Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f555de201f |
@@ -3,4 +3,3 @@
|
||||
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||||
# Patch files must stay LF: git apply matches context bytes against LF upstream sources
|
||||
*.patch -text
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translator/tests/Translator.Tests/TestAssets/**/*.bin binary
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|
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@@ -14,10 +14,6 @@ concurrency:
|
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cancel-in-progress: true
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|
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jobs:
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recompilation:
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name: Recompilation test
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uses: ./.github/workflows/recomp-test.yml
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|
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translator:
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name: Translator (build + test)
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runs-on: windows-latest
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@@ -30,14 +26,6 @@ jobs:
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with:
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dotnet-version: '8.0.x'
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- name: Cache NuGet packages
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uses: actions/cache@v5
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with:
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path: ~/.nuget/packages
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key: ${{ runner.os }}-nuget-${{ hashFiles('translator/Translator.sln', '**/*.csproj', '**/*.props', '**/*.targets', '**/packages.lock.json', 'global.json', 'NuGet.config', 'nuget.config') }}
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restore-keys: |
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${{ runner.os }}-nuget-
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- name: Restore
|
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run: dotnet restore translator/Translator.sln
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@@ -46,3 +34,46 @@ jobs:
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- name: Test
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run: dotnet test translator/Translator.sln -c Release --no-build --verbosity normal
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ios-crosscompile:
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name: iOS arm64 (cross-compile, no Xcode)
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runs-on: ubuntu-24.04
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env:
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IOS_SDK_DIR: ${{ github.workspace }}/iOS-SDKs/iPhoneOS26.5.sdk
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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# The runner images carry clang up to 18; the iOS toolchain file is tested
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# against upstream 19, so take it from apt.llvm.org rather than the archive.
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- name: Install clang 19, lld and ninja
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run: |
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wget -qO /tmp/llvm.sh https://apt.llvm.org/llvm.sh
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chmod +x /tmp/llvm.sh
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sudo /tmp/llvm.sh 19
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sudo apt-get install -y lld-19 ninja-build
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# The only Apple piece in the build. Sparse-cloned so the checkout is one
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# SDK (~50 MB) rather than every SDK the repository carries.
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- name: Fetch the iPhoneOS SDK
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run: |
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git clone --depth 1 --filter=blob:none --sparse \
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https://github.com/xybp888/iOS-SDKs.git "${{ github.workspace }}/iOS-SDKs"
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git -C "${{ github.workspace }}/iOS-SDKs" sparse-checkout set --no-cone iPhoneOS26.5.sdk
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|
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# Compile-only: linking a product needs the translated shards, which come
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# from the user's own Mario Kart Wii dump and are not in this repository.
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# This proves the runtime's own sources still build for iOS arm64.
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- name: Configure
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run: |
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cmake -S runtime -B build-ios -G Ninja -DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/runtime/cmake/ios-linux-toolchain.cmake" \
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-DIOS_SDK="$IOS_SDK_DIR" \
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-DMKW_IOS_LLVM_BIN=/usr/lib/llvm-19/bin \
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-DMKW_BUILD_PRODUCTS=OFF \
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-DCMAKE_DISABLE_FIND_PACKAGE_absl=TRUE \
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-DAURORA_DAWN_PROVIDER=package
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- name: Compile the runtime sources for iOS
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run: cmake --build build-ios --target mkw_macos_native_compile
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@@ -20,10 +20,6 @@ concurrency:
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cancel-in-progress: true
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|
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jobs:
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recompilation:
|
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name: Recompilation test
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uses: ./.github/workflows/recomp-test.yml
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linux-appimage:
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name: Linux (AppImage, ${{ matrix.arch }})
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strategy:
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@@ -97,7 +93,7 @@ jobs:
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release:
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name: Publish GitHub Release
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if: startsWith(github.ref, 'refs/tags/v')
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needs: [linux-appimage, windows-installer, recompilation]
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needs: [linux-appimage, windows-installer]
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runs-on: ubuntu-latest
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permissions:
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contents: write
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@@ -1,61 +0,0 @@
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name: Synthetic recompilation
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on:
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workflow_call:
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workflow_dispatch:
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permissions:
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contents: read
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jobs:
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windows:
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name: Windows runtime (synthetic DOL)
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runs-on: windows-latest
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timeout-minutes: 60
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- uses: actions/setup-dotnet@v6
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with:
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dotnet-version: '8.0.x'
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# Cache downloads only. Preparation still validates pins, and every run
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# compiles current Aurora, runtime, and generated sources from scratch.
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- uses: actions/cache@v5
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with:
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path: Launcher/artifacts/downloads
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key: windows-recomp-downloads-${{ hashFiles('Launcher/Prepare-PortableTools.ps1', 'Launcher/Prepare-Dependencies.ps1') }}
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# Install sccache.
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- name: Run sccache-action
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uses: mozilla/sccache-action@v0.0.11
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# Tell CMake to use sccache and use GitHub's API.
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- name: Configure sccache environment
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shell: pwsh
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run: |
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"SCCACHE_GHA_ENABLED=true" | Add-Content -Path $env:GITHUB_ENV
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"ACTIONS_CACHE_SERVICE_V2=on" | Add-Content -Path $env:GITHUB_ENV
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"CMAKE_C_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
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"CMAKE_CXX_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
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- name: Prepare the shipped Windows toolchain
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shell: pwsh
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run: ./Launcher/Prepare-PortableTools.ps1
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- name: Prepare pinned native dependencies
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shell: pwsh
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run: ./Launcher/Prepare-Dependencies.ps1
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# Expose cache token context to the build script.
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- name: Translate, compile the full runtime, and link
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shell: pwsh
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run: ./Launcher/Test-Recompilation.ps1 -Parallel 4
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# Print cache results (even if the build fails)
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- name: Show sccache stats
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if: always()
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shell: pwsh
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run: sccache --show-stats
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@@ -26,8 +26,6 @@ Code.pul
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/build/
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/build-*/
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/native-build/
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/native-build-macos/
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/local-products/
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/dist/
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/out/
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[Bb]in/
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@@ -72,5 +70,3 @@ project.lock.json
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*.log
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output.txt
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# Operating System
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.DS_Store
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@@ -281,7 +281,7 @@ foreach ($required in @('ToolkitFingerprint','TranslationFingerprint','NativeToo
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$manifest = [ordered]@{
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SchemaVersion = 2
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ProductVersion = '0.2.31'
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ProductVersion = '0.2.27'
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ExpectedGameId = $pins.GameId
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ExpectedDolSha256 = $pins.DolSha256
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ExpectedRelSha256 = $pins.RelSha256
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@@ -117,13 +117,12 @@ function Get-MkwProjectPins([string]$ProjectFile) {
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}
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function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Description,
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[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '', [bool]$WaitForProcessTree = $true) {
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[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '') {
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<#
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Runs a build tool and turns a non-zero exit code into a described failure. By default,
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Start-Process -Wait waits for the whole process tree, since a .NET single-file bundle host may
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hand off to an extracted child that PowerShell's call operator would not wait for. Callers that
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need to avoid waiting on unrelated descendants can opt into the call-operator path.
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Start-Process doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
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Runs a build tool and turns a non-zero exit code into a described failure. Start-Process -Wait
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is deliberate: it waits for the whole process tree, since a .NET single-file bundle host may
|
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hand off to an extracted child that PowerShell's call operator would not wait for. Start-Process
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doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
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-StepId emits the machine-readable form the installer's progress bar consumes (BuildStepIds in
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WiiCompiled.Setup/InstallProgress.cs); the human sentence stays on the same log line.
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#>
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@@ -133,14 +132,9 @@ function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Descri
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if ($_.Contains('"')) { throw "A native build argument contains an unsupported quote: $_" }
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'"' + $_ + '"'
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})
|
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if ($WaitForProcessTree) {
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$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
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-NoNewWindow -Wait -PassThru
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$exitCode = $process.ExitCode
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} else {
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& $FilePath @Arguments
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$exitCode = $LASTEXITCODE
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}
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$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
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-NoNewWindow -Wait -PassThru
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$exitCode = $process.ExitCode
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$global:LASTEXITCODE = $exitCode
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if ($exitCode -ne 0) { throw "$Description failed with exit code $exitCode." }
|
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}
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@@ -88,7 +88,7 @@ assert_file "$ninja_bin" "Portable Ninja"
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assert_file "$cc" "Portable C compiler"
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assert_file "$cxx" "Portable C++ compiler"
|
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assert_dir "$aurora_source" "aurora-main source tree"
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clang_binary=$(normalize "$toolchain_dir/bin/clang-22")
|
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clang_binary=$(normalize "$toolchain_dir/bin/clang-23")
|
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assert_file "$clang_binary" "Portable clang driver binary"
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|
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(( parallel > 0 )) || parallel=$(nproc)
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@@ -1,6 +1,6 @@
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# Fails the release build when a fact duplicated across the repo stops agreeing with the copy
|
||||
# that owns it (recomp.yml). Scripts read pinned facts through Get-MkwProjectPins, but three
|
||||
# consumers can't read YAML (the C++ runtime header, the C# constants, shell scripts, and hand-written lists on
|
||||
# consumers can't read YAML (the C++ runtime header, the C# constants, hand-written lists on
|
||||
# both sides of the C#/PowerShell boundary), so those are checked here instead.
|
||||
[CmdletBinding()]
|
||||
param([string]$RepositoryRoot)
|
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@@ -58,12 +58,6 @@ $hostUri = Get-CapturedValue $retroWfcPayload 'CurrentRetroWfcPayloadUri\s*=\s*"
|
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if ($hostUri -cne $pins.RetroWfcPayloadUri) {
|
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Add-Failure "InputValidation.CurrentRetroWfcPayloadUri is '$hostUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
||||
}
|
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$macosSetup = Read-SourceFile (Join-Path $launcher 'macos\setup.command') 'macOS setup.command'
|
||||
$macosUri = Get-CapturedValue $macosSetup "'([^']*/api/wfc/payload\?g=RMCPD00)'" `
|
||||
'The macOS Retro-WFC endpoint'
|
||||
if ($macosUri -cne $pins.RetroWfcPayloadUri) {
|
||||
Add-Failure "macOS setup.command downloads '$macosUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
||||
}
|
||||
|
||||
# --- The game identity: the manifest carries it, but the host also compiles a fallback for a
|
||||
# --- manifest that predates the field, and that fallback decides which disc is accepted.
|
||||
|
||||
@@ -1,148 +0,0 @@
|
||||
# Build the real Windows runtime with translated, entirely synthetic PowerPC code.
|
||||
# No game dump, game symbol map, REL, mod download, or existing generated/ output is used.
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[string]$PortableToolsDirectory = 'Launcher/artifacts/portable-tools',
|
||||
[string]$DependencySourceDirectory = 'Launcher/artifacts/dependencies',
|
||||
[string]$StageDirectory = 'build/recomp-test',
|
||||
[ValidateRange(1, 64)] [int]$Parallel = 3
|
||||
)
|
||||
|
||||
$ErrorActionPreference = 'Stop'
|
||||
Set-StrictMode -Version 3.0
|
||||
. (Join-Path $PSScriptRoot 'NativeBuildFlags.ps1')
|
||||
|
||||
$repoRoot = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '..'))
|
||||
function Full([string]$Path) {
|
||||
if ([IO.Path]::IsPathRooted($Path)) { return [IO.Path]::GetFullPath($Path) }
|
||||
return [IO.Path]::GetFullPath((Join-Path $repoRoot $Path))
|
||||
}
|
||||
$portableTools = Full $PortableToolsDirectory
|
||||
$dependencies = Full $DependencySourceDirectory
|
||||
$stage = Full $StageDirectory
|
||||
$dotnet = (Get-Command dotnet -CommandType Application).Source
|
||||
$cmake = Join-Path $portableTools 'CMake/bin/cmake.exe'
|
||||
$ninja = Join-Path $portableTools 'Ninja/ninja.exe'
|
||||
$compilerBin = Join-Path $portableTools 'llvm-mingw/bin'
|
||||
Assert-File $cmake 'Pinned CMake (run Prepare-PortableTools.ps1 first)'
|
||||
Assert-File $ninja 'Pinned Ninja'
|
||||
Assert-File (Join-Path $dependencies 'cppwinrt/winrt/base.h') 'Pinned dependencies (run Prepare-Dependencies.ps1 first)'
|
||||
|
||||
# Refuse reuse so a developer's game translation or an earlier build cannot make
|
||||
# the test pass. Keep the staging tree after the run for diagnostics.
|
||||
if (Test-Path -LiteralPath $stage) { throw "Test stage already exists; choose a fresh -StageDirectory: $stage" }
|
||||
[IO.Directory]::CreateDirectory($stage) | Out-Null
|
||||
Write-Host "Synthetic recompilation workspace: $stage"
|
||||
|
||||
# Copy current sources, including uncommitted edits, but no ignored build output.
|
||||
# An isolated workspace preserves the developer's real generated/ directory.
|
||||
$sourceFiles = & git -C $repoRoot -c core.quotepath=false ls-files --cached --others --exclude-standard -- runtime aurora-main
|
||||
if ($LASTEXITCODE -ne 0) { throw 'Could not enumerate runtime and Aurora sources.' }
|
||||
foreach ($relative in $sourceFiles | Sort-Object -Unique) {
|
||||
$destination = Join-Path $stage $relative
|
||||
[IO.Directory]::CreateDirectory([IO.Path]::GetDirectoryName($destination)) | Out-Null
|
||||
Copy-Item -LiteralPath (Join-Path $repoRoot $relative) -Destination $destination
|
||||
}
|
||||
|
||||
# One synthetic text section: li r3,40; addi r3,r3,2; nop; blr.
|
||||
# Native HLE wrappers also call these eight guest symbols directly. Give each
|
||||
# its own generated blr function so the real product can link without game code.
|
||||
# Keep this list explicit: a new unresolved guest dependency must fail the test.
|
||||
[uint32]$entry = 0x80001000L
|
||||
[uint32[]]$guestCallbacks = @(
|
||||
0x8012B830L, 0x801A0620L, 0x801A1ED8L, 0x801A961CL,
|
||||
0x801AADE0L, 0x801D8D30L, 0x801D9E94L, 0x8055531CL
|
||||
)
|
||||
$textSize = [int]($guestCallbacks[-1] - $entry + 4)
|
||||
$dataOffset = 0x100 + $textSize
|
||||
$dol = [byte[]]::new($dataOffset + 4)
|
||||
function Write-BigEndian32([int]$Offset, [uint32]$Value) {
|
||||
$dol[$Offset] = [byte](($Value -shr 24) -band 255)
|
||||
$dol[$Offset + 1] = [byte](($Value -shr 16) -band 255)
|
||||
$dol[$Offset + 2] = [byte](($Value -shr 8) -band 255)
|
||||
$dol[$Offset + 3] = [byte]($Value -band 255)
|
||||
}
|
||||
Write-BigEndian32 0x00 0x100 # text[0] file offset
|
||||
Write-BigEndian32 0x48 $entry # text[0] guest address
|
||||
Write-BigEndian32 0x90 $textSize # text[0] length (unreachable gaps are zero)
|
||||
Write-BigEndian32 0x1C $dataOffset # data[0] file offset
|
||||
Write-BigEndian32 0x64 0x80600000L # data[0] guest address
|
||||
Write-BigEndian32 0xAC 4 # data[0] length
|
||||
Write-BigEndian32 0xD8 0x80601000L # BSS address
|
||||
Write-BigEndian32 0xDC 32 # BSS length
|
||||
Write-BigEndian32 0xE0 $entry # entry point
|
||||
Write-BigEndian32 0x100 0x38600028 # li r3,40
|
||||
Write-BigEndian32 0x104 0x38630002 # addi r3,r3,2
|
||||
Write-BigEndian32 0x108 0x60000000 # nop
|
||||
Write-BigEndian32 0x10C 0x4E800020 # blr
|
||||
foreach ($address in $guestCallbacks) {
|
||||
Write-BigEndian32 ([int](0x100 + $address - $entry)) 0x4E800020
|
||||
}
|
||||
Write-BigEndian32 $dataOffset 0x12345678
|
||||
[IO.File]::WriteAllBytes((Join-Path $stage 'synthetic.dol'), $dol)
|
||||
$entryPoints = (@($entry) + $guestCallbacks | ForEach-Object { '0x{0:X8}' -f $_ }) -join ', '
|
||||
$functionMap = (@($entry) + $guestCallbacks | ForEach-Object { '{0:X8} func_{0:X8}' -f $_ }) -join "`n"
|
||||
[IO.File]::WriteAllText((Join-Path $stage 'synthetic-functions.txt'), $functionMap)
|
||||
$manifest = Join-Path $stage 'recomp.yml'
|
||||
[IO.File]::WriteAllText($manifest, @"
|
||||
schema_version: 1
|
||||
workspace_root: .
|
||||
project:
|
||||
id: ci-synthetic-dol
|
||||
display_name: CI Synthetic DOL
|
||||
memory:
|
||||
base: 0x80000000
|
||||
size: 0x01800000
|
||||
sda_base: 0x80600000
|
||||
sda2_base: 0x80600000
|
||||
inputs:
|
||||
dol:
|
||||
path: synthetic.dol
|
||||
translation:
|
||||
entry_points: [$entryPoints]
|
||||
function_map:
|
||||
path: synthetic-functions.txt
|
||||
allow_unsupported_instructions: false
|
||||
runtime:
|
||||
native_abi_directories: []
|
||||
native_registration_root: runtime/src
|
||||
output:
|
||||
root: generated
|
||||
"@)
|
||||
|
||||
$translatorProject = Join-Path $repoRoot 'translator/src/Translator.Cli/Translator.Cli.csproj'
|
||||
Invoke-Checked $dotnet @('build', $translatorProject, '-c', 'Release', '--disable-build-servers') 'Building the translator'
|
||||
$translator = Join-Path $repoRoot 'translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll'
|
||||
$metadata = Join-Path $stage 'generated/base_translation_output.json'
|
||||
Invoke-Checked $dotnet @($translator, 'translate-recursive', '0x80001000', '--project', $manifest,
|
||||
'--output-metadata', $metadata, '--threads', "$Parallel") `
|
||||
'Translating the synthetic DOL'
|
||||
# Function-map seeds can be skipped by discovery; do not accept a partial fixture.
|
||||
$translated = Get-Content -LiteralPath $metadata -Raw | ConvertFrom-Json
|
||||
foreach ($address in @($entry) + $guestCallbacks) {
|
||||
if ($address -notin $translated.functions.entryPoint) {
|
||||
throw ('Synthetic function 0x{0:X8} was not translated.' -f $address)
|
||||
}
|
||||
}
|
||||
Invoke-Checked $dotnet @($translator, 'generate-data-init', '--project', $manifest) 'Generating synthetic data and runtime configuration'
|
||||
Invoke-Checked $dotnet @($translator, 'emit-build-shards', '--project', $manifest) 'Emitting the production build graph'
|
||||
|
||||
$nativeBuild = Join-Path $stage 'native-build'
|
||||
$oldPath = $env:PATH
|
||||
try {
|
||||
$env:PATH = Get-MkwToolchainPath $portableTools
|
||||
$configure = Get-MkwNativeConfigureArguments -SourceDirectory (Join-Path $stage 'runtime') -BuildDirectory $nativeBuild `
|
||||
-Ninja $ninja -CCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang.exe') `
|
||||
-CxxCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang++.exe') `
|
||||
-ResourceCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-windres.exe') `
|
||||
-DependenciesDirectory $dependencies -AdditionalArguments @('-DMKW_BUILD_PRODUCTS=ON')
|
||||
Invoke-Checked $cmake $configure 'Configuring the production Windows runtime' `
|
||||
-WaitForProcessTree $false
|
||||
Invoke-Checked $cmake @('--build', $nativeBuild, '--target', 'WiiCompiled', '--parallel', "$Parallel") `
|
||||
'Compiling and linking the synthetic product with the full runtime' `
|
||||
-WaitForProcessTree $false
|
||||
Assert-File (Join-Path $nativeBuild 'WiiCompiled.exe') 'Linked synthetic product'
|
||||
} finally {
|
||||
$env:PATH = $oldPath
|
||||
}
|
||||
Write-Host 'Synthetic recompilation passed (translation, data generation, runtime compilation, and product link).'
|
||||
@@ -6,7 +6,7 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>WiiCompiled.Setup.Common.Cli</RootNamespace>
|
||||
<AssemblyName>WiiCompiled.Setup.Common.Cli</AssemblyName>
|
||||
<Version>0.2.31</Version>
|
||||
<Version>0.2.22</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Packaging-time helper: resolves (downloading if needed) the nodtool binary bundled by build-appimage.sh and Build-Installer.ps1</Description>
|
||||
|
||||
@@ -24,7 +24,7 @@ public static class RetroWfcPayload
|
||||
private static readonly TimeSpan RetroWfcDownloadTimeout = TimeSpan.FromSeconds(30);
|
||||
private static readonly TimeSpan RetroWfcRetryDelay = TimeSpan.FromSeconds(1);
|
||||
|
||||
public const string CurrentRetroWfcPayloadUri = "https://rwfc.net/api/wfc/payload?g=RMCPD00";
|
||||
public const string CurrentRetroWfcPayloadUri = "http://nas.play.rwfc.net/payload?g=RMCPD00";
|
||||
private static readonly string RetroWfcOfflinePayloadFile =
|
||||
Path.Combine("binary", "payload.RMCPD00.bin");
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>WiiCompiled.Setup.Common</RootNamespace>
|
||||
<AssemblyName>WiiCompiled.Setup.Common</AssemblyName>
|
||||
<Version>0.2.31</Version>
|
||||
<Version>0.2.22</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Shared nodtool/Retro-WFC-payload logic used by both the Windows and Linux installers</Description>
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace WiiCompiled.Setup.Linux;
|
||||
internal static class ProductInfo
|
||||
{
|
||||
public const string Name = "WiiCompiled";
|
||||
public const string Version = "0.2.31";
|
||||
public const string Version = "0.2.27";
|
||||
}
|
||||
|
||||
/// <summary>One installed product's record inside install-state.json.</summary>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<AssemblyName>WiiCompiled.Setup.Linux</AssemblyName>
|
||||
<RootNamespace>WiiCompiled.Setup.Linux</RootNamespace>
|
||||
<Version>0.2.31</Version>
|
||||
<Version>0.2.22</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Command-line installer and launcher for WiiCompiled on Linux</Description>
|
||||
|
||||
@@ -121,7 +121,7 @@ internal static class PlatformChecks
|
||||
internal static class ProductInfo
|
||||
{
|
||||
public const string Name = "WiiCompiled";
|
||||
public const string Version = "0.2.31";
|
||||
public const string Version = "0.2.27";
|
||||
|
||||
/// <summary>
|
||||
/// The setup executable is copied into the installation under this name. It is the launcher and
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<AssemblyName>WiiCompiled.Setup</AssemblyName>
|
||||
<RootNamespace>WiiCompiled.Setup.Windows</RootNamespace>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.2.31</Version>
|
||||
<Version>0.2.27</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Command-line installer and launcher for WiiCompiled</Description>
|
||||
|
||||
@@ -90,7 +90,7 @@ if [[ -n "$retro_dir" ]]; then
|
||||
trap 'rm -rf "$payload_stage"' EXIT
|
||||
/usr/bin/curl --fail --silent --show-error --connect-timeout 10 --max-time 30 \
|
||||
--retry 1 --output "$temporary_payload" \
|
||||
'https://rwfc.net/api/wfc/payload?g=RMCPD00' || fail 'could not download the Retro-WFC payload needed for online play'
|
||||
'http://nas.play.rwfc.net/payload?g=RMCPD00' || fail 'could not download the Retro-WFC payload needed for online play'
|
||||
"$translator" validate-retro-wfc-payload --directory "$payload_stage" || \
|
||||
fail 'downloaded Retro-WFC payload failed signature validation'
|
||||
mkdir -p "$retro_wfc_dir/binary"
|
||||
|
||||
@@ -25,7 +25,7 @@ set -euo pipefail
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace=$(cd "$script_dir/.." && pwd)
|
||||
|
||||
llvm_version=22.1.8
|
||||
llvm_version=23.1.0
|
||||
cmake_version=4.3.3
|
||||
ninja_version=1.13.2
|
||||
destination="$script_dir/artifacts/portable-tools"
|
||||
@@ -52,13 +52,13 @@ done
|
||||
|
||||
case "$arch" in
|
||||
x86_64) llvm_release_arch=X64; target_triple=x86_64-unknown-linux-gnu
|
||||
llvm_release_sha256=df0e1ecf16caf3489a272a5eea4eec9b0d82878f6477fa309504f918a0006384
|
||||
llvm_release_sha256=18da30f77f475688a18f7704d23f9f155ae007ed9922dbed6850a9419d9fec8c
|
||||
cmake_release_arch=x86_64
|
||||
cmake_sha256=927b2368a946c37269c3a66225ab00544e756459cdd0b5d0da438694fb9ff802
|
||||
ninja_asset=ninja-linux.zip
|
||||
ninja_sha256=5749cbc4e668273514150a80e387a957f933c6ed3f5f11e03fb30955e2bbead6 ;;
|
||||
aarch64) llvm_release_arch=ARM64; target_triple=aarch64-unknown-linux-gnu
|
||||
llvm_release_sha256=805efad2bb91cb4967fa569e0881d10c0f69c04461cf671cccbae19f547acc34
|
||||
llvm_release_sha256=cfb31bfc713ef453248bf5bd026312f838ad6c52c25623e987cb6a340f3050d4
|
||||
cmake_release_arch=aarch64
|
||||
cmake_sha256=9ea38356dbd3e32e51029a3e09a0f2f8e117ef4fbcaad7a21ffb36409bbd5cb4
|
||||
ninja_asset=ninja-linux-aarch64.zip
|
||||
@@ -120,9 +120,9 @@ echo "prepare-portable-tools.sh: pruning to the minimal compile+link toolchain..
|
||||
|
||||
# clang: the real driver executable plus the clang/clang++ symlinks CMake/local-build.sh invoke.
|
||||
# Stripped: debug symbols are dead weight for a bundled compiler nobody will debug.
|
||||
cp -a "$src/bin/clang-22" "$work/bin/"
|
||||
strip "$work/bin/clang-22"
|
||||
ln -s clang-22 "$work/bin/clang"
|
||||
cp -a "$src/bin/clang-23" "$work/bin/"
|
||||
strip "$work/bin/clang-23"
|
||||
ln -s clang-23 "$work/bin/clang"
|
||||
ln -s clang "$work/bin/clang++"
|
||||
|
||||
# lld: linked via -fuse-ld=lld, which clang resolves by looking for ld.lld next to itself first -
|
||||
@@ -201,10 +201,10 @@ Ninja $ninja_version
|
||||
Apache License 2.0
|
||||
EOF
|
||||
|
||||
echo "prepare-portable-tools.sh: testing the toolchain..."
|
||||
test_dir=$(mktemp -d)
|
||||
trap 'rm -rf "$test_dir"' EXIT
|
||||
cat > "$test_dir/t.cpp" <<'EOF'
|
||||
echo "prepare-portable-tools.sh: smoke-testing the toolchain..."
|
||||
smoke_dir=$(mktemp -d)
|
||||
trap 'rm -rf "$smoke_dir"' EXIT
|
||||
cat > "$smoke_dir/t.cpp" <<'EOF'
|
||||
#include <vector>
|
||||
#include <cstdio>
|
||||
int main() {
|
||||
@@ -214,25 +214,24 @@ int main() {
|
||||
return sum == 6 ? 0 : 1;
|
||||
}
|
||||
EOF
|
||||
"$work/bin/clang++" -std=c++20 -fuse-ld=lld "$test_dir/t.cpp" -o "$test_dir/t"
|
||||
"$test_dir/t"
|
||||
"$work/bin/clang++" -std=c++20 -fuse-ld=lld "$smoke_dir/t.cpp" -o "$smoke_dir/t"
|
||||
"$smoke_dir/t"
|
||||
|
||||
# Also exercised together through CMake+Ninja, exactly how local-build.sh drives them - a plain
|
||||
# clang++ invocation above would not catch a broken CMAKE_ROOT (Modules/Templates) or a Ninja that
|
||||
# can't find the compiler.
|
||||
cat > "$test_dir/CMakeLists.txt" <<'EOF'
|
||||
cat > "$smoke_dir/CMakeLists.txt" <<'EOF'
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(test CXX)
|
||||
add_executable(test t.cpp)
|
||||
project(smoke CXX)
|
||||
add_executable(smoke t.cpp)
|
||||
EOF
|
||||
"$work/bin/cmake" -S "$test_dir" -B "$test_dir/build" -G Ninja \
|
||||
"$work/bin/cmake" -S "$smoke_dir" -B "$smoke_dir/build" -G Ninja \
|
||||
-DCMAKE_MAKE_PROGRAM="$work/bin/ninja" -DCMAKE_CXX_COMPILER="$work/bin/clang++" >/dev/null
|
||||
"$work/bin/cmake" --build "$test_dir/build" >/dev/null
|
||||
"$test_dir/build/test"
|
||||
"$work/bin/cmake" --build "$smoke_dir/build" >/dev/null
|
||||
"$smoke_dir/build/smoke"
|
||||
|
||||
rm -rf "$test_dir"
|
||||
rm -rf "$smoke_dir"
|
||||
trap - EXIT
|
||||
|
||||
rm -rf "$toolchain_dir"
|
||||
mv "$work" "$toolchain_dir"
|
||||
echo "prepare-portable-tools.sh: toolchain ready at $toolchain_dir ($(du -sh "$toolchain_dir" | cut -f1))"
|
||||
|
||||
@@ -46,46 +46,35 @@ Press **F10** while the game window has focus:
|
||||
- Internal resolution
|
||||
- FPS counter
|
||||
- Controller assignment for all four ports
|
||||
- Full per-controller button mapping, including the bumpers
|
||||
- Dolphin-syntax input expressions and GCPadNew.ini import
|
||||
- Controller vibration on/off
|
||||
- Full per-controller button mapping
|
||||
- Volume, instant mute, and the music ducking toggle
|
||||
|
||||
Everything you change is saved to `Config.toml` on the spot and restored next launch.
