystem::create_directories(path.parent_path(), ec);
|
||||
if (ec) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::path temporary = path;
|
||||
temporary += ".tmp";
|
||||
{
|
||||
std::ofstream output(temporary, std::ios::trunc);
|
||||
if (!output) {
|
||||
return false;
|
||||
}
|
||||
output << "serial=" << serial << '\n';
|
||||
output.close();
|
||||
if (!output) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::filesystem::rename(temporary, path, ec);
|
||||
if (!ec) {
|
||||
return true;
|
||||
}
|
||||
std::filesystem::remove(temporary, ec);
|
||||
return false;
|
||||
}
|
||||
|
||||
inline std::string GenerateSerial() {
|
||||
std::random_device entropy;
|
||||
std::seed_seq seed{
|
||||
entropy(),
|
||||
entropy(),
|
||||
entropy(),
|
||||
entropy(),
|
||||
};
|
||||
std::mt19937 generator(seed);
|
||||
std::uniform_int_distribution<uint32_t> distribution(100000000u, 999999999u);
|
||||
return std::to_string(distribution(generator));
|
||||
}
|
||||
|
||||
inline Identity LoadOrCreate(const std::filesystem::path& path) {
|
||||
if (const auto serial = ReadSerial(path)) {
|
||||
return FromSerial(*serial);
|
||||
}
|
||||
|
||||
const std::string generated = GenerateSerial();
|
||||
if (WriteSerial(path, generated)) {
|
||||
return FromSerial(generated);
|
||||
}
|
||||
|
||||
// Remain operational in a read-only environment. This fallback matches
|
||||
// Dolphin's deterministic serial while keeping the same valid identity shape.
|
||||
return FromSerial("123456789");
|
||||
Identity identity = FromSerial(settings->at("SERNO"));
|
||||
identity.productCode = settings->at("CODE");
|
||||
identity.area = settings->at("AREA");
|
||||
identity.gameRegion = settings->at("GAME");
|
||||
return identity;
|
||||
}
|
||||
|
||||
inline const Identity& Current() {
|
||||
static const Identity identity =
|
||||
LoadOrCreate(RuntimeConfigFile::ApplicationDataDirectory() / "ConsoleIdentity.txt");
|
||||
static const Identity identity = LoadFromNand();
|
||||
return identity;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
#pragma once
|
||||
|
||||
// The single vocabulary shared by everything that has to turn a Config.toml
|
||||
// controller name into a real button: the F10 settings bar, the macro engine,
|
||||
// and the startup mapping pass. Keeping one table here means a name that the
|
||||
// settings bar offers is always a name the config parser accepts, and vice
|
||||
// versa; the two used to drift because each side carried its own copy.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace ControllerNames {
|
||||
|
||||
// A GameCube button as the game sees it, with the Config.toml key that selects
|
||||
// it. Order matches RuntimeConfigFile::kControllerButtonKeys.
|
||||
struct GameCubeButtonItem {
|
||||
const char* configKey;
|
||||
const char* label;
|
||||
PADButton padButton;
|
||||
};
|
||||
|
||||
inline constexpr std::array<GameCubeButtonItem, PAD_BUTTON_COUNT> kGameCubeButtons = {{
|
||||
{"a", "A", PAD_BUTTON_A},
|
||||
{"b", "B", PAD_BUTTON_B},
|
||||
{"x", "X", PAD_BUTTON_X},
|
||||
{"y", "Y", PAD_BUTTON_Y},
|
||||
{"start", "Start", PAD_BUTTON_START},
|
||||
{"z", "Z", PAD_TRIGGER_Z},
|
||||
{"l", "L", PAD_TRIGGER_L},
|
||||
{"r", "R", PAD_TRIGGER_R},
|
||||
{"up", "D-pad Up", PAD_BUTTON_UP},
|
||||
{"down", "D-pad Down", PAD_BUTTON_DOWN},
|
||||
{"left", "D-pad Left", PAD_BUTTON_LEFT},
|
||||
{"right", "D-pad Right", PAD_BUTTON_RIGHT},
|
||||
}};
|
||||
|
||||
// A physical button on the host pad. Names are positional (south/east/...)
|
||||
// rather than Xbox-labelled so one config reads the same on any hardware.
|
||||
struct NativeButtonItem {
|
||||
const char* configName;
|
||||
const char* label;
|
||||
uint32_t nativeButton;
|
||||
};
|
||||
|
||||
inline constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNativeButtons = {{
|
||||
{"unmapped", "Unmapped / analog trigger", PAD_NATIVE_BUTTON_INVALID},
|
||||
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
||||
{"north", "North (Y / Triangle)", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"back", "Back / Select / Create", SDL_GAMEPAD_BUTTON_BACK},
|
||||
{"guide", "Guide / Home / PS", SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{"start", "Start / Options", SDL_GAMEPAD_BUTTON_START},
|
||||
{"left_stick", "Left stick click (L3)", SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{"right_stick", "Right stick click (R3)", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"left_shoulder", "Left bumper (LB / L1)", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"right_shoulder", "Right bumper (RB / R1)", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"dpad_up", "D-pad Up", SDL_GAMEPAD_BUTTON_DPAD_UP},
|
||||
{"dpad_down", "D-pad Down", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"dpad_left", "D-pad Left", SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
||||
{"dpad_right", "D-pad Right", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"misc1", "Misc 1 / Share / Mic", SDL_GAMEPAD_BUTTON_MISC1},
|
||||
{"right_paddle1", "Right paddle 1", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
|
||||
{"left_paddle1", "Left paddle 1", SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
|
||||
{"right_paddle2", "Right paddle 2", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
|
||||
{"left_paddle2", "Left paddle 2", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
|
||||
{"touchpad", "Touchpad click", SDL_GAMEPAD_BUTTON_TOUCHPAD},
|
||||
{"misc2", "Misc 2", SDL_GAMEPAD_BUTTON_MISC2},
|
||||
{"misc3", "Misc 3 / GC L click", SDL_GAMEPAD_BUTTON_MISC3},
|
||||
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
||||
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
||||
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
||||
}};
|
||||
|
||||
inline std::string TrimToken(std::string_view token) {
|
||||
const size_t begin = token.find_first_not_of(" \t");
|
||||
if (begin == std::string_view::npos) {
|
||||
return {};
|
||||
}
|
||||
const size_t end = token.find_last_not_of(" \t");
|
||||
return std::string(token.substr(begin, end - begin + 1));
|
||||
}
|
||||
|
||||
inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
||||
const std::string name = TrimToken(configName);
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||
[&](const NativeButtonItem& item) { return name == item.configName; });
|
||||
return it == kNativeButtons.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
// Falls back to the "unmapped" entry so callers always have a label to draw.
|
||||
inline const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||
[&](const NativeButtonItem& item) { return nativeButton == item.nativeButton; });
|
||||
return it == kNativeButtons.end() ? kNativeButtons.front() : *it;
|
||||
}
|
||||
|
||||
inline const GameCubeButtonItem* FindGameCubeButton(std::string_view configKey) {
|
||||
const std::string key = TrimToken(configKey);
|
||||
const auto it = std::find_if(kGameCubeButtons.begin(), kGameCubeButtons.end(),
|
||||
[&](const GameCubeButtonItem& item) { return key == item.configKey; });
|
||||
return it == kGameCubeButtons.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
// "up" or "up,a" -> the OR of those GC button bits. Unknown names are skipped so
|
||||
// a typo costs one button instead of the whole macro.
|
||||
inline uint16_t GameCubeMaskFromKeys(std::string_view keys) {
|
||||
uint16_t mask = 0;
|
||||
size_t begin = 0;
|
||||
while (begin <= keys.size()) {
|
||||
const size_t comma = keys.find(',', begin);
|
||||
const std::string_view token =
|
||||
keys.substr(begin, comma == std::string_view::npos ? std::string_view::npos : comma - begin);
|
||||
if (const GameCubeButtonItem* item = FindGameCubeButton(token)) {
|
||||
mask |= static_cast<uint16_t>(item->padButton);
|
||||
}
|
||||
if (comma == std::string_view::npos) {
|
||||
break;
|
||||
}
|
||||
begin = comma + 1;
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
inline std::string GameCubeKeysFromMask(uint16_t mask) {
|
||||
std::string keys;
|
||||
for (const auto& item : kGameCubeButtons) {
|
||||
if ((mask & static_cast<uint16_t>(item.padButton)) == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!keys.empty()) {
|
||||
keys += ',';
|
||||
}
|
||||
keys += item.configKey;
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
inline std::string GameCubeLabelsFromMask(uint16_t mask) {
|
||||
std::string labels;
|
||||
for (const auto& item : kGameCubeButtons) {
|
||||
if ((mask & static_cast<uint16_t>(item.padButton)) == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!labels.empty()) {
|
||||
labels += " + ";
|
||||
}
|
||||
labels += item.label;
|
||||
}
|
||||
return labels.empty() ? std::string("None") : labels;
|
||||
}
|
||||
|
||||
} // namespace ControllerNames
|
||||
@@ -0,0 +1,67 @@
|
||||
#pragma once
|
||||
|
||||
// Per-port expression bindings for the GameCube controls, plus import of a
|
||||
// Dolphin GCPadNew.ini.
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace InputBindings {
|
||||
|
||||
// The controls an expression can drive, in Dolphin's own naming so an
|
||||
// imported config maps across without translation.
|
||||
struct ControlInfo {
|
||||
const char* dolphinName;
|
||||
const char* label;
|
||||
uint16_t padButton; // 0 for the analog-only controls below
|
||||
int analog; // 0 none, 1 trigger L, 2 trigger R
|
||||
};
|
||||
|
||||
inline constexpr std::array<ControlInfo, 14> kControls = {{
|
||||
{"Buttons/A", "A", PAD_BUTTON_A, 0},
|
||||
{"Buttons/B", "B", PAD_BUTTON_B, 0},
|
||||
{"Buttons/X", "X", PAD_BUTTON_X, 0},
|
||||
{"Buttons/Y", "Y", PAD_BUTTON_Y, 0},
|
||||
{"Buttons/Z", "Z", PAD_TRIGGER_Z, 0},
|
||||
{"Buttons/Start", "Start", PAD_BUTTON_START, 0},
|
||||
{"D-Pad/Up", "D-pad Up", PAD_BUTTON_UP, 0},
|
||||
{"D-Pad/Down", "D-pad Down", PAD_BUTTON_DOWN, 0},
|
||||
{"D-Pad/Left", "D-pad Left", PAD_BUTTON_LEFT, 0},
|
||||
{"D-Pad/Right", "D-pad Right", PAD_BUTTON_RIGHT, 0},
|
||||
{"Triggers/L", "L", PAD_TRIGGER_L, 1},
|
||||
{"Triggers/R", "R", PAD_TRIGGER_R, 2},
|
||||
{"Triggers/L-Analog", "L analog", 0, 1},
|
||||
{"Triggers/R-Analog", "R analog", 0, 2},
|
||||
}};
|
||||
|
||||
void Reload() noexcept;
|
||||
|
||||
// The pad library has PADBlockInput but no matching query, so the settings
|
||||
// overlay reports its own state here.
|
||||
void SetInputBlocked(bool blocked) noexcept;
|
||||
bool InputBlocked() noexcept;
|
||||
|
||||
// Mix expression output into a freshly read status set. Call once per guest
|
||||
// PADRead, after every other input source has been merged.
|
||||
void Apply(PADStatus* statuses) noexcept;
|
||||
|
||||
std::string GetExpression(uint32_t port, size_t control) noexcept;
|
||||
// Returns false and fills error if the text does not parse; the binding is
|
||||
// left unchanged in that case.
|
||||
bool SetExpression(uint32_t port, size_t control, const std::string& text, std::string& error) noexcept;
|
||||
|
||||
// True while the control's expression is above the press threshold.
|
||||
bool IsActive(uint32_t port, size_t control) noexcept;
|
||||
|
||||
// The default Dolphin config location on Windows, then next to the executable.
|
||||
std::string DefaultDolphinConfigPath() noexcept;
|
||||
|
||||
// Imports [GCPad<padIndex>] into the given port. Returns the number of controls
|
||||
// imported, or -1 on failure with error filled.
|
||||
int ImportDolphinConfig(const std::string& path, int padIndex, uint32_t port,
|
||||
std::string& summary, std::string& error) noexcept;
|
||||
|
||||
} // namespace InputBindings
|
||||
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
// Dolphin-compatible input expressions.
|
||||
//
|
||||
// Values are doubles in Dolphin's ControlState style; a control counts as
|
||||
// pressed above kConditionThreshold. Timing matches Dolphin: wall-clock
|
||||
// seconds on a steady clock, so an expression copied from GCPadNew.ini
|
||||
// behaves the same here as it does there.
|
||||
|
||||
#include <filesystem>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace InputExpr {
|
||||
|
||||
inline constexpr double kConditionThreshold = 0.5;
|
||||
|
||||
// Resolves a backtick-quoted input name to its current value.
|
||||
using InputSource = std::function<double(const std::string&)>;
|
||||
|
||||
struct Node;
|
||||
|
||||
class Expression {
|
||||
public:
|
||||
Expression();
|
||||
~Expression();
|
||||
Expression(Expression&&) noexcept;
|
||||
Expression& operator=(Expression&&) noexcept;
|
||||
|
||||
// Returns false and fills error on a syntax problem.
|
||||
static bool Parse(const std::string& text, Expression& out, std::string& error);
|
||||
|
||||
bool Empty() const { return m_root == nullptr; }
|
||||
double Evaluate(const InputSource& source) const;
|
||||
|
||||
// Input names the expression references, for diagnostics.
|
||||
std::vector<std::string> ReferencedInputs() const;
|
||||
|
||||
private:
|
||||
std::unique_ptr<Node> m_root;
|
||||
};
|
||||
|
||||
// Parses a Dolphin GCPadNew.ini and returns the expression text for each
|
||||
// control of the requested pad, keyed by Dolphin's own control names
|
||||
// ("Buttons/A", "D-Pad/Up", "Triggers/L", ...). Returns false if the file
|
||||
// cannot be read or the section is missing.
|
||||
bool ReadDolphinConfig(const std::filesystem::path& path, int padIndex,
|
||||
std::vector<std::pair<std::string, std::string>>& controls,
|
||||
std::string& deviceName, std::string& error);
|
||||
|
||||
} // namespace InputExpr
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "runtime_config.h"
|
||||
#include "nand_settings.h"
|
||||
#include "runtime_log.h"
|
||||
#include "system_bridge.h"
|
||||
|
||||
@@ -163,7 +164,7 @@ inline std::filesystem::path CreateManagedNandRoot() {
|
||||
return root;
|
||||
}
|
||||
|
||||
inline std::filesystem::path DiscoverNandRootPath() {
|
||||
inline std::filesystem::path ResolveNandRootPath() {
|
||||
const std::string configPath = RuntimeConfigFile::NandRoot();
|
||||
if (!configPath.empty()) {
|
||||
const auto path = ResolveConfiguredPath(configPath);
|
||||
@@ -179,4 +180,16 @@ inline std::filesystem::path DiscoverNandRootPath() {
|
||||
return CreateManagedNandRoot();
|
||||
}
|
||||
|
||||
inline std::filesystem::path DiscoverNandRootPath() {
|
||||
static const auto root = [] {
|
||||
const auto resolved = ResolveNandRootPath();
|
||||
std::string error;
|
||||
if (!RuntimeNandSettings::Ensure(resolved, error)) {
|
||||
FailNandRoot(error.c_str(), RuntimeNandSettings::FilePath(resolved));
|
||||
}
|
||||
return resolved;
|
||||
}();
|
||||
return root;
|
||||
}
|
||||
|
||||
} // namespace RuntimeNandPath
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <istream>
|
||||
|
||||
namespace RuntimeNandSave {
|
||||
|
||||
enum class Contents { Missing, Blank, Nonzero, Error };
|
||||
enum class ReadAction { Proceed, Missing, Error, RecoveryNeeded };
|
||||
|
||||
// A failed read is not evidence that a save is blank. Check badbit before EOF:
|
||||
// an I/O failure may set both, whereas a successful short final read sets EOF.
|
||||
inline Contents InspectStream(std::istream& input) {
|
||||
if (!input) return Contents::Error;
|
||||
char block[4096];
|
||||
for (;;) {
|
||||
input.read(block, sizeof(block));
|
||||
if (input.bad() || (input.fail() && !input.eof())) return Contents::Error;
|
||||
for (std::streamsize i = 0; i < input.gcount(); ++i) {
|
||||
if (block[i] != 0) return Contents::Nonzero;
|
||||
}
|
||||
if (input.eof()) return Contents::Blank;
|
||||
}
|
||||
}
|
||||
|
||||
inline Contents InspectFile(const std::filesystem::path& path) {
|
||||
std::error_code ec;
|
||||
const auto status = std::filesystem::symlink_status(path, ec);
|
||||
if (ec && ec != std::errc::no_such_file_or_directory) return Contents::Error;
|
||||
if (!std::filesystem::exists(status)) return Contents::Missing;
|
||||
if (!std::filesystem::is_regular_file(path, ec) || ec) return Contents::Error;
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
return InspectStream(input);
|
||||
}
|
||||
|
||||
// Probe only read-only opens of the actual save and its exact write shadow.
|
||||
// No probe writes, removes, or repairs data, and backups are not save aliases.
|
||||
inline ReadAction CheckRead(const std::filesystem::path& path, int mode) {
|
||||
const auto name = path.filename();
|
||||
const bool isMain = name == "rksys.dat";
|
||||
if (mode != 1 || (!isMain && name != "rksys.dat.nandsafe.tmp")) return ReadAction::Proceed;
|
||||
const auto contents = InspectFile(path);
|
||||
if (contents == Contents::Error) return ReadAction::Error;
|
||||
if (contents == Contents::Nonzero) return ReadAction::Proceed;
|
||||
if (isMain) {
|
||||
auto shadow = path;
|
||||
shadow += ".nandsafe.tmp";
|
||||
const auto shadowContents = InspectFile(shadow);
|
||||
if (shadowContents == Contents::Error) return ReadAction::Error;
|
||||
// The next write normally discards an old shadow. Preserve a possible
|
||||
// recovery source when there is no usable original, without promoting
|
||||
// an uncommitted (and potentially incomplete) shadow to the real save.
|
||||
if (shadowContents == Contents::Nonzero) return ReadAction::RecoveryNeeded;
|
||||
}
|
||||
return contents == Contents::Blank ? ReadAction::Missing : ReadAction::Proceed;
|
||||
}
|
||||
|
||||
} // namespace RuntimeNandSave
|
||||
@@ -0,0 +1,220 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <ctime>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
namespace RuntimeNandSettings {
|
||||
|
||||
using Settings = std::map<std::string, std::string>;
|
||||
|
||||
inline std::filesystem::path FilePath(const std::filesystem::path& root) {
|
||||
return root / "title/00000001/00000002/data/setting.txt";
|
||||
}
|
||||
|
||||
// Wii setting.txt is a 256-byte buffer encrypted with a rotating XOR key.