|
||||
|
||||
**Real controller support.**
|
||||
|
||||
Controllers are fed to the game as a GameCube controller.
|
||||
Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
|
||||
same config makes sense on Xbox, PlayStation, Nintendo and generic SDL pads alike, and extra
|
||||
inputs like paddles, touchpads and share buttons show up when the hardware reports them.
|
||||
Both button-binding slots also accept SDL triggers and stick directions. Selecting an analog
|
||||
input shows a threshold slider beneath it (1–100%, default 50%); reaching that amount of travel
|
||||
holds the chosen digital button. Each binding's threshold is saved independently in `Config.toml`
|
||||
(for example, `a = "right_trigger@35,south"`).
|
||||
|
||||
**Keyboard and Mouse support.**
|
||||
|
||||
Keyboard and mouse are also available through **F10 > Controller settings > Keyboard and mouse**
|
||||
for each port. Enabling this replaces that port's gamepad input. The default preset uses WASD
|
||||
for the main stick, left mouse for A (accelerate), Space for B (brake), right mouse for R
|
||||
(drift), middle mouse for Z (item), arrow keys for the D-pad (tricks), and Enter for Start.
|
||||
Keys and mouse buttons can be remapped, including both sticks and triggers; mouse movement
|
||||
is not used. These settings are saved in `keyboard_bindings.dat` and restored next launch.
|
||||
|
||||
**Dolphin-compatible input expressions.**
|
||||
Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators
|
||||
and the same functions.
|
||||
A Dolphin `GCPadNew.ini` can be imported directly from the F10 bar.
|
||||
|
||||
**Vibration toggle.**
|
||||
Force feedback can be turned off for every port at once.
|
||||
The official Wii U / Switch GameCube adapter (WUP-028) works too; as with Dolphin, on Windows the
|
||||
adapter must be switched to the WinUSB driver once (Zadig).
|
||||
|
||||
**Real Wii Remotes over Bluetooth.**
|
||||
Pair a Wii Remote with Windows (Settings > Bluetooth > Add device, press 1+2 or SYNC, leave the
|
||||
PIN empty)
|
||||
PIN empty) and the game reads it as an actual Wii Remote through KPAD: Wii Remote icons and
|
||||
prompts, Wii Wheel tilt steering, wheelies and tricks all come from the game's own motion code.
|
||||
Nunchuk and Classic Controller are real Wii extensions too: the game gets the Nunchuk's stick,
|
||||
C/Z and accelerometer, and the Classic Controller through `KPADGetUnifiedWpadStatus` with its own
|
||||
layout and icons, so its buttons do what the game says they do and no mapping is involved. Plug an
|
||||
extension in or pull it out mid-game and the game switches control scheme like on the console
|
||||
(the runtime patches SDL's Wii driver, which otherwise loses the remote for good on an extension
|
||||
change). Only the Wii U Pro Controller, which has no Wii-era equivalent, is fed to the game as a
|
||||
GameCube pad with Nintendo's layout. If a remote drops out or was switched on after launch, the
|
||||
runtime keeps rescanning Bluetooth until it comes back (F10 > Controller settings > Wii Remotes). SDL's read of
|
||||
the remote's factory accelerometer calibration often times out over Bluetooth (`console.log`
|
||||
then says "Using fallback accelerometer calibration") and it falls back to a nominal zero point,
|
||||
so the same menu has a one-button calibration (remote flat, buttons up) that removes the small
|
||||
tilt offset some remotes show.
|
||||
|
||||
Known limitations of the Wii Remote path:
|
||||
- No IR pointer yet: menus are navigated with the D-pad and A (the game treats the remote as
|
||||
@@ -126,6 +115,92 @@ Wheel Wizard downloads the setup tool from this repo and walks you through insta
|
||||
launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
|
||||
|
||||
|
||||
### iOS
|
||||
|
||||
Requires macOS with Xcode. Build the `WiiCompiled` target for iOS arm64; the build writes
|
||||
`WiiCompiled-unsigned.ipa` next to the app bundle.
|
||||
|
||||
```sh
|
||||
cmake -S runtime -B build-ios -G Ninja -DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_SYSTEM_NAME=iOS -DCMAKE_SYSTEM_PROCESSOR=arm64 \
|
||||
-DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_SYSROOT=iphoneos \
|
||||
-DCMAKE_OSX_DEPLOYMENT_TARGET=17.0 \
|
||||
-DCMAKE_FIND_ROOT_PATH_MODE_PACKAGE=BOTH \
|
||||
-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY \
|
||||
-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_absl=TRUE \
|
||||
-DAURORA_DAWN_PROVIDER=package
|
||||
cmake --build build-ios --target WiiCompiled
|
||||
```
|
||||
|
||||
#### iOS from Linux
|
||||
|
||||
The same .ipa builds on a Linux host with upstream clang and lld; no Theos, xtool or Xcode. Tested
|
||||
on Debian 13 with `clang-19 lld-19 llvm-19 cmake ninja-build git`. The only Apple piece is the
|
||||
iPhoneOS SDK, and [xybp888/iOS-SDKs](https://github.com/xybp888/iOS-SDKs) carries current ones:
|
||||
|
||||
```sh
|
||||
git clone --depth 1 --filter=blob:none --sparse https://github.com/xybp888/iOS-SDKs.git /opt/iOS-SDKs
|
||||
git -C /opt/iOS-SDKs sparse-checkout set --no-cone iPhoneOS26.5.sdk
|
||||
```
|
||||
|
||||
Pass that directory as `IOS_SDK` (or copy `iPhoneOS.sdk` out of a Mac's Xcode to `/opt/iPhoneOS.sdk`,
|
||||
the default). The translated shard manifest under `generated/` records absolute paths from the
|
||||
machine that ran the translator, so either translate on the Linux host or symlink that path to your
|
||||
checkout.
|
||||
|
||||
```sh
|
||||
cmake -S runtime -B build-ios -G Ninja -DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_TOOLCHAIN_FILE=cmake/ios-linux-toolchain.cmake -DIOS_SDK=/opt/iOS-SDKs/iPhoneOS26.5.sdk \
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_absl=TRUE -DAURORA_DAWN_PROVIDER=package
|
||||
cmake --build build-ios --target WiiCompiled
|
||||
```
|
||||
|
||||
#### iOS from Windows
|
||||
|
||||
The same toolchain file works on Windows with [llvm-mingw](https://github.com/mstorsjo/llvm-mingw),
|
||||
which is what the Windows build already uses. Three things differ from a Linux host:
|
||||
|
||||
- llvm-mingw does not ship `ld64.lld.exe` or `llvm-install-name-tool.exe`; LLVM tools dispatch on
|
||||
their file name, so copy `ld.lld.exe` to `ld64.lld.exe` and `llvm-objcopy.exe` to
|
||||
`llvm-install-name-tool.exe` in its `bin` directory.
|
||||
- Git for Windows checks the SDK repo's symlinks out as small text files unless `core.symlinks`
|
||||
is on (Developer Mode). Either enable that before cloning, or replace each placeholder with a
|
||||
copy of its target; `libSystem.tbd` is one of them and the link fails without it.
|
||||
- Pass the toolchain file as an absolute path, and `MKW_IOS_LLVM_BIN` as the llvm-mingw `bin`
|
||||
directory with forward slashes.
|
||||
|
||||
```powershell
|
||||
cmake -S runtime -B build-ios -G Ninja -DCMAKE_BUILD_TYPE=Release `
|
||||
-DCMAKE_TOOLCHAIN_FILE=C:/src/Wiicompiled/runtime/cmake/ios-linux-toolchain.cmake `
|
||||
-DIOS_SDK=C:/iOS-SDKs/iPhoneOS26.5.sdk -DMKW_IOS_LLVM_BIN=C:/llvm-mingw/bin `
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_absl=TRUE -DAURORA_DAWN_PROVIDER=package
|
||||
cmake --build build-ios --target WiiCompiled
|
||||
```
|
||||
|
||||
Install it with AltStore or SideStore, which sign with your own Apple ID. The app needs the
|
||||
`com.apple.developer.kernel.increased-memory-limit` entitlement or it exits at startup;
|
||||
[GetMoreRam](https://github.com/hugeBlack/GetMoreRam) grants it with a free Apple ID.
|
||||
GetMoreRam grants `com.apple.developer.kernel.extended-virtual-addressing` at the same time, which
|
||||
matters on devices with less than 4 GB of RAM: the runtime reserves a 4 GiB guest address space at
|
||||
startup and that is right on the limit iOS allows without it. It makes no difference on the 8 GB
|
||||
devices this was developed on.
|
||||
|
||||
`runtime/cmake/ios/WiiCompiled.entitlements` is a template for signing by hand, with placeholders to
|
||||
replace; the sideloaders build their own and ignore it. It carries both entitlements, so the
|
||||
provisioning profile you sign with needs both capabilities enabled.
|
||||
|
||||
Copy `Config.toml` and an extracted `DATA` directory into the app's Documents folder, using Files on
|
||||
the device or the Finder with it connected. Keep `dvd_root` relative:
|
||||
|
||||
```toml
|
||||
[paths]
|
||||
dvd_root = "DATA"
|
||||
```
|
||||
|
||||
Touch controls appear when no gamepad is attached; tap the FPS readout for settings.
|
||||
|
||||
|
||||
> [!CAUTION]
|
||||
> Only take builds from this repository's
|
||||
> [Releases](https://github.com/patchzyy/Wiicompiled/releases) page. If someone's sharing an
|
||||
@@ -164,9 +239,7 @@ The default test suite needs no binaries and no host C++ compiler, so you can ha
|
||||
translator without any game data around.
|
||||
|
||||
For everything beyond that, feeding in your own `main.dol`/`StaticR.rel`, running the
|
||||
translation, generating the manifest and build graph, and compiling, see [`translator/README.md`](translator/README.md).
|
||||
|
||||
For a step-by-step guide on compiling both WiiCompiled and Retro Rewind from source on macOS (Apple Silicon), see the [macOS Build Guide](docs/building-macos.md).
|
||||
translation, generating the manifest and build graph, and compiling. see [`translator/README.md`](translator/README.md).
|
||||
|
||||
## FAQ
|
||||
|
||||
|
||||
@@ -171,22 +171,6 @@ typedef struct PADButtonMapping {
|
||||
PADButton padButton;
|
||||
} PADButtonMapping;
|
||||
|
||||
// Explicitly disabled, unlike INVALID which permits default L/R trigger input.
|
||||
#define PAD_NATIVE_BUTTON_DISABLED 0xfffffffeu
|
||||
|
||||
// Axis-to-button bindings share the persisted nativeButton field without
|
||||
// changing the binary layout of existing controller mapping files.
|
||||
constexpr u32 PADEncodeAxisButton(u32 axis, bool negative, u32 threshold = 50) {
|
||||
return 0x10000u | axis | (negative ? 0x80u : 0u) | (threshold << 8);
|
||||
}
|
||||
constexpr bool PADIsAxisButton(u32 binding) { return (binding & 0xffff0000u) == 0x10000u; }
|
||||
constexpr u32 PADAxisButtonThreshold(u32 binding) { return (binding >> 8) & 0xffu; }
|
||||
constexpr u32 PADAxisButtonAxis(u32 binding) { return binding & 0x7fu; }
|
||||
constexpr bool PADAxisButtonNegative(u32 binding) { return (binding & 0x80u) != 0; }
|
||||
constexpr u32 PADAxisButtonIdentity(u32 binding) {
|
||||
return PADIsAxisButton(binding) ? (binding & ~0xff00u) : binding;
|
||||
}
|
||||
|
||||
typedef struct PADAxisMapping {
|
||||
PADSignedNativeAxis nativeAxis;
|
||||
s32 nativeButton;
|
||||
@@ -245,6 +229,7 @@ s32 PADGetNativeButtonPressed(u32 port);
|
||||
PADSignedNativeAxis PADGetNativeAxisPulled(u32 port);
|
||||
void PADRestoreDefaultMapping(u32 port);
|
||||
void PADBlockInput(bool block);
|
||||
bool PADIsInputBlocked(void);
|
||||
|
||||
/**
|
||||
* Set the default controller mapping used.
|
||||
|
||||
@@ -319,18 +319,6 @@ std::array<bool, PAD_CHANMAX> g_suppressLeftTrigger{};
|
||||
std::array<bool, PAD_CHANMAX> g_suppressRightTrigger{};
|
||||
|
||||
bool is_mouse_scancode(const s32 scancode) { return scancode < PAD_KEY_INVALID; }
|
||||
bool is_native_binding_pressed(SDL_Gamepad* gamepad, u32 binding) {
|
||||
if (PADIsAxisButton(binding)) {
|
||||
const u32 axis = PADAxisButtonAxis(binding);
|
||||
const u32 threshold = PADAxisButtonThreshold(binding);
|
||||
if (axis >= SDL_GAMEPAD_AXIS_COUNT || threshold < 1 || threshold > 100) return false;
|
||||
int value = SDL_GetGamepadAxis(gamepad, static_cast<SDL_GamepadAxis>(axis));
|
||||
if (PADAxisButtonNegative(binding)) value = -value;
|
||||
return value > 0 && value * 100 >= static_cast<int>(threshold) * 32767;
|
||||
}
|
||||
return binding < SDL_GAMEPAD_BUTTON_COUNT &&
|
||||
SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(binding));
|
||||
}
|
||||
bool is_mouse_button_pressed(const s32 scancode) {
|
||||
const int32_t buttonNum = -(scancode + 1);
|
||||
if (buttonNum < 1 || buttonNum > 5) {
|
||||
@@ -736,10 +724,10 @@ u32 PADRead(PADStatus* status) {
|
||||
}
|
||||
|
||||
status[i].err = PAD_ERR_NONE;
|
||||
if (g_keyboardBindings[i].m_mappingsSet && SDL_GetKeyboardFocus() != nullptr) {
|
||||
if (g_keyboardBindings[i].m_mappingsSet) {
|
||||
std::ranges::for_each(
|
||||
g_keyboardBindings[i].m_buttonMapping, [&kbState, &numKeys, &i, &status](const PADKeyButtonBinding& mapping) {
|
||||
if (mapping.scancode > PAD_KEY_INVALID && mapping.scancode < numKeys && kbState[mapping.scancode]) {
|
||||
g_keyboardBindings[i].m_buttonMapping, [&kbState, &i, &status](const PADKeyButtonBinding& mapping) {
|
||||
if (mapping.scancode > PAD_KEY_INVALID && kbState[mapping.scancode]) {
|
||||
status[i].button |= mapping.padButton;
|
||||
} else if (is_mouse_scancode(mapping.scancode) && is_mouse_button_pressed(mapping.scancode)) {
|
||||
status[i].button |= mapping.padButton;
|
||||
@@ -800,7 +788,7 @@ u32 PADRead(PADStatus* status) {
|
||||
status[i].triggerRight = static_cast<u8>(std::min(static_cast<int>(status[i].triggerRight) + tr, 255));
|
||||
}
|
||||
|
||||
if (controller && !g_keyboardBindings[i].m_mappingsSet) {
|
||||
if (controller) {
|
||||
EnsureMappingLoaded(controller);
|
||||
|
||||
// Wii U Pro Controller raw D-pad fallback. SDL's HIDAPI Wii driver posts
|
||||
@@ -847,7 +835,7 @@ u32 PADRead(PADStatus* status) {
|
||||
bool rightTriggerSet = false;
|
||||
std::ranges::for_each(controller->m_buttonMapping, [&controller, &i, &status, &leftTriggerSet,
|
||||
&rightTriggerSet](const auto& mapping) {
|
||||
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
|
||||
status[i].button |= mapping.padButton;
|
||||
}
|
||||
|
||||
@@ -864,7 +852,7 @@ u32 PADRead(PADStatus* status) {
|
||||
if (mapping.nativeButton == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return;
|
||||
}
|
||||
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
|
||||
status[i].button |= mapping.padButton;
|
||||
}
|
||||
|
||||
@@ -958,17 +946,6 @@ u32 PADRead(PADStatus* status) {
|
||||
Sint16 tl = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_L));
|
||||
Sint16 tr = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_R));
|
||||
|
||||
// Games can read either the digital L/R bits or their analog pressure.
|
||||
// An explicit button binding must drive both, otherwise the original
|
||||
// L2/R2 axis still activates L/R even when it was rebound to L1/R1.
|
||||
// Real GC pads retain independent analog travel and end-stop clicks.
|
||||
if (!(controller->m_isGameCube ||
|
||||
(SDL_GetGamepadType(controller->m_controller) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO &&
|
||||
controller->m_pid == 0x2073))) {
|
||||
if (leftTriggerSet) tl = (status[i].button & PAD_TRIGGER_L) != 0 ? 32767 : 0;
|
||||
if (rightTriggerSet) tr = (status[i].button & PAD_TRIGGER_R) != 0 ? 32767 : 0;
|
||||
}
|
||||
|
||||
if (controller->m_deadZones.emulateTriggers) {
|
||||
if (!leftTriggerSet && tl > controller->m_deadZones.leftTriggerActivationZone) {
|
||||
status[i].button |= PAD_TRIGGER_L;
|
||||
@@ -1013,13 +990,12 @@ void PADControlMotor(const u32 chan, const u32 cmd) {
|
||||
}
|
||||
|
||||
if (controller->m_isGameCube) {
|
||||
if (cmd == PAD_MOTOR_STOP || cmd == PAD_MOTOR_STOP_HARD) {
|
||||
// Use an unambiguous motor-off request. The (0, 1) coast encoding
|
||||
// requires SDL's GameCube brake mode; other backends or an overridden
|
||||
// hint interpret it as rumble and can leave the controller vibrating.
|
||||
aurora::input::controller_rumble(instance, 0, 0, 0);
|
||||
if (cmd == PAD_MOTOR_STOP) {
|
||||
aurora::input::controller_rumble(instance, 0, 1, 0);
|
||||
} else if (cmd == PAD_MOTOR_RUMBLE) {
|
||||
aurora::input::controller_rumble(instance, 1, 1, 0);
|
||||
} else if (cmd == PAD_MOTOR_STOP_HARD) {
|
||||
aurora::input::controller_rumble(instance, 0, 0, 0);
|
||||
}
|
||||
} else {
|
||||
if (cmd == PAD_MOTOR_STOP) {
|
||||
@@ -1302,11 +1278,6 @@ BOOL PADSetKeyButtonBindings(const u32 port, PADKeyButtonBinding bindings[PAD_BU
|
||||
}
|
||||
|
||||
PADKeyButtonBinding* PADGetKeyButtonBindings(const u32 port, u32* buttonCount) {
|
||||
PADInit();
|
||||
if (!g_keyboardBindingsLoaded) {
|
||||
g_keyboardBindingsLoaded = true;
|
||||
load_keyboard_bindings();
|
||||
}
|
||||
if (port >= PAD_MAX_CONTROLLERS || !g_keyboardBindings[port].m_mappingsSet) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1656,6 +1627,8 @@ void PADBlockInput(const bool block) {
|
||||
}
|
||||
}
|
||||
|
||||
bool PADIsInputBlocked() { return g_blockPAD.load(std::memory_order_acquire); }
|
||||
|
||||
|
||||
SDL_Gamepad* PADGetSDLGamepadForIndex(const u32 index) {
|
||||
const auto* ctrl = __PADGetControllerForIndex(index);
|
||||
|
||||
@@ -168,12 +168,7 @@ struct RenderPass {
|
||||
Range resolveUniformRange;
|
||||
std::array<u32, 3> resolveCopyFilterCoefficients{0, 64, 0};
|
||||
Vec4<float> clearColorValue{0.f, 0.f, 0.f, 0.f};
|
||||
// 1.f is the forward-Z "farthest" clear value; under UseReversedZ farthest is 0.f instead (see
|
||||
// gx::clear_depth_value(), which the main render pass explicitly overrides this default with -
|
||||
// any OTHER pass that keeps this default, e.g. an offscreen render-to-texture pass composited
|
||||
// later, needs the same reversed-Z-aware value or its depth buffer starts "already nearest",
|
||||
// failing every subsequent depth test and making whatever's drawn into it vanish).
|
||||
float clearDepthValue = gx::UseReversedZ ? 0.f : 1.f;
|
||||
float clearDepthValue = 1.f;
|
||||
CommandList commands;
|
||||
bool clearColor = true;
|
||||
bool clearDepth = true;
|
||||
@@ -762,9 +757,7 @@ void begin_offscreen(uint32_t width, uint32_t height) {
|
||||
.targetSize = {width, height, 1},
|
||||
.msaaSamples = 1,
|
||||
.clearColorValue = {0.f, 0.f, 0.f, 0.f},
|
||||
// See the RenderPass::clearDepthValue default's comment: this offscreen pass gets its own
|
||||
// depth buffer, and the farthest clear value is 0.f, not 1.f, under UseReversedZ.
|
||||
.clearDepthValue = gx::UseReversedZ ? 0.f : 1.f,
|
||||
.clearDepthValue = 1.f,
|
||||
.clearColor = true,
|
||||
.clearDepth = true,
|
||||
};
|
||||
@@ -1417,19 +1410,10 @@ static void render_pass_impl(const wgpu::RenderPassEncoder& pass, const std::vec
|
||||
switch (cmd.type) {
|
||||
case CommandType::SetViewport: {
|
||||
const auto& vp = cmd.data.setViewport;
|
||||
// WebGPU requires 0 <= minDepth <= maxDepth <= 1. vp.znear/vp.zfar are in GX's own distance
|
||||
// terms (0 = near); under UseReversedZ the host depth-buffer storage direction is flipped
|
||||
// (near = 1, far = 0), so this range has to be remapped through 1-x the same way the
|
||||
// projection matrix, depth compare function, and clear value all are - a plain min/max clamp
|
||||
// (the previous code here) maps a *restricted* range (e.g. a viewport deliberately narrowed
|
||||
// to force something to draw "in front of everything") to the wrong end of the buffer: what
|
||||
// should land near the near-storage-extreme (1.0) instead lands near the far-storage-extreme
|
||||
// (0.0), so anything else drawn afterward at its true depth wins the compare test and the
|
||||
// "in front" geometry silently vanishes. A full [0,1] viewport is unaffected either way,
|
||||
// which is why this only broke specific elements, not the whole scene. Matches upstream
|
||||
// aurora's apply_viewport (lib/gfx/encoding.cpp) exactly.
|
||||
const float minDepth = gx::UseReversedZ ? 1.0f - vp.zfar : vp.znear;
|
||||
const float maxDepth = gx::UseReversedZ ? 1.0f - vp.znear : vp.zfar;
|
||||
// WebGPU requires 0 <= minDepth <= maxDepth <= 1, and the guest's (near, far) order is already
|
||||
// reproduced in clip space. Passing the raw swapped pair diverged per backend in release builds.
|
||||
const float minDepth = std::clamp(std::min(vp.znear, vp.zfar), 0.0f, 1.0f);
|
||||
const float maxDepth = std::clamp(std::max(vp.znear, vp.zfar), 0.0f, 1.0f);
|
||||
pass.SetViewport(vp.left, vp.top, vp.width, vp.height, minDepth, maxDepth);
|
||||
} break;
|
||||
case CommandType::SetScissor: {
|
||||
|
||||
@@ -92,7 +92,7 @@ struct Params {
|
||||
|
||||
constexpr std::string_view ReversedZBody = R"(
|
||||
fn gx_z24(depth: f32) -> u32 {
|
||||
return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu);
|
||||
return min(u32(clamp(depth, 0.0, 1.0) * 16777216.0), 0x00ffffffu);
|
||||
}
|
||||
)"sv;
|
||||
|
||||
|
||||
@@ -137,7 +137,7 @@ fn gx_z24_at_coord(unclamped_coord: vec2i) -> u32 {
|
||||
let tex_size = vec2i(textureDimensions(src));
|
||||
let coord = clamp(unclamped_coord, vec2i(0), tex_size - vec2i(1));
|
||||
let depth = textureLoad(src, coord, 0);
|
||||
return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu);
|
||||
return min(u32(clamp(depth, 0.0, 1.0) * 16777216.0), 0x00ffffffu);
|
||||
}
|
||||
)"s
|
||||
: R"(
|
||||
|
||||
@@ -1416,32 +1416,23 @@ static inline GXBlendFactor remove_dst_alpha_usage(GXBlendFactor fac) {
|
||||
}
|
||||
}
|
||||
|
||||
// GX_LEQUAL etc. describe "pass if this pixel is closer than/equal to what's stored" in GX's own
|
||||
// distance terms, independent of how that distance is encoded as a host depth value. Under
|
||||
// UseReversedZ the encoding is flipped (near=1, far=0), so "closer" now corresponds to a *larger*
|
||||
// stored value, not a smaller one - the ordered compare functions (LESS/LEQUAL/GREATER/GEQUAL)
|
||||
// must invert to match, or the depth test silently runs backwards (verified directly: this was
|
||||
// the actual cause of a bug report after the projection/shader half of the reverse-Z fix
|
||||
// eliminated the double-negation that used to accidentally keep the unreversed comparisons
|
||||
// correct - LEQUAL now needs GreaterEqual, not LessEqual, once the encoding it's testing against
|
||||
// is genuinely reversed). Matches upstream aurora's to_compare_function exactly.
|
||||
static inline wgpu::CompareFunction to_compare_function(GXCompare func) {
|
||||
switch (func) {
|
||||
DEFAULT_FATAL("invalid depth fn {}", underlying(func));
|
||||
case GX_NEVER:
|
||||
return wgpu::CompareFunction::Never;
|
||||
case GX_LESS:
|
||||
return UseReversedZ ? wgpu::CompareFunction::Greater : wgpu::CompareFunction::Less;
|
||||
return wgpu::CompareFunction::Less;
|
||||
case GX_EQUAL:
|
||||
return wgpu::CompareFunction::Equal;
|
||||
case GX_LEQUAL:
|
||||
return UseReversedZ ? wgpu::CompareFunction::GreaterEqual : wgpu::CompareFunction::LessEqual;
|
||||
return wgpu::CompareFunction::LessEqual;
|
||||
case GX_GREATER:
|
||||
return UseReversedZ ? wgpu::CompareFunction::Less : wgpu::CompareFunction::Greater;
|
||||
return wgpu::CompareFunction::Greater;
|
||||
case GX_NEQUAL:
|
||||
return wgpu::CompareFunction::NotEqual;
|
||||
case GX_GEQUAL:
|
||||
return UseReversedZ ? wgpu::CompareFunction::LessEqual : wgpu::CompareFunction::GreaterEqual;
|
||||
return wgpu::CompareFunction::GreaterEqual;
|
||||
case GX_ALWAYS:
|
||||
return wgpu::CompareFunction::Always;
|
||||
}
|
||||
|
||||
@@ -485,14 +485,7 @@ const gfx::TextureBind& get_texture(GXTexMapID id) noexcept;
|
||||
void resolve_sampled_textures(const ShaderInfo& info) noexcept;
|
||||
|
||||
inline float clear_depth_value() {
|
||||
// g_gxState.clearDepth is in GX's own distance terms (0 = near, larger = farther), independent of
|
||||
// how UseReversedZ encodes that as a host depth value - it must be re-mapped the same way the
|
||||
// projection matrix and depth compare function are, or the buffer clears to the wrong extreme
|
||||
// (verified directly: matches upstream aurora's clear_depth_value, which does this same inversion
|
||||
// and was the second missing piece alongside to_compare_function's compare-op inversion).