|
||||
inline std::optional<Settings> Read(const std::filesystem::path& nandRoot) {
|
||||
std::ifstream input(FilePath(nandRoot), std::ios::binary);
|
||||
std::array<uint8_t, 256> bytes{};
|
||||
if (!input.read(reinterpret_cast<char*>(bytes.data()), bytes.size())) {
|
||||
return std::nullopt;
|
||||
}
|
||||
uint32_t key = 0x73B5DBFAu;
|
||||
std::string decoded;
|
||||
for (const uint8_t byte : bytes) {
|
||||
const char value = static_cast<char>(byte ^ static_cast<uint8_t>(key));
|
||||
key = (key << 1) | (key >> 31);
|
||||
if (value == '\0') {
|
||||
break;
|
||||
}
|
||||
if (value != '\r') {
|
||||
decoded += value;
|
||||
}
|
||||
}
|
||||
Settings settings;
|
||||
for (size_t start = 0; start < decoded.size();) {
|
||||
const size_t end = decoded.find('\n', start);
|
||||
const std::string line = decoded.substr(start, end - start);
|
||||
const size_t equals = line.find('=');
|
||||
if (equals != std::string::npos && equals != 0) {
|
||||
settings.emplace(line.substr(0, equals), line.substr(equals + 1));
|
||||
}
|
||||
if (end == std::string::npos) {
|
||||
break;
|
||||
}
|
||||
start = end + 1;
|
||||
}
|
||||
return settings;
|
||||
}
|
||||
|
||||
inline bool HasIdentity(const Settings& settings) {
|
||||
const auto serial = settings.find("SERNO");
|
||||
if (serial == settings.end() || serial->second.empty() || serial->second.size() > 9 ||
|
||||
serial->second.find_first_not_of("0123456789") != std::string::npos ||
|
||||
serial->second.find_first_not_of('0') == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
for (const auto& field : {std::pair{"CODE", 5u}, {"AREA", 3u}, {"GAME", 2u}}) {
|
||||
const auto value = settings.find(field.first);
|
||||
if (value == settings.end() || value->second.empty() ||
|
||||
value->second.size() > field.second) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Dolphin's normal (non-deterministic) first-boot algorithm. It is independent
|
||||
// of the ES device ID. Matching another NAND requires that NAND's saved serial.
|
||||
inline std::string GenerateSerial(std::time_t now) {
|
||||
if (now < 0) {
|
||||
return {};
|
||||
}
|
||||
const auto digits = std::to_string(now % 1000000000);
|
||||
return std::string(9 - digits.size(), '0') + digits;
|
||||
}
|
||||
|
||||
// This recompilation targets the European disc. These are Dolphin's PAL boot
|
||||
// defaults; an existing setting.txt always takes precedence, in every region.
|
||||
inline std::optional<std::array<uint8_t, 256>> EncodeNew(const std::string& serial) {
|
||||
const Settings identity{{"SERNO", serial}, {"CODE", "LEH"}, {"AREA", "EUR"}, {"GAME", "EU"}};
|
||||
if (!HasIdentity(identity)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::array<uint8_t, 256> bytes{};
|
||||
size_t position = 0;
|
||||
uint32_t key = 0x73B5DBFAu;
|
||||
const auto writeByte = [&](char value) {
|
||||
bytes[position++] = static_cast<uint8_t>(value) ^ static_cast<uint8_t>(key);
|
||||
key = (key << 1) | (key >> 31);
|
||||
};
|
||||
for (const std::string& line : {std::string("AREA=EUR\r\n"), std::string("MODEL=RVL-001(EUR)\r\n"),
|
||||
std::string("DVD=0\r\n"), std::string("MPCH=0x7FFE\r\n"), std::string("CODE=LEH\r\n"),
|
||||
"SERNO=" + serial + "\r\n", std::string("VIDEO=PAL\r\n"), std::string("GAME=EU\r\n")}) {
|
||||
for (;;) {
|
||||
if (position + line.size() > bytes.size()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
const auto start = position;
|
||||
const auto savedKey = key;
|
||||
bool hasNull = false;
|
||||
for (const char value : line) {
|
||||
writeByte(value);
|
||||
hasNull |= bytes[position - 1] == 0;
|
||||
}
|
||||
if (!hasNull) {
|
||||
break;
|
||||
}
|
||||
// Nintendo stops at an encoded NUL. Dolphin inserts an extra LF
|
||||
// before this line and retries with the shifted encryption key.
|
||||
position = start;
|
||||
key = savedKey;
|
||||
writeByte('\n');
|
||||
}
|
||||
}
|
||||
return bytes; // The unused tail stays raw zero, as in Dolphin.
|
||||
}
|
||||
|
||||
// Atomically claim our own scratch directory. A collision belongs to another
|
||||
// launch (or a previous crashed launch); leave it untouched and try another name.
|
||||
inline std::optional<std::filesystem::path> CreateScratchDirectory(
|
||||
const std::filesystem::path& parent, const std::string& token, std::error_code& ec) {
|
||||
for (unsigned attempt = 0; attempt < 128; ++attempt) {
|
||||
const auto candidate = parent / (".setting-init-" + token + "-" + std::to_string(attempt));
|
||||
ec.clear();
|
||||
if (std::filesystem::create_directory(candidate, ec)) return candidate;
|
||||
if (ec && ec != std::errc::file_exists) return std::nullopt;
|
||||
}
|
||||
ec = std::make_error_code(std::errc::file_exists);
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// Never replace an existing file, including an unreadable or damaged one.
|
||||
// Publish a complete file atomically so simultaneous launches use one identity.
|
||||
inline bool Ensure(const std::filesystem::path& root, std::string& error,
|
||||
std::time_t now = std::time(nullptr)) {
|
||||
const auto path = FilePath(root);
|
||||
std::error_code ec;
|
||||
const auto status = std::filesystem::symlink_status(path, ec);
|
||||
if (ec && ec != std::errc::no_such_file_or_directory) {
|
||||
error = "Cannot inspect NAND setting.txt: " + ec.message();
|
||||
return false;
|
||||
}
|
||||
if (std::filesystem::exists(status)) {
|
||||
const auto existing = Read(root);
|
||||
if (existing && HasIdentity(*existing)) {
|
||||
return true;
|
||||
}
|
||||
error = "Existing NAND setting.txt is unreadable or invalid; restore it from this console's backup";
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto bytes = EncodeNew(GenerateSerial(now));
|
||||
if (!bytes) {
|
||||
error = "Cannot initialize NAND settings: invalid system clock";
|
||||
return false;
|
||||
}
|
||||
ec.clear();
|
||||
std::filesystem::create_directories(path.parent_path(), ec);
|
||||
if (ec) {
|
||||
error = "Cannot create NAND settings directory: " + ec.message();
|
||||
return false;
|
||||
}
|
||||
static std::atomic<unsigned> sequence{0};
|
||||
#ifdef _WIN32
|
||||
const auto processId = GetCurrentProcessId();
|
||||
#else
|
||||
const auto processId = getpid();
|
||||
#endif
|
||||
const auto scratch = CreateScratchDirectory(path.parent_path(),
|
||||
std::to_string(processId) + "-" + std::to_string(
|
||||
std::chrono::steady_clock::now().time_since_epoch().count()) + "-" +
|
||||
std::to_string(sequence++), ec);
|
||||
if (!scratch) {
|
||||
error = "Cannot create temporary NAND settings directory: " + ec.message();
|
||||
return false;
|
||||
}
|
||||
const auto temporary = *scratch / "setting.txt";
|
||||
bool written = false;
|
||||
{
|
||||
std::ofstream output(temporary, std::ios::binary);
|
||||
output.write(reinterpret_cast<const char*>(bytes->data()), bytes->size());
|
||||
output.close();
|
||||
written = static_cast<bool>(output);
|
||||
}
|
||||
bool published = false;
|
||||
if (written) {
|
||||
#ifdef _WIN32
|
||||
published = MoveFileExW(temporary.c_str(), path.c_str(), MOVEFILE_WRITE_THROUGH) != 0;
|
||||
#else
|
||||
published = ::link(temporary.c_str(), path.c_str()) == 0;
|
||||
#endif
|
||||
}
|
||||
std::filesystem::remove(temporary, ec);
|
||||
std::filesystem::remove(*scratch, ec);
|
||||
// A competing launcher may have published its settings first. Always read
|
||||
// the winner from NAND rather than using our unpersisted candidate serial.
|
||||
const auto persisted = Read(root);
|
||||
if (persisted && HasIdentity(*persisted)) {
|
||||
return true;
|
||||
}
|
||||
error = published ? "Cannot read newly initialized NAND setting.txt" :
|
||||
"Cannot persist NAND setting.txt; check NAND directory permissions";
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace RuntimeNandSettings
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <limits>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
@@ -89,6 +90,8 @@ struct RuntimeUserConfig {
|
||||
// comma-separated SDL-style physical button names ("south", or
|
||||
// "dpad_up,left_shoulder") as values; pressing either bound button counts.
|
||||
std::array<std::optional<std::string>, 12> controllerButtons;
|
||||
std::optional<bool> rumbleEnabled;
|
||||
std::map<std::string, std::string> controllerExpressions;
|
||||
};
|
||||
|
||||
namespace RuntimeConfigFile {
|
||||
@@ -407,6 +410,17 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
FindConfigValue<std::string>(document, "controller", buttonKeys[index]);
|
||||
}
|
||||
|
||||
config.rumbleEnabled = FindConfigValue<bool>(document, "controller", "rumble");
|
||||
|
||||
if (const auto* section = document.contains("controller") ? &document.at("controller") : nullptr;
|
||||
section != nullptr && section->is_table()) {
|
||||
for (const auto& [key, value] : section->as_table()) {
|
||||
if (key.rfind("expr_", 0) == 0 && value.is_string()) {
|
||||
config.controllerExpressions[key] = value.as_string();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config.widescreen = FindConfigValue<bool>(document, "video", "widescreen");
|
||||
config.windowPosX = FindConfigInt(document, "video", "window_x");
|
||||
config.windowPosY = FindConfigInt(document, "video", "window_y");
|
||||
@@ -677,6 +691,25 @@ inline bool SetControllerButton(size_t index, std::string value) {
|
||||
return WriteSetting("controller", kControllerButtonKeys[index], FormatString(value));
|
||||
}
|
||||
|
||||
inline std::string ControllerExpression(const std::string& key) {
|
||||
const auto it = Get().controllerExpressions.find(key);
|
||||
return it == Get().controllerExpressions.end() ? std::string() : it->second;
|
||||
}
|
||||
|
||||
inline bool SetControllerExpression(const std::string& key, const std::string& value) {
|
||||
Mutable().controllerExpressions[key] = value;
|
||||
return WriteSetting("controller", key, FormatString(value));
|
||||
}
|
||||
|
||||
inline bool RumbleEnabled(bool fallback = true) {
|
||||
return Get().rumbleEnabled.value_or(fallback);
|
||||
}
|
||||
|
||||
inline bool SetRumbleEnabled(bool value) {
|
||||
Mutable().rumbleEnabled = value;
|
||||
return WriteSetting("controller", "rumble", value ? "true" : "false");
|
||||
}
|
||||
|
||||
inline bool SetAudioVolume(float value) {
|
||||
value = std::clamp(value, 0.0f, 1.0f);
|
||||
Mutable().audioVolume = value;
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <charconv>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <string_view>
|
||||
#include <system_error>
|
||||
|
||||
namespace RuntimeScSerial {
|
||||
|
||||
// SCGetProductSN's output is a u32, not a character buffer. DWC loads
|
||||
// that word and formats it with the product code to construct csnum.
|
||||
template <typename RangeValidator, typename WordWriter>
|
||||
uint32_t Write(std::string_view serial, uint32_t address,
|
||||
RangeValidator&& contains, WordWriter&& write32) {
|
||||
if (serial.empty() || serial.size() > 9 ||
|
||||
serial.find_first_not_of("0123456789") != std::string_view::npos) return 0;
|
||||
uint32_t number = 0;
|
||||
const auto parsed = std::from_chars(serial.data(), serial.data() + serial.size(), number);
|
||||
if (parsed.ec != std::errc{} || parsed.ptr != serial.data() + serial.size() ||
|
||||
!address || !contains(address, sizeof(uint32_t))) return 0;
|
||||
write32(address, number);
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace RuntimeScSerial
|
||||
@@ -256,8 +256,12 @@ bool GuestFiberManager::CreateGuestFiber(uint32_t guestThreadAddr, uint32_t entr
|
||||
gf.cpuContext.srr0 = entryPoint;
|
||||
|
||||
// The host stack models only translated host calls; the guest stack starts
|
||||
// at stackBase in the CPU context above.
|
||||
constexpr size_t kHostStackSize = 64 * 1024;
|
||||
// at stackBase in the CPU context above. 64 KiB is too small for deep
|
||||
// translated/HLE call chains (notably NW4R's sound worker), and on macOS
|
||||
// it can exhaust the guarded coroutine stack as unrelated host work (such
|
||||
// as a window resize) adds a little more nesting. Keep enough headroom for
|
||||
// those chains while the guest stack remains separately bounded.
|
||||
constexpr size_t kHostStackSize = 1024 * 1024;
|
||||
gf.fiber = HostContext::Create(kHostStackSize, FiberProc,
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(guestThreadAddr)));
|
||||
|
||||
|
||||
@@ -1,18 +1,75 @@
|
||||
#include "hle_stubs.h"
|
||||
#include "memory.h"
|
||||
#include "hle/controller_status_contract.h"
|
||||
#include "input_bindings.h"
|
||||
#include "wii_remote_input.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cstdio>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace {
|
||||
|
||||
std::atomic<bool> g_rumbleEnabled{true};
|
||||
|
||||
bool NativeButtonHeld(SDL_Gamepad* gamepad, uint32_t nativeButton) {
|
||||
if (gamepad == nullptr || nativeButton == PAD_NATIVE_BUTTON_INVALID ||
|
||||
nativeButton >= SDL_GAMEPAD_BUTTON_COUNT) {
|
||||
return false;
|
||||
}
|
||||
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(nativeButton));
|
||||
}
|
||||
|
||||
// A digital button bound to L or R has no analog travel of its own. On real
|
||||
// hardware the click only engages at full depression, so report a full pull.
|
||||
void FillTriggersHeldByButtons(PADStatus* statuses) {
|
||||
if (InputBindings::InputBlocked()) {
|
||||
return;
|
||||
}
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (statuses[port].err != PAD_ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
const s32 index = PADGetIndexForPort(port);
|
||||
if (index < 0) {
|
||||
continue;
|
||||
}
|
||||
SDL_Gamepad* gamepad = PADGetSDLGamepadForIndex(static_cast<u32>(index));
|
||||
if (gamepad == nullptr) {
|
||||
continue;
|
||||
}
|
||||
const auto scan = [&](PADButtonMapping* mappings, u32 count) {
|
||||
if (mappings == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const PADButtonMapping& mapping = mappings[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
if (!NativeButtonHeld(gamepad, mapping.nativeButton)) {
|
||||
continue;
|
||||
}
|
||||
if (mapping.padButton == PAD_TRIGGER_L) {
|
||||
statuses[port].triggerLeft = 255;
|
||||
} else {
|
||||
statuses[port].triggerRight = 255;
|
||||
}
|
||||
}
|
||||
};
|
||||
u32 count = 0;
|
||||
scan(PADGetButtonMappings(port, &count), count);
|
||||
count = 0;
|
||||
scan(PADGetAltButtonMappings(port, &count), count);
|
||||
}
|
||||
}
|
||||
|
||||
void WritePadStatus(uint32_t base, const PADStatus& status) {
|
||||
const auto guestStatus = PadStatusContract::Encode({
|
||||
status.button,
|
||||
@@ -32,6 +89,11 @@ void WritePadStatus(uint32_t base, const PADStatus& status) {
|
||||
|
||||
} // namespace
|
||||
|
||||
extern "C" void PAD_HLE_SetRumbleEnabled(bool enabled)
|
||||
{
|
||||
g_rumbleEnabled.store(enabled, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
extern "C" uint32_t PAD__Init_HLE()
|
||||
{
|
||||
return PADInit() ? 1u : 0u;
|
||||
@@ -54,6 +116,9 @@ extern "C" uint32_t PAD__Read_HLE(uint32_t statusPtr)
|
||||
// between "connected" and "no controller" every time the overlay toggles.
|
||||
WiiRemoteInput::HideRemotesFromPad(statuses, PAD_CHANMAX);
|
||||
|
||||
FillTriggersHeldByButtons(statuses);
|
||||
InputBindings::Apply(statuses);
|
||||
|
||||
try {
|
||||
for (uint32_t i = 0; i < PAD_CHANMAX; ++i) {
|
||||
WritePadStatus(statusPtr + static_cast<uint32_t>(i * PadStatusContract::kGuestStatusSize),
|
||||
@@ -81,6 +146,9 @@ PPC_NATIVE_OVERRIDE(801AF1E4, PAD__Recalibrate_HLE, uint32_t, (uint32_t mask), (
|
||||
|
||||
extern "C" void PAD__ControlMotor_HLE(int32_t chan, uint32_t command)
|
||||
{
|
||||
if (command == PAD_MOTOR_RUMBLE && !g_rumbleEnabled.load(std::memory_order_relaxed)) {
|
||||
command = PAD_MOTOR_STOP;
|
||||
}
|
||||
PADControlMotor(chan, command);
|
||||
}
|
||||
PPC_NATIVE_OVERRIDE_VOID(801AF908, PAD__ControlMotor_HLE, (int32_t chan, uint32_t command), (chan, command));
|
||||
|
||||
@@ -499,7 +499,7 @@ int32_t HandleIpTopIoctlv(uint32_t cmd, const std::vector<IoVector>& in, const s
|
||||
// Nonblocking sockets get -SO_EAGAIN immediately (Dolphin's retry predicate
|
||||
// short-circuits on nonBlock/forceNonBlock, IOS/Network/Socket.cpp:715-718);
|
||||
// waiting here anyway stalled the whole emulation thread on every empty read.
|
||||
constexpr int kStreamRecvWaitMs = 250;
|
||||
constexpr int kStreamRecvWaitMs = 1000;
|
||||
const int streamWaitMs = (forceNonBlock || s->nonblocking) ? 0 : kStreamRecvWaitMs;
|
||||
const bool waited = ret < 0 && !fromPtr && s->type == SOCK_STREAM &&
|
||||
IsWouldBlockError(nativeErr) && WaitForReadable(s->native, streamWaitMs);
|
||||
|
||||
+33
-21
@@ -1,6 +1,7 @@
|
||||
#include "hle_stubs.h"
|
||||
|
||||
#include "console_identity.h"
|
||||
#include "sc_serial_contract.h"
|
||||
#include <cstdlib>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
@@ -12,7 +13,25 @@
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr uint32_t kPalProductRegion = 2;
|
||||
// Use the SDK's own value tables, including its unknown-region result.
|
||||
uint32_t LookupProductRegion(uint32_t table, uint32_t stride, uint32_t count,
|
||||
const std::string& value) {
|
||||
for (uint32_t index = 0; index < count; ++index) {
|
||||
const uint32_t entry = table + index * stride;
|
||||
if (!Memory::Contains(entry, stride)) {
|
||||
break;
|
||||
}
|
||||
const auto* bytes = static_cast<const uint8_t*>(Memory::GetPointer(entry, stride));
|
||||
if (bytes[0] == 0xFF) {
|
||||
break;
|
||||
}
|
||||
if (value.size() < stride - 1 &&
|
||||
std::memcmp(bytes + 1, value.c_str(), value.size() + 1) == 0) {
|
||||
return bytes[0];
|
||||
}
|
||||
}
|
||||
return 0xFFFFFFFFu;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -50,16 +69,12 @@ extern "C" uint32_t SCGetEuRgb60Mode_HLE()
|
||||
|
||||
PPC_NATIVE_OVERRIDE(801B1CAC, SCGetEuRgb60Mode_HLE, uint32_t, (), ());
|
||||
|
||||
// The managed NAND intentionally starts without a console-owned setting.txt.
|
||||
// DWC nevertheless requires the Wii product code and serial number so it can
|
||||
// include csnum in NAS authentication. Expose one stable virtual-console
|
||||
// identity without requiring or mutating a user's real NAND.
|
||||
// Expose the selected emulated NAND identity through the SDK SC APIs.
|
||||
|
||||
extern "C" uint32_t SCGetProductArea_HLE()
|
||||
{
|
||||
// The PAL setting.txt AREA value is "EUR". The SDK's lookup table at
|
||||
// 0x8029CEB0 maps JPN=0, USA=1, EUR=2.
|
||||
return kPalProductRegion;
|
||||
return LookupProductRegion(0x8029CEB0u, 5, 13,
|
||||
RuntimeConsoleIdentity::Current().area);
|
||||
}
|
||||
|
||||
PPC_NATIVE_OVERRIDE(801B23A0, SCGetProductArea_HLE, uint32_t, (), ());
|
||||
@@ -68,12 +83,13 @@ extern "C" uint32_t SCGetProductCode_HLE()
|
||||
{
|
||||
// Original PAL SC storage for the six-byte CODE value.
|
||||
constexpr uint32_t kProductCodeAddress = 0x803869E0u;
|
||||
static constexpr char kProductCode[] = "LEH";
|
||||
if (!Memory::Contains(kProductCodeAddress, sizeof(kProductCode))) {
|
||||
const std::string& productCode = RuntimeConsoleIdentity::Current().productCode;
|
||||
const size_t size = productCode.size() + 1;
|
||||
if (!Memory::Contains(kProductCodeAddress, size)) {
|
||||
return 0;
|
||||
}
|
||||
std::memcpy(Memory::GetPointer(kProductCodeAddress, sizeof(kProductCode)),
|
||||
kProductCode, sizeof(kProductCode));
|
||||
std::memcpy(Memory::GetPointer(kProductCodeAddress, size),
|
||||
productCode.c_str(), size);
|
||||
return kProductCodeAddress;
|
||||
}
|
||||
|
||||
@@ -82,21 +98,17 @@ PPC_NATIVE_OVERRIDE(801B2424, SCGetProductCode_HLE, uint32_t, (), ());
|
||||
extern "C" uint32_t SCGetProductSN_HLE(uint32_t serialAddress)
|
||||
{
|
||||
const std::string& serial = RuntimeConsoleIdentity::Current().serial;
|
||||
if (!serialAddress || !Memory::Contains(serialAddress, serial.size() + 1)) {
|
||||
return 0;
|
||||
}
|
||||
std::memcpy(Memory::GetPointer(serialAddress, serial.size() + 1),
|
||||
serial.c_str(), serial.size() + 1);
|
||||
return 1;
|
||||
return RuntimeScSerial::Write(serial, serialAddress,
|
||||
[](uint32_t address, size_t size) { return Memory::Contains(address, size); },
|
||||
[](uint32_t address, uint32_t value) { Memory::Write32(address, value); });
|
||||
}
|
||||
|
||||
PPC_NATIVE_OVERRIDE(801B2460, SCGetProductSN_HLE, uint32_t, (uint32_t serialAddress), (serialAddress));
|
||||
|
||||
extern "C" uint32_t SCGetProductGameRegion_HLE()
|
||||
{
|
||||
// The PAL setting.txt GAME value is "EU". The SDK's own lookup table at
|
||||
// 0x8029CEF8 maps JP=0, US=1, EU=2.
|
||||
return kPalProductRegion;
|
||||
return LookupProductRegion(0x8029CEF8u, 4, 4,
|
||||
RuntimeConsoleIdentity::Current().gameRegion);
|
||||
}
|
||||
|
||||
PPC_NATIVE_OVERRIDE(801B24C8, SCGetProductGameRegion_HLE, uint32_t, (), ());
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
// Shared state and helpers live in nand_internal.h.
|
||||
|
||||
#include "nand_internal.h"
|
||||
#include "nand_file_ops.h"
|
||||
|
||||
// ============================================================================
|
||||
// Local helpers
|
||||
@@ -93,6 +94,9 @@ extern "C" int32_t NANDOpen_HLE(uint32_t pathPtr, uint32_t fileInfoPtr, uint32_t
|
||||
|
||||
const std::filesystem::path hostPath = TranslateNandPath(path);
|
||||
|
||||
if (const auto result = NandCheckSystemSaveRead("NANDOpen", hostPath, mode))
|
||||
return *result;
|
||||
|
||||
// Existing-file write opens go through a shadow copy seeded from the original, so a
|
||||
// crash between NANDWrite and NANDClose cannot leave a torn file (the game patches
|
||||
// sub-ranges, e.g. ghost saves at a non-zero offset). New files still create in place.
|
||||
@@ -375,11 +379,15 @@ extern "C" int32_t NANDMove_HLE(uint32_t srcPathPtr, uint32_t dstPathPtr) {
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
std::filesystem::rename(srcHost, dstHost, ec);
|
||||
NandMove(srcHost, dstHost, ec);
|
||||
if (!ec) {
|
||||
return NAND_RESULT_OK;
|
||||
}
|
||||
|
||||
if (ec == std::errc::file_exists) {
|
||||
return NAND_RESULT_EXISTS;
|
||||
}
|
||||
|
||||
LogNandError("NANDMove", "FAILED error=%d message='%s'", ec.value(), ec.message().c_str());
|
||||
return NAND_RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
@@ -411,6 +411,8 @@ extern "C" int32_t NANDSafeOpen_HLE(uint32_t pathPtr, uint32_t fileInfoPtr, uint
|
||||
if (mode == 1) {
|
||||
// Read-only safe open reads the original in place; the library builds no scratch
|
||||
// copy for this case.
|
||||
if (const auto result = NandCheckSystemSaveRead("NANDSafeOpen", hostPath, mode))
|
||||
return *result;
|
||||
FILE* file = NandFopen(hostPath, "rb");
|
||||
if (!file && IsFaceLibResourcePath(path) && SeedFaceLibResource(hostPath)) {
|
||||
file = NandFopen(hostPath, "rb");
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
#include "nand_file_ops.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cerrno>
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <system_error>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#elif defined(__linux__)
|
||||
#include <fcntl.h>
|
||||
#include <linux/fs.h>
|
||||
#include <sys/syscall.h>
|
||||
#include <unistd.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
|
||||
// Unlike std::filesystem::rename on POSIX, this cannot overwrite a destination
|
||||
// created by another writer between checking it and publishing the move.
|
||||
void RenameNoReplace(const std::filesystem::path& source,
|
||||
const std::filesystem::path& destination, std::error_code& ec) {
|
||||
#ifdef _WIN32
|
||||
if (MoveFileExW(source.c_str(), destination.c_str(), 0)) ec.clear();
|
||||
else ec = std::error_code(GetLastError(), std::system_category());
|
||||
#else
|
||||
#ifdef __linux__
|
||||
const auto result = syscall(SYS_renameat2, AT_FDCWD, source.c_str(),
|
||||
AT_FDCWD, destination.c_str(), RENAME_NOREPLACE);
|
||||
#else
|
||||
const auto result = renamex_np(source.c_str(), destination.c_str(), RENAME_EXCL);
|
||||
#endif
|
||||
if (result == 0) {
|
||||
ec.clear();
|
||||
return;
|
||||
}
|
||||
ec = std::error_code(errno, std::generic_category());
|
||||
if (ec != std::errc::function_not_supported && ec != std::errc::invalid_argument &&
|
||||
ec != std::errc::operation_not_supported) return;
|
||||
|
||||
// Older filesystems may lack exclusive rename. Linking also publishes
|
||||
// without replacement; never fall back to an overwriting rename.
|
||||
std::filesystem::create_hard_link(source, destination, ec);
|
||||
if (!ec) std::filesystem::remove(source, ec);
|
||||
#endif
|
||||
}
|
||||
|
||||
struct StagedMove {
|
||||
std::filesystem::path directory;
|
||||
std::filesystem::path file;
|
||||
~StagedMove() {
|
||||
std::error_code ignored;
|
||||
std::filesystem::remove(file, ignored);
|
||||
std::filesystem::remove(directory, ignored);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
// NANDMove does not replace an existing entry. Riivolution save redirects can
|
||||
// put the destination on a different filesystem from the guest's /tmp files.
|
||||
void NandMove(const std::filesystem::path& source, const std::filesystem::path& destination,
|
||||
std::error_code& ec) {
|
||||
namespace fs = std::filesystem;
|
||||
const auto status = fs::symlink_status(destination, ec);
|
||||
if (ec && ec != std::errc::no_such_file_or_directory) return;
|
||||
ec.clear();
|
||||
if (fs::exists(status)) {
|
||||
ec = std::make_error_code(std::errc::file_exists);
|
||||
return;
|
||||
}
|
||||
RenameNoReplace(source, destination, ec);
|
||||
if (ec != std::errc::cross_device_link) return;
|
||||
|
||||
// Do not turn a directory move into a partially completed recursive copy,
|
||||
// or follow a symlink and delete the link after copying its target.
|
||||
const auto sourceStatus = fs::symlink_status(source, ec);
|
||||
if (ec) return;
|
||||
if (!fs::is_regular_file(sourceStatus)) {
|
||||
ec = std::make_error_code(std::errc::cross_device_link);
|
||||
return;
|
||||
}
|
||||
|
||||
static std::atomic<unsigned long long> sequence{0};
|
||||
const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count();
|
||||
fs::path stagingDirectory;
|
||||
bool created = false;
|
||||
for (int attempt = 0; attempt < 64; ++attempt) {
|
||||
stagingDirectory = destination.parent_path() /
|
||||
(".nand-move-" + std::to_string(stamp) + "-" + std::to_string(sequence++));
|
||||
created = fs::create_directory(stagingDirectory, ec);
|
||||
if (created) break;
|
||||
if (ec && ec != std::errc::file_exists) return;
|
||||
}
|
||||
if (!created) {
|
||||
ec = std::make_error_code(std::errc::file_exists);
|
||||
return;
|
||||
}
|
||||
|
||||
const StagedMove staging{stagingDirectory, stagingDirectory / "data"};
|
||||
const auto& staged = staging.file;
|
||||
fs::copy_file(source, staged, fs::copy_options::none, ec);
|
||||
if (!ec) {
|
||||
// Publication is a same-filesystem rename: readers never see a partial
|
||||
// copy. Keep the source until the complete destination is in place.
|
||||
RenameNoReplace(staged, destination, ec);
|
||||
if (!ec) fs::remove(source, ec);
|
||||
}
|
||||
// A failed source removal leaves both complete copies and reports failure.
|
||||
// Staging cleanup preserves ec, including on exceptions.
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <system_error>
|
||||
|
||||
// Move without replacing an existing entry. Cross-filesystem regular files are
|
||||
// staged at the destination before removing the source. On failure the source
|
||||
// remains; a failed source removal can leave both complete copies.
|
||||
// The caller must keep the source stable for the duration of the move; NAND HLE
|
||||
// calls run synchronously on the cooperative guest thread without yielding.
|
||||
void NandMove(const std::filesystem::path& source, const std::filesystem::path& destination,
|
||||
std::error_code& ec);
|
||||
@@ -411,6 +411,26 @@ bool IsFaceLibResourcePath(const char* path) {
|
||||
return std::strcmp(path, "/shared2/menu/FaceLib/RFL_Res.dat") == 0;
|
||||
}
|
||||
|
||||
std::optional<int32_t> NandCheckSystemSaveRead(const char* who,
|
||||
const std::filesystem::path& hostPath, int mode, bool ios) {
|
||||
const auto action = RuntimeNandSave::CheckRead(hostPath, mode);
|
||||
if (action == RuntimeNandSave::ReadAction::Proceed) return std::nullopt;
|
||||
if (action == RuntimeNandSave::ReadAction::Missing) {
|
||||
LogNandWarning(who, "treating empty or zero-filled system save '%s' as missing",
|
||||
HostPathText(hostPath).c_str());
|
||||
return ios ? ISFS_ENOENT : NAND_RESULT_NOEXISTS;
|
||||
}
|
||||
if (action == RuntimeNandSave::ReadAction::RecoveryNeeded) {
|
||||
LogNandError(who, "system save '%s' is missing or blank but its .nandsafe.tmp contains data; "
|
||||
"back up both files before attempting recovery",
|
||||
HostPathText(hostPath).c_str());
|
||||
} else {
|
||||
LogNandError(who, "could not inspect system save '%s' or its write shadow; leaving data untouched",
|
||||
HostPathText(hostPath).c_str());
|
||||
}
|
||||
return ios ? ISFS_EIO : NAND_RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
// Create directories recursively
|
||||
bool CreateDirectoryPath(const std::filesystem::path& path) {
|
||||
if (path.empty()) {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "hle/runtime_parse_helpers.h"
|
||||
#include "memory.h"
|
||||
#include "nand_path.h"
|
||||
#include "nand_save_probe.h"
|
||||
#include "hle/net/network.h"
|
||||
#include "recomp_mod_loader.h"
|
||||
#include "runtime_config.h"
|
||||
@@ -26,6 +27,7 @@
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
@@ -56,6 +58,11 @@ constexpr uint32_t kNandTitleIdLo = 0x524D4350; // "RMCP" fallback
|
||||
void LogNandError(const char* func, const char* fmt, ...);
|
||||
void LogNandWarning(const char* func, const char* fmt, ...);
|
||||
|
||||
// An empty optional means continue opening normally; otherwise return the
|
||||
// supplied NAND/IOS error without exposing a failed scan as a missing save.
|
||||
std::optional<int32_t> NandCheckSystemSaveRead(const char* who,
|
||||
const std::filesystem::path& hostPath, int mode, bool ios = false);
|
||||
|
||||
// ============================================================================
|
||||
// File Descriptor Management
|
||||
// ============================================================================
|
||||
|
||||
@@ -391,6 +391,9 @@ extern "C" int32_t NAND_IOS_Open_HLE(uint32_t pathPtr, uint32_t mode) {
|
||||
|
||||
// It's a NAND file path
|
||||
const std::filesystem::path hostPath = TranslateNandPath(path);
|
||||
|
||||
if (const auto result = NandCheckSystemSaveRead("IOS_Open", hostPath, mode, true))
|
||||
return *result;
|
||||
|
||||
// Seed FaceLib resources before the existence check so every open mode can
|
||||
// still find them on a fresh managed NAND.
|
||||
|
||||
@@ -0,0 +1,302 @@
|
||||
#include "input_bindings.h"
|
||||
|
||||
#include "controller_button_names.h"
|
||||
#include "input_expr.h"
|
||||
#include "runtime_config.h"
|
||||
#include "runtime_log.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <filesystem>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
||||
namespace InputBindings {
|
||||
namespace {
|
||||
|
||||
struct Binding {
|
||||
std::string text;
|
||||
InputExpr::Expression expr;
|
||||
bool active = false;
|
||||
};
|
||||
|
||||
std::mutex g_mutex;
|
||||
std::array<std::array<Binding, kControls.size()>, PAD_CHANMAX> g_bindings;
|
||||
bool g_anyBound = false;
|
||||
bool g_inputBlocked = false;
|
||||
|
||||
// Dolphin input names, mapped onto SDL. XInput-style names are exact; DInput
|
||||
// "Button <n>" indices follow the common PlayStation layout, which is what
|
||||
// DInput reports for a DualShock/DualSense. Other pads may number differently.
|
||||
const std::unordered_map<std::string, SDL_GamepadButton>& ButtonNames() {
|
||||
static const std::unordered_map<std::string, SDL_GamepadButton> table = {
|
||||
{"Button A", SDL_GAMEPAD_BUTTON_SOUTH}, {"Button B", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"Button X", SDL_GAMEPAD_BUTTON_WEST}, {"Button Y", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"Shoulder L", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"Shoulder R", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"Thumb L", SDL_GAMEPAD_BUTTON_LEFT_STICK}, {"Thumb R", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"Start", SDL_GAMEPAD_BUTTON_START}, {"Back", SDL_GAMEPAD_BUTTON_BACK},
|
||||
{"Guide", SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{"Pad N", SDL_GAMEPAD_BUTTON_DPAD_UP}, {"Pad S", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"Pad W", SDL_GAMEPAD_BUTTON_DPAD_LEFT}, {"Pad E", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"Hat 0 N", SDL_GAMEPAD_BUTTON_DPAD_UP}, {"Hat 0 S", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"Hat 0 W", SDL_GAMEPAD_BUTTON_DPAD_LEFT}, {"Hat 0 E", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"Button 0", SDL_GAMEPAD_BUTTON_WEST}, {"Button 1", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"Button 2", SDL_GAMEPAD_BUTTON_EAST}, {"Button 3", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"Button 4", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"Button 5", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"Button 8", SDL_GAMEPAD_BUTTON_BACK}, {"Button 9", SDL_GAMEPAD_BUTTON_START},
|
||||
{"Button 10", SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{"Button 11", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"Button 12", SDL_GAMEPAD_BUTTON_GUIDE}, {"Button 13", SDL_GAMEPAD_BUTTON_TOUCHPAD},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
// Signed axis names: SDL axis plus the direction that counts as positive.