|
||||
const float normalizedDepth =
|
||||
std::min(static_cast<float>(g_gxState.clearDepth) / 16777216.f, 16777215.f / 16777216.f);
|
||||
return UseReversedZ ? (1.f - normalizedDepth) : normalizedDepth;
|
||||
return std::min(static_cast<float>(g_gxState.clearDepth) / 16777216.f, 16777215.f / 16777216.f);
|
||||
}
|
||||
|
||||
inline bool render_target_has_alpha(GXPixelFmt pixelFmt) noexcept { return pixelFmt == GX_PF_RGBA6_Z24; }
|
||||
|
||||
@@ -993,13 +993,11 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
||||
"\n let clip_base = select(clip_a, clip_b, use_b);"
|
||||
"\n out.pos = vec4f(clip_base.xy + offset_ndc * clip_base.w, clip_base.zw);";
|
||||
}
|
||||
// The near/far depth correction used to be applied here per-vertex (out.pos.z = -out.pos.z for
|
||||
// reversed, or += out.pos.w for forward), redundantly on top of the same correction already
|
||||
// folded into ubuf.proj by effective_projection() (shader_info.cpp) - applying it twice canceled
|
||||
// out for the common case (any draw where effective_projection() decides to flip), silently
|
||||
// making "reversed" Z behave identically to forward Z. It is now applied exactly once, in the
|
||||
// projection matrix alone (matching upstream aurora commit 1dde08fa: "Move depth correction to
|
||||
// projection matrix"), so nothing needs to happen to out.pos.z here.
|
||||
if constexpr (UseReversedZ) {
|
||||
vtxXfrAttrsPre += "\n out.pos.z = -out.pos.z;";
|
||||
} else {
|
||||
vtxXfrAttrsPre += "\n out.pos.z += out.pos.w;";
|
||||
}
|
||||
// GX rasterizes at a 7/12 pixel center when antialiasing is disabled, while WebGPU rasterizes at 1/2.
|
||||
vtxXfrAttrsPre +=
|
||||
"\n let gx_pixel_center_correction = "
|
||||
@@ -1467,14 +1465,7 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
||||
textureDependency.texMapId, uvIn);
|
||||
}
|
||||
|
||||
// in.pos.z is the host NDC z (forward: 0=near/1=far; reversed: 1=near/0=far post-fix), but this
|
||||
// expression needs to produce GX's own native distance term (always 0=near/1=far, matching how
|
||||
// g_gxState.clearDepth/clear_depth_value() are interpreted before their own UseReversedZ
|
||||
// inversion) - forward already matches directly; reversed needs the same 1-x flip everything
|
||||
// else reversed-Z-aware uses. This was backwards (verified directly against upstream aurora's
|
||||
// identical expression in build_shader_source), which fed both fog density and the GX_ZT_ADD
|
||||
// z-texture path the wrong distance value.
|
||||
std::string fogDepthExpr = UseReversedZ ? "(1.0 - in.pos.z)" : "in.pos.z";
|
||||
std::string fogDepthExpr = UseReversedZ ? "in.pos.z" : "(1.0 - in.pos.z)";
|
||||
std::string fogZCoordExpr =
|
||||
fmt::format("u32(round(clamp({}, 0.0, 1.0) * 16777216.0))", fogDepthExpr);
|
||||
if (usesZTextureDepth) {
|
||||
@@ -1507,7 +1498,7 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
||||
fragmentFn += fmt::format(
|
||||
"\n let oldZ = u32(round(clamp({0}, 0.0, 1.0) * 16777216.0));"
|
||||
"\n ztexCoord = (ztexCoord + oldZ) & 0x00ffffffu;",
|
||||
UseReversedZ ? "(1.0 - in.pos.z)" : "in.pos.z");
|
||||
UseReversedZ ? "in.pos.z" : "(1.0 - in.pos.z)");
|
||||
}
|
||||
fragmentFn += "\n let ztexDepth = f32(ztexCoord) / 16777216.0;";
|
||||
fogZCoordExpr = "ztexCoord";
|
||||
@@ -1648,13 +1639,7 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
||||
" @builtin(frag_depth) depth: f32,\n"
|
||||
"};";
|
||||
|
||||
// ztexDepth is in GX's native distance terms (0=near/1=far, see fogDepthExpr's comment above),
|
||||
// but frag_depth must be written in the same host NDC-z convention in.pos.z itself uses -
|
||||
// forward matches directly (no change), reversed needs the same 1-x flip. This was backwards
|
||||
// the same way fogDepthExpr was (verified by the same derivation, since aurora upstream has no
|
||||
// directly equivalent line here to cross-check against - this z-texture-depth-output path
|
||||
// appears to be specific to this fork).
|
||||
fragmentFn += fmt::format("\n let fragDepth = {}ztexDepth;", UseReversedZ ? "1.0 - " : "");
|
||||
fragmentFn += fmt::format("\n let fragDepth = {}ztexDepth;", UseReversedZ ? "" : "1.0 - ");
|
||||
fragmentReturnType = "FragmentOutput";
|
||||
fragmentReturn =
|
||||
" var out: FragmentOutput;\n"
|
||||
|
||||
@@ -548,22 +548,14 @@ constexpr size_t kStagedUniformBytes =
|
||||
96 + sizeof(Mat4x4<float>) + sizeof(Mat3x4<float>) * (MaxPostexMtx + MaxPnMtx);
|
||||
|
||||
// The host viewport always receives the normalized GX depth window (render_pass_impl clamps to minDepth <= maxDepth).
|
||||
//
|
||||
// Folds the near/far depth correction the vertex shader used to apply per-vertex directly into the
|
||||
// projection matrix instead (matching upstream aurora commit 1dde08fa, "Move depth correction to
|
||||
// projection matrix") - valid because the correction is a linear combination of the z/w rows, so
|
||||
// applying it once here to the row is equivalent to applying it once per-vertex to the dot product,
|
||||
// and it must be applied exactly once: doing it here AND in the shader (the previous bug) canceled
|
||||
// the negation out for `flip`, silently making "reversed" Z behave identically to forward Z.
|
||||
// `flip` decides which of the two single-application forms this draw needs: true bakes in the
|
||||
// reversed-Z inversion (z' = -z), false bakes in the forward-Z near/far combination (z' = z + w) -
|
||||
// exactly one always applies, never both, and never neither.
|
||||
static Mat4x4<float> effective_projection() noexcept {
|
||||
const auto& vp = g_gxState.renderViewport;
|
||||
const bool flip = (vp.znear <= vp.zfar) == UseReversedZ;
|
||||
Mat4x4<float> proj = g_gxState.proj;
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
proj.m2.m[i] = flip ? -proj.m2.m[i] : (proj.m2.m[i] + proj.m3.m[i]);
|
||||
if (flip) {
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
proj.m2.m[i] = -(proj.m2.m[i] + proj.m3.m[i]);
|
||||
}
|
||||
}
|
||||
return proj;
|
||||
}
|
||||
|
||||
@@ -401,8 +401,6 @@ SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
|
||||
return -1;
|
||||
}
|
||||
controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
|
||||
const char* serial = SDL_GetGamepadSerial(ctrl);
|
||||
controller.m_gameCubeUseOrdinaryStop = controller.m_isGameCube && serial && "GCP+"sv == serial;
|
||||
if (controller.m_isGameCube ||
|
||||
(SDL_GetGamepadType(ctrl) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO && controller.m_pid == 0x2073)) {
|
||||
controller.m_deadZones.emulateTriggers = false;
|
||||
@@ -483,13 +481,6 @@ bool controller_has_rumble(Uint32 instance) noexcept {
|
||||
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
|
||||
uint16_t duration_ms) noexcept {
|
||||
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
|
||||
// GC Pocket+ has been observed continuing to vibrate after a hard stop;
|
||||
// an ordinary stop cleared it. With GAMECUBE_RUMBLE_BRAKE enabled, SDL
|
||||
// encodes (0, 1) as adapter command 0, whereas (0, 0) sends command 2.
|
||||
// Apply the workaround here so shutdown uses the same stop as PAD calls.
|
||||
if (it->second.m_gameCubeUseOrdinaryStop && low_freq_intensity == 0 && high_freq_intensity == 0) {
|
||||
high_freq_intensity = 1;
|
||||
}
|
||||
SDL_RumbleGamepad(it->second.m_controller, low_freq_intensity, high_freq_intensity, duration_ms);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@ extern Module Log;
|
||||
struct GameController {
|
||||
SDL_Gamepad* m_controller = nullptr;
|
||||
bool m_isGameCube = false;
|
||||
bool m_gameCubeUseOrdinaryStop = false;
|
||||
Sint32 m_index = -1;
|
||||
Sint32 m_playerIndex = -1;
|
||||
bool m_hasRumble = false;
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
#include <aurora/event.h>
|
||||
#include <aurora/gfx.h>
|
||||
#include <aurora/render_size_limits.hpp>
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
@@ -408,8 +411,21 @@ bool create_window(AuroraBackend backend) {
|
||||
height = 480;
|
||||
}
|
||||
|
||||
const Sint32 posX = g_config.hasWindowPosition ? g_config.windowPosX : SDL_WINDOWPOS_CENTERED;
|
||||
const Sint32 posY = g_config.hasWindowPosition ? g_config.windowPosY : SDL_WINDOWPOS_CENTERED;
|
||||
Sint32 posX = g_config.hasWindowPosition ? g_config.windowPosX : SDL_WINDOWPOS_CENTERED;
|
||||
Sint32 posY = g_config.hasWindowPosition ? g_config.windowPosY : SDL_WINDOWPOS_CENTERED;
|
||||
#if defined(__APPLE__) && TARGET_OS_IPHONE
|
||||
// Without this the window falls back to the 1280x960 default on any device
|
||||
// with no saved size.
|
||||
if (const SDL_DisplayID primary = SDL_GetPrimaryDisplay(); primary != 0) {
|
||||
SDL_Rect bounds{};
|
||||
if (SDL_GetDisplayBounds(primary, &bounds) && bounds.w > 0 && bounds.h > 0) {
|
||||
width = bounds.w;
|
||||
height = bounds.h;
|
||||
}
|
||||
posX = SDL_WINDOWPOS_CENTERED_DISPLAY(primary);
|
||||
posY = SDL_WINDOWPOS_CENTERED_DISPLAY(primary);
|
||||
}
|
||||
#endif
|
||||
|
||||
const auto props = SDL_CreateProperties();
|
||||
TRY(SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, g_config.appName), "Failed to set {}: {}",
|
||||
|
||||
@@ -1,349 +0,0 @@
|
||||
# Building WiiCompiled and Retro Rewind on macOS
|
||||
|
||||
This guide covers building **WiiCompiled** (base game) and **Retro Rewind** from source on macOS for Apple Silicon (`arm64`). Follow these instructions to compile the native executables directly.
|
||||
|
||||
> [!NOTE]
|
||||
> If you only want to build the base game (**WiiCompiled**), look for sections marked **`(Skip if only building WiiCompiled)`** to bypass Retro Rewind and online payload steps.
|
||||
|
||||
---
|
||||
|
||||
## 1. Prerequisites
|
||||
|
||||
### System Requirements
|
||||
- **Hardware**: Apple Silicon Mac (M1/M2/M3/M4)
|
||||
- **Operating System**: macOS 14 (Sonoma) or later
|
||||
- **Xcode Command Line Tools**:
|
||||
```bash
|
||||
xcode-select --install
|
||||
```
|
||||
|
||||
### Toolchain Dependencies
|
||||
Install the required tools using [Homebrew](https://brew.sh):
|
||||
```bash
|
||||
brew install cmake ninja
|
||||
brew install --cask dotnet-sdk@8
|
||||
```
|
||||
|
||||
Verify that Clang, CMake, Ninja, and the .NET 8 runtime are available:
|
||||
```bash
|
||||
clang --version
|
||||
cmake --version
|
||||
ninja --version
|
||||
dotnet --list-runtimes # Must list Microsoft.NETCore.App 8.x
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 2. Required Game and Mod Assets
|
||||
|
||||
Due to legal requirements, no proprietary Nintendo assets or code are included in this repository. You must provide your own legally dumped game files.
|
||||
|
||||
1. **Mario Kart Wii PAL (`RMCP01`) Disc Image** *(Required)*:
|
||||
- Supported formats: `.iso`, `.wbfs`, `.ciso`, `.rvz`, `.gcm`, `.gcz`.
|
||||
2. **nodtool** *(Required for disc extraction)*:
|
||||
- Download the macOS Apple Silicon binary of [nodtool](https://github.com/encounter/nod/releases):
|
||||
```bash
|
||||
curl -fsSL "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.10/nodtool-macos-arm64" -o nodtool
|
||||
chmod +x nodtool
|
||||
```
|
||||
3. **Retro Rewind Distribution** *(Skip if only building WiiCompiled)*:
|
||||
- Download the [Retro Rewind](https://wiki.tockdom.com/wiki/Retro_Rewind) release package. You will need the `RetroRewind6` folder (which contains `Binaries/Code.pul`).
|
||||
4. **Retro-WFC Payload** *(Skip if only building WiiCompiled or building offline)*:
|
||||
- Required for online multiplayer on Retro Rewind. Downloaded during setup from `http://nas.play.rwfc.net/payload?g=RMCPD00`.
|
||||
|
||||
---
|
||||
|
||||
## 3. Step 1: Extract Disc Assets
|
||||
|
||||
Extract your clean PAL `RMCP01` disc into the `Assets/` directory of the repository:
|
||||
|
||||
```bash
|
||||
# Using nodtool directly into a temporary scratch directory
|
||||
mkdir -p /tmp/mkw-extract
|
||||
./nodtool extract /path/to/RMCP01.iso /tmp/mkw-extract
|
||||
|
||||
# Copy extracted assets into the repository Assets directory
|
||||
rm -rf Assets/DATA/files Assets/DATA/sys
|
||||
mkdir -p Assets/DATA
|
||||
cp /tmp/mkw-extract/*/sys/main.dol Assets/main.dol
|
||||
cp /tmp/mkw-extract/*/files/rel/StaticR.rel Assets/StaticR.rel
|
||||
cp -R /tmp/mkw-extract/*/files Assets/DATA/files
|
||||
cp -R /tmp/mkw-extract/*/sys Assets/DATA/sys
|
||||
|
||||
# Clean up temporary files
|
||||
rm -rf /tmp/mkw-extract
|
||||
```
|
||||
|
||||
> [!TIP]
|
||||
> Alternatively, you can use the repository's helper script:
|
||||
> ```bash
|
||||
> Launcher/macos/extract-disc.command --game /path/to/RMCP01.iso --assets-dir Assets --nodtool ./nodtool
|
||||
> ```
|
||||
|
||||
### Verify Extracted Asset Hashes
|
||||
Confirm that the extracted files match the expected clean PAL revision:
|
||||
```bash
|
||||
shasum -a 256 Assets/main.dol Assets/StaticR.rel
|
||||
```
|
||||
- `Assets/main.dol`: `80d18895b39c63bd80f457398bfcbb91b7d16ac116a41a88967e954080155b05`
|
||||
- `Assets/StaticR.rel`: `16d9d146112541fefea701ecb5bc1a496f9d50e4a752fbb5b6778e7c6399f67d`
|
||||
|
||||
---
|
||||
|
||||
## 4. Step 2: Build the Translator CLI
|
||||
|
||||
Compile the static recompiler CLI:
|
||||
|
||||
```bash
|
||||
dotnet build translator/src/Translator.Cli/Translator.Cli.csproj -c Release
|
||||
```
|
||||
|
||||
Define a shell function to invoke the translator (ensuring paths with spaces are handled safely):
|
||||
```bash
|
||||
translator() {
|
||||
dotnet "$(pwd)/translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll" "$@"
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. Step 3: Translation
|
||||
|
||||
### A. Translate Base Game Functions
|
||||
```bash
|
||||
mkdir -p generated/functions build/base
|
||||
|
||||
translator translate-recursive 0x8000629c \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--outdir generated/functions \
|
||||
--output-metadata generated/base_translation_output.json \
|
||||
--production-source-bundle generated/base_translation_sources.bin \
|
||||
--no-function-files \
|
||||
--prune-stale \
|
||||
--threads $(sysctl -n hw.ncpu)
|
||||
```
|
||||
|
||||
### B. Emit Base Manifest
|
||||
```bash
|
||||
translator emit-base-manifest \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--out build/base \
|
||||
--functions-dir generated/functions \
|
||||
--translation-output-metadata generated/base_translation_output.json \
|
||||
--region P
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### C. Stage and Translate Retro Rewind *(Skip this step if you only want to build WiiCompiled)*
|
||||
|
||||
1. Stage `Code.pul`:
|
||||
```bash
|
||||
RETRO_DIR="/path/to/RetroRewind6"
|
||||
mkdir -p PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries
|
||||
cp "$RETRO_DIR/Binaries/Code.pul" PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries/Code.pul
|
||||
```
|
||||
|
||||
2. **Retro-WFC Payload Setup (for Online Multiplayer)**:
|
||||
Online play in Retro Rewind requires the shared Retro-WFC payload. Download and validate it:
|
||||
```bash
|
||||
mkdir -p build/retro-wfc/binary
|
||||
curl -fsSL --retry 3 "https://nas.play.rwfc.net/payload?g=RMCPD00" \
|
||||
-o build/retro-wfc/binary/payload.RMCPD00.bin
|
||||
|
||||
# Validate payload signature and integrity
|
||||
translator validate-retro-wfc-payload --directory build/retro-wfc
|
||||
```
|
||||
|
||||
3. Run Retro Rewind translation:
|
||||
```bash
|
||||
mkdir -p build/mods/retro_rewind_full_cpp
|
||||
|
||||
translator translate-mod \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--profile retro-rewind \
|
||||
--base-manifest build/base/mkwii_base_manifest.json \
|
||||
--base-translation-output-metadata generated/base_translation_output.json \
|
||||
--code-pul "$RETRO_DIR/Binaries/Code.pul" \
|
||||
--mod-root "$RETRO_DIR" \
|
||||
--mod-name "Retro Rewind" \
|
||||
--region P \
|
||||
--out build/mods/retro_rewind_full_cpp \
|
||||
--prefer-cached-inputs \
|
||||
--emit-cpp \
|
||||
--threads $(sysctl -n hw.ncpu) \
|
||||
--retro-wfc-payload build/retro-wfc/binary/payload.RMCPD00.bin
|
||||
```
|
||||
> [!TIP]
|
||||
> If you do not want online play or do not have an internet connection, replace `--retro-wfc-payload ...` with `--skip-retro-wfc`.
|
||||
|
||||
---
|
||||
|
||||
### D. Generate Data Initialization and Build Shards
|
||||
|
||||
First, generate the embedded game data initializer:
|
||||
```bash
|
||||
translator generate-data-init --project projects/mkwii/recomp.yml
|
||||
```
|
||||
|
||||
Next, generate the CMake build shards using **one** of the following options:
|
||||
|
||||
#### Option 1: Base Game Only (WiiCompiled)
|
||||
```bash
|
||||
mkdir -p generated/build_shards
|
||||
translator emit-build-shards \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--base-metadata generated/base_translation_output.json \
|
||||
--base-functions-dir generated/functions \
|
||||
--native-source-dir runtime/src \
|
||||
--out generated/build_shards
|
||||
```
|
||||
|
||||
#### Option 2: Base Game + Retro Rewind
|
||||
```bash
|
||||
mkdir -p generated/build_shards
|
||||
translator emit-build-shards \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--base-metadata generated/base_translation_output.json \
|
||||
--base-functions-dir generated/functions \
|
||||
--native-source-dir runtime/src \
|
||||
--out generated/build_shards \
|
||||
--resolved-profile build/mods/retro_rewind_full_cpp/resolved_dispatch_profile.json \
|
||||
--retro-cpp-dir build/mods/retro_rewind_full_cpp/cpp
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 6. Step 4: Configure and Compile with CMake & Ninja
|
||||
|
||||
Configure the native C++ build targeting Apple Silicon:
|
||||
|
||||
```bash
|
||||
cmake -S runtime -B build-macos -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_C_COMPILER=clang \
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DAURORA_SDL3_PROVIDER=vendor
|
||||
```
|
||||
|
||||
Compile the desired target:
|
||||
|
||||
```bash
|
||||
# To build WiiCompiled only:
|
||||
cmake --build build-macos --target WiiCompiled --parallel $(sysctl -n hw.ncpu)
|
||||
|
||||
# OR to build both WiiCompiled and Retro Rewind:
|
||||
cmake --build build-macos --target WiiCompiled RetroRewind --parallel $(sysctl -n hw.ncpu)
|
||||
```
|
||||
|
||||
Once compilation completes, the executables are ready in your build directory:
|
||||
- `build-macos/WiiCompiled`
|
||||
- `build-macos/RetroRewind` (if built)
|
||||
|
||||
During the build, CMake automatically copies the required runtime assets into `build-macos/`:
|
||||
- `build-macos/dsp_coef.bin`
|
||||
- `build-macos/initial_pipeline_cache.db`
|
||||
- `build-macos/wii_bootstrap/`
|
||||
|
||||
---
|
||||
|
||||
## 7. Step 5: Running Executables from the Build Folder
|
||||
|
||||
### Configure `Config.toml`
|
||||
The runtime reads configuration from `~/Library/Application Support/WiiCompiled/Config.toml`.
|
||||
|
||||
Create the directory and configuration file:
|
||||
|
||||
```bash
|
||||
mkdir -p "$HOME/Library/Application Support/WiiCompiled"
|
||||
```
|
||||
|
||||
#### For Base Game Only (WiiCompiled):
|
||||
```toml
|
||||
# ~/Library/Application Support/WiiCompiled/Config.toml
|
||||
[video]
|
||||
widescreen = true
|
||||
resolution_multiplier = 1.0
|
||||
graphics_api = "metal"
|
||||
|
||||
[paths]
|
||||
dvd_root = "/absolute/path/to/Wiicompiled/Assets/DATA"
|
||||
```
|
||||
|
||||
#### For Base Game and Retro Rewind:
|
||||
```toml
|
||||
# ~/Library/Application Support/WiiCompiled/Config.toml
|
||||
[video]
|
||||
widescreen = true
|
||||
resolution_multiplier = 1.0
|
||||
graphics_api = "metal"
|
||||
|
||||
[paths]
|
||||
dvd_root = "/absolute/path/to/Wiicompiled/Assets/DATA"
|
||||
retro_rewind_root = "/path/to/RetroRewind6"
|
||||
```
|
||||
|
||||
> [!NOTE]
|
||||
> Ensure `dvd_root` points to the directory containing `files` and `sys/fst.bin`.
|
||||
|
||||
### Launching the Game
|
||||
Run the compiled binaries directly from your terminal or by double clicking:
|
||||
|
||||
```bash
|
||||
# Run base WiiCompiled
|
||||
./build-macos/WiiCompiled
|
||||
|
||||
# Run Retro Rewind
|
||||
./build-macos/RetroRewind
|
||||
```
|
||||
|
||||
|
||||
|
||||
Press **F10** in-game at any time to open the configuration bar (controls, resolution, display settings, audio).
|
||||
|
||||
---
|
||||
|
||||
## Quick Reference: Automated Helper Script
|
||||
|
||||
The repository provides a script (`Launcher/local-build-macos.command`) that handles extraction, translation, and compilation in a single command.
|
||||
|
||||
### Building Base Game Only:
|
||||
```bash
|
||||
Launcher/local-build-macos.command \
|
||||
--profile base \
|
||||
--output-dir build-macos/Products \
|
||||
--game /path/to/RMCP01.iso \
|
||||
--nodtool ./nodtool
|
||||
```
|
||||
|
||||
### Building Both (with Online Retro-WFC Payload):
|
||||
```bash
|
||||
# 1. Download Retro-WFC payload into a staging directory:
|
||||
mkdir -p build/retro-wfc/binary
|
||||
curl -fsSL --retry 3 "http://nas.play.rwfc.net/payload?g=RMCPD00" \
|
||||
-o build/retro-wfc/binary/payload.RMCPD00.bin
|
||||
|
||||
# 2. Run the automated build with the payload directory:
|
||||
Launcher/local-build-macos.command \
|
||||
--profile both \
|
||||
--output-dir build-macos/Products \
|
||||
--base-output-dir build-macos/Products \
|
||||
--game /path/to/RMCP01.iso \
|
||||
--nodtool ./nodtool \
|
||||
--retro-rewind-package-dir /path/to/RetroRewind6 \
|
||||
--retro-wfc-offline-dir build/retro-wfc
|
||||
```
|
||||
|
||||
### Building Both (Offline, Skipping Payload):
|
||||
```bash
|
||||
Launcher/local-build-macos.command \
|
||||
--profile both \
|
||||
--output-dir build-macos/Products \
|
||||
--base-output-dir build-macos/Products \
|
||||
--game /path/to/RMCP01.iso \
|
||||
--nodtool ./nodtool \
|
||||
--retro-rewind-package-dir /path/to/RetroRewind6 \
|
||||
--skip-retro-wfc-payload
|
||||
```
|
||||
|
||||
When finished, the compiled executables reside in `native-build-macos/` and the bundled `.app` packages are placed in `build-macos/Products/`.
|
||||
@@ -58,7 +58,7 @@ profiles:
|
||||
module_link_base: 0x803992E0
|
||||
output: build/mods/retro_rewind_full_cpp
|
||||
enable_retro_wfc: true
|
||||
retro_wfc_payload: https://rwfc.net/api/wfc/payload?g=RMCPD00
|
||||
retro_wfc_payload: http://nas.play.rwfc.net/payload?g=RMCPD00
|
||||
retro_wfc_legacy_bootstrap_hook: 0x800ED6E8
|
||||
riivolution:
|
||||
xml: xml/RetroRewind6.xml
|
||||
|
||||
@@ -7,6 +7,13 @@ endif()
|
||||
|
||||
if(WIN32 AND MINGW AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
|
||||
set(MKW_PLATFORM_WINDOWS TRUE)
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "iOS")
|
||||
# Checked before macOS: APPLE is true for iOS too, so the macOS branch would
|
||||
# otherwise claim an iOS build and select a backend that cannot compile
|
||||
# there (<mach/mach_vm.h> is absent from the iOS SDK) or run there (/tmp is
|
||||
# outside the sandbox).
|
||||
set(MKW_PLATFORM_IOS TRUE)
|
||||
set(MKW_PLATFORM_MACOS TRUE) # shares the Apple arm64 substrate
|
||||
elseif(APPLE AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm64|ARM64)$")
|
||||
# The first native macOS target is Apple Silicon. Intel and universal
|
||||
# binaries remain future compatibility work; do not silently claim them.
|
||||
@@ -15,13 +22,16 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(
|
||||
set(MKW_PLATFORM_LINUX TRUE)
|
||||
else()
|
||||
message(FATAL_ERROR
|
||||
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS arm64")
|
||||
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux "
|
||||
"x86_64/aarch64, or Apple Clang on macOS arm64 or iOS arm64")
|
||||
endif()
|
||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
message(FATAL_ERROR "WiiCompiled only supports Release builds")
|
||||
endif()
|
||||
|
||||
option(MKW_BUILD_PRODUCTS "Build translated WiiCompiled product targets" ON)
|
||||
set(MKW_IOS_BUNDLE_ID_PREFIX "it.tobyfox" CACHE STRING
|
||||
"Reverse-DNS prefix for the iOS bundle identifier")
|
||||
|
||||
# Preprocessor definitions that belong to this project's own code (the runtime,
|
||||
# the translated shards and the product glue) and to nothing else. They are
|
||||
@@ -30,6 +40,11 @@ option(MKW_BUILD_PRODUCTS "Build translated WiiCompiled product targets" ON)
|
||||
# libraries and the products in cmake/PublicProducts.cmake) inherits them while
|
||||
# aurora-main and its third-party tree stay unaffected.
|
||||
set(MKW_PROJECT_COMPILE_DEFINITIONS NOMINMAX)
|
||||
if(MKW_PLATFORM_IOS)
|
||||
# One project-wide answer to "is this iOS", so sources do not each pull in
|
||||
# TargetConditionals.h and spell out the __APPLE__ && TARGET_OS_IPHONE dance.
|
||||
list(APPEND MKW_PROJECT_COMPILE_DEFINITIONS MKW_PLATFORM_IOS=1)
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
|
||||
@@ -136,6 +151,16 @@ else()
|
||||
if(NOT EXISTS ${MKW_AURORA_DIR}/CMakeLists.txt)
|
||||
message(FATAL_ERROR "Requested aurora-main but ${MKW_AURORA_DIR} is missing")
|
||||
endif()
|
||||
# aurora picks shared third-party libraries whenever BUILD_SHARED_LIBS is
|
||||
# merely undefined, and its extern/ tree calls unset(BUILD_SHARED_LIBS CACHE)
|
||||
# while working around xxhash, which deletes any -D the user passed. Defining
|
||||
# it here, before aurora is added, is what actually sticks across
|
||||
# reconfigures. Apple builds ship a self-contained bundle, so a dylib
|
||||
# resolved from the build tree or from Homebrew cannot be allowed to leak
|
||||
# into the link.
|
||||
if(APPLE)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
endif()
|
||||
set(DAWN_ENABLE_D3D11 OFF CACHE BOOL "" FORCE)
|
||||
if(MKW_PLATFORM_WINDOWS)
|
||||
set(DAWN_ENABLE_D3D12 ON CACHE BOOL "" FORCE)
|
||||
@@ -249,8 +274,18 @@ if(MKW_PLATFORM_MACOS)
|
||||
# mkw_co_init/mkw_co_switch at link time.
|
||||
enable_language(ASM)
|
||||
list(APPEND SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
set_source_files_properties("${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S"
|
||||
PROPERTIES LANGUAGE ASM SKIP_UNITY_BUILD_INCLUSION ON SKIP_PRECOMPILE_HEADERS ON)
|
||||
# iOS cannot use the macOS backend: <mach/mach_vm.h> is absent from that SDK
|
||||
# and /tmp is outside the sandbox.
|
||||
if(MKW_PLATFORM_IOS)
|
||||
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_macos.cpp")
|
||||
else()
|
||||
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_ios.cpp")
|
||||
endif()
|
||||
else()
|
||||
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_macos.cpp")
|
||||
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_ios.cpp")
|
||||
endif()
|
||||
set(MKW_PLATFORM_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/platform/host_platform.cpp")
|
||||
set(MKW_BASE_PRODUCT_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/product/base_product.cpp")
|
||||
@@ -277,32 +312,6 @@ target_link_libraries(mkw_platform_paths_tests PRIVATE mkw_platform)
|
||||
target_compile_features(mkw_platform_paths_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_platform_paths_tests COMMAND mkw_platform_paths_tests)
|
||||
|
||||
add_executable(mkw_nand_save_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_save_tests.cpp")
|
||||
target_include_directories(mkw_nand_save_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_nand_save_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_nand_save_tests COMMAND mkw_nand_save_tests)
|
||||
|
||||
add_executable(mkw_nand_settings_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_settings_tests.cpp")
|
||||
find_package(Threads REQUIRED)
|
||||
target_link_libraries(mkw_nand_settings_tests PRIVATE Threads::Threads)
|
||||
target_include_directories(mkw_nand_settings_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_nand_settings_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_nand_settings_tests COMMAND mkw_nand_settings_tests)
|
||||
|
||||
add_executable(mkw_sc_serial_tests "${CMAKE_CURRENT_LIST_DIR}/tests/sc_serial_tests.cpp")
|
||||
target_include_directories(mkw_sc_serial_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_sc_serial_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_sc_serial_tests COMMAND mkw_sc_serial_tests)
|
||||
|
||||
# The input expression engine is self-contained, so it can be exercised without
|
||||
# linking the runtime or SDL.
|
||||
add_executable(mkw_input_expr_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/test_expr.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/input_expr.cpp")
|
||||
target_include_directories(mkw_input_expr_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_input_expr_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_input_expr_tests COMMAND mkw_input_expr_tests)
|
||||
|
||||
# HostContext deliberately keeps the platform-specific context primitive out
|
||||
# of fiber_manager.cpp. Exercise the Linux libco handoff directly so future
|
||||
# refactors cannot silently remove its headers, implementation, or link edge.
|
||||
@@ -318,9 +327,11 @@ if(MKW_PLATFORM_LINUX)
|
||||
add_test(NAME mkw_linux_host_context_tests COMMAND mkw_linux_host_context_tests)
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
if(MKW_PLATFORM_MACOS AND NOT MKW_PLATFORM_IOS)
|
||||
# Exercise the Apple Silicon context ABI and the public host-memory
|
||||
# contracts separately from translated products.
|
||||
# contracts separately from translated products. Host-only: the flat memory
|
||||
# test pulls in guest_flat_memory_macos.cpp, whose <mach/mach_vm.h> does not
|
||||
# exist in the iOS SDK, and none of these can run on a device anyway.
|
||||
enable_language(ASM)
|
||||
add_executable(mkw_macos_context_abi_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_context_abi_tests.cpp"
|
||||
@@ -390,7 +401,7 @@ else()
|
||||
target_compile_definitions(mkw_macos_native_compile PRIVATE SDL_MAIN_HANDLED TARGET_PC)
|
||||
target_link_libraries(mkw_macos_native_compile PRIVATE
|
||||
aurora::gx aurora::pad aurora::si aurora::vi aurora::mtx
|
||||
mkw::pugixml mkw::toml11 mkw::cryptopp)
|
||||
PNG::PNG mkw::pugixml mkw::toml11 mkw::cryptopp)
|
||||
set_target_properties(mkw_macos_native_compile PROPERTIES UNITY_BUILD OFF)
|
||||
endif()
|
||||
add_custom_target(mkw_platform_paths_check DEPENDS mkw_platform)
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
GameCube Button Icons and Controls - Zacksly
|
||||
Licensed under CC BY 3.0 - https://zacksly.itch.io
|
||||
|
||||
The PNG files in this directory are taken unmodified from the "Buttons Outline /
|
||||
White" set of that pack, at 256px. They are drawn tinted and partly transparent
|
||||
at runtime, which is a rendering choice and not an edit to the artwork.