|
||||
struct AxisRef {
|
||||
SDL_GamepadAxis axis;
|
||||
int sign;
|
||||
};
|
||||
|
||||
const std::unordered_map<std::string, AxisRef>& AxisNames() {
|
||||
static const std::unordered_map<std::string, AxisRef> table = {
|
||||
{"Axis X-", {SDL_GAMEPAD_AXIS_LEFTX, -1}}, {"Axis X+", {SDL_GAMEPAD_AXIS_LEFTX, 1}},
|
||||
{"Axis Y-", {SDL_GAMEPAD_AXIS_LEFTY, -1}}, {"Axis Y+", {SDL_GAMEPAD_AXIS_LEFTY, 1}},
|
||||
{"Axis Z-", {SDL_GAMEPAD_AXIS_RIGHTX, -1}}, {"Axis Z+", {SDL_GAMEPAD_AXIS_RIGHTX, 1}},
|
||||
{"Axis Zr-", {SDL_GAMEPAD_AXIS_RIGHTY, -1}},{"Axis Zr+", {SDL_GAMEPAD_AXIS_RIGHTY, 1}},
|
||||
{"Left X-", {SDL_GAMEPAD_AXIS_LEFTX, -1}}, {"Left X+", {SDL_GAMEPAD_AXIS_LEFTX, 1}},
|
||||
{"Left Y-", {SDL_GAMEPAD_AXIS_LEFTY, 1}}, {"Left Y+", {SDL_GAMEPAD_AXIS_LEFTY, -1}},
|
||||
{"Right X-", {SDL_GAMEPAD_AXIS_RIGHTX, -1}},{"Right X+", {SDL_GAMEPAD_AXIS_RIGHTX, 1}},
|
||||
{"Right Y-", {SDL_GAMEPAD_AXIS_RIGHTY, 1}}, {"Right Y+", {SDL_GAMEPAD_AXIS_RIGHTY, -1}},
|
||||
{"Full Axis Xr+", {SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 1}},
|
||||
{"Full Axis Yr+", {SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 1}},
|
||||
{"Trigger L", {SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 1}},
|
||||
{"Trigger R", {SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 1}},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
double ReadInput(SDL_Gamepad* gamepad, const std::string& name) {
|
||||
if (gamepad == nullptr) {
|
||||
return 0.0;
|
||||
}
|
||||
if (const auto it = ButtonNames().find(name); it != ButtonNames().end()) {
|
||||
return SDL_GetGamepadButton(gamepad, it->second) ? 1.0 : 0.0;
|
||||
}
|
||||
if (const auto it = AxisNames().find(name); it != AxisNames().end()) {
|
||||
const double raw = SDL_GetGamepadAxis(gamepad, it->second.axis) / 32767.0;
|
||||
return std::clamp(raw * it->second.sign, 0.0, 1.0);
|
||||
}
|
||||
// Fall back to this project's own positional names, so a binding written
|
||||
// here does not have to use Dolphin vocabulary.
|
||||
if (const auto* native = ControllerNames::FindNativeButton(name)) {
|
||||
if (native->nativeButton != PAD_NATIVE_BUTTON_INVALID) {
|
||||
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(native->nativeButton)) ? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
SDL_Gamepad* GamepadForPort(uint32_t port) {
|
||||
const s32 index = PADGetIndexForPort(port);
|
||||
return index < 0 ? nullptr : PADGetSDLGamepadForIndex(static_cast<u32>(index));
|
||||
}
|
||||
|
||||
size_t ControlIndexForDolphinName(const std::string& name) {
|
||||
for (size_t i = 0; i < kControls.size(); ++i) {
|
||||
if (name == kControls[i].dolphinName) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return kControls.size();
|
||||
}
|
||||
|
||||
void RecomputeAnyBoundLocked() {
|
||||
g_anyBound = false;
|
||||
for (const auto& port : g_bindings) {
|
||||
for (const auto& binding : port) {
|
||||
if (!binding.expr.Empty()) {
|
||||
g_anyBound = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string ConfigKey(uint32_t port, size_t control) {
|
||||
std::string key = "expr_" + std::to_string(port + 1) + "_";
|
||||
for (const char* c = kControls[control].dolphinName; *c != '\0'; ++c) {
|
||||
key += (*c == '/' || *c == '-') ? '_' : static_cast<char>(std::tolower(*c));
|
||||
}
|
||||
return key;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void SetInputBlocked(bool blocked) noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
g_inputBlocked = blocked;
|
||||
}
|
||||
|
||||
bool InputBlocked() noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_inputBlocked;
|
||||
}
|
||||
|
||||
void Reload() noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
for (size_t control = 0; control < kControls.size(); ++control) {
|
||||
Binding& binding = g_bindings[port][control];
|
||||
binding = Binding{};
|
||||
binding.text = RuntimeConfigFile::ControllerExpression(ConfigKey(port, control));
|
||||
std::string error;
|
||||
if (!binding.text.empty() &&
|
||||
!InputExpr::Expression::Parse(binding.text, binding.expr, error)) {
|
||||
RT_LOG(RT_TAG_CONFIG) << "expression for port " << (port + 1) << " "
|
||||
<< kControls[control].dolphinName << ": " << error << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
RecomputeAnyBoundLocked();
|
||||
}
|
||||
|
||||
void Apply(PADStatus* statuses) noexcept {
|
||||
if (statuses == nullptr) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
if (!g_anyBound) {
|
||||
return;
|
||||
}
|
||||
const bool blocked = g_inputBlocked;
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (statuses[port].err != PAD_ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
SDL_Gamepad* gamepad = GamepadForPort(port);
|
||||
const InputExpr::InputSource source = [gamepad](const std::string& name) {
|
||||
return ReadInput(gamepad, name);
|
||||
};
|
||||
for (size_t control = 0; control < kControls.size(); ++control) {
|
||||
Binding& binding = g_bindings[port][control];
|
||||
if (binding.expr.Empty()) {
|
||||
continue;
|
||||
}
|
||||
if (blocked) {
|
||||
binding.active = false;
|
||||
continue;
|
||||
}
|
||||
const double value = binding.expr.Evaluate(source);
|
||||
binding.active = value > InputExpr::kConditionThreshold;
|
||||
const ControlInfo& info = kControls[control];
|
||||
if (info.padButton != 0 && binding.active) {
|
||||
statuses[port].button |= info.padButton;
|
||||
}
|
||||
if (info.analog != 0) {
|
||||
const double safe = std::isfinite(value) ? std::clamp(value, 0.0, 1.0) : 0.0;
|
||||
const auto scaled = static_cast<uint8_t>(safe * 255.0);
|
||||
uint8_t& target =
|
||||
info.analog == 1 ? statuses[port].triggerLeft : statuses[port].triggerRight;
|
||||
target = std::max(target, scaled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetExpression(uint32_t port, size_t control) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
return {};
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_bindings[port][control].text;
|
||||
}
|
||||
|
||||
bool SetExpression(uint32_t port, size_t control, const std::string& text, std::string& error) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
error = "invalid control";
|
||||
return false;
|
||||
}
|
||||
InputExpr::Expression parsed;
|
||||
if (!InputExpr::Expression::Parse(text, parsed, error)) {
|
||||
return false;
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
Binding& binding = g_bindings[port][control];
|
||||
binding.text = text;
|
||||
binding.expr = std::move(parsed);
|
||||
binding.active = false;
|
||||
RecomputeAnyBoundLocked();
|
||||
}
|
||||
RuntimeConfigFile::SetControllerExpression(ConfigKey(port, control), text);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsActive(uint32_t port, size_t control) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
return false;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_bindings[port][control].active;
|
||||
}
|
||||
|
||||
std::string DefaultDolphinConfigPath() noexcept {
|
||||
std::error_code ec;
|
||||
if (const char* appdata = std::getenv("APPDATA"); appdata != nullptr) {
|
||||
const std::filesystem::path roaming =
|
||||
std::filesystem::path(appdata) / "Dolphin Emulator" / "Config" / "GCPadNew.ini";
|
||||
if (std::filesystem::exists(roaming, ec)) {
|
||||
return RuntimeConfigFile::PathToUtf8(roaming);
|
||||
}
|
||||
}
|
||||
const auto executableDirectory = RuntimeConfigFile::ExecutableDirectory();
|
||||
return RuntimeConfigFile::PathToUtf8(executableDirectory ? *executableDirectory / "GCPadNew.ini"
|
||||
: std::filesystem::path("GCPadNew.ini"));
|
||||
}
|
||||
|
||||
int ImportDolphinConfig(const std::string& path, int padIndex, uint32_t port, std::string& summary,
|
||||
std::string& error) noexcept {
|
||||
std::vector<std::pair<std::string, std::string>> controls;
|
||||
std::string device;
|
||||
if (!InputExpr::ReadDolphinConfig(RuntimeConfigFile::PathFromUtf8(path), padIndex, controls, device,
|
||||
error)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int imported = 0;
|
||||
std::vector<std::string> skipped;
|
||||
for (const auto& [name, text] : controls) {
|
||||
const size_t control = ControlIndexForDolphinName(name);
|
||||
if (control == kControls.size()) {
|
||||
if (name.rfind("Main Stick/", 0) == 0 || name.rfind("C-Stick/", 0) == 0) {
|
||||
skipped.push_back(name);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
std::string parseError;
|
||||
if (!SetExpression(port, control, text, parseError)) {
|
||||
skipped.push_back(name);
|
||||
RT_LOG(RT_TAG_CONFIG) << "import " << name << ": " << parseError << std::endl;
|
||||
continue;
|
||||
}
|
||||
++imported;
|
||||
}
|
||||
|
||||
summary = "Imported " + std::to_string(imported) + " controls";
|
||||
if (!device.empty()) {
|
||||
summary += " from " + device;
|
||||
}
|
||||
if (!skipped.empty()) {
|
||||
summary += "; skipped " + std::to_string(skipped.size()) +
|
||||
" (stick axes and unsupported inputs keep their existing mapping)";
|
||||
}
|
||||
return imported;
|
||||
}
|
||||
|
||||
} // namespace InputBindings
|
||||
@@ -0,0 +1,644 @@
|
||||
#include "input_expr.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace InputExpr {
|
||||
#ifdef MKW_INPUT_EXPR_TEST_CLOCK
|
||||
// Only the standalone test target supplies this clock; runtime builds use the
|
||||
// steady clock directly, with no mutable override or extra runtime state.
|
||||
std::chrono::steady_clock::time_point TestClockNow();
|
||||
#endif
|
||||
namespace {
|
||||
|
||||
using Clock = std::chrono::steady_clock;
|
||||
using FSec = std::chrono::duration<double>;
|
||||
|
||||
static Clock::time_point Now() {
|
||||
#ifdef MKW_INPUT_EXPR_TEST_CLOCK
|
||||
return TestClockNow();
|
||||
#else
|
||||
return Clock::now();
|
||||
#endif
|
||||
}
|
||||
|
||||
enum class Kind {
|
||||
Literal, Input, Not, Add, Sub, Mul, Div, And, Or, Xor,
|
||||
Greater, Less, Equal,
|
||||
FnIf, FnMin, FnMax, FnClamp, FnAbs, FnSqrt, FnPow, FnSin, FnCos, FnTan,
|
||||
FnDeadzone, FnTimer, FnToggle, FnHold, FnTap, FnPulse, FnSmooth, FnNot,
|
||||
};
|
||||
|
||||
struct FnInfo {
|
||||
Kind kind;
|
||||
int minArgs;
|
||||
int maxArgs;
|
||||
};
|
||||
|
||||
const std::unordered_map<std::string, FnInfo>& FunctionTable() {
|
||||
static const std::unordered_map<std::string, FnInfo> table = {
|
||||
{"not", {Kind::FnNot, 1, 1}}, {"if", {Kind::FnIf, 3, 3}},
|
||||
{"min", {Kind::FnMin, 2, 2}}, {"max", {Kind::FnMax, 2, 2}},
|
||||
{"clamp", {Kind::FnClamp, 3, 3}}, {"abs", {Kind::FnAbs, 1, 1}},
|
||||
{"sqrt", {Kind::FnSqrt, 1, 1}}, {"pow", {Kind::FnPow, 2, 2}},
|
||||
{"sin", {Kind::FnSin, 1, 1}}, {"cos", {Kind::FnCos, 1, 1}},
|
||||
{"tan", {Kind::FnTan, 1, 1}}, {"deadzone", {Kind::FnDeadzone, 2, 2}},
|
||||
{"timer", {Kind::FnTimer, 1, 1}}, {"toggle", {Kind::FnToggle, 1, 2}},
|
||||
{"hold", {Kind::FnHold, 2, 2}}, {"tap", {Kind::FnTap, 2, 3}},
|
||||
{"pulse", {Kind::FnPulse, 2, 2}}, {"smooth", {Kind::FnSmooth, 2, 3}},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
struct Node {
|
||||
Kind kind;
|
||||
double literal = 0.0;
|
||||
std::string input;
|
||||
std::vector<std::unique_ptr<Node>> args;
|
||||
|
||||
// Per-instance state for the stateful functions. Mutable because Evaluate
|
||||
// is logically a read of current input state.
|
||||
mutable bool released = false;
|
||||
mutable bool state = false;
|
||||
mutable unsigned taps = 0;
|
||||
mutable double value = 0.0;
|
||||
mutable Clock::time_point mark = Now();
|
||||
mutable bool marked = false;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
// ---- tokenizer ----------------------------------------------------------
|
||||
|
||||
struct Token {
|
||||
enum Type { End, Input, Number, Ident, Op, LParen, RParen, Comma } type = End;
|
||||
std::string text;
|
||||
};
|
||||
|
||||
class Lexer {
|
||||
public:
|
||||
explicit Lexer(const std::string& text) : m_text(text) {}
|
||||
|
||||
bool Next(Token& tok, std::string& error) {
|
||||
while (m_pos < m_text.size() && std::isspace(static_cast<unsigned char>(m_text[m_pos]))) {
|
||||
++m_pos;
|
||||
}
|
||||
if (m_pos >= m_text.size()) {
|
||||
tok = Token{};
|
||||
return true;
|
||||
}
|
||||
const char c = m_text[m_pos];
|
||||
if (c == '`') {
|
||||
const size_t close = m_text.find('`', m_pos + 1);
|
||||
if (close == std::string::npos) {
|
||||
error = "unterminated ` in expression";
|
||||
return false;
|
||||
}
|
||||
tok.type = Token::Input;
|
||||
tok.text = m_text.substr(m_pos + 1, close - m_pos - 1);
|
||||
m_pos = close + 1;
|
||||
return true;
|
||||
}
|
||||
if (std::isdigit(static_cast<unsigned char>(c)) || c == '.') {
|
||||
size_t end = m_pos;
|
||||
while (end < m_text.size() &&
|
||||
(std::isdigit(static_cast<unsigned char>(m_text[end])) || m_text[end] == '.')) {
|
||||
++end;
|
||||
}
|
||||
tok.type = Token::Number;
|
||||
tok.text = m_text.substr(m_pos, end - m_pos);
|
||||
m_pos = end;
|
||||
return true;
|
||||
}
|
||||
if (std::isalpha(static_cast<unsigned char>(c)) || c == '_') {
|
||||
size_t end = m_pos;
|
||||
while (end < m_text.size() &&
|
||||
(std::isalnum(static_cast<unsigned char>(m_text[end])) || m_text[end] == '_' ||
|
||||
m_text[end] == ' ')) {
|
||||
++end;
|
||||
}
|
||||
// Trailing spaces belong to the separator, not the identifier.
|
||||
while (end > m_pos && m_text[end - 1] == ' ') {
|
||||
--end;
|
||||
}
|
||||
tok.type = Token::Ident;
|
||||
tok.text = m_text.substr(m_pos, end - m_pos);
|
||||
m_pos = end;
|
||||
return true;
|
||||
}
|
||||
if (c == '(') { tok.type = Token::LParen; ++m_pos; return true; }
|
||||
if (c == ')') { tok.type = Token::RParen; ++m_pos; return true; }
|
||||
if (c == ',') { tok.type = Token::Comma; ++m_pos; return true; }
|
||||
if (std::string("!&|^+-*/><=").find(c) != std::string::npos) {
|
||||
tok.type = Token::Op;
|
||||
tok.text = std::string(1, c);
|
||||
++m_pos;
|
||||
return true;
|
||||
}
|
||||
error = std::string("unexpected character '") + c + "' in expression";
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t Position() const { return m_pos; }
|
||||
|
||||
private:
|
||||
const std::string& m_text;
|
||||
size_t m_pos = 0;
|
||||
};
|
||||
|
||||
// ---- parser -------------------------------------------------------------
|
||||
|
||||
using NodePtr = std::unique_ptr<Node>;
|
||||
|
||||
class Parser {
|
||||
public:
|
||||
explicit Parser(const std::string& text) : m_lexer(text) { Advance(); }
|
||||
|
||||
NodePtr ParseExpression(std::string& error) {
|
||||
NodePtr node = ParseBinary(0, error);
|
||||
if (!node) {
|
||||
return nullptr;
|
||||
}
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type != Token::End) {
|
||||
error = "unexpected trailing input in expression";
|
||||
return nullptr;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
private:
|
||||
void Advance() {
|
||||
if (!m_lexer.Next(m_tok, m_lexError)) {
|
||||
m_tok = Token{};
|
||||
m_failed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static int Precedence(const std::string& op) {
|
||||
if (op == "|") return 1;
|
||||
if (op == "^") return 2;
|
||||
if (op == "&") return 3;
|
||||
if (op == ">" || op == "<" || op == "=") return 4;
|
||||
if (op == "+" || op == "-") return 5;
|
||||
if (op == "*" || op == "/") return 6;
|
||||
return -1;
|
||||
}
|
||||
|
||||
static Kind BinaryKind(const std::string& op) {
|
||||
if (op == "|") return Kind::Or;
|
||||
if (op == "^") return Kind::Xor;
|
||||
if (op == "&") return Kind::And;
|
||||
if (op == ">") return Kind::Greater;
|
||||
if (op == "<") return Kind::Less;
|
||||
if (op == "=") return Kind::Equal;
|
||||
if (op == "+") return Kind::Add;
|
||||
if (op == "-") return Kind::Sub;
|
||||
if (op == "*") return Kind::Mul;
|
||||
return Kind::Div;
|
||||
}
|
||||
|
||||
NodePtr ParseBinary(int minPrec, std::string& error) {
|
||||
NodePtr lhs = ParseUnary(error);
|
||||
if (!lhs) {
|
||||
return nullptr;
|
||||
}
|
||||
while (m_tok.type == Token::Op) {
|
||||
const int prec = Precedence(m_tok.text);
|
||||
if (prec < 0 || prec < minPrec) {
|
||||
break;
|
||||
}
|
||||
const std::string op = m_tok.text;
|
||||
Advance();
|
||||
NodePtr rhs = ParseBinary(prec + 1, error);
|
||||
if (!rhs) {
|
||||
return nullptr;
|
||||
}
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = BinaryKind(op);
|
||||
node->args.push_back(std::move(lhs));
|
||||
node->args.push_back(std::move(rhs));
|
||||
lhs = std::move(node);
|
||||
}
|
||||
return lhs;
|
||||
}
|
||||
|
||||
NodePtr ParseUnary(std::string& error) {
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type == Token::Op && (m_tok.text == "!" || m_tok.text == "-" || m_tok.text == "+")) {
|
||||
const std::string op = m_tok.text;
|
||||
Advance();
|
||||
NodePtr inner = ParseUnary(error);
|
||||
if (!inner) {
|
||||
return nullptr;
|
||||
}
|
||||
if (op == "+") {
|
||||
return inner;
|
||||
}
|
||||
auto node = std::make_unique<Node>();
|
||||
if (op == "!") {
|
||||
node->kind = Kind::Not;
|
||||
node->args.push_back(std::move(inner));
|
||||
} else {
|
||||
node->kind = Kind::Sub;
|
||||
auto zero = std::make_unique<Node>();
|
||||
zero->kind = Kind::Literal;
|
||||
node->args.push_back(std::move(zero));
|
||||
node->args.push_back(std::move(inner));
|
||||
}
|
||||
return node;
|
||||
}
|
||||
return ParsePrimary(error);
|
||||
}
|
||||
|
||||
NodePtr ParsePrimary(std::string& error) {
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
switch (m_tok.type) {
|
||||
case Token::Input: {
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Input;
|
||||
node->input = m_tok.text;
|
||||
Advance();
|
||||
return node;
|
||||
}
|
||||
case Token::Number: {
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Literal;
|
||||
node->literal = std::strtod(m_tok.text.c_str(), nullptr);
|
||||
Advance();
|
||||
return node;
|
||||
}
|
||||
case Token::LParen: {
|
||||
Advance();
|
||||
NodePtr inner = ParseBinary(0, error);
|
||||
if (!inner) {
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type != Token::RParen) {
|
||||
error = "expected closing paren";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
return inner;
|
||||
}
|
||||
case Token::Ident: {
|
||||
const std::string name = m_tok.text;
|
||||
Advance();
|
||||
if (m_tok.type != Token::LParen) {
|
||||
// A bare identifier is an input name, as Dolphin allows for
|
||||
// simple cases such as "Start" or "LSHIFT".
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Input;
|
||||
node->input = name;
|
||||
return node;
|
||||
}
|
||||
const auto it = FunctionTable().find(name);
|
||||
if (it == FunctionTable().end()) {
|
||||
error = "unknown function '" + name + "'";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = it->second.kind;
|
||||
if (m_tok.type != Token::RParen) {
|
||||
while (true) {
|
||||
NodePtr arg = ParseBinary(0, error);
|
||||
if (!arg) {
|
||||
return nullptr;
|
||||
}
|
||||
node->args.push_back(std::move(arg));
|
||||
if (m_tok.type != Token::Comma) {
|
||||
break;
|
||||
}
|
||||
Advance();
|
||||
}
|
||||
}
|
||||
if (m_tok.type != Token::RParen) {
|
||||
error = "expected closing paren after " + name + " arguments";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
const int count = static_cast<int>(node->args.size());
|
||||
if (count < it->second.minArgs || count > it->second.maxArgs) {
|
||||
error = name + " takes " + std::to_string(it->second.minArgs) + " to " +
|
||||
std::to_string(it->second.maxArgs) + " arguments";
|
||||
return nullptr;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
default:
|
||||
error = "expected start of expression";
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Lexer m_lexer;
|
||||
Token m_tok;
|
||||
std::string m_lexError;
|
||||
bool m_failed = false;
|
||||
};
|
||||
|
||||
// ---- evaluator ----------------------------------------------------------
|
||||
|
||||
double Eval(const Node& node, const InputSource& source);
|
||||
|
||||
double Arg(const Node& node, size_t index, const InputSource& source) {
|
||||
return Eval(*node.args[index], source);
|
||||
}
|
||||
|
||||
double Eval(const Node& node, const InputSource& source) {
|
||||
switch (node.kind) {
|
||||
case Kind::Literal: return node.literal;
|
||||
case Kind::Input: return source ? source(node.input) : 0.0;
|
||||
case Kind::Not:
|
||||
case Kind::FnNot: return 1.0 - Arg(node, 0, source);
|
||||
case Kind::Add: return Arg(node, 0, source) + Arg(node, 1, source);
|
||||
case Kind::Sub: return Arg(node, 0, source) - Arg(node, 1, source);
|
||||
case Kind::Mul: return Arg(node, 0, source) * Arg(node, 1, source);
|
||||
case Kind::Div: {
|
||||
// Both sides are evaluated even when the divisor is zero: the left
|
||||
// subtree may hold stateful functions that need their frame update.
|
||||
const double lhs = Arg(node, 0, source);
|
||||
const double rhs = Arg(node, 1, source);
|
||||
return rhs == 0.0 ? 0.0 : lhs / rhs;
|
||||
}
|
||||
case Kind::And: return std::min(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::Or: return std::max(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::Xor: {
|
||||
const double a = Arg(node, 0, source);
|
||||
const double b = Arg(node, 1, source);
|
||||
return std::max(std::min(a, 1.0 - b), std::min(b, 1.0 - a));
|
||||
}
|
||||
case Kind::Greater: return Arg(node, 0, source) > Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::Less: return Arg(node, 0, source) < Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::Equal: return Arg(node, 0, source) == Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::FnIf:
|
||||
return Arg(node, 0, source) > kConditionThreshold ? Arg(node, 1, source) : Arg(node, 2, source);
|
||||
case Kind::FnMin: return std::min(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnMax: return std::max(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnClamp: {
|
||||
const double v = Arg(node, 0, source);
|
||||
double lo = Arg(node, 1, source);
|
||||
double hi = Arg(node, 2, source);
|
||||
if (lo > hi) {
|
||||
std::swap(lo, hi);
|
||||
}
|
||||
return std::clamp(v, lo, hi);
|
||||
}
|
||||
case Kind::FnAbs: return std::abs(Arg(node, 0, source));
|
||||
case Kind::FnSqrt: return std::sqrt(Arg(node, 0, source));
|
||||
case Kind::FnPow: return std::pow(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnSin: return std::sin(Arg(node, 0, source));
|
||||
case Kind::FnCos: return std::cos(Arg(node, 0, source));
|
||||
case Kind::FnTan: return std::tan(Arg(node, 0, source));
|
||||
case Kind::FnDeadzone: {
|
||||
const double v = Arg(node, 0, source);
|
||||
const double dz = std::clamp(Arg(node, 1, source), 0.0, 0.999);
|
||||
return std::copysign(std::max(0.0, std::abs(v) - dz) / (1.0 - dz), v);
|
||||
}
|
||||
case Kind::FnTimer: {
|
||||
const auto now = Now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double period = Arg(node, 0, source);
|
||||
double progress = std::chrono::duration_cast<FSec>(now - node.mark).count() / period;
|
||||
if (!std::isfinite(progress) || progress < 0.0) {
|
||||
progress = 0.0;
|
||||
node.mark = now;
|
||||
} else if (progress >= 1.0) {
|
||||
const double resets = std::floor(progress);
|
||||
node.mark += std::chrono::duration_cast<Clock::duration>(FSec(period * resets));
|
||||
progress -= resets;
|
||||
}
|
||||
return progress;
|
||||
}
|
||||
case Kind::FnToggle: {
|
||||
const double inner = Arg(node, 0, source);
|
||||
if (inner < kConditionThreshold) {
|
||||
node.released = true;
|
||||
} else if (node.released) {
|
||||
node.released = false;
|
||||
node.state = !node.state;
|
||||
}
|
||||
if (node.args.size() == 2 && Arg(node, 1, source) > kConditionThreshold) {
|
||||
node.state = false;
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnHold: {
|
||||
const auto now = Now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double input = Arg(node, 0, source);
|
||||
if (input < kConditionThreshold) {
|
||||
node.state = false;
|
||||
node.mark = now;
|
||||
} else if (!node.state) {
|
||||
if (std::chrono::duration_cast<FSec>(now - node.mark).count() >= Arg(node, 1, source)) {
|
||||
node.state = true;
|
||||
}
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnTap: {
|
||||
const auto now = Now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double elapsed = std::chrono::duration_cast<FSec>(now - node.mark).count();
|
||||
const double input = Arg(node, 0, source);
|
||||
const bool timeUp = elapsed > Arg(node, 1, source);
|
||||
// The count is user authored, so a negative or huge value must not
|
||||
// reach the unsigned conversion.
|
||||
double requested = node.args.size() == 3 ? Arg(node, 2, source) : 2.0;
|
||||
if (!std::isfinite(requested)) {
|
||||
requested = 2.0;
|
||||
}
|
||||
const auto desired = static_cast<unsigned>(std::clamp(requested + 0.5, 1.0, 64.0));
|
||||
if (input < kConditionThreshold) {
|
||||
node.released = true;
|
||||
if (node.taps > 0 && timeUp) {
|
||||
node.taps = 0;
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
if (node.released) {
|
||||
if (node.taps == 0) {
|
||||
node.mark = now;
|
||||
}
|
||||
++node.taps;
|
||||
node.released = false;
|
||||
}
|
||||
return desired == node.taps ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnPulse: {
|
||||
const auto now = Now();
|
||||
const double input = Arg(node, 0, source);
|
||||
if (input < kConditionThreshold) {
|
||||
node.released = true;
|
||||
} else if (node.released) {
|
||||
node.released = false;
|
||||
const double requested = Arg(node, 1, source);
|
||||
const double safe = std::isfinite(requested) ? std::clamp(requested, 0.0, 3600.0) : 0.0;
|
||||
const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(safe));
|
||||
if (node.state) {
|
||||
node.mark += seconds;
|
||||
} else {
|
||||
node.state = true;
|
||||
node.mark = now + seconds;
|
||||
}
|
||||
}
|
||||
if (node.state && now >= node.mark) {
|
||||
node.state = false;
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnSmooth: {
|
||||
const auto now = Now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double elapsed = std::chrono::duration_cast<FSec>(now - node.mark).count();
|
||||
node.mark = now;
|
||||
const double desired = Arg(node, 0, source);
|
||||
const double up = Arg(node, 1, source);
|
||||
const double down = node.args.size() == 3 ? Arg(node, 2, source) : up;
|
||||
const double rate = (desired < node.value) ? down : up;
|
||||
const double maxMove = elapsed / rate;
|
||||
if (!std::isfinite(maxMove)) {
|
||||
node.value = desired;
|
||||
} else {
|
||||
const double diff = desired - node.value;
|
||||
node.value += std::copysign(std::min(maxMove, std::abs(diff)), diff);
|
||||
}
|
||||
return node.value;
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void Collect(const Node& node, std::vector<std::string>& out) {
|
||||
if (node.kind == Kind::Input) {
|
||||
if (std::find(out.begin(), out.end(), node.input) == out.end()) {
|
||||
out.push_back(node.input);
|
||||
}
|
||||
}
|
||||
for (const auto& arg : node.args) {
|
||||
Collect(*arg, out);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Trim(const std::string& text) {
|
||||
const size_t begin = text.find_first_not_of(" \t\r\n");
|
||||
if (begin == std::string::npos) {
|
||||
return {};
|
||||
}
|
||||
return text.substr(begin, text.find_last_not_of(" \t\r\n") - begin + 1);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Expression::Expression() = default;
|
||||
Expression::~Expression() = default;
|
||||
Expression::Expression(Expression&&) noexcept = default;
|
||||
Expression& Expression::operator=(Expression&&) noexcept = default;
|
||||
|
||||
bool Expression::Parse(const std::string& text, Expression& out, std::string& error) {
|
||||
out.m_root.reset();
|
||||
if (Trim(text).empty()) {
|
||||
return true;
|
||||
}
|
||||
Parser parser(text);
|
||||
NodePtr root = parser.ParseExpression(error);
|
||||
if (!root) {
|
||||
return false;
|
||||
}
|
||||
out.m_root = std::move(root);
|
||||
return true;
|
||||
}
|
||||
|
||||
double Expression::Evaluate(const InputSource& source) const {
|
||||
if (m_root == nullptr) {
|
||||
return 0.0;
|
||||
}
|
||||
const double value = Eval(*m_root, source);
|
||||
return std::isfinite(value) ? value : 0.0;
|
||||
}
|
||||
|
||||
std::vector<std::string> Expression::ReferencedInputs() const {
|
||||
std::vector<std::string> out;
|
||||
if (m_root) {
|
||||
Collect(*m_root, out);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
bool ReadDolphinConfig(const std::filesystem::path& path, int padIndex,
|
||||
std::vector<std::pair<std::string, std::string>>& controls,
|
||||
std::string& deviceName, std::string& error) {
|
||||
std::ifstream file(path);
|
||||
if (!file) {
|
||||
error = "could not open " + path.string();
|
||||
return false;
|
||||
}
|
||||
const std::string wanted = "[GCPad" + std::to_string(padIndex) + "]";
|
||||
bool inSection = false;
|
||||
bool found = false;
|
||||
std::string line;
|
||||
controls.clear();
|
||||
deviceName.clear();
|
||||
while (std::getline(file, line)) {
|
||||
const std::string trimmed = Trim(line);
|
||||
if (trimmed.empty() || trimmed[0] == '#' || trimmed[0] == ';') {
|
||||
continue;
|
||||
}
|
||||
if (trimmed.front() == '[') {
|
||||
inSection = trimmed == wanted;
|
||||
found = found || inSection;
|
||||
continue;
|
||||
}
|
||||
if (!inSection) {
|
||||
continue;
|
||||
}
|
||||
const size_t eq = trimmed.find('=');
|
||||
if (eq == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
const std::string key = Trim(trimmed.substr(0, eq));
|
||||
const std::string value = Trim(trimmed.substr(eq + 1));
|
||||
if (key == "Device") {
|
||||
deviceName = value;
|
||||
} else if (!value.empty()) {
|
||||
controls.emplace_back(key, value);
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
error = wanted + " not found in " + path.string();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace InputExpr
|
||||
@@ -46,6 +46,13 @@ std::optional<std::filesystem::path> ExecutableDirectory() noexcept {
|
||||
std::error_code ec;
|
||||
const auto resolved = std::filesystem::weakly_canonical(path, ec);
|
||||
return (ec ? std::filesystem::path(path) : resolved).parent_path();
|
||||
#elif defined(__linux__)
|
||||
std::error_code ec;
|
||||
const auto executable = std::filesystem::read_symlink("/proc/self/exe", ec);
|
||||
if (ec) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return executable.parent_path();
|
||||
#else
|
||||
return std::nullopt;
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "settings_overlay.h"
|
||||
#include "audio_backend.h"
|
||||
#include "controller_button_names.h"
|
||||
#include "controller_mapping_wizard.h"
|
||||
#include "input_bindings.h"
|
||||
#include "game_graphics_options.h"
|
||||
#include "music_attenuation.h"
|
||||
#include "runtime_config.h"
|
||||
@@ -34,6 +36,8 @@
|
||||
#endif
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
extern "C" void PAD_HLE_SetRumbleEnabled(bool enabled);
|
||||
#include <dolphin/vi.h>
|
||||
#include <aurora/aurora.h>
|
||||
#include <aurora/gfx.h>
|
||||
@@ -65,6 +69,7 @@ const char* GraphicsApiDisplayName() {
|
||||
}
|
||||
|
||||
bool g_topBarVisible = false;
|
||||
bool g_rumbleEnabled = RuntimeConfigFile::RumbleEnabled(true);
|
||||
int g_controllerPort = 0;
|
||||
float g_resolutionScale = RuntimeConfigFile::ResolutionMultiplier(1.0f);
|
||||
int g_audioVolumePercent = static_cast<int>(std::lround(RuntimeConfigFile::AudioVolume(1.0f) * 100.0f));
|
||||
@@ -106,62 +111,9 @@ std::array<int32_t, PAD_MAX_CONTROLLERS> g_configuredControllerIndices = [] {
|
||||
return indices;
|
||||
}();
|
||||
|
||||
struct ControllerButtonItem {
|
||||
const char* configKey;
|
||||
const char* label;
|
||||
PADButton padButton;
|
||||
};
|
||||
|
||||
constexpr std::array<ControllerButtonItem, PAD_BUTTON_COUNT> kControllerButtons = {{
|
||||
{"a", "A", PAD_BUTTON_A},
|
||||
{"b", "B", PAD_BUTTON_B},
|
||||
{"x", "X", PAD_BUTTON_X},
|
||||
{"y", "Y", PAD_BUTTON_Y},
|
||||
{"start", "Start", PAD_BUTTON_START},
|
||||
{"z", "Z", PAD_TRIGGER_Z},
|
||||
{"l", "L", PAD_TRIGGER_L},
|
||||
{"r", "R", PAD_TRIGGER_R},
|
||||
{"up", "D-pad Up", PAD_BUTTON_UP},
|
||||
{"down", "D-pad Down", PAD_BUTTON_DOWN},
|
||||
{"left", "D-pad Left", PAD_BUTTON_LEFT},
|
||||
{"right", "D-pad Right", PAD_BUTTON_RIGHT},
|
||||
}};
|
||||
|
||||
struct NativeButtonItem {
|
||||
const char* configName;
|
||||
const char* label;
|
||||
uint32_t nativeButton;
|
||||
};
|
||||
|
||||
constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNativeButtons = {{
|
||||
{"unmapped", "Unmapped / analog trigger", PAD_NATIVE_BUTTON_INVALID},
|
||||
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
||||
{"north", "North (Y / Triangle)", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"back", "Back / Select", SDL_GAMEPAD_BUTTON_BACK},
|
||||
{"guide", "Guide / Home", SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{"start", "Start / Options", SDL_GAMEPAD_BUTTON_START},
|
||||
{"left_stick", "Left stick click", SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{"right_stick", "Right stick click", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"left_shoulder", "Left shoulder", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"right_shoulder", "Right shoulder", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"dpad_up", "D-pad Up", SDL_GAMEPAD_BUTTON_DPAD_UP},
|
||||
{"dpad_down", "D-pad Down", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"dpad_left", "D-pad Left", SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
||||
{"dpad_right", "D-pad Right", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"misc1", "Misc 1 / Share", SDL_GAMEPAD_BUTTON_MISC1},
|
||||
{"right_paddle1", "Right paddle 1", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
|
||||
{"left_paddle1", "Left paddle 1", SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
|
||||
{"right_paddle2", "Right paddle 2", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
|
||||
{"left_paddle2", "Left paddle 2", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
|
||||
{"touchpad", "Touchpad", SDL_GAMEPAD_BUTTON_TOUCHPAD},
|
||||
{"misc2", "Misc 2", SDL_GAMEPAD_BUTTON_MISC2},
|
||||
{"misc3", "Misc 3 / GC L click", SDL_GAMEPAD_BUTTON_MISC3},
|
||||
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
||||
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
||||
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
||||
}};
|
||||
using ControllerNames::kNativeButtons;
|
||||
using ControllerNames::NativeButtonItem;
|
||||
constexpr const auto& kControllerButtons = ControllerNames::kGameCubeButtons;
|
||||
|
||||
// Classic Controller Pro layout, indexed like kControllerButtons: the SNES-style
|
||||
// diamond (A right, B bottom, X top, Y left) with digital bumpers driving the GC
|
||||
@@ -178,6 +130,13 @@ constexpr std::array<const char*, PAD_BUTTON_COUNT> kClassicProPreset = {
|
||||
"dpad_up", "dpad_down", "dpad_left", "dpad_right",
|
||||
};
|
||||
|
||||
// PlayStation layout: bumpers drive the GC triggers, Z moves to Create/Share.
|
||||
constexpr std::array<const char*, PAD_BUTTON_COUNT> kPlayStationPreset = {
|
||||
"south", "east", "west", "north", "start", "back",
|
||||
"left_shoulder", "right_shoulder",
|
||||
"dpad_up", "dpad_down", "dpad_left", "dpad_right",
|
||||
};
|
||||
|
||||
struct ResolutionItem {
|
||||
const char* label;
|
||||
float scale;
|
||||
@@ -225,43 +184,25 @@ void LimitResolutionForFrameRate() {
|
||||
}
|
||||
}
|
||||
|
||||
const NativeButtonItem* FindNativeButton(std::string value) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(), [&](const NativeButtonItem& item) {
|
||||
return value == item.configName;
|
||||
});
|
||||
return it == kNativeButtons.end() ? nullptr : &*it;
|
||||
}
|
||||
using ControllerNames::FindNativeButton;
|
||||
|
||||
struct ControllerBindingPair {
|
||||
std::string primary;
|
||||
std::string secondary;
|
||||
};
|
||||
|
||||
std::string TrimBindingToken(const std::string& token) {
|
||||
const size_t begin = token.find_first_not_of(" \t");
|
||||
if (begin == std::string::npos) {
|
||||
return {};
|
||||
}
|
||||
const size_t end = token.find_last_not_of(" \t");
|
||||
return token.substr(begin, end - begin + 1);
|
||||
}
|
||||
|
||||
// Config values hold up to two comma-separated button names ("dpad_up" or
|
||||
// "dpad_up,left_shoulder"); pressing either one counts as the GC button.