|
||||
|
||||
Full licence: http://creativecommons.org/licenses/by/3.0/
|
||||
|
After Width: | Height: | Size: 5.0 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 5.4 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 7.0 KiB |
|
After Width: | Height: | Size: 5.8 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 4.2 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 6.0 KiB |
@@ -77,10 +77,17 @@ add_library(mkw_runtime_common OBJECT ${SOURCES})
|
||||
mkw_configure_object_target(mkw_runtime_common)
|
||||
target_compile_features(mkw_runtime_common PRIVATE cxx_std_20)
|
||||
target_compile_definitions(mkw_runtime_common PRIVATE
|
||||
SDL_MAIN_HANDLED
|
||||
_DISABLE_STRING_ANNOTATION _DISABLE_VECTOR_ANNOTATION)
|
||||
if(NOT MKW_PLATFORM_IOS)
|
||||
# iOS is the one target where SDL must own main(): its entry point is what
|
||||
# drives UIApplicationMain. Defining this makes <SDL3/SDL_main.h> a no-op,
|
||||
# so the app links a bare main() that UIKit never calls.
|
||||
target_compile_definitions(mkw_runtime_common PRIVATE SDL_MAIN_HANDLED)
|
||||
endif()
|
||||
target_link_libraries(mkw_runtime_common PRIVATE
|
||||
aurora::gx aurora::pad aurora::si aurora::vi aurora::mtx)
|
||||
# The touch overlay decodes its button artwork at startup.
|
||||
target_link_libraries(mkw_runtime_common PRIVATE PNG::PNG)
|
||||
target_link_libraries(mkw_runtime_common PRIVATE mkw_platform mkw::pugixml mkw::toml11 mkw::cryptopp)
|
||||
if(MKW_PLATFORM_WINDOWS)
|
||||
target_link_libraries(mkw_runtime_common PRIVATE shell32 windowsapp)
|
||||
@@ -192,7 +199,10 @@ function(mkw_configure_product target)
|
||||
"${MKW_RUNTIME_SOURCE_DIR}/.."
|
||||
"${MKW_RUNTIME_SOURCE_DIR}/../aurora-main/include")
|
||||
target_compile_definitions(${target} PRIVATE
|
||||
SDL_MAIN_HANDLED _DISABLE_STRING_ANNOTATION _DISABLE_VECTOR_ANNOTATION TARGET_PC)
|
||||
_DISABLE_STRING_ANNOTATION _DISABLE_VECTOR_ANNOTATION TARGET_PC)
|
||||
if(NOT MKW_PLATFORM_IOS)
|
||||
target_compile_definitions(${target} PRIVATE SDL_MAIN_HANDLED)
|
||||
endif()
|
||||
target_compile_features(${target} PRIVATE cxx_std_20)
|
||||
mkw_apply_common_compile_options(${target})
|
||||
# The dispatch-table and registration shards compile inside the product target itself and
|
||||
@@ -221,6 +231,26 @@ function(mkw_configure_product target)
|
||||
$<TARGET_FILE:sqlite3> $<TARGET_FILE_DIR:${target}>)
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_IOS AND NOT CMAKE_HOST_APPLE)
|
||||
set(shim "${MKW_RUNTIME_SOURCE_DIR}/src/platform/ios/compiler_rt_shim.c")
|
||||
target_sources(${target} PRIVATE "${shim}")
|
||||
set_source_files_properties("${shim}" PROPERTIES SKIP_PRECOMPILE_HEADERS ON SKIP_UNITY_BUILD_INCLUSION ON)
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_IOS)
|
||||
# CMake bundles iOS targets with its own default Info.plist, whose
|
||||
# CFBundleIdentifier is empty and which carries none of the iOS keys, so
|
||||
# iOS refuses to install the result. Supply a real one.
|
||||
set_target_properties(${target} PROPERTIES
|
||||
MACOSX_BUNDLE TRUE
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist.in"
|
||||
MACOSX_BUNDLE_EXECUTABLE_NAME "${target}"
|
||||
MACOSX_BUNDLE_BUNDLE_NAME "${target}"
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER "${MKW_IOS_BUNDLE_ID_PREFIX}.wiicompiled"
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION "1"
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING "1.0")
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_WINDOWS)
|
||||
target_link_libraries(${target} PRIVATE
|
||||
dbghelp user32 winmm ws2_32 iphlpapi secur32 crypt32 windowsapp)
|
||||
@@ -263,6 +293,19 @@ function(mkw_configure_product target)
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
"${MKW_WII_BOOTSTRAP_SOURCE_DIR}" "$<TARGET_FILE_DIR:${target}>/wii_bootstrap")
|
||||
|
||||
# Touch control artwork. Only the touch build reads these, but they are copied
|
||||
# everywhere the other assets are so the bundle layout stays uniform.
|
||||
set(MKW_TOUCH_ASSET_DIR "${MKW_RUNTIME_SOURCE_DIR}/assets/touch")
|
||||
if(NOT EXISTS "${MKW_TOUCH_ASSET_DIR}/a.png")
|
||||
message(FATAL_ERROR "Missing touch control artwork: ${MKW_TOUCH_ASSET_DIR}")
|
||||
endif()
|
||||
# Cleared first: copy_directory merges, so a removed icon would otherwise
|
||||
# linger in the bundle and get shipped.
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E rm -rf "$<TARGET_FILE_DIR:${target}>/touch"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
"${MKW_TOUCH_ASSET_DIR}" "$<TARGET_FILE_DIR:${target}>/touch")
|
||||
|
||||
set(MKW_DSP_COEFFICIENT_ROM "${MKW_RUNTIME_SOURCE_DIR}/assets/dsp/dsp_coef.bin")
|
||||
if(NOT EXISTS "${MKW_DSP_COEFFICIENT_ROM}")
|
||||
message(FATAL_ERROR "Missing Wii DSP coefficient ROM: ${MKW_DSP_COEFFICIENT_ROM}")
|
||||
@@ -286,6 +329,25 @@ function(mkw_configure_product target)
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${MKW_INITIAL_PIPELINE_CACHE}"
|
||||
"$<TARGET_FILE_DIR:${target}>/initial_pipeline_cache.db")
|
||||
|
||||
if(MKW_PLATFORM_IOS)
|
||||
# An .ipa is a zip with the bundle under Payload/. Left unsigned: the
|
||||
# sideloaders people actually install with (AltStore, SideStore) sign on
|
||||
# the device with the user's own Apple ID, and a signature applied here
|
||||
# would only be replaced. WiiCompiled.entitlements beside this file names
|
||||
# the one entitlement the runtime needs, for whatever does the signing.
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E rm -rf "$<TARGET_FILE_DIR:${target}>/../ipa"
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${target}>/../ipa/Payload"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
"$<TARGET_BUNDLE_DIR:${target}>"
|
||||
"$<TARGET_FILE_DIR:${target}>/../ipa/Payload/${target}.app"
|
||||
COMMAND ${CMAKE_COMMAND} -E chdir "$<TARGET_FILE_DIR:${target}>/../ipa"
|
||||
${CMAKE_COMMAND} -E tar cf "${CMAKE_BINARY_DIR}/${target}-unsigned.ipa" --format=zip Payload
|
||||
COMMAND ${CMAKE_COMMAND} -E rm -rf "$<TARGET_FILE_DIR:${target}>/../ipa"
|
||||
COMMENT "Packaging ${target}-unsigned.ipa")
|
||||
endif()
|
||||
|
||||
endfunction()
|
||||
|
||||
add_executable(WiiCompiled "${MKW_BASE_PRODUCT_SOURCE}" ${MKW_BASE_REGISTRATION_SOURCES})
|
||||
@@ -319,6 +381,11 @@ endif()
|
||||
# tuning rather than leaving target-specific performance on the table.
|
||||
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
|
||||
set(MKW_BASELINE_ARCH_FLAG -march=x86-64-v3)
|
||||
elseif(MKW_PLATFORM_IOS)
|
||||
# iOS 17 runs on the A12 and later, and the build host is never the device;
|
||||
# -mcpu=native there would tune for whatever Mac (or Linux box) did the
|
||||
# compile, and upstream clang rejects it when cross-compiling.
|
||||
set(MKW_BASELINE_ARCH_FLAG -mcpu=apple-a12)
|
||||
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64|ARM64)$")
|
||||
set(MKW_BASELINE_ARCH_FLAG -mcpu=native)
|
||||
else()
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
# Cross-compile the iOS arm64 products from a Linux host.
|
||||
#
|
||||
# Needs upstream clang and lld (Debian 13: clang-19 lld-19 llvm-19) and an
|
||||
# iPhoneOS SDK, either copied out of Xcode or sparse-cloned from
|
||||
# github.com/xybp888/iOS-SDKs. Nothing from Theos or xtool. See README.md,
|
||||
# "iOS from Linux".
|
||||
#
|
||||
# cmake -S runtime -B build-ios -G Ninja -DCMAKE_BUILD_TYPE=Release \
|
||||
# -DCMAKE_TOOLCHAIN_FILE=cmake/ios-linux-toolchain.cmake \
|
||||
# -DCMAKE_DISABLE_FIND_PACKAGE_absl=TRUE -DAURORA_DAWN_PROVIDER=package
|
||||
|
||||
set(IOS_SDK "/opt/iPhoneOS.sdk" CACHE PATH "iPhoneOS SDK copied from Xcode")
|
||||
set(MKW_IOS_LLVM_BIN "/usr/lib/llvm-19/bin" CACHE PATH "Directory holding clang, ld64.lld and llvm-ar")
|
||||
set(MKW_IOS_CLANG_RT "" CACHE FILEPATH
|
||||
"Optional: Xcode's libclang_rt.ios.a. Left empty, src/platform/ios/compiler_rt_shim.c covers what the runtime needs")
|
||||
list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES IOS_SDK MKW_IOS_LLVM_BIN MKW_IOS_CLANG_RT)
|
||||
|
||||
set(CMAKE_SYSTEM_NAME iOS)
|
||||
set(CMAKE_SYSTEM_PROCESSOR arm64)
|
||||
set(CMAKE_OSX_ARCHITECTURES arm64 CACHE STRING "")
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 17.0 CACHE STRING "")
|
||||
set(CMAKE_OSX_SYSROOT "${IOS_SDK}" CACHE PATH "")
|
||||
set(CMAKE_SYSROOT "${IOS_SDK}")
|
||||
|
||||
set(x "${CMAKE_HOST_EXECUTABLE_SUFFIX}")
|
||||
set(CMAKE_C_COMPILER "${MKW_IOS_LLVM_BIN}/clang${x}")
|
||||
set(CMAKE_CXX_COMPILER "${MKW_IOS_LLVM_BIN}/clang++${x}")
|
||||
set(CMAKE_OBJC_COMPILER "${MKW_IOS_LLVM_BIN}/clang${x}")
|
||||
set(CMAKE_OBJCXX_COMPILER "${MKW_IOS_LLVM_BIN}/clang++${x}")
|
||||
set(CMAKE_ASM_COMPILER "${MKW_IOS_LLVM_BIN}/clang${x}")
|
||||
set(CMAKE_AR "${MKW_IOS_LLVM_BIN}/llvm-ar${x}" CACHE FILEPATH "")
|
||||
set(CMAKE_RANLIB "${MKW_IOS_LLVM_BIN}/llvm-ranlib${x}" CACHE FILEPATH "")
|
||||
set(CMAKE_STRIP "${MKW_IOS_LLVM_BIN}/llvm-strip${x}" CACHE FILEPATH "")
|
||||
# Not every LLVM distribution ships these (llvm-mingw does not); nothing in
|
||||
# this build needs them, but CMake's Darwin support likes to know where they are.
|
||||
foreach(tool INSTALL_NAME_TOOL:install-name-tool LIPO:lipo OTOOL:otool)
|
||||
string(REPLACE ":" ";" tool "${tool}")
|
||||
list(GET tool 0 var)
|
||||
list(GET tool 1 exe)
|
||||
if(EXISTS "${MKW_IOS_LLVM_BIN}/llvm-${exe}${x}")
|
||||
set(CMAKE_${var} "${MKW_IOS_LLVM_BIN}/llvm-${exe}${x}" CACHE FILEPATH "")
|
||||
endif()
|
||||
endforeach()
|
||||
set(CMAKE_LINKER "${MKW_IOS_LLVM_BIN}/ld64.lld${x}" CACHE FILEPATH "")
|
||||
|
||||
foreach(lang C CXX OBJC OBJCXX ASM)
|
||||
set(CMAKE_${lang}_COMPILER_TARGET arm64-apple-ios17.0)
|
||||
endforeach()
|
||||
|
||||
# Apple's clang searches the SDK's SubFrameworks implicitly and UIKit's own
|
||||
# headers import from there.
|
||||
foreach(lang C CXX OBJC OBJCXX)
|
||||
set(CMAKE_${lang}_FLAGS_INIT "-iframework ${IOS_SDK}/System/Library/SubFrameworks")
|
||||
endforeach()
|
||||
# The SDK carries its own libc++ headers and Apple's clang uses those. Upstream
|
||||
# clang prefers a libc++ shipped beside itself when there is one (llvm-mingw
|
||||
# does), which pairs the wrong C++ library with Darwin's C headers.
|
||||
foreach(lang CXX OBJCXX)
|
||||
string(APPEND CMAKE_${lang}_FLAGS_INIT " -nostdinc++ -isystem ${IOS_SDK}/usr/include/c++/v1")
|
||||
endforeach()
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS_INIT "-fuse-ld=lld ${MKW_IOS_CLANG_RT}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_INIT "-fuse-ld=lld ${MKW_IOS_CLANG_RT}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_INIT "-fuse-ld=lld ${MKW_IOS_CLANG_RT}")
|
||||
string(STRIP "${CMAKE_EXE_LINKER_FLAGS_INIT}" CMAKE_EXE_LINKER_FLAGS_INIT)
|
||||
|
||||
set(CMAKE_FIND_ROOT_PATH "${IOS_SDK}")
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH)
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleExecutable</key><string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIdentifier</key><string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleName</key><string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
|
||||
<key>CFBundleDisplayName</key><string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
|
||||
<key>CFBundleVersion</key><string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
|
||||
<key>CFBundleShortVersionString</key><string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
<key>LSRequiresIPhoneOS</key><true/>
|
||||
<key>MinimumOSVersion</key><string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
|
||||
<key>UIDeviceFamily</key><array><integer>1</integer><integer>2</integer></array>
|
||||
<key>UILaunchScreen</key><dict/>
|
||||
<key>UIRequiresFullScreen</key><true/>
|
||||
<key>CADisableMinimumFrameDuration</key><true/>
|
||||
<key>UIFileSharingEnabled</key><true/>
|
||||
<key>LSSupportsOpeningDocumentsInPlace</key><true/>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>application-identifier</key><string>CHANGEME.com.example.wiicompiled</string>
|
||||
<key>com.apple.developer.team-identifier</key><string>CHANGEME</string>
|
||||
<key>get-task-allow</key><true/>
|
||||
<key>com.apple.developer.kernel.increased-memory-limit</key><true/>
|
||||
<key>com.apple.developer.kernel.extended-virtual-addressing</key><true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,28 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include "nand_path.h"
|
||||
#include "nand_settings.h"
|
||||
#include "runtime_config.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cctype>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <optional>
|
||||
#include <random>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
namespace RuntimeConsoleIdentity {
|
||||
|
||||
struct Identity {
|
||||
std::string serial;
|
||||
std::string productCode;
|
||||
std::string area;
|
||||
std::string gameRegion;
|
||||
std::array<uint8_t, 6> mac;
|
||||
};
|
||||
|
||||
inline bool IsValidSerial(const std::string& serial) {
|
||||
return serial.size() == 9 &&
|
||||
serial != "000000000" &&
|
||||
std::all_of(serial.begin(), serial.end(),
|
||||
[](unsigned char value) { return std::isdigit(value) != 0; });
|
||||
}
|
||||
|
||||
inline Identity FromSerial(std::string serial) {
|
||||
// Keep Nintendo's Wii OUI. The suffix is derived from the NAND serial
|
||||
// Keep Nintendo's Wii OUI. The suffix is derived from the persisted serial
|
||||
// so every API exposes one coherent, stable virtual-console identity.
|
||||
uint32_t hash = 2166136261u;
|
||||
for (const unsigned char value : serial) {
|
||||
@@ -36,7 +46,6 @@ inline Identity FromSerial(std::string serial) {
|
||||
|
||||
return {
|
||||
std::move(serial),
|
||||
{}, {}, {},
|
||||
{
|
||||
0x00,
|
||||
0x09,
|
||||
@@ -48,23 +57,83 @@ inline Identity FromSerial(std::string serial) {
|
||||
};
|
||||
}
|
||||
|
||||
inline Identity LoadFromNand() {
|
||||
const auto root = RuntimeNandPath::DiscoverNandRootPath();
|
||||
const auto settings = RuntimeNandSettings::Read(root);
|
||||
if (!settings || !RuntimeNandSettings::HasIdentity(*settings)) {
|
||||
RuntimeNandPath::FailNandRoot(
|
||||
"NAND setting.txt is missing or has invalid console identity fields (SERNO, CODE, AREA, GAME)",
|
||||
root / "title/00000001/00000002/data/setting.txt");
|
||||
inline std::optional<std::string> ReadSerial(const std::filesystem::path& path) {
|
||||
std::ifstream input(path);
|
||||
std::string line;
|
||||
if (!input || !std::getline(input, line)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
Identity identity = FromSerial(settings->at("SERNO"));
|
||||
identity.productCode = settings->at("CODE");
|
||||
identity.area = settings->at("AREA");
|
||||
identity.gameRegion = settings->at("GAME");
|
||||
return identity;
|
||||
constexpr std::string_view prefix = "serial=";
|
||||
if (line.rfind(prefix, 0) != 0) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::string serial = line.substr(prefix.size());
|
||||
if (!IsValidSerial(serial)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return serial;
|
||||
}
|
||||
|
||||
inline bool WriteSerial(const std::filesystem::path& path, const std::string& serial) {
|
||||
std::error_code ec;
|
||||
std::filesystem::create_directories(path.parent_path(), ec);
|
||||
if (ec) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::path temporary = path;
|
||||
temporary += ".tmp";
|
||||
{
|
||||
std::ofstream output(temporary, std::ios::trunc);
|
||||
if (!output) {
|
||||
return false;
|
||||
}
|
||||
output << "serial=" << serial << '\n';
|
||||
output.close();
|
||||
if (!output) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::filesystem::rename(temporary, path, ec);
|
||||
if (!ec) {
|
||||
return true;
|
||||
}
|
||||
std::filesystem::remove(temporary, ec);
|
||||
return false;
|
||||
}
|
||||
|
||||
inline std::string GenerateSerial() {
|
||||
std::random_device entropy;
|
||||
std::seed_seq seed{
|
||||
entropy(),
|
||||
entropy(),
|
||||
entropy(),
|
||||
entropy(),
|
||||
};
|
||||
std::mt19937 generator(seed);
|
||||
std::uniform_int_distribution<uint32_t> distribution(100000000u, 999999999u);
|
||||
return std::to_string(distribution(generator));
|
||||
}
|
||||
|
||||
inline Identity LoadOrCreate(const std::filesystem::path& path) {
|
||||
if (const auto serial = ReadSerial(path)) {
|
||||
return FromSerial(*serial);
|
||||
}
|
||||
|
||||
const std::string generated = GenerateSerial();
|
||||
if (WriteSerial(path, generated)) {
|
||||
return FromSerial(generated);
|
||||
}
|
||||
|
||||
// Remain operational in a read-only environment. This fallback matches
|
||||
// Dolphin's deterministic serial while keeping the same valid identity shape.
|
||||
return FromSerial("123456789");
|
||||
}
|
||||
|
||||
inline const Identity& Current() {
|
||||
static const Identity identity = LoadFromNand();
|
||||
static const Identity identity =
|
||||
LoadOrCreate(RuntimeConfigFile::ApplicationDataDirectory() / "ConsoleIdentity.txt");
|
||||
return identity;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,170 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// The single vocabulary shared by everything that has to turn a Config.toml
|
||||
// controller name into a real button: the F10 settings bar, the macro engine,
|
||||
// and the startup mapping pass. Keeping one table here means a name that the
|
||||
// settings bar offers is always a name the config parser accepts, and vice
|
||||
// versa; the two used to drift because each side carried its own copy.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace ControllerNames {
|
||||
|
||||
// A GameCube button as the game sees it, with the Config.toml key that selects
|
||||
// it. Order matches RuntimeConfigFile::kControllerButtonKeys.
|
||||
struct GameCubeButtonItem {
|
||||
const char* configKey;
|
||||
const char* label;
|
||||
PADButton padButton;
|
||||
};
|
||||
|
||||
inline constexpr std::array<GameCubeButtonItem, PAD_BUTTON_COUNT> kGameCubeButtons = {{
|
||||
{"a", "A", PAD_BUTTON_A},
|
||||
{"b", "B", PAD_BUTTON_B},
|
||||
{"x", "X", PAD_BUTTON_X},
|
||||
{"y", "Y", PAD_BUTTON_Y},
|
||||
{"start", "Start", PAD_BUTTON_START},
|
||||
{"z", "Z", PAD_TRIGGER_Z},
|
||||
{"l", "L", PAD_TRIGGER_L},
|
||||
{"r", "R", PAD_TRIGGER_R},
|
||||
{"up", "D-pad Up", PAD_BUTTON_UP},
|
||||
{"down", "D-pad Down", PAD_BUTTON_DOWN},
|
||||
{"left", "D-pad Left", PAD_BUTTON_LEFT},
|
||||
{"right", "D-pad Right", PAD_BUTTON_RIGHT},
|
||||
}};
|
||||
|
||||
// A physical button on the host pad. Names are positional (south/east/...)
|
||||
// rather than Xbox-labelled so one config reads the same on any hardware.
|
||||
struct NativeButtonItem {
|
||||
const char* configName;
|
||||
const char* label;
|
||||
uint32_t nativeButton;
|
||||
};
|
||||
|
||||
inline constexpr auto kNativeButtons = std::to_array<NativeButtonItem>({
|
||||
{"disabled", "Unmapped", PAD_NATIVE_BUTTON_DISABLED},
|
||||
{"left_trigger", "Left trigger (LT / L2)", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFT_TRIGGER, false)},
|
||||
{"right_trigger", "Right trigger (RT / R2)", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, false)},
|
||||
{"left_stick_left", "Left stick left", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTX, true)},
|
||||
{"left_stick_right", "Left stick right", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTX, false)},
|
||||
{"left_stick_up", "Left stick up", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTY, true)},
|
||||
{"left_stick_down", "Left stick down", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTY, false)},
|
||||
{"right_stick_left", "Right stick left", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTX, true)},
|
||||
{"right_stick_right", "Right stick right", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTX, false)},
|
||||
{"right_stick_up", "Right stick up", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTY, true)},
|
||||
{"right_stick_down", "Right stick down", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTY, false)},
|
||||
{"unmapped", "Default", PAD_NATIVE_BUTTON_INVALID},
|
||||
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
||||
{"north", "North (Y / Triangle)", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"back", "Back / Select / Create", SDL_GAMEPAD_BUTTON_BACK},
|
||||
{"guide", "Guide / Home / PS", SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{"start", "Start / Options", SDL_GAMEPAD_BUTTON_START},
|
||||
{"left_stick", "Left stick click (L3)", SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{"right_stick", "Right stick click (R3)", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"left_shoulder", "Left bumper (LB / L1)", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"right_shoulder", "Right bumper (RB / R1)", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"dpad_up", "D-pad Up", SDL_GAMEPAD_BUTTON_DPAD_UP},
|
||||
{"dpad_down", "D-pad Down", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"dpad_left", "D-pad Left", SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
||||
{"dpad_right", "D-pad Right", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"misc1", "Misc 1 / Share / Mic", SDL_GAMEPAD_BUTTON_MISC1},
|
||||
{"right_paddle1", "Right paddle 1", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
|
||||
{"left_paddle1", "Left paddle 1", SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
|
||||
{"right_paddle2", "Right paddle 2", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
|
||||
{"left_paddle2", "Left paddle 2", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
|
||||
{"touchpad", "Touchpad click", SDL_GAMEPAD_BUTTON_TOUCHPAD},
|
||||
{"misc2", "Misc 2", SDL_GAMEPAD_BUTTON_MISC2},
|
||||
{"misc3", "Misc 3 / GC L click", SDL_GAMEPAD_BUTTON_MISC3},
|
||||
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
||||
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
||||
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
||||
});
|
||||
|
||||
inline std::string TrimToken(std::string_view token) {
|
||||
const size_t begin = token.find_first_not_of(" \t");
|
||||
if (begin == std::string_view::npos) {
|
||||
return {};
|
||||
}
|
||||
const size_t end = token.find_last_not_of(" \t");
|
||||
return std::string(token.substr(begin, end - begin + 1));
|
||||
}
|
||||
|
||||
inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
||||
const std::string name = TrimToken(configName.substr(0, configName.find('@')));
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||
[&](const NativeButtonItem& item) { return name == item.configName; });
|
||||
return it == kNativeButtons.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
// Falls back to the "unmapped" entry so callers always have a label to draw.