|
||||
ControllerBindingPair SplitControllerBinding(const std::string& value) {
|
||||
const size_t comma = value.find(',');
|
||||
if (comma == std::string::npos) {
|
||||
return {TrimBindingToken(value), {}};
|
||||
return {ControllerNames::TrimToken(value), {}};
|
||||
}
|
||||
return {TrimBindingToken(value.substr(0, comma)), TrimBindingToken(value.substr(comma + 1))};
|
||||
return {ControllerNames::TrimToken(value.substr(0, comma)), ControllerNames::TrimToken(value.substr(comma + 1))};
|
||||
}
|
||||
|
||||
const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(), [&](const NativeButtonItem& item) {
|
||||
return nativeButton == item.nativeButton;
|
||||
});
|
||||
return it == kNativeButtons.end() ? kNativeButtons.front() : *it;
|
||||
}
|
||||
using ControllerNames::NativeButtonForValue;
|
||||
|
||||
void SetTopBarVisible(bool visible) {
|
||||
if (g_topBarVisible == visible) {
|
||||
@@ -393,10 +334,8 @@ void DrawWiiRemoteSettings(uint32_t selectedGamePort) {
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::SameLine();
|
||||
if (WiiRemoteInput::IsScanning() && WiiRemoteInput::PeriodicRescanEnabled()) {
|
||||
if (WiiRemoteInput::IsScanning()) {
|
||||
ImGui::TextDisabled("Scanning... (%u so far) - press 1+2 on the remote", WiiRemoteInput::ScanCount());
|
||||
} else if (WiiRemoteInput::IsScanning()) {
|
||||
ImGui::TextDisabled("Waiting for a remote - press 1+2 on the remote");
|
||||
} else {
|
||||
ImGui::TextDisabled("Not scanning");
|
||||
}
|
||||
@@ -457,6 +396,100 @@ void DrawWiiRemoteSettings(uint32_t selectedGamePort) {
|
||||
}
|
||||
|
||||
// Controller settings menu: port selection, controller assignment and button mapping.
|
||||
int ExpressionResizeCallback(ImGuiInputTextCallbackData* data) {
|
||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
|
||||
auto* text = static_cast<std::string*>(data->UserData);
|
||||
text->resize(static_cast<size_t>(data->BufTextLen));
|
||||
data->Buf = text->data();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DrawExpressionSettings() {
|
||||
ImGui::SeparatorText("Expressions (Dolphin syntax)");
|
||||
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + 440.0f);
|
||||
ImGui::TextDisabled(
|
||||
"Optional. An expression overrides nothing: its result is combined with the "
|
||||
"button mapping above. Operators ! & | ^ and functions if, min, max, clamp, "
|
||||
"timer, toggle, hold, tap, pulse, smooth, deadzone behave as they do in Dolphin.");
|
||||
ImGui::PopTextWrapPos();
|
||||
|
||||
static std::array<std::string, InputBindings::kControls.size()> errors;
|
||||
static std::array<std::string, InputBindings::kControls.size()> buffers;
|
||||
static std::string importStatus;
|
||||
static int loadedPort = -1;
|
||||
static bool reloadBuffers = true;
|
||||
const auto port = static_cast<uint32_t>(g_controllerPort);
|
||||
|
||||
if (loadedPort != g_controllerPort || reloadBuffers) {
|
||||
for (size_t i = 0; i < buffers.size(); ++i) {
|
||||
buffers[i] = InputBindings::GetExpression(port, i);
|
||||
}
|
||||
errors.fill(std::string());
|
||||
loadedPort = g_controllerPort;
|
||||
reloadBuffers = false;
|
||||
}
|
||||
|
||||
if (ImGui::Button("Import from Dolphin")) {
|
||||
const std::string path = InputBindings::DefaultDolphinConfigPath();
|
||||
std::string summary;
|
||||
std::string error;
|
||||
if (InputBindings::ImportDolphinConfig(path, g_controllerPort + 1, port, summary, error) < 0) {
|
||||
importStatus = error;
|
||||
} else {
|
||||
importStatus = summary;
|
||||
errors.fill(std::string());
|
||||
reloadBuffers = true;
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Reads [GCPad%d] from %%APPDATA%%\\Dolphin Emulator\\Config\\GCPadNew.ini,\n"
|
||||
"or GCPadNew.ini next to the executable.", g_controllerPort + 1);
|
||||
}
|
||||
if (!importStatus.empty()) {
|
||||
ImGui::TextDisabled("%s", importStatus.c_str());
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < InputBindings::kControls.size(); ++i) {
|
||||
ImGui::PushID(static_cast<int>(i) + 2000);
|
||||
std::string& text = buffers[i];
|
||||
ImGui::SetNextItemWidth(300.0f);
|
||||
if (ImGui::InputText(InputBindings::kControls[i].label, text.data(), text.capacity() + 1,
|
||||
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackResize,
|
||||
ExpressionResizeCallback, &text)) {
|
||||
std::string error;
|
||||
errors[i] = InputBindings::SetExpression(port, i, text, error) ? std::string() : error;
|
||||
}
|
||||
if (InputBindings::IsActive(port, i)) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(0.4f, 0.9f, 0.4f, 1.0f), "active");
|
||||
}
|
||||
if (!errors[i].empty()) {
|
||||
ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.3f, 1.0f), "%s", errors[i].c_str());
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
void DrawRumbleSettings() {
|
||||
ImGui::SeparatorText("Vibration");
|
||||
if (ImGui::Checkbox("Controller vibration", &g_rumbleEnabled)) {
|
||||
PAD_HLE_SetRumbleEnabled(g_rumbleEnabled);
|
||||
RuntimeConfigFile::SetRumbleEnabled(g_rumbleEnabled);
|
||||
if (!g_rumbleEnabled) {
|
||||
// Stop whatever is already running: the game will not send another
|
||||
// motor command until its own state machine decides to.
|
||||
constexpr std::array<uint32_t, PAD_MAX_CONTROLLERS> stopAll{
|
||||
PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD,
|
||||
};
|
||||
PADControlAllMotors(stopAll.data());
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Applies to every port.");
|
||||
}
|
||||
}
|
||||
|
||||
void DrawControllerSettings() {
|
||||
for (int port = 0; port < PAD_MAX_CONTROLLERS; ++port) {
|
||||
const std::string label = "Port " + std::to_string(port + 1);
|
||||
@@ -545,20 +578,28 @@ void DrawControllerSettings() {
|
||||
PADSerializeMappings();
|
||||
mappings = PADGetButtonMappings(port, &mappingCount);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Classic Controller Pro")) {
|
||||
const auto applyPreset = [&](const std::array<const char*, PAD_BUTTON_COUNT>& preset) {
|
||||
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
||||
for (size_t i = 0; i < kControllerButtons.size(); ++i) {
|
||||
if (const NativeButtonItem* native = FindNativeButton(kClassicProPreset[i])) {
|
||||
if (const NativeButtonItem* native = FindNativeButton(preset[i])) {
|
||||
PADSetButtonMapping(port, PADButtonMapping{native->nativeButton, kControllerButtons[i].padButton});
|
||||
PADSetAltButtonMapping(port,
|
||||
PADButtonMapping{PAD_NATIVE_BUTTON_INVALID, kControllerButtons[i].padButton});
|
||||
RuntimeConfigFile::SetControllerButton(i, kClassicProPreset[i]);
|
||||
RuntimeConfigFile::SetControllerButton(i, preset[i]);
|
||||
}
|
||||
}
|
||||
altRowExpanded.fill(false);
|
||||
PADSerializeMappings();
|
||||
mappings = PADGetButtonMappings(port, &mappingCount);
|
||||
};
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Classic Controller Pro")) {
|
||||
applyPreset(kClassicProPreset);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("PlayStation")) {
|
||||
applyPreset(kPlayStationPreset);
|
||||
}
|
||||
|
||||
ImGui::SeparatorText("Button mapping");
|
||||
@@ -640,6 +681,8 @@ void DrawControllerSettings() {
|
||||
ImGui::TextUnformatted(kControllerButtons[i].label);
|
||||
ImGui::PopID();
|
||||
}
|
||||
DrawExpressionSettings();
|
||||
DrawRumbleSettings();
|
||||
}
|
||||
|
||||
void DrawAudioSettings() {
|
||||
@@ -994,6 +1037,8 @@ void PersistDisplayModeIfChanged() {
|
||||
} // namespace
|
||||
|
||||
void InitializeRuntimeSettings() noexcept {
|
||||
PAD_HLE_SetRumbleEnabled(g_rumbleEnabled);
|
||||
InputBindings::Reload();
|
||||
controller_mapping_wizard::LoadPersistedMappings();
|
||||
ApplyConfiguredMappings();
|
||||
AudioBackend::Instance().SetMasterVolume(static_cast<float>(g_audioVolumePercent) / 100.0f);
|
||||
@@ -1014,6 +1059,7 @@ void InitializeRuntimeSettings() noexcept {
|
||||
g_strapInputAccepted.store(false, std::memory_order_relaxed);
|
||||
g_startupDismissFrame.store(UINT64_MAX, std::memory_order_relaxed);
|
||||
PADBlockInput(false);
|
||||
InputBindings::SetInputBlocked(false);
|
||||
}
|
||||
|
||||
void HandleEvents(const AuroraEvent* events) noexcept {
|
||||
@@ -1056,7 +1102,9 @@ void Draw() noexcept {
|
||||
DrawTopBar();
|
||||
controller_mapping_wizard::Draw();
|
||||
// The wizard captures raw presses; keep them out of the game.
|
||||
PADBlockInput(controller_mapping_wizard::IsActive());
|
||||
const bool inputBlocked = controller_mapping_wizard::IsActive();
|
||||
PADBlockInput(inputBlocked);
|
||||
InputBindings::SetInputBlocked(inputBlocked);
|
||||
DrawStartupScreen();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
|
||||
# Share the same test registrations with the full runtime build, while allowing
|
||||
# CI and developers to run them without translated game files or Aurora.
|
||||
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
|
||||
project(WiiCompiledRuntimeTests LANGUAGES C CXX)
|
||||
enable_testing()
|
||||
endif()
|
||||
|
||||
get_filename_component(runtime_root "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
function(mkw_add_test name)
|
||||
add_executable(${name} ${ARGN})
|
||||
target_include_directories(${name} PRIVATE "${runtime_root}/include")
|
||||
target_compile_features(${name} PRIVATE cxx_std_17)
|
||||
target_link_libraries(${name} PRIVATE Threads::Threads)
|
||||
add_test(NAME ${name} COMMAND ${name})
|
||||
endfunction()
|
||||
|
||||
if(NOT TARGET mkw_platform)
|
||||
add_library(mkw_platform STATIC "${runtime_root}/src/platform/host_platform.cpp")
|
||||
target_include_directories(mkw_platform PUBLIC "${runtime_root}/include")
|
||||
target_compile_features(mkw_platform PUBLIC cxx_std_17)
|
||||
endif()
|
||||
if(WIN32)
|
||||
target_link_libraries(mkw_platform PUBLIC shell32 ole32)
|
||||
endif()
|
||||
mkw_add_test(mkw_platform_paths_tests platform_paths_tests.cpp)
|
||||
target_link_libraries(mkw_platform_paths_tests PRIVATE mkw_platform)
|
||||
|
||||
mkw_add_test(mkw_nand_save_tests nand_save_tests.cpp)
|
||||
mkw_add_test(mkw_nand_move_tests nand_move_tests.cpp
|
||||
"${runtime_root}/src/hle/storage/nand_file_ops.cpp")
|
||||
target_include_directories(mkw_nand_move_tests PRIVATE "${runtime_root}/src/hle/storage")
|
||||
mkw_add_test(mkw_nand_settings_tests nand_settings_tests.cpp)
|
||||
mkw_add_test(mkw_sc_serial_tests sc_serial_tests.cpp)
|
||||
mkw_add_test(mkw_input_expr_tests test_expr.cpp "${runtime_root}/src/input_expr.cpp")
|
||||
target_compile_definitions(mkw_input_expr_tests PRIVATE MKW_INPUT_EXPR_TEST_CLOCK)
|
||||
|
||||
if(WIN32)
|
||||
mkw_add_test(mkw_windows_host_context_tests host_context_tests.cpp
|
||||
"${runtime_root}/src/host_context.cpp")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
if(NOT TARGET mkw::libco)
|
||||
add_library(mkw_libco STATIC "${runtime_root}/third_party/libco/libco.c")
|
||||
add_library(mkw::libco ALIAS mkw_libco)
|
||||
target_include_directories(mkw_libco PUBLIC "${runtime_root}/third_party/libco")
|
||||
endif()
|
||||
mkw_add_test(mkw_linux_host_context_tests host_context_tests.cpp
|
||||
"${runtime_root}/src/host_context.cpp")
|
||||
target_link_libraries(mkw_linux_host_context_tests PRIVATE mkw::libco)
|
||||
elseif(APPLE)
|
||||
if(NOT CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm64|ARM64|aarch64)$")
|
||||
message(FATAL_ERROR "The macOS runtime tests require Apple Silicon")
|
||||
endif()
|
||||
enable_language(ASM)
|
||||
set(context_asm "${runtime_root}/src/platform/macos/co_switch.S")
|
||||
mkw_add_test(mkw_macos_context_abi_tests macos_context_abi_tests.cpp "${context_asm}")
|
||||
mkw_add_test(mkw_macos_host_context_tests host_context_tests.cpp
|
||||
"${runtime_root}/src/host_context.cpp" "${context_asm}")
|
||||
mkw_add_test(mkw_macos_guest_flat_memory_tests macos_guest_flat_memory_tests.cpp
|
||||
"${runtime_root}/src/guest_flat_memory_macos.cpp")
|
||||
endif()
|
||||
@@ -0,0 +1,181 @@
|
||||
#include "nand_file_ops.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <fstream>
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
#ifdef __linux__
|
||||
#include <csignal>
|
||||
#include <sys/resource.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
static void Require(bool condition, const char* message) {
|
||||
if (!condition) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
static void Write(const fs::path& path, const std::string& data) {
|
||||
std::ofstream output(path, std::ios::binary);
|
||||
output << data;
|
||||
output.close();
|
||||
Require(bool(output), "Fixture write failed");
|
||||
}
|
||||
|
||||
static std::string Read(const fs::path& path) {
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
Require(bool(input), "Fixture read failed");
|
||||
return {std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>()};
|
||||
}
|
||||
|
||||
// Competing moves must have exactly one winner, retain the losing source, and
|
||||
// publish the winner's complete contents. Exercise both direct and staged moves.
|
||||
static void CheckCompetingMoves(const fs::path& sourceRoot, const fs::path& destinationRoot) {
|
||||
const auto left = sourceRoot / "race-left";
|
||||
const auto right = sourceRoot / "race-right";
|
||||
const auto target = destinationRoot / "race-target";
|
||||
const std::string leftBytes(65536, 'L'), rightBytes(65536, 'R');
|
||||
for (int attempt = 0; attempt < 128; ++attempt) {
|
||||
Write(left, leftBytes);
|
||||
Write(right, rightBytes);
|
||||
std::atomic<int> ready{0};
|
||||
std::error_code leftError, rightError;
|
||||
auto move = [&](const fs::path& source, std::error_code& ec) {
|
||||
++ready;
|
||||
while (ready.load() != 2) std::this_thread::yield();
|
||||
NandMove(source, target, ec);
|
||||
};
|
||||
std::thread first(move, std::cref(left), std::ref(leftError));
|
||||
std::thread second(move, std::cref(right), std::ref(rightError));
|
||||
first.join();
|
||||
second.join();
|
||||
Require(bool(leftError) != bool(rightError), "Competing moves must have exactly one winner");
|
||||
const bool leftWon = !leftError;
|
||||
Require((leftWon ? rightError : leftError) == std::errc::file_exists,
|
||||
"Losing move must report an existing destination");
|
||||
Require(Read(target) == (leftWon ? leftBytes : rightBytes), "Winner's contents were overwritten");
|
||||
Require(!fs::exists(leftWon ? left : right), "Winning source was not removed");
|
||||
Require(Read(leftWon ? right : left) == (leftWon ? rightBytes : leftBytes),
|
||||
"Losing source must remain intact");
|
||||
fs::remove(leftWon ? right : left);
|
||||
fs::remove(target);
|
||||
}
|
||||
}
|
||||
|
||||
int main() {
|
||||
const auto name = "wiicomp-nand-move-" +
|
||||
std::to_string(std::chrono::steady_clock::now().time_since_epoch().count());
|
||||
const auto root = fs::temp_directory_path() / name;
|
||||
fs::path other;
|
||||
try {
|
||||
fs::create_directory(root);
|
||||
const auto source = root / "banner.bin";
|
||||
const auto destination = root / "moved.bin";
|
||||
std::error_code ec;
|
||||
Write(source, "banner");
|
||||
NandMove(source, destination, ec);
|
||||
Require(!ec && !fs::exists(source) && Read(destination) == "banner", "Same-device move failed");
|
||||
CheckCompetingMoves(root, root);
|
||||
Write(source, "keep source");
|
||||
NandMove(source, destination, ec);
|
||||
Require(ec == std::errc::file_exists && Read(source) == "keep source" && Read(destination) == "banner",
|
||||
"Existing destination must not be overwritten");
|
||||
NandMove(root / "missing", root / "absent", ec);
|
||||
Require(bool(ec) && !fs::exists(root / "absent"), "Missing source must fail");
|
||||
NandMove(source, root / "missing-parent/file", ec);
|
||||
Require(bool(ec) && Read(source) == "keep source", "Missing parent must preserve source");
|
||||
fs::create_directory(root / "directory");
|
||||
Write(root / "directory/child", "child");
|
||||
NandMove(root / "directory", root / "renamed-directory", ec);
|
||||
Require(!ec && Read(root / "renamed-directory/child") == "child", "Same-device directory move regressed");
|
||||
|
||||
#ifndef _WIN32
|
||||
fs::create_symlink(root / "missing", root / "same-link");
|
||||
NandMove(root / "same-link", root / "moved-link", ec);
|
||||
Require(!ec && fs::is_symlink(fs::symlink_status(root / "moved-link")) &&
|
||||
!fs::is_symlink(fs::symlink_status(root / "same-link")), "Same-device symlink move regressed");
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
// /dev/shm is a separate tmpfs on ordinary Linux systems, including CI
|
||||
// and WSL. Fail rather than silently passing without exercising EXDEV.
|
||||
other = fs::path("/dev/shm") / name;
|
||||
fs::create_directory(other);
|
||||
struct stat left{}, right{};
|
||||
Require(::stat(root.c_str(), &left) == 0 && ::stat(other.c_str(), &right) == 0 && left.st_dev != right.st_dev,
|
||||
"Cross-device test requires /tmp and /dev/shm on separate filesystems");
|
||||
CheckCompetingMoves(root, other);
|
||||
Require(fs::is_empty(other), "Competing moves left staging files behind");
|
||||
const auto target = other / "banner.bin";
|
||||
const std::string bytes = std::string(8192, '\0') + "banner payload";
|
||||
Write(source, bytes);
|
||||
fs::rename(source, target, ec);
|
||||
Require(ec == std::errc::cross_device_link, "Fixture must reproduce the original EXDEV failure");
|
||||
NandMove(source, target, ec);
|
||||
Require(!ec && !fs::exists(source) && Read(target) == bytes, "Cross-device move must preserve every byte");
|
||||
|
||||
Write(source, "do not overwrite");
|
||||
NandMove(source, target, ec);
|
||||
Require(ec == std::errc::file_exists && Read(source) == "do not overwrite" && Read(target) == bytes,
|
||||
"Cross-device move must preserve an existing destination");
|
||||
fs::remove(target);
|
||||
fs::create_symlink(other / "missing", target);
|
||||
NandMove(source, target, ec);
|
||||
Require(ec == std::errc::file_exists && fs::is_symlink(target) && Read(source) == "do not overwrite",
|
||||
"Dangling destination symlink must not be replaced");
|
||||
fs::remove(target);
|
||||
|
||||
NandMove(root / "renamed-directory", other / "directory", ec);
|
||||
Require(ec == std::errc::cross_device_link && Read(root / "renamed-directory/child") == "child" &&
|
||||
!fs::exists(other / "directory"), "Unsupported directory move must leave source intact");
|
||||
fs::create_symlink(source, root / "link");
|
||||
NandMove(root / "link", other / "link", ec);
|
||||
Require(ec == std::errc::cross_device_link && fs::is_symlink(root / "link") && !fs::exists(other / "link"),
|
||||
"Cross-device source symlinks must not be dereferenced");
|
||||
|
||||
// Force a real write failure after a partial copy without filling disk.
|
||||
Write(source, bytes);
|
||||
struct rlimit saved{}, limited{};
|
||||
Require(getrlimit(RLIMIT_FSIZE, &saved) == 0, "Cannot read file-size limit");
|
||||
limited = saved;
|
||||
limited.rlim_cur = 1024;
|
||||
const auto oldHandler = std::signal(SIGXFSZ, SIG_IGN);
|
||||
Require(setrlimit(RLIMIT_FSIZE, &limited) == 0, "Cannot set file-size limit");
|
||||
NandMove(source, target, ec);
|
||||
const auto copyError = ec;
|
||||
const auto restored = setrlimit(RLIMIT_FSIZE, &saved);
|
||||
std::signal(SIGXFSZ, oldHandler);
|
||||
Require(restored == 0, "Cannot restore file-size limit");
|
||||
Require(bool(copyError) && Read(source) == bytes && !fs::exists(target) && fs::is_empty(other),
|
||||
"Failed copy must retain source and remove partial staging files");
|
||||
|
||||
Require(geteuid() != 0, "Run permission tests as an unprivileged user");
|
||||
fs::permissions(root, fs::perms::owner_read | fs::perms::owner_exec);
|
||||
NandMove(source, target, ec);
|
||||
fs::permissions(root, fs::perms::owner_all);
|
||||
Require(bool(ec) && Read(source) == bytes && Read(target) == bytes,
|
||||
"Failed source deletion must leave both complete copies");
|
||||
Require(std::distance(fs::directory_iterator(other), fs::directory_iterator{}) == 1,
|
||||
"Move must clean up staging directory");
|
||||
fs::remove_all(other);
|
||||
#endif
|
||||
fs::remove_all(root);
|
||||
std::cout << "NAND move tests passed\n";
|
||||
return 0;
|
||||
} catch (const std::exception& error) {
|
||||
std::cerr << error.what() << '\n';
|
||||
std::error_code ignored;
|
||||
fs::permissions(root, fs::perms::owner_all, ignored);
|
||||
fs::remove_all(root, ignored);
|
||||
if (!other.empty()) fs::remove_all(other, ignored);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
#include "nand_save_probe.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
using RuntimeNandSave::ReadAction;
|
||||
using RuntimeNandSave::Contents;
|
||||
|
||||
static void Require(bool condition, const char* message) {
|
||||
if (!condition) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
static void Write(const fs::path& path, const std::string& bytes) {
|
||||
fs::create_directories(path.parent_path());
|
||||
std::ofstream output(path, std::ios::binary);
|
||||
output.write(bytes.data(), bytes.size());
|
||||
output.close();
|
||||
Require(static_cast<bool>(output), "Fixture write failed");
|
||||
}
|
||||
|
||||
static std::string Read(const fs::path& path) {
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
Require(static_cast<bool>(input), "Fixture read failed");
|
||||
return {std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>()};
|
||||
}
|
||||
|
||||
// A disk error after zero-filled blocks must not look like a blank file's EOF.
|
||||
class FailingDisk : public std::streambuf {
|
||||
int blocks;
|
||||
public:
|
||||
explicit FailingDisk(int zeroBlocks) : blocks(zeroBlocks) {}
|
||||
std::streamsize xsgetn(char* buffer, std::streamsize length) override {
|
||||
if (blocks-- <= 0) throw std::runtime_error("injected read failure");
|
||||
std::fill(buffer, buffer + length, '\0');
|
||||
return length;
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
const auto root = fs::temp_directory_path() / ("wiicomp-save-scenarios-" +
|
||||
std::to_string(std::chrono::steady_clock::now().time_since_epoch().count()));
|
||||
try {
|
||||
const auto save = root / "title/00010004/524d4350/data/rksys.dat";
|
||||
const auto shadow = fs::path(save.native() + fs::path(".nandsafe.tmp").native());
|
||||
// Save inspection must leave unrelated NAND data alone. Settings
|
||||
// initialization is covered separately by nand_settings_tests.
|
||||
const auto settingsPath = root / "title/00000001/00000002/data/setting.txt";
|
||||
const std::string identity(256, '\x5a');
|
||||
Write(settingsPath, identity);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Fresh profile follows normal missing-file handling");
|
||||
Require(!fs::exists(save), "Probing fresh profile must not create a save");
|
||||
|
||||
// First launch interrupted before save initialization, including block
|
||||
// boundaries and a full-sized synthetic zero-filled allocation.
|
||||
for (const size_t size : {size_t(0), size_t(1), size_t(4095), size_t(4096), size_t(4097), size_t(3 * 1024 * 1024)}) {
|
||||
const std::string bytes(size, '\0');
|
||||
Write(save, bytes);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Missing, "Blank save should be offered first-save recovery");
|
||||
Require(Read(save) == bytes, "Blank-save detection must not modify the file");
|
||||
for (int mode : {2, 3}) {
|
||||
Require(RuntimeNandSave::CheckRead(save, mode) == ReadAction::Proceed, "Write opens must remain available for initialization");
|
||||
}
|
||||
}
|
||||
|
||||
// Existing saves, imported saves, partial/corrupt saves, and a zero
|
||||
// prefix with data only in the final byte are all left to the game.
|
||||
std::string existing(3 * 1024 * 1024, '\0');
|
||||
existing.replace(0, 8, "RKSD0006");
|
||||
existing[10000] = 42;
|
||||
for (const std::string& bytes : {existing, std::string("RKSD"), std::string("damaged-header"),
|
||||
std::string(8192, '\0') + "x", std::string(8191, '\0') + "x"}) {
|
||||
Write(save, bytes);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Never hide a save containing any data");
|
||||
Require(Read(save) == bytes, "Existing/partial save must be byte-identical after inspection");
|
||||
}
|
||||
|
||||
// Interrupted replacement: retain a committed original regardless of
|
||||
// whether the shadow is blank, partial, or contains a complete header.
|
||||
Write(save, existing);
|
||||
for (const std::string& bytes : {std::string(), std::string(4096, '\0'), std::string("RKSD"), existing}) {
|
||||
Write(shadow, bytes);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Committed original takes precedence over write shadow");
|
||||
Require(Read(save) == existing && Read(shadow) == bytes, "Probe must preserve both sides of an interrupted write");
|
||||
}
|
||||
// No usable original: do not let missing-save recovery discard the
|
||||
// only possible recovery source, and do not auto-promote that shadow.
|
||||
for (const bool mainExists : {false, true}) {
|
||||
fs::remove(save);
|
||||
if (mainExists) Write(save, std::string(4096, '\0'));
|
||||
Write(shadow, existing);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::RecoveryNeeded, "Preserve recovery candidate when original is missing or blank");
|
||||
Require(Read(shadow) == existing, "Recovery candidate must remain unchanged");
|
||||
Require(fs::exists(save) == mainExists, "Do not promote shadow automatically");
|
||||
}
|
||||
Write(shadow, std::string(4096, '\0'));
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Missing, "Two blank files may use first-save recovery");
|
||||
fs::remove(shadow);
|
||||
|
||||
for (const char* name : {"rksys.dat.bak", "rksys.dat.backup", "rksys.dat2", "banner.bin", "setting.txt"}) {
|
||||
const auto unrelated = save.parent_path() / name;
|
||||
Write(unrelated, std::string(4096, '\0'));
|
||||
Require(RuntimeNandSave::CheckRead(unrelated, 1) == ReadAction::Proceed, "Do not classify backups or unrelated files as missing saves");
|
||||
}
|
||||
for (int blocks : {0, 1, 2}) {
|
||||
FailingDisk disk(blocks);
|
||||
std::istream input(&disk);
|
||||
Require(RuntimeNandSave::InspectStream(input) == Contents::Error, "Read failure must remain an error, including after zero-filled blocks");
|
||||
}
|
||||
std::istringstream badEof;
|
||||
badEof.setstate(std::ios::badbit | std::ios::eofbit);
|
||||
Require(RuntimeNandSave::InspectStream(badEof) == Contents::Error, "Badbit plus EOF must not imply a blank save");
|
||||
|
||||
#ifdef _WIN32
|
||||
Write(save, existing);
|
||||
const HANDLE locked = CreateFileW(save.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
Require(locked != INVALID_HANDLE_VALUE, "Could not lock fixture");
|
||||
const auto lockedResult = RuntimeNandSave::CheckRead(save, 1);
|
||||
CloseHandle(locked);
|
||||
Require(lockedResult == ReadAction::Error, "Sharing/access failure must not report a missing save");
|
||||
Require(Read(save) == existing, "Locked save must survive inspection unchanged");
|
||||
Require(SetFileAttributesW(save.c_str(), FILE_ATTRIBUTE_READONLY) != 0, "Set fixture read-only");
|
||||
const auto readOnlyResult = RuntimeNandSave::CheckRead(save, 1);
|
||||
SetFileAttributesW(save.c_str(), FILE_ATTRIBUTE_NORMAL);
|
||||
Require(readOnlyResult == ReadAction::Proceed && Read(save) == existing, "Readable read-only save remains available");
|
||||
#endif
|
||||
Require(Read(settingsPath) == identity, "Save inspection must not change NAND settings");
|
||||
fs::remove_all(root);
|
||||
std::cout << "NAND save startup, preservation, interrupted-write and I/O failure scenarios passed\n";
|
||||
return 0;
|
||||
} catch (const std::exception& error) {
|
||||
std::cerr << error.what() << " (fixtures retained at " << root << ")\n";
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
#include "nand_settings.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
static void Require(bool condition, const char* message = "NAND settings check failed") {
|
||||
if (!condition) {
|
||||
throw std::runtime_error(message);
|
||||
}
|
||||
}
|
||||
|
||||
static std::string ReadBytes(const std::filesystem::path& path) {
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
return {std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>()};
|
||||
}
|
||||
|
||||
int main() {
|
||||
const auto root = std::filesystem::temp_directory_path() /
|
||||
("wiicomp-nand-settings-" + std::to_string(
|
||||
std::chrono::steady_clock::now().time_since_epoch().count()));
|
||||
const auto path = root / "title/00000001/00000002/data/setting.txt";
|
||||
try {
|
||||
using namespace RuntimeNandSettings;
|
||||
Require(GenerateSerial(1800000123) == "800000123", "Dolphin timestamp modulo");
|
||||
Require(GenerateSerial(1000000001) == "000000001", "Dolphin leading zero padding");
|
||||
Require(GenerateSerial(-1).empty(), "Invalid clock must not supply an identity");
|
||||
// Golden bytes generated by Dolphin's unmodified SettingsHandler.cpp
|
||||
// (upstream 2026-09-06), PAL boot fields and synthetic serial 000000001.
|
||||
// Everything after this prefix is raw zero padding to 256 bytes.
|
||||
const std::string goldenHex =
|
||||
"bba6ac929a0bc96b7eed83d27f33a1e7e73d9b836d8b47c59ee23df6b275baab"
|
||||
"bec9d9dead03cc7a3bdafee50c30ab9fb86194e119fe4ba19eff62d5ec3aacb3"
|
||||
"b5c9d9e3977eac0943d7ff903120a49ef024eafe1cf77be79cf6229a823aabf0f0";
|
||||
std::array<uint8_t, 256> golden{};
|
||||
for (size_t i = 0; i < goldenHex.size() / 2; ++i) {
|
||||
golden[i] = static_cast<uint8_t>(std::stoul(goldenHex.substr(i * 2, 2), nullptr, 16));
|
||||
}
|
||||
Require(EncodeNew("000000001") == golden, "Exact Dolphin writer golden fixture");
|
||||
std::string error;
|
||||
Require(!RuntimeNandSettings::Read(root));
|
||||
Require(!std::filesystem::exists(root));
|
||||
std::filesystem::create_directories(path.parent_path());
|
||||
const auto scratchParent = root / "scratch-collisions";
|
||||
std::filesystem::create_directories(scratchParent / ".setting-init-fixed-0");
|
||||
const auto sentinel = scratchParent / ".setting-init-fixed-0" / "setting.txt";
|
||||
{ std::ofstream output(sentinel); output << "another launch owns this"; }
|
||||
const auto occupiedFile = scratchParent / ".setting-init-fixed-1";
|
||||
{ std::ofstream output(occupiedFile); output << "leave this file alone"; }
|
||||
std::error_code scratchError;
|
||||
const auto claimed = CreateScratchDirectory(scratchParent, "fixed", scratchError);
|
||||
Require(claimed && *claimed == scratchParent / ".setting-init-fixed-2" && !scratchError,
|
||||
"Retry collisions with both existing directories and files");
|
||||
Require(ReadBytes(sentinel) == "another launch owns this" &&
|
||||
ReadBytes(occupiedFile) == "leave this file alone", "Never modify another launch's scratch data");
|
||||
Require(!CreateScratchDirectory(occupiedFile / "not-a-directory", "fixed", scratchError) && scratchError,
|
||||
"Real filesystem errors must fail rather than retry indefinitely");
|
||||
|
||||
// Force all claimants to use the same token; this deterministically
|
||||
// exercises the collision path even when host clock precision is high.
|
||||
std::array<std::optional<std::filesystem::path>, 16> claims;
|
||||
std::vector<std::thread> claimants;
|
||||
for (size_t i = 0; i < claims.size(); ++i) {
|
||||
claimants.emplace_back([&, i] {
|
||||
std::error_code ec;
|
||||
claims[i] = CreateScratchDirectory(scratchParent, "shared", ec);
|
||||
});
|
||||
}
|
||||
for (auto& claimant : claimants) claimant.join();
|
||||
for (size_t i = 0; i < claims.size(); ++i) {
|
||||
Require(claims[i].has_value(), "Every concurrent claimant must acquire a scratch directory");
|
||||
for (size_t j = 0; j < i; ++j) {
|
||||
Require(claims[i] != claims[j], "Concurrent claimants must own different scratch directories");
|
||||
}
|
||||
}
|
||||
const std::string plain = "AREA=USA\r\n\nCODE=LU\r\nSERNO=987654321\r\nGAME=US\r\n";
|
||||
std::array<uint8_t, 256> fixture{};
|
||||
for (size_t i = 0; i < fixture.size(); ++i) {
|
||||
const unsigned shift = i % 32;
|
||||
const uint32_t key = shift == 0 ? 0x73B5DBFAu :
|
||||
(0x73B5DBFAu << shift) | (0x73B5DBFAu >> (32 - shift));
|
||||
fixture[i] = static_cast<uint8_t>(key) ^ (i < plain.size() ? plain[i] : 0);
|
||||
}
|
||||
{
|
||||
std::ofstream output(path, std::ios::binary);
|
||||
output.write(reinterpret_cast<const char*>(fixture.data()), fixture.size());
|
||||
}
|
||||
auto settings = RuntimeNandSettings::Read(root);
|
||||
Require(settings && RuntimeNandSettings::HasIdentity(*settings));
|
||||
Require(settings->at("SERNO") == "987654321" && settings->at("CODE") == "LU");
|
||||
Require(settings->at("AREA") == "USA" && settings->at("GAME") == "US");
|
||||
Require(Ensure(root, error, 1800000123), "Existing imported NAND must work");
|
||||
std::array<uint8_t, 256> after{};
|
||||
{
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
input.read(reinterpret_cast<char*>(after.data()), after.size());
|
||||
}
|
||||
Require(after == fixture);
|
||||
for (const auto serial : {"", "000000000", "1234567890", "123ABC789"}) {
|
||||
(*settings)["SERNO"] = serial;
|
||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
||||
}
|
||||
(*settings)["SERNO"] = "012345678";
|
||||
Require(RuntimeNandSettings::HasIdentity(*settings));
|
||||
(*settings)["CODE"] = "TOOLONG";
|
||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
||||
(*settings)["CODE"] = "LEH";
|
||||
settings->erase("GAME");
|
||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
||||
std::filesystem::resize_file(path, 128);
|
||||
Require(!RuntimeNandSettings::Read(root));
|
||||
const auto damaged = ReadBytes(path);
|
||||
Require(!Ensure(root, error, 1800000123), "Do not replace a truncated identity");
|
||||
Require(ReadBytes(path) == damaged, "Damaged file must remain untouched");
|
||||
|
||||
const auto fresh = root / "fresh";
|
||||
Require(Ensure(fresh, error, 1800000123), "Missing setting.txt must initialize");
|
||||
const auto generated = Read(fresh);
|
||||
Require(generated && HasIdentity(*generated), "Generated file must be readable");
|
||||
Require(generated->at("SERNO") == "800000123", "Persist Dolphin-generated serial");
|
||||
Require(generated->at("CODE") == "LEH" && generated->at("AREA") == "EUR" &&
|
||||
generated->at("GAME") == "EU", "PAL first-boot fields");
|
||||
Require(generated->at("MODEL") == "RVL-001(EUR)" && generated->at("VIDEO") == "PAL" &&
|
||||
generated->at("DVD") == "0" && generated->at("MPCH") == "0x7FFE",
|
||||
"Complete Dolphin boot settings");
|
||||
const auto firstBoot = ReadBytes(FilePath(fresh));
|
||||
Require(firstBoot.size() == 256 && firstBoot.back() == 0, "Dolphin buffer size and raw zero padding");
|
||||
Require(Ensure(fresh, error, 1900000999), "Second boot");
|
||||
Require(ReadBytes(FilePath(fresh)) == firstBoot, "Second boot must not change any bytes");
|
||||
|
||||
const auto blocked = root / "blocked";
|
||||
{ std::ofstream output(blocked); output << "file obstructing NAND directory"; }
|
||||
Require(!Ensure(blocked, error, 1800000123), "Write failure must not return an ephemeral identity");
|
||||
Require(!Ensure(root / "bad-clock", error, -1), "Clock failure must not initialize");
|
||||
|
||||
const auto concurrent = root / "concurrent";
|
||||
std::array<bool, 16> results{};
|
||||
std::vector<std::thread> workers;
|
||||
for (size_t i = 0; i < results.size(); ++i) {
|
||||
workers.emplace_back([&, i] {
|
||||
std::string detail;
|
||||
results[i] = Ensure(concurrent, detail, 1800000001 + i);
|
||||
});
|
||||
}
|
||||
for (auto& worker : workers) worker.join();
|
||||
for (const bool result : results) Require(result, "Concurrent boot must read the persisted winner");
|
||||
const auto winner = ReadBytes(FilePath(concurrent));
|
||||
Require(Read(concurrent) && HasIdentity(*Read(concurrent)), "Concurrent boot must persist valid settings");
|
||||
Require(Ensure(concurrent, error, 1900000999), "Boot after concurrent initialization");
|
||||
Require(ReadBytes(FilePath(concurrent)) == winner, "Concurrent winner must remain stable");
|
||||
|
||||
// Independently decode as Nintendo does: stop at the first encoded NUL.