|
||||
inline const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||
[&](const NativeButtonItem& item) { return PADAxisButtonIdentity(nativeButton) == PADAxisButtonIdentity(item.nativeButton); });
|
||||
return it == kNativeButtons.end() ? *FindNativeButton("unmapped") : *it;
|
||||
}
|
||||
|
||||
inline const GameCubeButtonItem* FindGameCubeButton(std::string_view configKey) {
|
||||
const std::string key = TrimToken(configKey);
|
||||
const auto it = std::find_if(kGameCubeButtons.begin(), kGameCubeButtons.end(),
|
||||
[&](const GameCubeButtonItem& item) { return key == item.configKey; });
|
||||
return it == kGameCubeButtons.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
// "up" or "up,a" -> the OR of those GC button bits. Unknown names are skipped so
|
||||
// a typo costs one button instead of the whole macro.
|
||||
inline uint16_t GameCubeMaskFromKeys(std::string_view keys) {
|
||||
uint16_t mask = 0;
|
||||
size_t begin = 0;
|
||||
while (begin <= keys.size()) {
|
||||
const size_t comma = keys.find(',', begin);
|
||||
const std::string_view token =
|
||||
keys.substr(begin, comma == std::string_view::npos ? std::string_view::npos : comma - begin);
|
||||
if (const GameCubeButtonItem* item = FindGameCubeButton(token)) {
|
||||
mask |= static_cast<uint16_t>(item->padButton);
|
||||
}
|
||||
if (comma == std::string_view::npos) {
|
||||
break;
|
||||
}
|
||||
begin = comma + 1;
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
inline std::string GameCubeKeysFromMask(uint16_t mask) {
|
||||
std::string keys;
|
||||
for (const auto& item : kGameCubeButtons) {
|
||||
if ((mask & static_cast<uint16_t>(item.padButton)) == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!keys.empty()) {
|
||||
keys += ',';
|
||||
}
|
||||
keys += item.configKey;
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
inline std::string GameCubeLabelsFromMask(uint16_t mask) {
|
||||
std::string labels;
|
||||
for (const auto& item : kGameCubeButtons) {
|
||||
if ((mask & static_cast<uint16_t>(item.padButton)) == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!labels.empty()) {
|
||||
labels += " + ";
|
||||
}
|
||||
labels += item.label;
|
||||
}
|
||||
return labels.empty() ? std::string("None") : labels;
|
||||
}
|
||||
|
||||
} // namespace ControllerNames
|
||||
@@ -15,6 +15,17 @@ namespace GuestFlat {
|
||||
// of a global.
|
||||
inline constexpr uint64_t kGuestSpaceSize = 0x1'0000'0000ull;
|
||||
inline constexpr size_t kGuestPageSize = 0x1000;
|
||||
#ifdef MKW_PLATFORM_IOS
|
||||
// No fixed base works on every device: probing an iPhone 17 Pro and an iPad
|
||||
// Pro M5 gave disjoint sets of free 4 GiB windows (448 GiB only, versus 12-48
|
||||
// GiB), and the extended-virtual-addressing entitlement changes neither. So the
|
||||
// base is whatever the kernel hands out at Initialize().
|
||||
//
|
||||
// Note that memory_access.h routes every flat access to the checked path on
|
||||
// Apple, so this has no reader yet. It is groundwork, not a hot path.
|
||||
extern uint8_t* g_flatGuestBase;
|
||||
#define MKW_FLAT_GUEST_BASE (GuestFlat::g_flatGuestBase)
|
||||
#else
|
||||
#if defined(__x86_64__)
|
||||
// 16 TiB: clear of the Windows ASan shadow (32 TiB) and of the usual image/heap
|
||||
// placement.
|
||||
@@ -40,7 +51,10 @@ inline constexpr uintptr_t kFixedFlatGuestBase = 0x0000'0010'0000'0000ull;
|
||||
#error "guest_flat_memory.h has no fixed flat guest base chosen for this architecture"
|
||||
#endif
|
||||
|
||||
// Fixed base so the emitted access is `[reg + imm64-in-register]` with no load
|
||||
// of a global.
|
||||
#define MKW_FLAT_GUEST_BASE (reinterpret_cast<uint8_t*>(GuestFlat::kFixedFlatGuestBase))
|
||||
#endif
|
||||
|
||||
enum class Backing {
|
||||
Owned,
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Per-port expression bindings for the GameCube controls, plus import of a
|
||||
// Dolphin GCPadNew.ini.
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace InputBindings {
|
||||
|
||||
// The controls an expression can drive, in Dolphin's own naming so an
|
||||
// imported config maps across without translation.
|
||||
struct ControlInfo {
|
||||
const char* dolphinName;
|
||||
const char* label;
|
||||
uint16_t padButton; // 0 for the analog-only controls below
|
||||
int analog; // 0 none, 1 trigger L, 2 trigger R
|
||||
};
|
||||
|
||||
inline constexpr std::array<ControlInfo, 14> kControls = {{
|
||||
{"Buttons/A", "A", PAD_BUTTON_A, 0},
|
||||
{"Buttons/B", "B", PAD_BUTTON_B, 0},
|
||||
{"Buttons/X", "X", PAD_BUTTON_X, 0},
|
||||
{"Buttons/Y", "Y", PAD_BUTTON_Y, 0},
|
||||
{"Buttons/Z", "Z", PAD_TRIGGER_Z, 0},
|
||||
{"Buttons/Start", "Start", PAD_BUTTON_START, 0},
|
||||
{"D-Pad/Up", "D-pad Up", PAD_BUTTON_UP, 0},
|
||||
{"D-Pad/Down", "D-pad Down", PAD_BUTTON_DOWN, 0},
|
||||
{"D-Pad/Left", "D-pad Left", PAD_BUTTON_LEFT, 0},
|
||||
{"D-Pad/Right", "D-pad Right", PAD_BUTTON_RIGHT, 0},
|
||||
{"Triggers/L", "L", PAD_TRIGGER_L, 1},
|
||||
{"Triggers/R", "R", PAD_TRIGGER_R, 2},
|
||||
{"Triggers/L-Analog", "L analog", 0, 1},
|
||||
{"Triggers/R-Analog", "R analog", 0, 2},
|
||||
}};
|
||||
|
||||
void Reload() noexcept;
|
||||
|
||||
// The pad library has PADBlockInput but no matching query, so the settings
|
||||
// overlay reports its own state here.
|
||||
void SetInputBlocked(bool blocked) noexcept;
|
||||
bool InputBlocked() noexcept;
|
||||
|
||||
// Mix expression output into a freshly read status set. Call once per guest
|
||||
// PADRead, after every other input source has been merged.
|
||||
void Apply(PADStatus* statuses) noexcept;
|
||||
|
||||
std::string GetExpression(uint32_t port, size_t control) noexcept;
|
||||
// Returns false and fills error if the text does not parse; the binding is
|
||||
// left unchanged in that case.
|
||||
bool SetExpression(uint32_t port, size_t control, const std::string& text, std::string& error) noexcept;
|
||||
|
||||
// True while the control's expression is above the press threshold.
|
||||
bool IsActive(uint32_t port, size_t control) noexcept;
|
||||
|
||||
// The default Dolphin config location on Windows, then next to the executable.
|
||||
std::string DefaultDolphinConfigPath() noexcept;
|
||||
|
||||
// Imports [GCPad<padIndex>] into the given port. Returns the number of controls
|
||||
// imported, or -1 on failure with error filled.
|
||||
int ImportDolphinConfig(const std::string& path, int padIndex, uint32_t port,
|
||||
std::string& summary, std::string& error) noexcept;
|
||||
|
||||
} // namespace InputBindings
|
||||
@@ -1,53 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Dolphin-compatible input expressions.
|
||||
//
|
||||
// Values are doubles in Dolphin's ControlState style; a control counts as
|
||||
// pressed above kConditionThreshold. Timing matches Dolphin: wall-clock
|
||||
// seconds on a steady clock, so an expression copied from GCPadNew.ini
|
||||
// behaves the same here as it does there.
|
||||
|
||||
#include <filesystem>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace InputExpr {
|
||||
|
||||
inline constexpr double kConditionThreshold = 0.5;
|
||||
|
||||
// Resolves a backtick-quoted input name to its current value.
|
||||
using InputSource = std::function<double(const std::string&)>;
|
||||
|
||||
struct Node;
|
||||
|
||||
class Expression {
|
||||
public:
|
||||
Expression();
|
||||
~Expression();
|
||||
Expression(Expression&&) noexcept;
|
||||
Expression& operator=(Expression&&) noexcept;
|
||||
|
||||
// Returns false and fills error on a syntax problem.
|
||||
static bool Parse(const std::string& text, Expression& out, std::string& error);
|
||||
|
||||
bool Empty() const { return m_root == nullptr; }
|
||||
double Evaluate(const InputSource& source) const;
|
||||
|
||||
// Input names the expression references, for diagnostics.
|
||||
std::vector<std::string> ReferencedInputs() const;
|
||||
|
||||
private:
|
||||
std::unique_ptr<Node> m_root;
|
||||
};
|
||||
|
||||
// Parses a Dolphin GCPadNew.ini and returns the expression text for each
|
||||
// control of the requested pad, keyed by Dolphin's own control names
|
||||
// ("Buttons/A", "D-Pad/Up", "Triggers/L", ...). Returns false if the file
|
||||
// cannot be read or the section is missing.
|
||||
bool ReadDolphinConfig(const std::filesystem::path& path, int padIndex,
|
||||
std::vector<std::pair<std::string, std::string>>& controls,
|
||||
std::string& deviceName, std::string& error);
|
||||
|
||||
} // namespace InputExpr
|
||||
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "runtime_config.h"
|
||||
#include "nand_settings.h"
|
||||
#include "runtime_log.h"
|
||||
#include "system_bridge.h"
|
||||
|
||||
@@ -164,7 +163,7 @@ inline std::filesystem::path CreateManagedNandRoot() {
|
||||
return root;
|
||||
}
|
||||
|
||||
inline std::filesystem::path ResolveNandRootPath() {
|
||||
inline std::filesystem::path DiscoverNandRootPath() {
|
||||
const std::string configPath = RuntimeConfigFile::NandRoot();
|
||||
if (!configPath.empty()) {
|
||||
const auto path = ResolveConfiguredPath(configPath);
|
||||
@@ -180,16 +179,4 @@ inline std::filesystem::path ResolveNandRootPath() {
|
||||
return CreateManagedNandRoot();
|
||||
}
|
||||
|
||||
inline std::filesystem::path DiscoverNandRootPath() {
|
||||
static const auto root = [] {
|
||||
const auto resolved = ResolveNandRootPath();
|
||||
std::string error;
|
||||
if (!RuntimeNandSettings::Ensure(resolved, error)) {
|
||||
FailNandRoot(error.c_str(), RuntimeNandSettings::FilePath(resolved));
|
||||
}
|
||||
return resolved;
|
||||
}();
|
||||
return root;
|
||||
}
|
||||
|
||||
} // namespace RuntimeNandPath
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <istream>
|
||||
|
||||
namespace RuntimeNandSave {
|
||||
|
||||
enum class Contents { Missing, Blank, Nonzero, Error };
|
||||
enum class ReadAction { Proceed, Missing, Error, RecoveryNeeded };
|
||||
|
||||
// A failed read is not evidence that a save is blank. Check badbit before EOF:
|
||||
// an I/O failure may set both, whereas a successful short final read sets EOF.
|
||||
inline Contents InspectStream(std::istream& input) {
|
||||
if (!input) return Contents::Error;
|
||||
char block[4096];
|
||||
for (;;) {
|
||||
input.read(block, sizeof(block));
|
||||
if (input.bad() || (input.fail() && !input.eof())) return Contents::Error;
|
||||
for (std::streamsize i = 0; i < input.gcount(); ++i) {
|
||||
if (block[i] != 0) return Contents::Nonzero;
|
||||
}
|
||||
if (input.eof()) return Contents::Blank;
|
||||
}
|
||||
}
|
||||
|
||||
inline Contents InspectFile(const std::filesystem::path& path) {
|
||||
std::error_code ec;
|
||||
const auto status = std::filesystem::symlink_status(path, ec);
|
||||
if (ec && ec != std::errc::no_such_file_or_directory) return Contents::Error;
|
||||
if (!std::filesystem::exists(status)) return Contents::Missing;
|
||||
if (!std::filesystem::is_regular_file(path, ec) || ec) return Contents::Error;
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
return InspectStream(input);
|
||||
}
|
||||
|
||||
// Probe only read-only opens of the actual save and its exact write shadow.
|
||||
// No probe writes, removes, or repairs data, and backups are not save aliases.
|
||||
inline ReadAction CheckRead(const std::filesystem::path& path, int mode) {
|
||||
const auto name = path.filename();
|
||||
const bool isMain = name == "rksys.dat";
|
||||
if (mode != 1 || (!isMain && name != "rksys.dat.nandsafe.tmp")) return ReadAction::Proceed;
|
||||
const auto contents = InspectFile(path);
|
||||
if (contents == Contents::Error) return ReadAction::Error;
|
||||
if (contents == Contents::Nonzero) return ReadAction::Proceed;
|
||||
if (isMain) {
|
||||
auto shadow = path;
|
||||
shadow += ".nandsafe.tmp";
|
||||
const auto shadowContents = InspectFile(shadow);
|
||||
if (shadowContents == Contents::Error) return ReadAction::Error;
|
||||
// The next write normally discards an old shadow. Preserve a possible
|
||||
// recovery source when there is no usable original, without promoting
|
||||
// an uncommitted (and potentially incomplete) shadow to the real save.
|
||||
if (shadowContents == Contents::Nonzero) return ReadAction::RecoveryNeeded;
|
||||
}
|
||||
return contents == Contents::Blank ? ReadAction::Missing : ReadAction::Proceed;
|
||||
}
|
||||
|
||||
} // namespace RuntimeNandSave
|
||||
@@ -1,220 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <ctime>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
namespace RuntimeNandSettings {
|
||||
|
||||
using Settings = std::map<std::string, std::string>;
|
||||
|
||||
inline std::filesystem::path FilePath(const std::filesystem::path& root) {
|
||||
return root / "title/00000001/00000002/data/setting.txt";
|
||||
}
|
||||
|
||||
// Wii setting.txt is a 256-byte buffer encrypted with a rotating XOR key.
|
||||
inline std::optional<Settings> Read(const std::filesystem::path& nandRoot) {
|
||||
std::ifstream input(FilePath(nandRoot), std::ios::binary);
|
||||
std::array<uint8_t, 256> bytes{};
|
||||
if (!input.read(reinterpret_cast<char*>(bytes.data()), bytes.size())) {
|
||||
return std::nullopt;
|
||||
}
|
||||
uint32_t key = 0x73B5DBFAu;
|
||||
std::string decoded;
|
||||
for (const uint8_t byte : bytes) {
|
||||
const char value = static_cast<char>(byte ^ static_cast<uint8_t>(key));
|
||||
key = (key << 1) | (key >> 31);
|
||||
if (value == '\0') {
|
||||
break;
|
||||
}
|
||||
if (value != '\r') {
|
||||
decoded += value;
|
||||
}
|
||||
}
|
||||
Settings settings;
|
||||
for (size_t start = 0; start < decoded.size();) {
|
||||
const size_t end = decoded.find('\n', start);
|
||||
const std::string line = decoded.substr(start, end - start);
|
||||
const size_t equals = line.find('=');
|
||||
if (equals != std::string::npos && equals != 0) {
|
||||
settings.emplace(line.substr(0, equals), line.substr(equals + 1));
|
||||
}
|
||||
if (end == std::string::npos) {
|
||||
break;
|
||||
}
|
||||
start = end + 1;
|
||||
}
|
||||
return settings;
|
||||
}
|
||||
|
||||
inline bool HasIdentity(const Settings& settings) {
|
||||
const auto serial = settings.find("SERNO");
|
||||
if (serial == settings.end() || serial->second.empty() || serial->second.size() > 9 ||
|
||||
serial->second.find_first_not_of("0123456789") != std::string::npos ||
|
||||
serial->second.find_first_not_of('0') == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
for (const auto& field : {std::pair{"CODE", 5u}, {"AREA", 3u}, {"GAME", 2u}}) {
|
||||
const auto value = settings.find(field.first);
|
||||
if (value == settings.end() || value->second.empty() ||
|
||||
value->second.size() > field.second) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Dolphin's normal (non-deterministic) first-boot algorithm. It is independent
|
||||
// of the ES device ID. Matching another NAND requires that NAND's saved serial.
|
||||
inline std::string GenerateSerial(std::time_t now) {
|
||||
if (now < 0) {
|
||||
return {};
|
||||
}
|
||||
const auto digits = std::to_string(now % 1000000000);
|
||||
return std::string(9 - digits.size(), '0') + digits;
|
||||
}
|
||||
|
||||
// This recompilation targets the European disc. These are Dolphin's PAL boot
|
||||
// defaults; an existing setting.txt always takes precedence, in every region.
|
||||
inline std::optional<std::array<uint8_t, 256>> EncodeNew(const std::string& serial) {
|
||||
const Settings identity{{"SERNO", serial}, {"CODE", "LEH"}, {"AREA", "EUR"}, {"GAME", "EU"}};
|
||||
if (!HasIdentity(identity)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::array<uint8_t, 256> bytes{};
|
||||
size_t position = 0;
|
||||
uint32_t key = 0x73B5DBFAu;
|
||||
const auto writeByte = [&](char value) {
|
||||
bytes[position++] = static_cast<uint8_t>(value) ^ static_cast<uint8_t>(key);
|
||||
key = (key << 1) | (key >> 31);
|
||||
};
|
||||
for (const std::string& line : {std::string("AREA=EUR\r\n"), std::string("MODEL=RVL-001(EUR)\r\n"),
|
||||
std::string("DVD=0\r\n"), std::string("MPCH=0x7FFE\r\n"), std::string("CODE=LEH\r\n"),
|
||||
"SERNO=" + serial + "\r\n", std::string("VIDEO=PAL\r\n"), std::string("GAME=EU\r\n")}) {
|
||||
for (;;) {
|
||||
if (position + line.size() > bytes.size()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
const auto start = position;
|
||||
const auto savedKey = key;
|
||||
bool hasNull = false;
|
||||
for (const char value : line) {
|
||||
writeByte(value);
|
||||
hasNull |= bytes[position - 1] == 0;
|
||||
}
|
||||
if (!hasNull) {
|
||||
break;
|
||||
}
|
||||
// Nintendo stops at an encoded NUL. Dolphin inserts an extra LF
|
||||
// before this line and retries with the shifted encryption key.
|
||||
position = start;
|
||||
key = savedKey;
|
||||
writeByte('\n');
|
||||
}
|
||||
}
|
||||
return bytes; // The unused tail stays raw zero, as in Dolphin.
|
||||
}
|
||||
|
||||
// Atomically claim our own scratch directory. A collision belongs to another
|
||||
// launch (or a previous crashed launch); leave it untouched and try another name.
|
||||
inline std::optional<std::filesystem::path> CreateScratchDirectory(
|
||||
const std::filesystem::path& parent, const std::string& token, std::error_code& ec) {
|
||||
for (unsigned attempt = 0; attempt < 128; ++attempt) {
|
||||
const auto candidate = parent / (".setting-init-" + token + "-" + std::to_string(attempt));
|
||||
ec.clear();
|
||||
if (std::filesystem::create_directory(candidate, ec)) return candidate;
|
||||
if (ec && ec != std::errc::file_exists) return std::nullopt;
|
||||
}
|
||||
ec = std::make_error_code(std::errc::file_exists);
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// Never replace an existing file, including an unreadable or damaged one.
|
||||
// Publish a complete file atomically so simultaneous launches use one identity.
|
||||
inline bool Ensure(const std::filesystem::path& root, std::string& error,
|
||||
std::time_t now = std::time(nullptr)) {
|
||||
const auto path = FilePath(root);
|
||||
std::error_code ec;
|
||||
const auto status = std::filesystem::symlink_status(path, ec);
|
||||
if (ec && ec != std::errc::no_such_file_or_directory) {
|
||||
error = "Cannot inspect NAND setting.txt: " + ec.message();
|
||||
return false;
|
||||
}
|
||||
if (std::filesystem::exists(status)) {
|
||||
const auto existing = Read(root);
|
||||
if (existing && HasIdentity(*existing)) {
|
||||
return true;
|
||||
}
|
||||
error = "Existing NAND setting.txt is unreadable or invalid; restore it from this console's backup";
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto bytes = EncodeNew(GenerateSerial(now));
|
||||
if (!bytes) {
|
||||
error = "Cannot initialize NAND settings: invalid system clock";
|
||||
return false;
|
||||
}
|
||||
ec.clear();
|
||||
std::filesystem::create_directories(path.parent_path(), ec);
|
||||
if (ec) {
|
||||
error = "Cannot create NAND settings directory: " + ec.message();
|
||||
return false;
|
||||
}
|
||||
static std::atomic<unsigned> sequence{0};
|
||||
#ifdef _WIN32
|
||||
const auto processId = GetCurrentProcessId();
|
||||
#else
|
||||
const auto processId = getpid();
|
||||
#endif
|
||||
const auto scratch = CreateScratchDirectory(path.parent_path(),
|
||||
std::to_string(processId) + "-" + std::to_string(
|
||||
std::chrono::steady_clock::now().time_since_epoch().count()) + "-" +
|
||||
std::to_string(sequence++), ec);
|
||||
if (!scratch) {
|
||||
error = "Cannot create temporary NAND settings directory: " + ec.message();
|
||||
return false;
|
||||
}
|
||||
const auto temporary = *scratch / "setting.txt";
|
||||
bool written = false;
|
||||
{
|
||||
std::ofstream output(temporary, std::ios::binary);
|
||||
output.write(reinterpret_cast<const char*>(bytes->data()), bytes->size());
|
||||
output.close();
|
||||
written = static_cast<bool>(output);
|
||||
}
|
||||
bool published = false;
|
||||
if (written) {
|
||||
#ifdef _WIN32
|
||||
published = MoveFileExW(temporary.c_str(), path.c_str(), MOVEFILE_WRITE_THROUGH) != 0;
|
||||
#else
|
||||
published = ::link(temporary.c_str(), path.c_str()) == 0;
|
||||
#endif
|
||||
}
|
||||
std::filesystem::remove(temporary, ec);
|
||||
std::filesystem::remove(*scratch, ec);
|
||||
// A competing launcher may have published its settings first. Always read
|
||||
// the winner from NAND rather than using our unpersisted candidate serial.
|
||||
const auto persisted = Read(root);
|
||||
if (persisted && HasIdentity(*persisted)) {
|
||||
return true;
|
||||
}
|
||||
error = published ? "Cannot read newly initialized NAND setting.txt" :
|
||||
"Cannot persist NAND setting.txt; check NAND directory permissions";
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace RuntimeNandSettings
|
||||
@@ -11,7 +11,6 @@
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <limits>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
@@ -90,8 +89,6 @@ struct RuntimeUserConfig {
|
||||
// comma-separated SDL-style physical button names ("south", or
|
||||
// "dpad_up,left_shoulder") as values; pressing either bound button counts.
|
||||
std::array<std::optional<std::string>, 12> controllerButtons;
|
||||
std::optional<bool> rumbleEnabled;
|
||||
std::map<std::string, std::string> controllerExpressions;
|
||||
};
|
||||
|
||||
namespace RuntimeConfigFile {
|
||||
@@ -410,17 +407,6 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
FindConfigValue<std::string>(document, "controller", buttonKeys[index]);
|
||||
}
|
||||
|
||||
config.rumbleEnabled = FindConfigValue<bool>(document, "controller", "rumble");
|
||||
|
||||
if (const auto* section = document.contains("controller") ? &document.at("controller") : nullptr;
|
||||
section != nullptr && section->is_table()) {
|
||||
for (const auto& [key, value] : section->as_table()) {
|
||||
if (key.rfind("expr_", 0) == 0 && value.is_string()) {
|
||||
config.controllerExpressions[key] = value.as_string();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config.widescreen = FindConfigValue<bool>(document, "video", "widescreen");
|
||||
config.windowPosX = FindConfigInt(document, "video", "window_x");
|
||||
config.windowPosY = FindConfigInt(document, "video", "window_y");
|
||||
@@ -691,25 +677,6 @@ inline bool SetControllerButton(size_t index, std::string value) {
|
||||
return WriteSetting("controller", kControllerButtonKeys[index], FormatString(value));
|
||||
}
|
||||
|
||||
inline std::string ControllerExpression(const std::string& key) {
|
||||
const auto it = Get().controllerExpressions.find(key);
|
||||
return it == Get().controllerExpressions.end() ? std::string() : it->second;
|
||||
}
|
||||
|
||||
inline bool SetControllerExpression(const std::string& key, const std::string& value) {
|
||||
Mutable().controllerExpressions[key] = value;
|
||||
return WriteSetting("controller", key, FormatString(value));
|
||||
}
|
||||
|
||||
inline bool RumbleEnabled(bool fallback = true) {
|
||||
return Get().rumbleEnabled.value_or(fallback);
|
||||
}
|
||||
|
||||
inline bool SetRumbleEnabled(bool value) {
|
||||
Mutable().rumbleEnabled = value;
|
||||
return WriteSetting("controller", "rumble", value ? "true" : "false");
|
||||
}
|
||||
|
||||
inline bool SetAudioVolume(float value) {
|
||||
value = std::clamp(value, 0.0f, 1.0f);
|
||||
Mutable().audioVolume = value;
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <charconv>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <string_view>
|
||||
#include <system_error>
|
||||
|
||||
namespace RuntimeScSerial {
|
||||
|
||||
// SCGetProductSN's output is a u32, not a character buffer. DWC loads
|
||||
// that word and formats it with the product code to construct csnum.
|
||||
template <typename RangeValidator, typename WordWriter>
|
||||
uint32_t Write(std::string_view serial, uint32_t address,
|
||||
RangeValidator&& contains, WordWriter&& write32) {
|
||||
if (serial.empty() || serial.size() > 9 ||
|
||||
serial.find_first_not_of("0123456789") != std::string_view::npos) return 0;
|
||||
uint32_t number = 0;
|
||||
const auto parsed = std::from_chars(serial.data(), serial.data() + serial.size(), number);
|
||||
if (parsed.ec != std::errc{} || parsed.ptr != serial.data() + serial.size() ||
|
||||
!address || !contains(address, sizeof(uint32_t))) return 0;
|
||||
write32(address, number);
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace RuntimeScSerial
|
||||
@@ -9,6 +9,9 @@ void InitializeRuntimeSettings() noexcept;
|
||||
// Draw the F10 settings bar before each Aurora present.
|
||||
void HandleEvents(const AuroraEvent* events) noexcept;
|
||||
void Draw() noexcept;
|
||||
void ToggleTopBar() noexcept;
|
||||
bool TopBarVisible() noexcept;
|
||||
bool FpsOverlayBounds(float* minX, float* minY, float* maxX, float* maxY) noexcept;
|
||||
bool StartupScreenVisible() noexcept;
|
||||
void NotifyStrapInputAccepted() noexcept;
|
||||
void AdvancePresentedFrame() noexcept;
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
// Icons are CC BY 3.0 by Zacksly - see runtime/assets/touch/ATTRIBUTION.txt.
|
||||
namespace TouchArt {
|
||||
|
||||
// By file stem, e.g. "a" or "d-pad". Null when the file is missing; callers
|
||||
// fall back to drawing the shape.
|
||||
ImTextureID Get(const char* name);
|
||||
|
||||
// Call once, after aurora is up.
|
||||
void Preload();
|
||||
|
||||
} // namespace TouchArt
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
|
||||
struct PADStatus;
|
||||
|
||||
// On-screen touch controls. Read() fills a status array the caller merges over
|
||||
// aurora's PADRead result.
|
||||
//
|
||||
// Polls SDL's finger list directly rather than using ImGui widgets: steering,
|
||||
// accelerating and firing happen at once, and ImGui's SDL backend collapses
|
||||
// touch to a single emulated mouse.
|
||||
namespace TouchPad {
|
||||
|
||||
// True when the host has a touch screen and no physical pad is driving port 0.
|
||||
bool IsActive();
|
||||
|
||||
// Port 0 only. Returns false when touch is not driving input, leaving the
|
||||
// caller's existing statuses untouched.
|
||||
bool Read(std::array<PADStatus, 4>& statuses);
|
||||
|
||||
// Draws the control overlay. Must be called inside a live ImGui frame.
|
||||
void Draw();
|
||||
|
||||
|
||||
} // namespace TouchPad
|
||||
@@ -1,5 +1,20 @@
|
||||
#include "discord_presence.h"
|
||||
|
||||
|
||||
#ifdef MKW_PLATFORM_IOS
|
||||
|
||||
// iOS has no Discord client for the IPC socket to reach, so the whole thing is
|
||||
// stubbed out rather than retrying a connection that cannot succeed.
|
||||
namespace DiscordPresence {
|
||||
void Initialize(const std::string&, const std::string&) {}
|
||||
void SetClient(const std::string&) {}
|
||||
void SetActivity(Activity) {}
|
||||
void Reset() {}
|
||||
void Shutdown() {}
|
||||
} // namespace DiscordPresence
|
||||
|
||||
#else
|
||||
|
||||
#include "runtime_log.h"
|
||||
|
||||
#include <algorithm>
|
||||
@@ -464,3 +479,5 @@ void Shutdown() {
|
||||
}
|
||||
|
||||
} // namespace DiscordPresence
|
||||
|
||||
#endif
|
||||
|
||||
@@ -256,12 +256,8 @@ bool GuestFiberManager::CreateGuestFiber(uint32_t guestThreadAddr, uint32_t entr
|
||||
gf.cpuContext.srr0 = entryPoint;
|
||||
|
||||
// The host stack models only translated host calls; the guest stack starts
|
||||
// at stackBase in the CPU context above. 64 KiB is too small for deep
|
||||
// translated/HLE call chains (notably NW4R's sound worker), and on macOS
|
||||
// it can exhaust the guarded coroutine stack as unrelated host work (such
|
||||
// as a window resize) adds a little more nesting. Keep enough headroom for
|
||||
// those chains while the guest stack remains separately bounded.
|
||||
constexpr size_t kHostStackSize = 1024 * 1024;
|
||||
// at stackBase in the CPU context above.
|
||||
constexpr size_t kHostStackSize = 64 * 1024;
|
||||
gf.fiber = HostContext::Create(kHostStackSize, FiberProc,
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(guestThreadAddr)));
|
||||
|
||||
|
||||
@@ -0,0 +1,154 @@
|
||||
#include "guest_flat_memory.h"
|
||||
|
||||
// iOS variant of the macOS backend. <mach/mach_vm.h> is not in the iOS SDK, so
|
||||
// the vm_* calls from <mach/mach.h> are used instead, and the backing store is
|
||||
// an anonymous mapping rather than a file in /tmp, which the sandbox denies.
|
||||
|
||||
#include <mach/mach.h>
|
||||
#include <mach/mach_error.h>
|
||||
#include <mach/vm_map.h>
|
||||
#include <sys/mman.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cerrno>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <mutex>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
|
||||
namespace GuestFlat {
|
||||
|
||||
uint8_t* g_flatGuestBase = nullptr;
|
||||
|
||||
bool g_requiresCheckedAccess = false;
|
||||
|
||||
namespace {
|
||||
struct Mapping { uint32_t base; uint64_t size; uint8_t* host; };
|
||||
std::mutex g_mutex;
|
||||
std::vector<Mapping> g_mappings;
|
||||
std::vector<RegionRequest> g_layout;
|
||||
uint8_t* g_base = nullptr;
|
||||
bool g_active = false;
|
||||
|
||||
uint64_t Offset(const RegionRequest& r) {
|
||||
if (r.backing == Backing::Mem1) return r.base & 0x1fffffffu;
|
||||
if (r.backing == Backing::Mem2) return (r.base & 0x1fffffffu) - 0x10000000u;
|
||||
return 0;
|
||||
}
|
||||
bool Same(const std::vector<RegionRequest>& a, const std::vector<RegionRequest>& b) {
|
||||
return a.size() == b.size() && std::equal(a.begin(), a.end(), b.begin(),
|
||||
[](const auto& x, const auto& y) { return x.base == y.base && x.size == y.size && x.backing == y.backing; });
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool IsActive() { return g_active; }
|
||||
|
||||
void Initialize(const std::vector<RegionRequest>& regions) {
|
||||
std::lock_guard lock(g_mutex);
|
||||
g_requiresCheckedAccess = static_cast<size_t>(getpagesize()) > kGuestPageSize;
|
||||
if (g_active) {
|
||||
if (!Same(g_layout, regions)) throw std::runtime_error("flat guest layout cannot be remapped");
|
||||
return;
|
||||
}
|
||||
|
||||
// The free window differs per device, so let the kernel place it.
|
||||
vm_address_t address = 0;
|
||||
if (vm_allocate(mach_task_self(), &address, static_cast<vm_size_t>(kGuestSpaceSize),
|
||||
VM_FLAGS_ANYWHERE) != KERN_SUCCESS) {
|
||||
throw std::runtime_error("unable to reserve a 4 GiB iOS guest address space; a device with\n"
|
||||
"less than 4 GB of RAM may need the extended-virtual-addressing entitlement");
|
||||
}
|
||||
g_base = reinterpret_cast<uint8_t*>(address);
|
||||
|
||||
struct Store { Backing kind; uint32_t owned; uint64_t size; uint8_t* mem; };
|
||||
std::vector<Store> stores;
|
||||
|
||||
// Initialize() is called inside a try that reports a dialog rather than
|
||||
// aborting, so a throw here has to give the reservation back.
|
||||
struct Rollback {
|
||||
vm_address_t reservation;
|
||||
std::vector<Store>* stores;
|
||||
bool armed = true;
|
||||
~Rollback() {
|
||||
if (!armed) return;
|
||||
if (stores != nullptr) {
|
||||
for (const auto& s : *stores) {
|
||||
if (s.mem != nullptr) munmap(s.mem, static_cast<size_t>(s.size));
|
||||
}
|
||||
}
|
||||
if (reservation != 0) {
|
||||
vm_deallocate(mach_task_self(), reservation,
|
||||
static_cast<vm_size_t>(kGuestSpaceSize));
|
||||
}
|
||||
}
|
||||
} rollback{address, &stores};
|
||||
for (const auto& r : regions) {
|
||||
if (!r.size) continue;
|
||||
const uint32_t owned = r.backing == Backing::Owned ? r.base : 0;
|
||||
auto it = std::find_if(stores.begin(), stores.end(),
|
||||
[&](const Store& s) { return s.kind == r.backing && s.owned == owned; });
|
||||
const uint64_t need = Offset(r) + r.size;
|
||||
if (it == stores.end()) stores.push_back({r.backing, owned, need, nullptr});
|
||||
else it->size = std::max(it->size, need);
|
||||
}
|
||||
|
||||
for (auto& s : stores) {
|
||||
void* mem = mmap(nullptr, static_cast<size_t>(s.size), PROT_READ | PROT_WRITE,
|
||||
MAP_PRIVATE | MAP_ANON, -1, 0);
|
||||
if (mem == MAP_FAILED) throw std::runtime_error("unable to create iOS guest backing store");
|
||||
s.mem = static_cast<uint8_t*>(mem);
|
||||
}
|
||||
|
||||
for (const auto& r : regions) {
|
||||
if (!r.size) continue;
|
||||
const uint32_t owned = r.backing == Backing::Owned ? r.base : 0;
|
||||
const auto& s = *std::find_if(stores.begin(), stores.end(),
|
||||
[&](const Store& x) { return x.kind == r.backing && x.owned == owned; });
|
||||
uint8_t* host = s.mem + Offset(r);
|
||||
|
||||
// Alias the same physical pages into the reservation. VM_FLAGS_OVERWRITE
|
||||
// replaces the placeholder in place; copy=false is what makes this a
|
||||
// shared alias rather than a copy-on-write duplicate.
|
||||
vm_address_t target = reinterpret_cast<vm_address_t>(g_base + r.base);
|
||||
vm_prot_t cur = VM_PROT_NONE, max = VM_PROT_NONE;
|
||||
const kern_return_t kr = vm_remap(
|
||||
mach_task_self(), &target, static_cast<vm_size_t>(r.size), 0,
|
||||
VM_FLAGS_FIXED | VM_FLAGS_OVERWRITE, mach_task_self(),
|
||||
reinterpret_cast<vm_address_t>(host), FALSE, &cur, &max, VM_INHERIT_SHARE);
|
||||
if (kr != KERN_SUCCESS) {
|
||||
throw std::runtime_error(std::string("vm_remap failed for the iOS guest alias: ") +
|
||||
mach_error_string(kr));
|
||||
}
|
||||
if (target != reinterpret_cast<vm_address_t>(g_base + r.base)) {
|
||||
throw std::runtime_error("vm_remap placed the iOS guest alias at the wrong address");
|
||||
}
|
||||
if (mprotect(g_base + r.base, static_cast<size_t>(r.size), PROT_READ | PROT_WRITE) != 0) {
|
||||
throw std::runtime_error(std::string("mprotect failed on the iOS guest alias: ") +
|
||||
std::strerror(errno));
|
||||
}
|
||||
g_mappings.push_back({r.base, r.size, host});
|
||||
}
|
||||
|
||||
g_layout = regions;
|
||||
// Publish the base only now. Until the aliases are mapped the reservation is
|
||||
// an unbacked placeholder, and the header advertises this pointer as the base
|
||||
// for every translated access - so a caller that trusted it early would fault.
|
||||
rollback.armed = false;
|
||||
g_flatGuestBase = g_base;
|
||||
g_active = true;
|
||||
}
|
||||
|
||||
uint8_t* HostPointer(uint32_t a) {
|
||||
for (const auto& m : g_mappings)
|
||||
if (a >= m.base && uint64_t(a - m.base) < m.size) return m.host + (a - m.base);
|
||||
return nullptr;
|
||||
}
|
||||
void ProtectDeferredRange(uint32_t, size_t) {}
|
||||
void UnprotectDeferredRange(uint32_t, size_t) {}
|
||||
void RegisterExecutableRange(uint32_t, uint32_t) {}
|
||||
FaultCounters Counters() { return {}; }
|
||||
void LogFaultSummary() noexcept {}
|
||||
bool HandleAccessViolation(void*, bool) noexcept { return false; }
|
||||
} // namespace GuestFlat
|
||||
@@ -1,75 +1,21 @@
|
||||
#include "hle_stubs.h"
|
||||
#include "touch_pad.h"
|
||||
|
||||
#include <array>
|
||||
#include "memory.h"
|
||||
#include "hle/controller_status_contract.h"
|
||||
#include "input_bindings.h"
|
||||
#include "wii_remote_input.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cstdio>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace {
|
||||
|
||||
std::atomic<bool> g_rumbleEnabled{true};
|
||||
|
||||
bool NativeButtonHeld(SDL_Gamepad* gamepad, uint32_t nativeButton) {
|
||||
if (gamepad == nullptr || nativeButton == PAD_NATIVE_BUTTON_INVALID ||
|
||||
nativeButton >= SDL_GAMEPAD_BUTTON_COUNT) {
|
||||
return false;
|
||||
}
|
||||
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(nativeButton));
|
||||
}
|
||||
|
||||
// A digital button bound to L or R has no analog travel of its own. On real
|
||||
// hardware the click only engages at full depression, so report a full pull.
|
||||
void FillTriggersHeldByButtons(PADStatus* statuses) {
|
||||
if (InputBindings::InputBlocked()) {
|
||||
return;
|
||||
}
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (statuses[port].err != PAD_ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
const s32 index = PADGetIndexForPort(port);
|
||||
if (index < 0) {
|
||||
continue;
|
||||
}
|
||||
SDL_Gamepad* gamepad = PADGetSDLGamepadForIndex(static_cast<u32>(index));
|
||||
if (gamepad == nullptr) {
|
||||
continue;
|
||||
}
|
||||
const auto scan = [&](PADButtonMapping* mappings, u32 count) {
|
||||
if (mappings == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const PADButtonMapping& mapping = mappings[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
if (!NativeButtonHeld(gamepad, mapping.nativeButton)) {
|
||||
continue;
|
||||
}
|
||||
if (mapping.padButton == PAD_TRIGGER_L) {
|
||||
statuses[port].triggerLeft = 255;
|
||||
} else {
|
||||
statuses[port].triggerRight = 255;
|
||||
}
|
||||
}
|
||||
};
|
||||
u32 count = 0;
|
||||
scan(PADGetButtonMappings(port, &count), count);
|
||||
count = 0;
|
||||
scan(PADGetAltButtonMappings(port, &count), count);
|
||||
}
|
||||
}
|
||||
|
||||
void WritePadStatus(uint32_t base, const PADStatus& status) {
|
||||
const auto guestStatus = PadStatusContract::Encode({
|
||||
status.button,
|
||||
@@ -89,11 +35,6 @@ void WritePadStatus(uint32_t base, const PADStatus& status) {
|
||||
|
||||
} // namespace
|
||||
|
||||
extern "C" void PAD_HLE_SetRumbleEnabled(bool enabled)
|
||||
{
|
||||
g_rumbleEnabled.store(enabled, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
extern "C" uint32_t PAD__Init_HLE()
|
||||
{
|
||||
return PADInit() ? 1u : 0u;
|
||||
@@ -116,8 +57,15 @@ extern "C" uint32_t PAD__Read_HLE(uint32_t statusPtr)
|
||||
// between "connected" and "no controller" every time the overlay toggles.
|
||||
WiiRemoteInput::HideRemotesFromPad(statuses, PAD_CHANMAX);
|
||||
|
||||
FillTriggersHeldByButtons(statuses);
|
||||
InputBindings::Apply(statuses);
|
||||
// On-screen controls drive port 0 unless a physical pad is connected.
|
||||
// TouchPad::Read makes that call itself; the err field is no proxy for it,
|
||||
// since keyboard bindings report PAD_ERR_NONE with no controller attached.
|
||||
std::array<PADStatus, PAD_CHANMAX> touchStatuses{};
|
||||
#ifdef MKW_PLATFORM_IOS
|
||||
if (!PADIsInputBlocked() && TouchPad::Read(touchStatuses)) {
|
||||
statuses[0] = touchStatuses[0];
|
||||
}
|
||||
#endif
|
||||
|
||||
try {
|
||||
for (uint32_t i = 0; i < PAD_CHANMAX; ++i) {
|
||||
@@ -146,9 +94,6 @@ PPC_NATIVE_OVERRIDE(801AF1E4, PAD__Recalibrate_HLE, uint32_t, (uint32_t mask), (
|
||||
|
||||
extern "C" void PAD__ControlMotor_HLE(int32_t chan, uint32_t command)
|
||||
{
|
||||
if (command == PAD_MOTOR_RUMBLE && !g_rumbleEnabled.load(std::memory_order_relaxed)) {
|
||||
command = PAD_MOTOR_STOP;
|
||||
}
|
||||
PADControlMotor(chan, command);
|
||||
}
|
||||
PPC_NATIVE_OVERRIDE_VOID(801AF908, PAD__ControlMotor_HLE, (int32_t chan, uint32_t command), (chan, command));
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
#include "touch_art.h"
|
||||
|
||||
#include <aurora/imgui.h>
|
||||
#include <png.h>
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "runtime_config.h"
|
||||
|
||||
// Icons are CC BY 3.0 by Zacksly; see runtime/assets/touch/ATTRIBUTION.txt.
|
||||
// Textures are owned by aurora once handed over and live for the process.
|
||||
namespace TouchArt {
|
||||
namespace {
|
||||
|
||||
std::unordered_map<std::string, ImTextureID> g_cache;
|
||||
|
||||
// libpng's error path longjmps, so everything it can touch must be released
|
||||
// through this struct rather than by falling off the end of the function.
|
||||
struct PngReader {
|
||||
std::FILE* file = nullptr;
|
||||
png_structp png = nullptr;
|
||||
png_infop info = nullptr;
|
||||
std::vector<png_bytep> rows;
|
||||
~PngReader() {
|
||||
if (png != nullptr) png_destroy_read_struct(&png, info != nullptr ? &info : nullptr, nullptr);
|
||||
if (file != nullptr) std::fclose(file);
|
||||
}
|
||||
};
|
||||
|
||||
bool DecodeRgba8(const std::filesystem::path& path, std::vector<uint8_t>& out, uint32_t& width,
|
||||
uint32_t& height) {
|
||||
PngReader r;
|
||||
r.file = std::fopen(path.string().c_str(), "rb");
|
||||
if (r.file == nullptr) {
|
||||
return false;
|
||||
}
|
||||
r.png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
|
||||
if (r.png == nullptr) return false;
|
||||
r.info = png_create_info_struct(r.png);
|
||||
if (r.info == nullptr) return false;
|
||||
if (setjmp(png_jmpbuf(r.png))) return false;
|
||||
|
||||
png_init_io(r.png, r.file);
|
||||
png_read_info(r.png, r.info);
|
||||
|
||||
png_set_expand(r.png);
|
||||
png_set_strip_16(r.png);
|
||||
png_set_gray_to_rgb(r.png);
|
||||
png_set_filler(r.png, 0xFF, PNG_FILLER_AFTER);
|
||||
png_read_update_info(r.png, r.info);
|
||||
|
||||
width = png_get_image_width(r.png, r.info);
|
||||
height = png_get_image_height(r.png, r.info);
|
||||
if (width == 0 || height == 0) return false;
|
||||
|
||||
out.assign(static_cast<size_t>(width) * height * 4u, 0);
|
||||
r.rows.resize(height);
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
r.rows[y] = out.data() + static_cast<size_t>(y) * width * 4u;
|
||||
}
|
||||
png_read_image(r.png, r.rows.data());
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
ImTextureID Get(const char* name) {
|
||||
if (name == nullptr || *name == '\0') {
|
||||
return ImTextureID{};
|
||||
}
|
||||
if (const auto it = g_cache.find(name); it != g_cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
ImTextureID id{};
|
||||
if (const auto dir = RuntimeConfigFile::ExecutableDirectory()) {
|
||||
const std::filesystem::path path = *dir / "touch" / (std::string(name) + ".png");
|
||||
std::vector<uint8_t> rgba;
|
||||
uint32_t w = 0;
|
||||
uint32_t h = 0;
|
||||
if (DecodeRgba8(path, rgba, w, h)) {
|
||||
id = aurora_imgui_add_texture(w, h, rgba.data());
|
||||
} else {
|
||||
// Cached null so this reports once rather than every frame.
|
||||
std::cout << "[touch] missing button art: " << path << std::endl;
|
||||
}
|
||||
}
|
||||
g_cache.emplace(name, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
void Preload() {
|
||||
// Must match the names used in touch_pad.cpp; a miss costs a hitch, not a
|
||||
// failure.
|
||||
static constexpr const char* kNames[] = {
|
||||
"a", "b", "right_bumper", "l_analog", "r_analog", "start_pause", "d-pad", "control_stick",
|
||||
};
|
||||
for (const char* name : kNames) {
|
||||
Get(name);
|
||||
Get((std::string(name) + "_fill").c_str());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace TouchArt
|
||||
@@ -0,0 +1,408 @@
|
||||
#include "touch_pad.h"
|
||||
#include "touch_art.h"
|
||||
|
||||
#include "hle/controller_status_contract.h"
|
||||
#include "settings_overlay.h"
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
#include <imgui.h>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <SDL3/SDL_touch.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
namespace TouchPad {
|
||||
namespace {
|
||||
|
||||
|
||||
struct Circle {
|
||||
float x, y, r;
|
||||
bool Contains(float px, float py, float aspect) const {
|
||||
const float dx = (px - x) * aspect;
|
||||
const float dy = py - y;
|
||||
return (dx * dx + dy * dy) <= (r * r);
|
||||
}
|
||||
};
|
||||
|
||||
// Positions are held as a distance from one screen edge in units of screen
|
||||
// height. A fraction of width would land somewhere different on a 1.45:1 iPad
|
||||
// and a 2.17:1 iPhone.
|
||||
struct Anchor {
|
||||
enum Edge { Left, Right, Centre };
|
||||
Edge edge;
|
||||
float dx; // distance from that edge, in units of screen height
|
||||
float y; // fraction of screen height
|
||||
float r; // radius, in units of screen height
|
||||
|
||||
Circle Resolve(float aspect) const {
|
||||
const float offset = dx / aspect;
|
||||
switch (edge) {
|
||||
case Left: return Circle{offset, y, r};
|
||||
case Right: return Circle{1.0f - offset, y, r};
|
||||
case Centre: return Circle{0.5f + offset, y, r};
|
||||
}
|
||||
return Circle{0.5f, y, r};
|
||||
}
|
||||
};
|
||||
|
||||
constexpr Anchor kStickA{Anchor::Left, 0.215f, 0.400f, 0.130f};
|
||||
constexpr Anchor kShoulderLA{Anchor::Left, 0.130f, 0.090f, 0.070f};
|
||||
constexpr Anchor kShoulderRA{Anchor::Right, 0.130f, 0.090f, 0.070f};
|
||||
constexpr Anchor kButtonAA{Anchor::Right, 0.210f, 0.640f, 0.105f};
|
||||
constexpr Anchor kButtonBA{Anchor::Right, 0.430f, 0.790f, 0.072f};
|
||||
constexpr Anchor kButtonItemA{Anchor::Right, 0.165f, 0.310f, 0.070f};
|
||||
constexpr Anchor kButtonStartA{Anchor::Centre, 0.100f, 0.070f, 0.042f};
|
||||
// There is no F10 on a touch device, so this is the only way into the settings
|
||||
// bar. It is drawn whenever a touch screen exists - including when a pad has
|
||||
// hidden the game controls - or connecting a pad would lock the user out.
|
||||
constexpr Anchor kButtonMenuA{Anchor::Centre, -0.100f, 0.070f, 0.040f};
|
||||
|
||||
// r is the half-extent of the whole cross, not of one arm.
|
||||
constexpr Anchor kDpadA{Anchor::Left, 0.215f, 0.760f, 0.125f};
|
||||
constexpr float kDpadDeadzone = 0.30f;
|
||||
|
||||
struct Layout {
|
||||
Circle stick, shoulderL, shoulderR, a, b, item, start, menu;
|
||||
Circle dpad; // the whole cross; direction is derived, not four zones
|
||||
};
|
||||
|
||||
Layout LayoutFor(float aspect) {
|
||||
Layout l{};
|
||||
l.stick = kStickA.Resolve(aspect);
|
||||
l.shoulderL = kShoulderLA.Resolve(aspect);
|
||||
l.shoulderR = kShoulderRA.Resolve(aspect);
|
||||
l.a = kButtonAA.Resolve(aspect);
|
||||
l.b = kButtonBA.Resolve(aspect);
|
||||
l.item = kButtonItemA.Resolve(aspect);
|
||||
l.start = kButtonStartA.Resolve(aspect);
|
||||
l.menu = kButtonMenuA.Resolve(aspect);
|
||||
|
||||
l.dpad = kDpadA.Resolve(aspect);
|
||||
return l;
|
||||
}
|
||||
|
||||
struct Frame {
|
||||
bool stickHeld = false;
|
||||
float stickDx = 0.0f; // -1..1 after deadzone and clamping
|
||||
float stickDy = 0.0f;
|
||||
bool a = false, b = false, item = false, start = false;
|
||||
bool l = false, r = false;
|
||||
bool up = false, down = false, left = false, right = false;
|
||||
};
|
||||
|
||||
// A finger inside the stick circle steers; its offset from the circle centre is
|
||||
// the analog deflection. Every other finger is hit-tested against the buttons,
|
||||
// so any number of them can be held at once.
|
||||
// Owning finger, or 0. Single-threaded: guest fibers and the event pump share
|
||||
// the host main thread.
|
||||
SDL_FingerID g_stickFinger = 0;
|
||||
|
||||
Frame SampleFingers(float aspect) {
|
||||
const Layout L = LayoutFor(aspect);
|
||||
Frame frame;
|
||||
bool stickFingerSeen = false;
|
||||
int deviceCount = 0;
|
||||
SDL_TouchID* devices = SDL_GetTouchDevices(&deviceCount);
|
||||
if (devices == nullptr) {
|
||||
return frame;
|
||||
}
|
||||
|
||||
for (int d = 0; d < deviceCount; ++d) {
|
||||
int fingerCount = 0;
|
||||
SDL_Finger** fingers = SDL_GetTouchFingers(devices[d], &fingerCount);
|
||||
if (fingers == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (int f = 0; f < fingerCount; ++f) {
|
||||
const float px = fingers[f]->x;
|
||||
const float py = fingers[f]->y;
|
||||
|
||||
// Holding the grab lets the thumb slide past the gate without
|
||||
// dropping steering.
|
||||
const bool ownsStick = (g_stickFinger != 0 && fingers[f]->id == g_stickFinger);
|
||||
if (ownsStick || (!frame.stickHeld && g_stickFinger == 0 &&
|
||||
L.stick.Contains(px, py, aspect))) {
|
||||
g_stickFinger = fingers[f]->id;
|
||||
stickFingerSeen = true;
|
||||
frame.stickHeld = true;
|
||||
const float dx = (px - L.stick.x) * aspect / L.stick.r;
|
||||
const float dy = (py - L.stick.y) / L.stick.r;
|
||||
const float len = std::sqrt(dx * dx + dy * dy);
|
||||
// Clamp to the circle so a finger dragged outside still reads as
|
||||
// full deflection rather than overshooting the guest's range.
|
||||
const float scale = (len > 1.0f) ? (1.0f / len) : 1.0f;
|
||||
frame.stickDx = dx * scale;
|
||||
frame.stickDy = dy * scale;
|
||||
continue;
|
||||
}
|
||||
if (L.a.Contains(px, py, aspect)) frame.a = true;
|
||||
if (L.b.Contains(px, py, aspect)) frame.b = true;
|
||||
if (L.item.Contains(px, py, aspect)) frame.item = true;
|
||||
if (L.start.Contains(px, py, aspect)) frame.start = true;
|
||||
if (L.shoulderL.Contains(px, py, aspect)) frame.l = true;
|
||||
if (L.shoulderR.Contains(px, py, aspect)) frame.r = true;
|
||||
{
|
||||
const float ddx = (px - L.dpad.x) * aspect / L.dpad.r;
|
||||
const float ddy = (py - L.dpad.y) / L.dpad.r;
|
||||
if (std::fabs(ddx) <= 1.0f && std::fabs(ddy) <= 1.0f &&
|
||||
(ddx * ddx + ddy * ddy) > (kDpadDeadzone * kDpadDeadzone)) {
|
||||
if (std::fabs(ddx) > std::fabs(ddy)) {
|
||||
if (ddx < 0.0f) frame.left = true; else frame.right = true;
|
||||
} else {
|
||||
if (ddy < 0.0f) frame.up = true; else frame.down = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_free(fingers);
|
||||
}
|
||||
SDL_free(devices);
|
||||
if (!stickFingerSeen) {
|
||||
g_stickFinger = 0;
|
||||
}
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
float CurrentAspect() {
|
||||
const ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.DisplaySize.y <= 0.0f) {
|
||||
return 1.0f;
|
||||
}
|
||||
return io.DisplaySize.x / io.DisplaySize.y;
|
||||
}
|
||||
|
||||
// GameCube's own button colours. White-on-white is unreadable over bright track
|
||||
// surfaces, so every control also gets a dark halo and a dark label shadow,
|
||||
// which keeps it legible on light and dark backgrounds alike.
|
||||
constexpr ImU32 kColA = IM_COL32(67, 176, 42, 255); // green
|
||||
constexpr ImU32 kColB = IM_COL32(228, 0, 43, 255); // red
|
||||
constexpr ImU32 kColZ = IM_COL32(104, 82, 214, 255); // purple
|
||||
constexpr ImU32 kColGrey = IM_COL32(196, 198, 206, 255);
|
||||
constexpr ImU32 kColStick = IM_COL32(174, 176, 184, 255);
|
||||
|
||||
ImU32 WithAlpha(ImU32 colour, int alpha) {
|
||||
return (colour & 0x00FFFFFFu) | (static_cast<ImU32>(alpha) << IM_COL32_A_SHIFT);
|
||||
}
|
||||
|
||||
void DrawCircle(ImDrawList* list, const Circle& c, const ImVec2& size, const char* label,
|
||||
bool pressed, ImU32 colour, const char* art) {
|
||||
const ImVec2 centre{c.x * size.x, c.y * size.y};
|
||||
const float radius = c.r * size.y;
|
||||
const ImVec2 lo{centre.x - radius, centre.y - radius};
|
||||
const ImVec2 hi{centre.x + radius, centre.y + radius};
|
||||
|
||||
// The solid silhouette tinted black darkens the glyph's own shape; a plain
|
||||
// circle behind it would put a disc around the cross and the triggers.
|
||||
if (art != nullptr) {
|
||||
const ImTextureID fill = TouchArt::Get((std::string(art) + "_fill").c_str());
|
||||
if (fill != ImTextureID{}) {
|
||||
list->AddImage(fill, lo, hi, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f),
|
||||
IM_COL32(0, 0, 0, pressed ? 165 : 120));
|
||||
}
|
||||
const ImTextureID line = TouchArt::Get(art);
|
||||
if (line != ImTextureID{}) {
|
||||
list->AddImage(line, lo, hi, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f),
|
||||
IM_COL32(255, 255, 255, pressed ? 250 : 175));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Vector fallback, used when the artwork is missing.