|
||||
// Exercise serials that force Dolphin's extra-LF escaping, not only
|
||||
// values that happen to work with a plain rotating-XOR encoder.
|
||||
bool sawExtraLf = false;
|
||||
for (int serial = 1; serial <= 10000; ++serial) {
|
||||
const auto number = GenerateSerial(1000000000 + serial);
|
||||
const auto encoded = EncodeNew(number);
|
||||
Require(encoded.has_value(), "Serial encoding must fit");
|
||||
std::string decoded;
|
||||
for (size_t i = 0; i < encoded->size() && (*encoded)[i] != 0; ++i) {
|
||||
const unsigned shift = i % 32;
|
||||
const uint32_t key = shift == 0 ? 0x73B5DBFAu :
|
||||
(0x73B5DBFAu << shift) | (0x73B5DBFAu >> (32 - shift));
|
||||
decoded += static_cast<char>((*encoded)[i] ^ static_cast<uint8_t>(key));
|
||||
}
|
||||
Require(decoded.find("SERNO=" + number + "\r\n") != std::string::npos &&
|
||||
decoded.find("GAME=EU\r\n") != std::string::npos,
|
||||
"Encoded NUL must not truncate settings");
|
||||
sawExtraLf |= decoded.find("\r\n\n") != std::string::npos;
|
||||
}
|
||||
Require(sawExtraLf, "Exercise Dolphin LF escape path");
|
||||
std::filesystem::remove_all(root);
|
||||
std::cout << "NAND settings checks passed\n";
|
||||
return 0;
|
||||
} catch (const std::exception& error) {
|
||||
std::filesystem::remove_all(root);
|
||||
std::cerr << error.what() << '\n';
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
#include "sc_serial_contract.h"
|
||||
#include "nand_settings.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
static void Require(bool condition, const char* message) {
|
||||
if (!condition) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
static uint32_t ReadWord(const unsigned char* bytes) {
|
||||
return (uint32_t(bytes[0]) << 24) | (uint32_t(bytes[1]) << 16) |
|
||||
(uint32_t(bytes[2]) << 8) | uint32_t(bytes[3]);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
try {
|
||||
// Feed real generator + SC ABI outputs to the upstream bot decoder.
|
||||
// Usage: mkw_sc_serial_tests --timestamp-vectors <unix-seconds> ...
|
||||
if (argc > 1 && std::string(argv[1]) == "--timestamp-vectors") {
|
||||
for (int i = 2; i < argc; ++i) {
|
||||
const auto timestamp = std::stoll(argv[i]);
|
||||
const auto serial = RuntimeNandSettings::GenerateSerial(static_cast<std::time_t>(timestamp));
|
||||
std::array<unsigned char, 4> output{};
|
||||
Require(RuntimeScSerial::Write(serial, 4,
|
||||
[](uint32_t address, size_t size) { return address == 4 && size == 4; },
|
||||
[&](uint32_t, uint32_t value) {
|
||||
for (unsigned j = 0; j < 4; ++j)
|
||||
output[j] = static_cast<unsigned char>(value >> (24 - 8 * j));
|
||||
}) == 1, "Generated serial must pass SC ABI");
|
||||
std::cout << timestamp << '\t' << serial << "\tLEH"
|
||||
<< std::setfill('0') << std::setw(9) << ReadWord(output.data()) << '\n';
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
// Reproduce the reported csnums from the old string-writing override.
|
||||
const unsigned char old7886[] = {'7', '8', '8', '6'};
|
||||
const unsigned char old7618[] = {'7', '6', '1', '8'};
|
||||
Require(ReadWord(old7886) == 926431286, "Reproduce shared LEH926431286");
|
||||
Require(ReadWord(old7618) == 926298424, "Reproduce shared LEH926298424");
|
||||
|
||||
std::array<unsigned char, 16> memory;
|
||||
size_t available = 4;
|
||||
unsigned writes = 0;
|
||||
const auto contains = [&](uint32_t address, size_t size) {
|
||||
return address == 4 && size <= available;
|
||||
};
|
||||
const auto write32 = [&](uint32_t address, uint32_t value) {
|
||||
++writes;
|
||||
for (unsigned i = 0; i < 4; ++i)
|
||||
memory[address + i] = static_cast<unsigned char>(value >> (24 - 8 * i));
|
||||
};
|
||||
for (const auto& pair : {std::pair{"788600001", 788600001u}, {"788699999", 788699999u},
|
||||
{"761800001", 761800001u}, {"761899999", 761899999u},
|
||||
{"012345678", 12345678u}, {"000000001", 1u}, {"999999999", 999999999u}}) {
|
||||
memory.fill(0xa5);
|
||||
writes = 0;
|
||||
Require(RuntimeScSerial::Write(pair.first, 4, contains, write32) == 1, "Accept an exactly four-byte output buffer");
|
||||
Require(writes == 1 && ReadWord(memory.data() + 4) == pair.second, "Return full numeric serial, including digits after common prefix");
|
||||
for (size_t i = 0; i < memory.size(); ++i)
|
||||
if (i < 4 || i >= 8) Require(memory[i] == 0xa5, "Do not overwrite adjacent guest stack data");
|
||||
}
|
||||
for (const char* serial : {"", "1234567890", "7886x1234", "-12345678", "+12345678"}) {
|
||||
writes = 0;
|
||||
Require(RuntimeScSerial::Write(serial, 4, contains, write32) == 0 && writes == 0, "Reject malformed serial without a write");
|
||||
}
|
||||
writes = 0;
|
||||
Require(RuntimeScSerial::Write("788600001", 0, contains, write32) == 0 && writes == 0, "Reject null output");
|
||||
available = 3;
|
||||
Require(RuntimeScSerial::Write("788600001", 4, contains, write32) == 0 && writes == 0, "Reject undersized output");
|
||||
std::cout << "SC serial collision reproduction, numeric output and memory-boundary tests passed\n";
|
||||
return 0;
|
||||
} catch (const std::exception& error) {
|
||||
std::cerr << error.what() << '\n';
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
// Verifies the expression engine against Dolphin's documented semantics,
|
||||
// including the exact line from the user's GCPadNew.ini.
|
||||
|
||||
#include "input_expr.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#ifndef MKW_INPUT_EXPR_TEST_CLOCK
|
||||
#error "Build this test through CMake so the deterministic clock is enabled"
|
||||
#endif
|
||||
|
||||
static std::chrono::steady_clock::time_point g_now{};
|
||||
namespace InputExpr {
|
||||
std::chrono::steady_clock::time_point TestClockNow() { return g_now; }
|
||||
}
|
||||
|
||||
static int g_failures = 0;
|
||||
static std::map<std::string, double> g_inputs;
|
||||
|
||||
static InputExpr::InputSource Source() {
|
||||
return [](const std::string& name) {
|
||||
const auto it = g_inputs.find(name);
|
||||
return it == g_inputs.end() ? 0.0 : it->second;
|
||||
};
|
||||
}
|
||||
|
||||
static void Check(bool ok, const std::string& what) {
|
||||
if (!ok) {
|
||||
std::printf(" FAIL: %s\n", what.c_str());
|
||||
++g_failures;
|
||||
}
|
||||
}
|
||||
|
||||
static InputExpr::Expression Compile(const std::string& text) {
|
||||
InputExpr::Expression expr;
|
||||
std::string error;
|
||||
if (!InputExpr::Expression::Parse(text, expr, error)) {
|
||||
std::printf(" FAIL: parse '%s': %s\n", text.c_str(), error.c_str());
|
||||
++g_failures;
|
||||
}
|
||||
return expr;
|
||||
}
|
||||
|
||||
static bool Pressed(const InputExpr::Expression& e) {
|
||||
return e.Evaluate(Source()) > InputExpr::kConditionThreshold;
|
||||
}
|
||||
|
||||
static void AdvanceTime(int ms) { g_now += std::chrono::milliseconds(ms); }
|
||||
|
||||
int main() {
|
||||
std::printf("Dolphin expression engine\n");
|
||||
|
||||
// Operators: & is min, | is max, ! is 1-x, matching Dolphin.
|
||||
g_inputs["A"] = 1.0;
|
||||
g_inputs["B"] = 0.0;
|
||||
Check(Pressed(Compile("`A`")), "bare input");
|
||||
Check(!Pressed(Compile("!`A`")), "not");
|
||||
Check(!Pressed(Compile("`A` & `B`")), "and is min");
|
||||
Check(Pressed(Compile("`A` | `B`")), "or is max");
|
||||
Check(Pressed(Compile("`A` ^ `B`")), "xor");
|
||||
Check(!Pressed(Compile("`A` ^ `A`")), "xor of equal inputs is false");
|
||||
|
||||
// Precedence: & binds tighter than |, so this is A | (B & A).
|
||||
g_inputs["B"] = 0.0;
|
||||
Check(Pressed(Compile("`A` | `B` & `A`")), "& binds tighter than |");
|
||||
|
||||
// Parens and numeric literals.
|
||||
Check(Pressed(Compile("(`B` | 1)")), "literal");
|
||||
Check(Pressed(Compile("min(1, `A`)")), "min");
|
||||
Check(!Pressed(Compile("min(0, `A`)")), "min with zero");
|
||||
Check(Pressed(Compile("if(`A`, 1, 0)")), "if");
|
||||
Check(Pressed(Compile("clamp(5, 0, 1)")), "clamp");
|
||||
|
||||
// toggle flips on each rising edge and holds between them.
|
||||
auto toggle = Compile("toggle(`T`)");
|
||||
g_inputs["T"] = 0.0;
|
||||
toggle.Evaluate(Source());
|
||||
g_inputs["T"] = 1.0;
|
||||
Check(Pressed(toggle), "toggle on after first press");
|
||||
g_inputs["T"] = 0.0;
|
||||
Check(Pressed(toggle), "toggle stays on after release");
|
||||
g_inputs["T"] = 1.0;
|
||||
Check(!Pressed(toggle), "toggle off on second press");
|
||||
|
||||
// hold requires the input to be down for the full duration.
|
||||
auto hold = Compile("hold(`H`, 0.05)");
|
||||
g_inputs["H"] = 1.0;
|
||||
Check(!Pressed(hold), "hold not satisfied immediately");
|
||||
AdvanceTime(70);
|
||||
Check(Pressed(hold), "hold satisfied after the interval");
|
||||
g_inputs["H"] = 0.0;
|
||||
Check(!Pressed(hold), "hold clears on release");
|
||||
|
||||
// pulse fires for the given duration after a rising edge.
|
||||
auto pulse = Compile("pulse(`P`, 0.05)");
|
||||
g_inputs["P"] = 0.0;
|
||||
pulse.Evaluate(Source());
|
||||
g_inputs["P"] = 1.0;
|
||||
Check(Pressed(pulse), "pulse fires on rising edge");
|
||||
AdvanceTime(80);
|
||||
Check(!Pressed(pulse), "pulse expires");
|
||||
|
||||
// The timing-window idiom seen in shared Dolphin configs.
|
||||
auto window = Compile("!pulse(`W`, 0.05) & pulse(`W`, 0.15)");
|
||||
g_inputs["W"] = 0.0;
|
||||
window.Evaluate(Source());
|
||||
g_inputs["W"] = 1.0;
|
||||
Check(!Pressed(window), "window closed before its start");
|
||||
AdvanceTime(90);
|
||||
Check(Pressed(window), "window open between the two pulses");
|
||||
AdvanceTime(90);
|
||||
Check(!Pressed(window), "window closed after its end");
|
||||
|
||||
// timer ramps 0..1 and wraps, so a threshold turns it into a square wave.
|
||||
auto timer = Compile("`X` & timer(0.1)");
|
||||
g_inputs["X"] = 1.0;
|
||||
int high = 0;
|
||||
int low = 0;
|
||||
for (int i = 0; i < 40; ++i) {
|
||||
(Pressed(timer) ? high : low)++;
|
||||
AdvanceTime(5);
|
||||
}
|
||||
Check(high > 5 && low > 5, "timer alternates high and low");
|
||||
|
||||
// The exact D-Pad/Up line from the user's GCPadNew.ini.
|
||||
auto dolphinLine = Compile("`Hat 0 N` | `Button 4` & timer(0.01)");
|
||||
g_inputs["Hat 0 N"] = 0.0;
|
||||
g_inputs["Button 4"] = 0.0;
|
||||
Check(!Pressed(dolphinLine), "idle with nothing held");
|
||||
g_inputs["Hat 0 N"] = 1.0;
|
||||
Check(Pressed(dolphinLine), "hat alone presses");
|
||||
g_inputs["Hat 0 N"] = 0.0;
|
||||
g_inputs["Button 4"] = 1.0;
|
||||
high = low = 0;
|
||||
for (int i = 0; i < 60; ++i) {
|
||||
(Pressed(dolphinLine) ? high : low)++;
|
||||
AdvanceTime(2);
|
||||
}
|
||||
Check(high > 5 && low > 5, "LB alternates via timer(0.01)");
|
||||
|
||||
// Regression tests for the CodeRabbit findings on PR #89.
|
||||
g_inputs["A"] = 1.0;
|
||||
// clamp with reversed bounds: std::clamp is UB when lo > hi.
|
||||
Check(Compile("clamp(0.5, 1, 0)").Evaluate(Source()) == 0.5, "clamp tolerates reversed bounds");
|
||||
// deadzone(v, 1) would divide by zero.
|
||||
{
|
||||
const double v = Compile("deadzone(`A`, 1)").Evaluate(Source());
|
||||
Check(std::isfinite(v), "deadzone with dz=1 stays finite");
|
||||
}
|
||||
// timer with a zero or negative period would produce inf or NaN.
|
||||
for (const char* text : {"timer(0)", "timer(-1)"}) {
|
||||
const double v = Compile(text).Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " stays finite");
|
||||
}
|
||||
// Any non-finite result is squashed before it can reach the uint8_t cast.
|
||||
for (const char* text : {"sqrt(0 - 1)", "pow(10, 10000)", "tan(1.5707963267948966)"}) {
|
||||
const double v = Compile(text).Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " is sanitised at the boundary");
|
||||
}
|
||||
|
||||
// tap count is user authored; negative, huge and non-finite must not reach
|
||||
// the unsigned conversion.
|
||||
for (const char* text : {"tap(`A`, 0.2, -1)", "tap(`A`, 0.2, 999999999)", "tap(`A`, 0.2, 0)"}) {
|
||||
InputExpr::Expression e;
|
||||
std::string err;
|
||||
Check(InputExpr::Expression::Parse(text, e, err), std::string("parse ") + text);
|
||||
const double v = e.Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " evaluates without UB");
|
||||
}
|
||||
|
||||
// Exponent notation is not part of the number syntax, matching Dolphin's
|
||||
// lexer; it is rejected rather than silently misparsed.
|
||||
{
|
||||
InputExpr::Expression e;
|
||||
std::string err;
|
||||
Check(!InputExpr::Expression::Parse("tap(`A`, 0.2, 1e30)", e, err), "exponent notation rejected");
|
||||
}
|
||||
|
||||
// A zero divisor must not skip the left subtree: stateful functions there
|
||||
// still need their per-frame update.
|
||||
{
|
||||
auto divToggle = Compile("toggle(`D`) / `Z`");
|
||||
g_inputs["Z"] = 0.0;
|
||||
g_inputs["D"] = 0.0;
|
||||
divToggle.Evaluate(Source());
|
||||
g_inputs["D"] = 1.0;
|
||||
divToggle.Evaluate(Source()); // rising edge seen even though rhs is 0
|
||||
g_inputs["D"] = 0.0;
|
||||
g_inputs["Z"] = 1.0;
|
||||
Check(divToggle.Evaluate(Source()) > InputExpr::kConditionThreshold,
|
||||
"toggle still latched while the divisor was zero");
|
||||
}
|
||||
|
||||
// smooth with a zero rate divides 0 by 0; NaN must not stick in the node.
|
||||
{
|
||||
auto sm = Compile("smooth(`A`, 0)");
|
||||
g_inputs["A"] = 1.0;
|
||||
sm.Evaluate(Source());
|
||||
AdvanceTime(5);
|
||||
Check(std::isfinite(sm.Evaluate(Source())), "smooth with a zero rate stays finite");
|
||||
}
|
||||
|
||||
// Referenced inputs, used for diagnostics in the UI.
|
||||
const auto refs = dolphinLine.ReferencedInputs();
|
||||
Check(refs.size() == 2, "two referenced inputs");
|
||||
|
||||
// Errors are reported, not silently swallowed.
|
||||
InputExpr::Expression bad;
|
||||
std::string error;
|
||||
Check(!InputExpr::Expression::Parse("`A` & ", bad, error), "trailing operator rejected");
|
||||
Check(!InputExpr::Expression::Parse("nope(1)", bad, error), "unknown function rejected");
|
||||
Check(!InputExpr::Expression::Parse("(`A`", bad, error), "missing paren rejected");
|
||||
Check(!InputExpr::Expression::Parse("`A", bad, error), "unterminated backtick rejected");
|
||||
Check(InputExpr::Expression::Parse("", bad, error) && bad.Empty(), "empty parses to empty");
|
||||
Check(!InputExpr::Expression::Parse("hold(`A`)", bad, error), "wrong arg count rejected");
|
||||
|
||||
if (g_failures == 0) {
|
||||
std::printf("all checks passed\n");
|
||||
return 0;
|
||||
}
|
||||
std::printf("%d check(s) failed\n", g_failures);
|
||||
return 1;
|
||||
}
|
||||
Reference in New Issue
Block a user