|
||||
list->AddCircleFilled(centre, radius + 3.0f, IM_COL32(0, 0, 0, pressed ? 150 : 110), 48);
|
||||
list->AddCircleFilled(centre, radius, WithAlpha(colour, pressed ? 235 : 130), 48);
|
||||
list->AddCircle(centre, radius, WithAlpha(IM_COL32(255, 255, 255, 255), pressed ? 255 : 170),
|
||||
48, 2.5f);
|
||||
if (label != nullptr && *label != '\0') {
|
||||
const ImVec2 text = ImGui::CalcTextSize(label);
|
||||
const ImVec2 at{centre.x - text.x * 0.5f, centre.y - text.y * 0.5f};
|
||||
list->AddText(ImVec2{at.x + 1.0f, at.y + 1.0f}, IM_COL32(0, 0, 0, 190), label);
|
||||
list->AddText(at, IM_COL32(255, 255, 255, 240), label);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool HasTouchScreen() {
|
||||
int deviceCount = 0;
|
||||
SDL_TouchID* devices = SDL_GetTouchDevices(&deviceCount);
|
||||
if (devices != nullptr) {
|
||||
SDL_free(devices);
|
||||
}
|
||||
return deviceCount > 0;
|
||||
}
|
||||
|
||||
// Edge-triggered: the settings bar must toggle once per tap, not once per frame
|
||||
// for as long as a finger rests on the button.
|
||||
void PollMenuButton() {
|
||||
static bool wasDown = false;
|
||||
bool down = false;
|
||||
const float aspect = CurrentAspect();
|
||||
const Layout L = LayoutFor(aspect);
|
||||
int deviceCount = 0;
|
||||
SDL_TouchID* devices = SDL_GetTouchDevices(&deviceCount);
|
||||
if (devices != nullptr) {
|
||||
for (int d = 0; d < deviceCount && !down; ++d) {
|
||||
int fingerCount = 0;
|
||||
SDL_Finger** fingers = SDL_GetTouchFingers(devices[d], &fingerCount);
|
||||
if (fingers == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (int f = 0; f < fingerCount; ++f) {
|
||||
if (L.menu.Contains(fingers[f]->x, fingers[f]->y, aspect)) {
|
||||
down = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_free(fingers);
|
||||
}
|
||||
SDL_free(devices);
|
||||
}
|
||||
if (down && !wasDown) {
|
||||
settings_overlay::ToggleTopBar();
|
||||
}
|
||||
wasDown = down;
|
||||
}
|
||||
|
||||
// Tapping the FPS readout opens the settings bar. Preferred over a dedicated
|
||||
// button because it reuses something already on screen.
|
||||
bool PollFpsTap(const ImVec2& size) {
|
||||
float minX = 0.0f, minY = 0.0f, maxX = 0.0f, maxY = 0.0f;
|
||||
if (!settings_overlay::FpsOverlayBounds(&minX, &minY, &maxX, &maxY)) {
|
||||
return false; // readout hidden - caller falls back to its own button
|
||||
}
|
||||
|
||||
static bool wasDown = false;
|
||||
bool down = false;
|
||||
int deviceCount = 0;
|
||||
SDL_TouchID* devices = SDL_GetTouchDevices(&deviceCount);
|
||||
if (devices != nullptr) {
|
||||
for (int d = 0; d < deviceCount && !down; ++d) {
|
||||
int fingerCount = 0;
|
||||
SDL_Finger** fingers = SDL_GetTouchFingers(devices[d], &fingerCount);
|
||||
if (fingers == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (int f = 0; f < fingerCount; ++f) {
|
||||
const float px = fingers[f]->x * size.x;
|
||||
const float py = fingers[f]->y * size.y;
|
||||
if (px >= minX && px <= maxX && py >= minY && py <= maxY) {
|
||||
down = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_free(fingers);
|
||||
}
|
||||
SDL_free(devices);
|
||||
}
|
||||
if (down && !wasDown) {
|
||||
settings_overlay::ToggleTopBar();
|
||||
}
|
||||
wasDown = down;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsActive() {
|
||||
|
||||
// A connected pad wins: PAD__Read_HLE already prefers it for input, and the
|
||||
// overlay should get out of the way visually too rather than sit on top of
|
||||
// the game doing nothing.
|
||||
int gamepadCount = 0;
|
||||
SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepadCount);
|
||||
if (gamepads != nullptr) {
|
||||
SDL_free(gamepads);
|
||||
}
|
||||
if (gamepadCount > 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int deviceCount = 0;
|
||||
SDL_TouchID* devices = SDL_GetTouchDevices(&deviceCount);
|
||||
if (devices != nullptr) {
|
||||
SDL_free(devices);
|
||||
}
|
||||
return deviceCount > 0;
|
||||
}
|
||||
|
||||
|
||||
bool Read(std::array<PADStatus, 4>& statuses) {
|
||||
if (!IsActive()) {
|
||||
return false;
|
||||
}
|
||||
const Frame frame = SampleFingers(CurrentAspect());
|
||||
|
||||
PADStatus& pad = statuses[0];
|
||||
pad = PADStatus{};
|
||||
pad.err = PAD_ERR_NONE;
|
||||
|
||||
uint16_t buttons = 0;
|
||||
if (frame.a) buttons |= PAD_BUTTON_A;
|
||||
if (frame.b) buttons |= PAD_BUTTON_B;
|
||||
if (frame.item) buttons |= PAD_TRIGGER_Z;
|
||||
if (frame.start) buttons |= PAD_BUTTON_START;
|
||||
if (frame.l) buttons |= PAD_TRIGGER_L;
|
||||
if (frame.r) buttons |= PAD_TRIGGER_R;
|
||||
if (frame.up) buttons |= PAD_BUTTON_UP;
|
||||
if (frame.down) buttons |= PAD_BUTTON_DOWN;
|
||||
if (frame.left) buttons |= PAD_BUTTON_LEFT;
|
||||
if (frame.right) buttons |= PAD_BUTTON_RIGHT;
|
||||
pad.button = buttons;
|
||||
|
||||
// Screen y grows downward, the guest stick grows upward.
|
||||
pad.stickX = static_cast<int8_t>(std::clamp(frame.stickDx * 127.0f, -127.0f, 127.0f));
|
||||
pad.stickY = static_cast<int8_t>(std::clamp(-frame.stickDy * 127.0f, -127.0f, 127.0f));
|
||||
pad.triggerLeft = frame.l ? 255 : 0;
|
||||
pad.triggerRight = frame.r ? 255 : 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Draw() {
|
||||
const ImGuiIO& io = ImGui::GetIO();
|
||||
const ImVec2 size = io.DisplaySize;
|
||||
if (size.x <= 0.0f || size.y <= 0.0f || !HasTouchScreen()) {
|
||||
return;
|
||||
}
|
||||
const Layout L = LayoutFor(size.x / size.y);
|
||||
|
||||
// The way into settings exists whenever there is a screen to tap, even when
|
||||
// a pad has hidden everything else.
|
||||
ImDrawList* menuList = ImGui::GetBackgroundDrawList();
|
||||
if (!PollFpsTap(size)) {
|
||||
// No FPS readout to tap, so fall back to an explicit button - otherwise a
|
||||
// touch host with show_fps off has no way into the settings bar at all.
|
||||
PollMenuButton();
|
||||
DrawCircle(menuList, L.menu, size, settings_overlay::TopBarVisible() ? "X" : "=",
|
||||
settings_overlay::TopBarVisible(), kColGrey, nullptr);
|
||||
}
|
||||
|
||||
if (!IsActive()) {
|
||||
return;
|
||||
}
|
||||
const Frame frame = SampleFingers(size.x / size.y);
|
||||
ImDrawList* list = ImGui::GetBackgroundDrawList();
|
||||
|
||||
// Stick: outer ring plus a thumb dot showing current deflection.
|
||||
// The glyph is the knob; nothing is drawn behind it.
|
||||
const ImVec2 stickCentre{L.stick.x * size.x, L.stick.y * size.y};
|
||||
const float stickRadius = L.stick.r * size.y;
|
||||
const float knobRadius = stickRadius * 0.80f;
|
||||
const float travel = stickRadius * 0.38f;
|
||||
const Circle knob{(stickCentre.x + frame.stickDx * travel) / size.x,
|
||||
(stickCentre.y + frame.stickDy * travel) / size.y,
|
||||
knobRadius / size.y};
|
||||
DrawCircle(list, knob, size, "", frame.stickHeld, kColStick, "control_stick");
|
||||
|
||||
DrawCircle(list, L.a, size, "A", frame.a, kColA, "a");
|
||||
DrawCircle(list, L.b, size, "B", frame.b, kColB, "b");
|
||||
DrawCircle(list, L.item, size, "Z", frame.item, kColZ, "right_bumper");
|
||||
DrawCircle(list, L.start, size, "START", frame.start, kColGrey, "start_pause");
|
||||
DrawCircle(list, L.shoulderL, size, "L", frame.l, kColGrey, "l_analog");
|
||||
DrawCircle(list, L.shoulderR, size, "R", frame.r, kColGrey, "r_analog");
|
||||
const bool dpadHeld = frame.up || frame.down || frame.left || frame.right;
|
||||
DrawCircle(list, L.dpad, size, "", dpadHeld, kColGrey, "d-pad");
|
||||
}
|
||||
|
||||
} // namespace TouchPad
|
||||
@@ -499,7 +499,7 @@ int32_t HandleIpTopIoctlv(uint32_t cmd, const std::vector<IoVector>& in, const s
|
||||
// Nonblocking sockets get -SO_EAGAIN immediately (Dolphin's retry predicate
|
||||
// short-circuits on nonBlock/forceNonBlock, IOS/Network/Socket.cpp:715-718);
|
||||
// waiting here anyway stalled the whole emulation thread on every empty read.
|
||||
constexpr int kStreamRecvWaitMs = 1000;
|
||||
constexpr int kStreamRecvWaitMs = 250;
|
||||
const int streamWaitMs = (forceNonBlock || s->nonblocking) ? 0 : kStreamRecvWaitMs;
|
||||
const bool waited = ret < 0 && !fromPtr && s->type == SOCK_STREAM &&
|
||||
IsWouldBlockError(nativeErr) && WaitForReadable(s->native, streamWaitMs);
|
||||
|
||||
@@ -78,38 +78,22 @@ bool ProcessSleepTimers(CpuContext* cpu)
|
||||
{
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
||||
// Pop and process ONE due timer at a time, straight from the shared table. Resuming a
|
||||
// sleeper re-enters the scheduler (OSResumeThread -> SelectThread) and can switch fibers
|
||||
// away from this call. Timers that had already been popped into a private list would then
|
||||
// sit on the suspended fiber's stack with their threads parked and no entry in the table:
|
||||
// exactly the "park-shaped with no pending wake timer" strand the reconciler below heals
|
||||
// 100ms late, followed by a "sleep-timer stale" drop when this fiber finally resumes.
|
||||
// Leaving unprocessed timers in the table keeps them visible to every other pump (idle
|
||||
// loop, other threads' SelectThread) while this one is switched away.
|
||||
bool processedAny = false;
|
||||
constexpr size_t kMaxTimersPerCall = 64;
|
||||
size_t processedCount = 0;
|
||||
std::vector<SleepTimerEntry> dueTimers;
|
||||
const auto now = Clock::now();
|
||||
while (processedCount < kMaxTimersPerCall) {
|
||||
SleepTimerEntry timer{0, {}};
|
||||
bool found = false;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(gSleepTimerMutex);
|
||||
for (auto it = gSleepTimers.begin(); it != gSleepTimers.end(); ++it) {
|
||||
if (it->deadline <= now) {
|
||||
timer = *it;
|
||||
gSleepTimers.erase(it);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(gSleepTimerMutex);
|
||||
auto it = gSleepTimers.begin();
|
||||
while (it != gSleepTimers.end()) {
|
||||
if (it->deadline > now) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
dueTimers.push_back(*it);
|
||||
it = gSleepTimers.erase(it);
|
||||
}
|
||||
if (!found) {
|
||||
break;
|
||||
}
|
||||
++processedCount;
|
||||
processedAny = true;
|
||||
}
|
||||
|
||||
for (const SleepTimerEntry& timer : dueTimers) {
|
||||
const uint32_t threadPtr = timer.threadPtr;
|
||||
if (threadPtr == 0 ||
|
||||
!Memory::Contains(threadPtr + kThreadSuspendOffset, sizeof(uint32_t))) {
|
||||
@@ -235,7 +219,7 @@ bool ProcessSleepTimers(CpuContext* cpu)
|
||||
}
|
||||
}
|
||||
|
||||
return processedAny;
|
||||
return !dueTimers.empty();
|
||||
}
|
||||
} // namespace OsHleInternal
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "hle_stubs.h"
|
||||
|
||||
#include "console_identity.h"
|
||||
#include "sc_serial_contract.h"
|
||||
#include <cstdlib>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
@@ -13,25 +12,7 @@
|
||||
|
||||
namespace {
|
||||
|
||||
// Use the SDK's own value tables, including its unknown-region result.
|
||||
uint32_t LookupProductRegion(uint32_t table, uint32_t stride, uint32_t count,
|
||||
const std::string& value) {
|
||||
for (uint32_t index = 0; index < count; ++index) {
|
||||
const uint32_t entry = table + index * stride;
|
||||
if (!Memory::Contains(entry, stride)) {
|
||||
break;
|
||||
}
|
||||
const auto* bytes = static_cast<const uint8_t*>(Memory::GetPointer(entry, stride));
|
||||
if (bytes[0] == 0xFF) {
|
||||
break;
|
||||
}
|
||||
if (value.size() < stride - 1 &&
|
||||
std::memcmp(bytes + 1, value.c_str(), value.size() + 1) == 0) {
|
||||
return bytes[0];
|
||||
}
|
||||
}
|
||||
return 0xFFFFFFFFu;
|
||||
}
|
||||
constexpr uint32_t kPalProductRegion = 2;
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -69,12 +50,16 @@ extern "C" uint32_t SCGetEuRgb60Mode_HLE()
|
||||
|
||||
PPC_NATIVE_OVERRIDE(801B1CAC, SCGetEuRgb60Mode_HLE, uint32_t, (), ());
|
||||
|
||||
// Expose the selected emulated NAND identity through the SDK SC APIs.
|
||||
// The managed NAND intentionally starts without a console-owned setting.txt.
|
||||
// DWC nevertheless requires the Wii product code and serial number so it can
|
||||
// include csnum in NAS authentication. Expose one stable virtual-console
|
||||
// identity without requiring or mutating a user's real NAND.
|
||||
|
||||
extern "C" uint32_t SCGetProductArea_HLE()
|
||||
{
|
||||
return LookupProductRegion(0x8029CEB0u, 5, 13,
|
||||
RuntimeConsoleIdentity::Current().area);
|
||||
// The PAL setting.txt AREA value is "EUR". The SDK's lookup table at
|
||||
// 0x8029CEB0 maps JPN=0, USA=1, EUR=2.
|
||||
return kPalProductRegion;
|
||||
}
|
||||
|
||||
PPC_NATIVE_OVERRIDE(801B23A0, SCGetProductArea_HLE, uint32_t, (), ());
|
||||
@@ -83,13 +68,12 @@ extern "C" uint32_t SCGetProductCode_HLE()
|
||||
{
|
||||
// Original PAL SC storage for the six-byte CODE value.
|
||||
constexpr uint32_t kProductCodeAddress = 0x803869E0u;
|
||||
const std::string& productCode = RuntimeConsoleIdentity::Current().productCode;
|
||||
const size_t size = productCode.size() + 1;
|
||||
if (!Memory::Contains(kProductCodeAddress, size)) {
|
||||
static constexpr char kProductCode[] = "LEH";
|
||||
if (!Memory::Contains(kProductCodeAddress, sizeof(kProductCode))) {
|
||||
return 0;
|
||||
}
|
||||
std::memcpy(Memory::GetPointer(kProductCodeAddress, size),
|
||||
productCode.c_str(), size);
|
||||
std::memcpy(Memory::GetPointer(kProductCodeAddress, sizeof(kProductCode)),
|
||||
kProductCode, sizeof(kProductCode));
|
||||
return kProductCodeAddress;
|
||||
}
|
||||
|
||||
@@ -98,17 +82,21 @@ PPC_NATIVE_OVERRIDE(801B2424, SCGetProductCode_HLE, uint32_t, (), ());
|
||||
extern "C" uint32_t SCGetProductSN_HLE(uint32_t serialAddress)
|
||||
{
|
||||
const std::string& serial = RuntimeConsoleIdentity::Current().serial;
|
||||
return RuntimeScSerial::Write(serial, serialAddress,
|
||||
[](uint32_t address, size_t size) { return Memory::Contains(address, size); },
|
||||
[](uint32_t address, uint32_t value) { Memory::Write32(address, value); });
|
||||
if (!serialAddress || !Memory::Contains(serialAddress, serial.size() + 1)) {
|
||||
return 0;
|
||||
}
|
||||
std::memcpy(Memory::GetPointer(serialAddress, serial.size() + 1),
|
||||
serial.c_str(), serial.size() + 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
PPC_NATIVE_OVERRIDE(801B2460, SCGetProductSN_HLE, uint32_t, (uint32_t serialAddress), (serialAddress));
|
||||
|
||||
extern "C" uint32_t SCGetProductGameRegion_HLE()
|
||||
{
|
||||
return LookupProductRegion(0x8029CEF8u, 4, 4,
|
||||
RuntimeConsoleIdentity::Current().gameRegion);
|
||||
// The PAL setting.txt GAME value is "EU". The SDK's own lookup table at
|
||||
// 0x8029CEF8 maps JP=0, US=1, EU=2.
|
||||
return kPalProductRegion;
|
||||
}
|
||||
|
||||
PPC_NATIVE_OVERRIDE(801B24C8, SCGetProductGameRegion_HLE, uint32_t, (), ());
|
||||
|
||||
@@ -93,9 +93,6 @@ extern "C" int32_t NANDOpen_HLE(uint32_t pathPtr, uint32_t fileInfoPtr, uint32_t
|
||||
|
||||
const std::filesystem::path hostPath = TranslateNandPath(path);
|
||||
|
||||
if (const auto result = NandCheckSystemSaveRead("NANDOpen", hostPath, mode))
|
||||
return *result;
|
||||
|
||||
// Existing-file write opens go through a shadow copy seeded from the original, so a
|
||||
// crash between NANDWrite and NANDClose cannot leave a torn file (the game patches
|
||||
// sub-ranges, e.g. ghost saves at a non-zero offset). New files still create in place.
|
||||
|
||||
@@ -411,8 +411,6 @@ extern "C" int32_t NANDSafeOpen_HLE(uint32_t pathPtr, uint32_t fileInfoPtr, uint
|
||||
if (mode == 1) {
|
||||
// Read-only safe open reads the original in place; the library builds no scratch
|
||||
// copy for this case.
|
||||
if (const auto result = NandCheckSystemSaveRead("NANDSafeOpen", hostPath, mode))
|
||||
return *result;
|
||||
FILE* file = NandFopen(hostPath, "rb");
|
||||
if (!file && IsFaceLibResourcePath(path) && SeedFaceLibResource(hostPath)) {
|
||||
file = NandFopen(hostPath, "rb");
|
||||
|
||||
@@ -411,26 +411,6 @@ bool IsFaceLibResourcePath(const char* path) {
|
||||
return std::strcmp(path, "/shared2/menu/FaceLib/RFL_Res.dat") == 0;
|
||||
}
|
||||
|
||||
std::optional<int32_t> NandCheckSystemSaveRead(const char* who,
|
||||
const std::filesystem::path& hostPath, int mode, bool ios) {
|
||||
const auto action = RuntimeNandSave::CheckRead(hostPath, mode);
|
||||
if (action == RuntimeNandSave::ReadAction::Proceed) return std::nullopt;
|
||||
if (action == RuntimeNandSave::ReadAction::Missing) {
|
||||
LogNandWarning(who, "treating empty or zero-filled system save '%s' as missing",
|
||||
HostPathText(hostPath).c_str());
|
||||
return ios ? ISFS_ENOENT : NAND_RESULT_NOEXISTS;
|
||||
}
|
||||
if (action == RuntimeNandSave::ReadAction::RecoveryNeeded) {
|
||||
LogNandError(who, "system save '%s' is missing or blank but its .nandsafe.tmp contains data; "
|
||||
"back up both files before attempting recovery",
|
||||
HostPathText(hostPath).c_str());
|
||||
} else {
|
||||
LogNandError(who, "could not inspect system save '%s' or its write shadow; leaving data untouched",
|
||||
HostPathText(hostPath).c_str());
|
||||
}
|
||||
return ios ? ISFS_EIO : NAND_RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
// Create directories recursively
|
||||
bool CreateDirectoryPath(const std::filesystem::path& path) {
|
||||
if (path.empty()) {
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "hle/runtime_parse_helpers.h"
|
||||
#include "memory.h"
|
||||
#include "nand_path.h"
|
||||
#include "nand_save_probe.h"
|
||||
#include "hle/net/network.h"
|
||||
#include "recomp_mod_loader.h"
|
||||
#include "runtime_config.h"
|
||||
@@ -27,7 +26,6 @@
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
@@ -58,11 +56,6 @@ constexpr uint32_t kNandTitleIdLo = 0x524D4350; // "RMCP" fallback
|
||||
void LogNandError(const char* func, const char* fmt, ...);
|
||||
void LogNandWarning(const char* func, const char* fmt, ...);
|
||||
|
||||
// An empty optional means continue opening normally; otherwise return the
|
||||
// supplied NAND/IOS error without exposing a failed scan as a missing save.
|
||||
std::optional<int32_t> NandCheckSystemSaveRead(const char* who,
|
||||
const std::filesystem::path& hostPath, int mode, bool ios = false);
|
||||
|
||||
// ============================================================================
|
||||
// File Descriptor Management
|
||||
// ============================================================================
|
||||
|
||||
@@ -391,9 +391,6 @@ extern "C" int32_t NAND_IOS_Open_HLE(uint32_t pathPtr, uint32_t mode) {
|
||||
|
||||
// It's a NAND file path
|
||||
const std::filesystem::path hostPath = TranslateNandPath(path);
|
||||
|
||||
if (const auto result = NandCheckSystemSaveRead("IOS_Open", hostPath, mode, true))
|
||||
return *result;
|
||||
|
||||
// Seed FaceLib resources before the existence check so every open mode can
|
||||
// still find them on a fresh managed NAND.
|
||||
|
||||
@@ -1,307 +0,0 @@
|
||||
#include "input_bindings.h"
|
||||
|
||||
#include "controller_button_names.h"
|
||||
#include "input_expr.h"
|
||||
#include "runtime_config.h"
|
||||
#include "runtime_log.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <filesystem>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
||||
namespace InputBindings {
|
||||
namespace {
|
||||
|
||||
struct Binding {
|
||||
std::string text;
|
||||
InputExpr::Expression expr;
|
||||
bool active = false;
|
||||
};
|
||||
|
||||
std::mutex g_mutex;
|
||||
std::array<std::array<Binding, kControls.size()>, PAD_CHANMAX> g_bindings;
|
||||
bool g_anyBound = false;
|
||||
bool g_inputBlocked = false;
|
||||
|
||||
// Dolphin input names, mapped onto SDL. XInput-style names are exact; DInput
|
||||
// "Button <n>" indices follow the common PlayStation layout, which is what
|
||||
// DInput reports for a DualShock/DualSense. Other pads may number differently.
|
||||
const std::unordered_map<std::string, SDL_GamepadButton>& ButtonNames() {
|
||||
static const std::unordered_map<std::string, SDL_GamepadButton> table = {
|
||||
{"Button A", SDL_GAMEPAD_BUTTON_SOUTH}, {"Button B", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"Button X", SDL_GAMEPAD_BUTTON_WEST}, {"Button Y", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"Shoulder L", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"Shoulder R", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"Thumb L", SDL_GAMEPAD_BUTTON_LEFT_STICK}, {"Thumb R", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"Start", SDL_GAMEPAD_BUTTON_START}, {"Back", SDL_GAMEPAD_BUTTON_BACK},
|
||||
{"Guide", SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{"Pad N", SDL_GAMEPAD_BUTTON_DPAD_UP}, {"Pad S", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"Pad W", SDL_GAMEPAD_BUTTON_DPAD_LEFT}, {"Pad E", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"Hat 0 N", SDL_GAMEPAD_BUTTON_DPAD_UP}, {"Hat 0 S", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"Hat 0 W", SDL_GAMEPAD_BUTTON_DPAD_LEFT}, {"Hat 0 E", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"Button 0", SDL_GAMEPAD_BUTTON_WEST}, {"Button 1", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"Button 2", SDL_GAMEPAD_BUTTON_EAST}, {"Button 3", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"Button 4", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"Button 5", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"Button 8", SDL_GAMEPAD_BUTTON_BACK}, {"Button 9", SDL_GAMEPAD_BUTTON_START},
|
||||
{"Button 10", SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{"Button 11", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"Button 12", SDL_GAMEPAD_BUTTON_GUIDE}, {"Button 13", SDL_GAMEPAD_BUTTON_TOUCHPAD},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
// Signed axis names: SDL axis plus the direction that counts as positive.
|
||||
struct AxisRef {
|
||||
SDL_GamepadAxis axis;
|
||||
int sign;
|
||||
};
|
||||
|
||||
const std::unordered_map<std::string, AxisRef>& AxisNames() {
|
||||
static const std::unordered_map<std::string, AxisRef> table = {
|
||||
{"Axis X-", {SDL_GAMEPAD_AXIS_LEFTX, -1}}, {"Axis X+", {SDL_GAMEPAD_AXIS_LEFTX, 1}},
|
||||
{"Axis Y-", {SDL_GAMEPAD_AXIS_LEFTY, -1}}, {"Axis Y+", {SDL_GAMEPAD_AXIS_LEFTY, 1}},
|
||||
{"Axis Z-", {SDL_GAMEPAD_AXIS_RIGHTX, -1}}, {"Axis Z+", {SDL_GAMEPAD_AXIS_RIGHTX, 1}},
|
||||
{"Axis Zr-", {SDL_GAMEPAD_AXIS_RIGHTY, -1}},{"Axis Zr+", {SDL_GAMEPAD_AXIS_RIGHTY, 1}},
|
||||
{"Left X-", {SDL_GAMEPAD_AXIS_LEFTX, -1}}, {"Left X+", {SDL_GAMEPAD_AXIS_LEFTX, 1}},
|
||||
{"Left Y-", {SDL_GAMEPAD_AXIS_LEFTY, 1}}, {"Left Y+", {SDL_GAMEPAD_AXIS_LEFTY, -1}},
|
||||
{"Right X-", {SDL_GAMEPAD_AXIS_RIGHTX, -1}},{"Right X+", {SDL_GAMEPAD_AXIS_RIGHTX, 1}},
|
||||
{"Right Y-", {SDL_GAMEPAD_AXIS_RIGHTY, 1}}, {"Right Y+", {SDL_GAMEPAD_AXIS_RIGHTY, -1}},
|
||||
{"Full Axis Xr+", {SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 1}},
|
||||
{"Full Axis Yr+", {SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 1}},
|
||||
{"Trigger L", {SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 1}},
|
||||
{"Trigger R", {SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 1}},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
double ReadInput(SDL_Gamepad* gamepad, const std::string& name) {
|
||||
if (gamepad == nullptr) {
|
||||
return 0.0;
|
||||
}
|
||||
if (const auto it = ButtonNames().find(name); it != ButtonNames().end()) {
|
||||
return SDL_GetGamepadButton(gamepad, it->second) ? 1.0 : 0.0;
|
||||
}
|
||||
if (const auto it = AxisNames().find(name); it != AxisNames().end()) {
|
||||
const double raw = SDL_GetGamepadAxis(gamepad, it->second.axis) / 32767.0;
|
||||
return std::clamp(raw * it->second.sign, 0.0, 1.0);
|
||||
}
|
||||
// Fall back to this project's own positional names, so a binding written
|
||||
// here does not have to use Dolphin vocabulary.
|
||||
if (const auto* native = ControllerNames::FindNativeButton(name)) {
|
||||
if (PADIsAxisButton(native->nativeButton)) {
|
||||
const auto axis = static_cast<SDL_GamepadAxis>(PADAxisButtonAxis(native->nativeButton));
|
||||
const double sign = PADAxisButtonNegative(native->nativeButton) ? -1.0 : 1.0;
|
||||
return std::clamp(SDL_GetGamepadAxis(gamepad, axis) / 32767.0 * sign, 0.0, 1.0);
|
||||
}
|
||||
if (native->nativeButton < SDL_GAMEPAD_BUTTON_COUNT) {
|
||||
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(native->nativeButton)) ? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
SDL_Gamepad* GamepadForPort(uint32_t port) {
|
||||
const s32 index = PADGetIndexForPort(port);
|
||||
return index < 0 ? nullptr : PADGetSDLGamepadForIndex(static_cast<u32>(index));
|
||||
}
|
||||
|
||||
size_t ControlIndexForDolphinName(const std::string& name) {
|
||||
for (size_t i = 0; i < kControls.size(); ++i) {
|
||||
if (name == kControls[i].dolphinName) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return kControls.size();
|
||||
}
|
||||
|
||||
void RecomputeAnyBoundLocked() {
|
||||
g_anyBound = false;
|
||||
for (const auto& port : g_bindings) {
|
||||
for (const auto& binding : port) {
|
||||
if (!binding.expr.Empty()) {
|
||||
g_anyBound = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string ConfigKey(uint32_t port, size_t control) {
|
||||
std::string key = "expr_" + std::to_string(port + 1) + "_";
|
||||
for (const char* c = kControls[control].dolphinName; *c != '\0'; ++c) {
|
||||
key += (*c == '/' || *c == '-') ? '_' : static_cast<char>(std::tolower(*c));
|
||||
}
|
||||
return key;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void SetInputBlocked(bool blocked) noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
g_inputBlocked = blocked;
|
||||
}
|
||||
|
||||
bool InputBlocked() noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_inputBlocked;
|
||||
}
|
||||
|
||||
void Reload() noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
for (size_t control = 0; control < kControls.size(); ++control) {
|
||||
Binding& binding = g_bindings[port][control];
|
||||
binding = Binding{};
|
||||
binding.text = RuntimeConfigFile::ControllerExpression(ConfigKey(port, control));
|
||||
std::string error;
|
||||
if (!binding.text.empty() &&
|
||||
!InputExpr::Expression::Parse(binding.text, binding.expr, error)) {
|
||||
RT_LOG(RT_TAG_CONFIG) << "expression for port " << (port + 1) << " "
|
||||
<< kControls[control].dolphinName << ": " << error << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
RecomputeAnyBoundLocked();
|
||||
}
|
||||
|
||||
void Apply(PADStatus* statuses) noexcept {
|
||||
if (statuses == nullptr) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
if (!g_anyBound) {
|
||||
return;
|
||||
}
|
||||
const bool blocked = g_inputBlocked;
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (statuses[port].err != PAD_ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
SDL_Gamepad* gamepad = GamepadForPort(port);
|
||||
const InputExpr::InputSource source = [gamepad](const std::string& name) {
|
||||
return ReadInput(gamepad, name);
|
||||
};
|
||||
for (size_t control = 0; control < kControls.size(); ++control) {
|
||||
Binding& binding = g_bindings[port][control];
|
||||
if (binding.expr.Empty()) {
|
||||
continue;
|
||||
}
|
||||
if (blocked) {
|
||||
binding.active = false;
|
||||
continue;
|
||||
}
|
||||
const double value = binding.expr.Evaluate(source);
|
||||
binding.active = value > InputExpr::kConditionThreshold;
|
||||
const ControlInfo& info = kControls[control];
|
||||
if (info.padButton != 0 && binding.active) {
|
||||
statuses[port].button |= info.padButton;
|
||||
}
|
||||
if (info.analog != 0) {
|
||||
const double safe = std::isfinite(value) ? std::clamp(value, 0.0, 1.0) : 0.0;
|
||||
const auto scaled = static_cast<uint8_t>(safe * 255.0);
|
||||
uint8_t& target =
|
||||
info.analog == 1 ? statuses[port].triggerLeft : statuses[port].triggerRight;
|
||||
target = std::max(target, scaled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetExpression(uint32_t port, size_t control) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
return {};
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_bindings[port][control].text;
|
||||
}
|
||||
|
||||
bool SetExpression(uint32_t port, size_t control, const std::string& text, std::string& error) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
error = "invalid control";
|
||||
return false;
|
||||
}
|
||||
InputExpr::Expression parsed;
|
||||
if (!InputExpr::Expression::Parse(text, parsed, error)) {
|
||||
return false;
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
Binding& binding = g_bindings[port][control];
|
||||
binding.text = text;
|
||||
binding.expr = std::move(parsed);
|
||||
binding.active = false;
|
||||
RecomputeAnyBoundLocked();
|
||||
}
|
||||
RuntimeConfigFile::SetControllerExpression(ConfigKey(port, control), text);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsActive(uint32_t port, size_t control) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
return false;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_bindings[port][control].active;
|
||||
}
|
||||
|
||||
std::string DefaultDolphinConfigPath() noexcept {
|
||||
std::error_code ec;
|
||||
if (const char* appdata = std::getenv("APPDATA"); appdata != nullptr) {
|
||||
const std::filesystem::path roaming =
|
||||
std::filesystem::path(appdata) / "Dolphin Emulator" / "Config" / "GCPadNew.ini";
|
||||
if (std::filesystem::exists(roaming, ec)) {
|
||||
return RuntimeConfigFile::PathToUtf8(roaming);
|
||||
}
|
||||
}
|
||||
const auto executableDirectory = RuntimeConfigFile::ExecutableDirectory();
|
||||
return RuntimeConfigFile::PathToUtf8(executableDirectory ? *executableDirectory / "GCPadNew.ini"
|
||||
: std::filesystem::path("GCPadNew.ini"));
|
||||
}
|
||||
|
||||
int ImportDolphinConfig(const std::string& path, int padIndex, uint32_t port, std::string& summary,
|
||||
std::string& error) noexcept {
|
||||
std::vector<std::pair<std::string, std::string>> controls;
|
||||
std::string device;
|
||||
if (!InputExpr::ReadDolphinConfig(RuntimeConfigFile::PathFromUtf8(path), padIndex, controls, device,
|
||||
error)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int imported = 0;
|
||||
std::vector<std::string> skipped;
|
||||
for (const auto& [name, text] : controls) {
|
||||
const size_t control = ControlIndexForDolphinName(name);
|
||||
if (control == kControls.size()) {
|
||||
if (name.rfind("Main Stick/", 0) == 0 || name.rfind("C-Stick/", 0) == 0) {
|
||||
skipped.push_back(name);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
std::string parseError;
|
||||
if (!SetExpression(port, control, text, parseError)) {
|
||||
skipped.push_back(name);
|
||||
RT_LOG(RT_TAG_CONFIG) << "import " << name << ": " << parseError << std::endl;
|
||||
continue;
|
||||
}
|
||||
++imported;
|
||||
}
|
||||
|
||||
summary = "Imported " + std::to_string(imported) + " controls";
|
||||
if (!device.empty()) {
|
||||
summary += " from " + device;
|
||||
}
|
||||
if (!skipped.empty()) {
|
||||
summary += "; skipped " + std::to_string(skipped.size()) +
|
||||
" (stick axes and unsupported inputs keep their existing mapping)";
|
||||
}
|
||||
return imported;
|
||||
}
|
||||
|
||||
} // namespace InputBindings
|
||||
@@ -1,631 +0,0 @@
|
||||
#include "input_expr.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace InputExpr {
|
||||
namespace {
|
||||
|
||||
using Clock = std::chrono::steady_clock;
|
||||
using FSec = std::chrono::duration<double>;
|
||||
|
||||
enum class Kind {
|
||||
Literal, Input, Not, Add, Sub, Mul, Div, And, Or, Xor,
|
||||
Greater, Less, Equal,
|
||||
FnIf, FnMin, FnMax, FnClamp, FnAbs, FnSqrt, FnPow, FnSin, FnCos, FnTan,
|
||||
FnDeadzone, FnTimer, FnToggle, FnHold, FnTap, FnPulse, FnSmooth, FnNot,
|
||||
};
|
||||
|
||||
struct FnInfo {
|
||||
Kind kind;
|
||||
int minArgs;
|
||||
int maxArgs;
|
||||
};
|
||||
|
||||
const std::unordered_map<std::string, FnInfo>& FunctionTable() {
|
||||
static const std::unordered_map<std::string, FnInfo> table = {
|
||||
{"not", {Kind::FnNot, 1, 1}}, {"if", {Kind::FnIf, 3, 3}},
|
||||
{"min", {Kind::FnMin, 2, 2}}, {"max", {Kind::FnMax, 2, 2}},
|
||||
{"clamp", {Kind::FnClamp, 3, 3}}, {"abs", {Kind::FnAbs, 1, 1}},
|
||||
{"sqrt", {Kind::FnSqrt, 1, 1}}, {"pow", {Kind::FnPow, 2, 2}},
|
||||
{"sin", {Kind::FnSin, 1, 1}}, {"cos", {Kind::FnCos, 1, 1}},
|
||||
{"tan", {Kind::FnTan, 1, 1}}, {"deadzone", {Kind::FnDeadzone, 2, 2}},
|
||||
{"timer", {Kind::FnTimer, 1, 1}}, {"toggle", {Kind::FnToggle, 1, 2}},
|
||||
{"hold", {Kind::FnHold, 2, 2}}, {"tap", {Kind::FnTap, 2, 3}},
|
||||
{"pulse", {Kind::FnPulse, 2, 2}}, {"smooth", {Kind::FnSmooth, 2, 3}},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
struct Node {
|
||||
Kind kind;
|
||||
double literal = 0.0;
|
||||
std::string input;
|
||||
std::vector<std::unique_ptr<Node>> args;
|
||||
|
||||
// Per-instance state for the stateful functions. Mutable because Evaluate
|
||||
// is logically a read of current input state.
|
||||
mutable bool released = false;
|
||||
mutable bool state = false;
|
||||
mutable unsigned taps = 0;
|
||||
mutable double value = 0.0;
|
||||
mutable Clock::time_point mark = Clock::now();
|
||||
mutable bool marked = false;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
// ---- tokenizer ----------------------------------------------------------
|
||||
|
||||
struct Token {
|
||||
enum Type { End, Input, Number, Ident, Op, LParen, RParen, Comma } type = End;
|
||||
std::string text;
|
||||
};
|
||||
|
||||
class Lexer {
|
||||
public:
|
||||
explicit Lexer(const std::string& text) : m_text(text) {}
|
||||
|
||||
bool Next(Token& tok, std::string& error) {
|
||||
while (m_pos < m_text.size() && std::isspace(static_cast<unsigned char>(m_text[m_pos]))) {
|
||||
++m_pos;
|
||||
}
|
||||
if (m_pos >= m_text.size()) {
|
||||
tok = Token{};
|
||||
return true;
|
||||
}
|
||||
const char c = m_text[m_pos];
|
||||
if (c == '`') {
|
||||
const size_t close = m_text.find('`', m_pos + 1);
|
||||
if (close == std::string::npos) {
|
||||
error = "unterminated ` in expression";
|
||||
return false;
|
||||
}
|
||||
tok.type = Token::Input;
|
||||
tok.text = m_text.substr(m_pos + 1, close - m_pos - 1);
|
||||
m_pos = close + 1;
|
||||
return true;
|
||||
}
|
||||
if (std::isdigit(static_cast<unsigned char>(c)) || c == '.') {
|
||||
size_t end = m_pos;
|
||||
while (end < m_text.size() &&
|
||||
(std::isdigit(static_cast<unsigned char>(m_text[end])) || m_text[end] == '.')) {
|
||||
++end;
|
||||
}
|
||||
tok.type = Token::Number;
|
||||
tok.text = m_text.substr(m_pos, end - m_pos);
|
||||
m_pos = end;
|
||||
return true;
|
||||
}
|
||||
if (std::isalpha(static_cast<unsigned char>(c)) || c == '_') {
|
||||
size_t end = m_pos;
|
||||
while (end < m_text.size() &&
|
||||
(std::isalnum(static_cast<unsigned char>(m_text[end])) || m_text[end] == '_' ||
|
||||
m_text[end] == ' ')) {
|
||||
++end;
|
||||
}
|
||||
// Trailing spaces belong to the separator, not the identifier.
|
||||
while (end > m_pos && m_text[end - 1] == ' ') {
|
||||
--end;
|
||||
}
|
||||
tok.type = Token::Ident;
|
||||
tok.text = m_text.substr(m_pos, end - m_pos);
|
||||
m_pos = end;
|
||||
return true;
|
||||
}
|
||||
if (c == '(') { tok.type = Token::LParen; ++m_pos; return true; }
|
||||
if (c == ')') { tok.type = Token::RParen; ++m_pos; return true; }
|
||||
if (c == ',') { tok.type = Token::Comma; ++m_pos; return true; }
|
||||
if (std::string("!&|^+-*/><=").find(c) != std::string::npos) {
|
||||
tok.type = Token::Op;
|
||||
tok.text = std::string(1, c);
|
||||
++m_pos;
|
||||
return true;
|
||||
}
|
||||
error = std::string("unexpected character '") + c + "' in expression";
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t Position() const { return m_pos; }
|
||||
|
||||
private:
|
||||
const std::string& m_text;
|
||||
size_t m_pos = 0;
|
||||
};
|
||||
|
||||
// ---- parser -------------------------------------------------------------
|
||||
|
||||
using NodePtr = std::unique_ptr<Node>;
|
||||
|
||||
class Parser {
|
||||
public:
|
||||
explicit Parser(const std::string& text) : m_lexer(text) { Advance(); }
|
||||
|
||||
NodePtr ParseExpression(std::string& error) {
|
||||
NodePtr node = ParseBinary(0, error);
|
||||
if (!node) {
|
||||
return nullptr;
|
||||
}
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type != Token::End) {
|
||||
error = "unexpected trailing input in expression";
|
||||
return nullptr;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
private:
|
||||
void Advance() {
|
||||
if (!m_lexer.Next(m_tok, m_lexError)) {
|
||||
m_tok = Token{};
|
||||
m_failed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static int Precedence(const std::string& op) {
|
||||
if (op == "|") return 1;
|
||||
if (op == "^") return 2;
|
||||
if (op == "&") return 3;
|
||||
if (op == ">" || op == "<" || op == "=") return 4;
|
||||
if (op == "+" || op == "-") return 5;
|
||||
if (op == "*" || op == "/") return 6;
|
||||
return -1;
|
||||
}
|
||||
|
||||
static Kind BinaryKind(const std::string& op) {
|
||||
if (op == "|") return Kind::Or;
|
||||
if (op == "^") return Kind::Xor;
|
||||
if (op == "&") return Kind::And;
|
||||
if (op == ">") return Kind::Greater;
|
||||
if (op == "<") return Kind::Less;
|
||||
if (op == "=") return Kind::Equal;
|
||||
if (op == "+") return Kind::Add;
|
||||
if (op == "-") return Kind::Sub;
|
||||
if (op == "*") return Kind::Mul;
|
||||
return Kind::Div;
|
||||
}
|
||||
|
||||
NodePtr ParseBinary(int minPrec, std::string& error) {
|
||||
NodePtr lhs = ParseUnary(error);
|
||||
if (!lhs) {
|
||||
return nullptr;
|
||||
}
|
||||
while (m_tok.type == Token::Op) {
|
||||
const int prec = Precedence(m_tok.text);
|
||||
if (prec < 0 || prec < minPrec) {
|
||||
break;
|
||||
}
|
||||
const std::string op = m_tok.text;
|
||||
Advance();
|
||||
NodePtr rhs = ParseBinary(prec + 1, error);
|
||||
if (!rhs) {
|
||||
return nullptr;
|
||||
}
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = BinaryKind(op);
|
||||
node->args.push_back(std::move(lhs));
|
||||
node->args.push_back(std::move(rhs));
|
||||
lhs = std::move(node);
|
||||
}
|
||||
return lhs;
|
||||
}
|
||||
|
||||
NodePtr ParseUnary(std::string& error) {
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type == Token::Op && (m_tok.text == "!" || m_tok.text == "-" || m_tok.text == "+")) {
|
||||
const std::string op = m_tok.text;
|
||||
Advance();
|
||||
NodePtr inner = ParseUnary(error);
|
||||
if (!inner) {
|
||||
return nullptr;
|
||||
}
|
||||
if (op == "+") {
|
||||
return inner;
|
||||
}
|
||||
auto node = std::make_unique<Node>();
|
||||
if (op == "!") {
|
||||
node->kind = Kind::Not;
|
||||
node->args.push_back(std::move(inner));
|
||||
} else {
|
||||
node->kind = Kind::Sub;
|
||||
auto zero = std::make_unique<Node>();
|
||||
zero->kind = Kind::Literal;
|
||||
node->args.push_back(std::move(zero));
|
||||
node->args.push_back(std::move(inner));
|
||||
}
|
||||
return node;
|
||||
}
|
||||
return ParsePrimary(error);
|
||||
}
|
||||
|
||||
NodePtr ParsePrimary(std::string& error) {
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
switch (m_tok.type) {
|
||||
case Token::Input: {
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Input;
|
||||
node->input = m_tok.text;
|
||||
Advance();
|
||||
return node;
|
||||
}
|
||||
case Token::Number: {
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Literal;
|
||||
node->literal = std::strtod(m_tok.text.c_str(), nullptr);
|
||||
Advance();
|
||||
return node;
|
||||
}
|
||||
case Token::LParen: {
|
||||
Advance();
|
||||
NodePtr inner = ParseBinary(0, error);
|
||||
if (!inner) {
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type != Token::RParen) {
|
||||
error = "expected closing paren";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
return inner;
|
||||
}
|
||||
case Token::Ident: {
|
||||
const std::string name = m_tok.text;
|
||||
Advance();
|
||||
if (m_tok.type != Token::LParen) {
|
||||
// A bare identifier is an input name, as Dolphin allows for
|
||||
// simple cases such as "Start" or "LSHIFT".
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Input;
|
||||
node->input = name;
|
||||
return node;
|
||||
}
|
||||
const auto it = FunctionTable().find(name);
|
||||
if (it == FunctionTable().end()) {
|
||||
error = "unknown function '" + name + "'";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = it->second.kind;
|
||||
if (m_tok.type != Token::RParen) {
|
||||
while (true) {
|
||||
NodePtr arg = ParseBinary(0, error);
|
||||
if (!arg) {
|
||||
return nullptr;
|
||||
}
|
||||
node->args.push_back(std::move(arg));
|
||||
if (m_tok.type != Token::Comma) {
|
||||
break;
|
||||
}
|
||||
Advance();
|
||||
}
|
||||
}
|
||||
if (m_tok.type != Token::RParen) {
|
||||
error = "expected closing paren after " + name + " arguments";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
const int count = static_cast<int>(node->args.size());
|
||||
if (count < it->second.minArgs || count > it->second.maxArgs) {
|
||||
error = name + " takes " + std::to_string(it->second.minArgs) + " to " +
|
||||
std::to_string(it->second.maxArgs) + " arguments";
|
||||
return nullptr;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
default:
|
||||
error = "expected start of expression";
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Lexer m_lexer;
|
||||
Token m_tok;
|
||||
std::string m_lexError;
|
||||
bool m_failed = false;
|
||||
};
|
||||
|
||||
// ---- evaluator ----------------------------------------------------------
|
||||
|
||||
double Eval(const Node& node, const InputSource& source);
|
||||
|
||||
double Arg(const Node& node, size_t index, const InputSource& source) {
|
||||
return Eval(*node.args[index], source);
|
||||
}
|
||||
|
||||
double Eval(const Node& node, const InputSource& source) {
|
||||
switch (node.kind) {
|
||||
case Kind::Literal: return node.literal;
|
||||
case Kind::Input: return source ? source(node.input) : 0.0;
|
||||
case Kind::Not:
|
||||
case Kind::FnNot: return 1.0 - Arg(node, 0, source);
|
||||
case Kind::Add: return Arg(node, 0, source) + Arg(node, 1, source);
|
||||
case Kind::Sub: return Arg(node, 0, source) - Arg(node, 1, source);
|
||||
case Kind::Mul: return Arg(node, 0, source) * Arg(node, 1, source);
|
||||
case Kind::Div: {
|
||||
// Both sides are evaluated even when the divisor is zero: the left
|
||||
// subtree may hold stateful functions that need their frame update.
|
||||
const double lhs = Arg(node, 0, source);
|
||||
const double rhs = Arg(node, 1, source);
|
||||
return rhs == 0.0 ? 0.0 : lhs / rhs;
|
||||
}
|
||||
case Kind::And: return std::min(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::Or: return std::max(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::Xor: {
|
||||
const double a = Arg(node, 0, source);
|
||||
const double b = Arg(node, 1, source);
|
||||
return std::max(std::min(a, 1.0 - b), std::min(b, 1.0 - a));
|
||||
}
|
||||
case Kind::Greater: return Arg(node, 0, source) > Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::Less: return Arg(node, 0, source) < Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::Equal: return Arg(node, 0, source) == Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::FnIf:
|
||||
return Arg(node, 0, source) > kConditionThreshold ? Arg(node, 1, source) : Arg(node, 2, source);
|
||||
case Kind::FnMin: return std::min(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnMax: return std::max(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnClamp: {
|
||||
const double v = Arg(node, 0, source);
|
||||
double lo = Arg(node, 1, source);
|
||||
double hi = Arg(node, 2, source);
|
||||
if (lo > hi) {
|
||||
std::swap(lo, hi);
|
||||
}
|
||||
return std::clamp(v, lo, hi);
|
||||
}
|
||||
case Kind::FnAbs: return std::abs(Arg(node, 0, source));
|
||||
case Kind::FnSqrt: return std::sqrt(Arg(node, 0, source));
|
||||
case Kind::FnPow: return std::pow(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnSin: return std::sin(Arg(node, 0, source));
|
||||
case Kind::FnCos: return std::cos(Arg(node, 0, source));
|
||||
case Kind::FnTan: return std::tan(Arg(node, 0, source));
|
||||
case Kind::FnDeadzone: {
|
||||
const double v = Arg(node, 0, source);
|
||||
const double dz = std::clamp(Arg(node, 1, source), 0.0, 0.999);
|
||||
return std::copysign(std::max(0.0, std::abs(v) - dz) / (1.0 - dz), v);
|
||||
}
|
||||
case Kind::FnTimer: {
|
||||
const auto now = Clock::now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double period = Arg(node, 0, source);
|
||||
double progress = std::chrono::duration_cast<FSec>(now - node.mark).count() / period;
|
||||
if (!std::isfinite(progress) || progress < 0.0) {
|
||||
progress = 0.0;
|
||||
node.mark = now;
|
||||
} else if (progress >= 1.0) {
|
||||
const double resets = std::floor(progress);
|
||||
node.mark += std::chrono::duration_cast<Clock::duration>(FSec(period * resets));
|
||||
progress -= resets;
|
||||
}
|
||||
return progress;
|
||||
}
|
||||
case Kind::FnToggle: {
|
||||
const double inner = Arg(node, 0, source);
|
||||
if (inner < kConditionThreshold) {
|
||||
node.released = true;
|
||||
} else if (node.released) {
|
||||
node.released = false;
|
||||
node.state = !node.state;
|
||||
}
|
||||
if (node.args.size() == 2 && Arg(node, 1, source) > kConditionThreshold) {
|
||||
node.state = false;
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnHold: {
|
||||
const auto now = Clock::now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double input = Arg(node, 0, source);
|
||||
if (input < kConditionThreshold) {
|
||||
node.state = false;
|
||||
node.mark = now;
|
||||
} else if (!node.state) {
|
||||
if (std::chrono::duration_cast<FSec>(now - node.mark).count() >= Arg(node, 1, source)) {
|
||||
node.state = true;
|
||||
}
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnTap: {
|
||||
const auto now = Clock::now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double elapsed = std::chrono::duration_cast<FSec>(now - node.mark).count();
|
||||
const double input = Arg(node, 0, source);
|
||||
const bool timeUp = elapsed > Arg(node, 1, source);
|
||||
// The count is user authored, so a negative or huge value must not
|
||||
// reach the unsigned conversion.
|
||||
double requested = node.args.size() == 3 ? Arg(node, 2, source) : 2.0;
|
||||
if (!std::isfinite(requested)) {
|
||||
requested = 2.0;
|
||||
}
|
||||
const auto desired = static_cast<unsigned>(std::clamp(requested + 0.5, 1.0, 64.0));
|
||||
if (input < kConditionThreshold) {
|
||||
node.released = true;
|
||||
if (node.taps > 0 && timeUp) {
|
||||
node.taps = 0;
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
if (node.released) {
|
||||
if (node.taps == 0) {
|
||||
node.mark = now;
|
||||
}
|
||||
++node.taps;
|
||||
node.released = false;
|
||||
}
|
||||
return desired == node.taps ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnPulse: {
|
||||
const auto now = Clock::now();
|
||||
const double input = Arg(node, 0, source);
|
||||
if (input < kConditionThreshold) {
|
||||
node.released = true;
|
||||
} else if (node.released) {
|
||||
node.released = false;
|
||||
const double requested = Arg(node, 1, source);
|
||||
const double safe = std::isfinite(requested) ? std::clamp(requested, 0.0, 3600.0) : 0.0;
|
||||
const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(safe));
|
||||
if (node.state) {
|
||||
node.mark += seconds;
|
||||
} else {
|
||||
node.state = true;
|
||||
node.mark = now + seconds;
|
||||
}
|
||||
}
|
||||
if (node.state && now >= node.mark) {
|
||||
node.state = false;
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnSmooth: {
|
||||
const auto now = Clock::now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double elapsed = std::chrono::duration_cast<FSec>(now - node.mark).count();
|
||||
node.mark = now;
|
||||
const double desired = Arg(node, 0, source);
|
||||
const double up = Arg(node, 1, source);
|
||||
const double down = node.args.size() == 3 ? Arg(node, 2, source) : up;
|
||||
const double rate = (desired < node.value) ? down : up;
|
||||
const double maxMove = elapsed / rate;
|
||||
if (!std::isfinite(maxMove)) {
|
||||
node.value = desired;
|
||||
} else {
|
||||
const double diff = desired - node.value;
|
||||
node.value += std::copysign(std::min(maxMove, std::abs(diff)), diff);
|
||||
}
|
||||
return node.value;
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void Collect(const Node& node, std::vector<std::string>& out) {
|
||||
if (node.kind == Kind::Input) {
|
||||
if (std::find(out.begin(), out.end(), node.input) == out.end()) {
|
||||
out.push_back(node.input);
|
||||
}
|
||||
}
|
||||
for (const auto& arg : node.args) {
|
||||
Collect(*arg, out);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Trim(const std::string& text) {
|
||||
const size_t begin = text.find_first_not_of(" \t\r\n");
|
||||
if (begin == std::string::npos) {
|
||||
return {};
|
||||
}
|
||||
return text.substr(begin, text.find_last_not_of(" \t\r\n") - begin + 1);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Expression::Expression() = default;
|
||||
Expression::~Expression() = default;
|
||||
Expression::Expression(Expression&&) noexcept = default;
|
||||
Expression& Expression::operator=(Expression&&) noexcept = default;
|
||||
|
||||
bool Expression::Parse(const std::string& text, Expression& out, std::string& error) {
|
||||
out.m_root.reset();
|
||||
if (Trim(text).empty()) {
|
||||
return true;
|
||||
}
|
||||
Parser parser(text);
|
||||
NodePtr root = parser.ParseExpression(error);
|
||||
if (!root) {
|
||||
return false;
|
||||
}
|
||||
out.m_root = std::move(root);
|
||||
return true;
|
||||
}
|
||||
|
||||
double Expression::Evaluate(const InputSource& source) const {
|
||||
if (m_root == nullptr) {
|
||||
return 0.0;
|
||||
}
|
||||
const double value = Eval(*m_root, source);
|
||||
return std::isfinite(value) ? value : 0.0;
|
||||
}
|
||||
|
||||
std::vector<std::string> Expression::ReferencedInputs() const {
|
||||
std::vector<std::string> out;
|
||||
if (m_root) {
|
||||
Collect(*m_root, out);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
bool ReadDolphinConfig(const std::filesystem::path& path, int padIndex,
|
||||
std::vector<std::pair<std::string, std::string>>& controls,
|
||||
std::string& deviceName, std::string& error) {
|
||||
std::ifstream file(path);
|
||||
if (!file) {
|
||||
error = "could not open " + path.string();
|
||||
return false;
|
||||
}
|
||||
const std::string wanted = "[GCPad" + std::to_string(padIndex) + "]";
|
||||
bool inSection = false;
|
||||
bool found = false;
|
||||
std::string line;
|
||||
controls.clear();
|
||||
deviceName.clear();
|
||||
while (std::getline(file, line)) {
|
||||
const std::string trimmed = Trim(line);
|
||||
if (trimmed.empty() || trimmed[0] == '#' || trimmed[0] == ';') {
|
||||
continue;
|
||||
}
|
||||
if (trimmed.front() == '[') {
|
||||
inSection = trimmed == wanted;
|
||||
found = found || inSection;
|
||||
continue;
|
||||
}
|
||||
if (!inSection) {
|
||||
continue;
|
||||
}
|
||||
const size_t eq = trimmed.find('=');
|
||||
if (eq == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
const std::string key = Trim(trimmed.substr(0, eq));
|
||||
const std::string value = Trim(trimmed.substr(eq + 1));
|
||||
if (key == "Device") {
|
||||
deviceName = value;
|
||||
} else if (!value.empty()) {
|
||||
controls.emplace_back(key, value);
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
error = wanted + " not found in " + path.string();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace InputExpr
|
||||
@@ -60,6 +60,7 @@
|
||||
#include "aurora_events.h"
|
||||
#include "wii_remote_input.h"
|
||||
#include "discord_presence.h"
|
||||
#include "touch_art.h"
|
||||
#include "fiber_manager.h"
|
||||
#include "hle_stubs.h"
|
||||
#include "runtime_config.h"
|
||||
@@ -1431,6 +1432,10 @@ int RuntimeMain(int argc, char** argv) {
|
||||
}
|
||||
aurora_set_frame_worker_wait_callback(ServiceGuestTimingDuringAuroraFrameWait);
|
||||
GxGuestWrite::InstallAuroraHooks();
|
||||
#ifdef MKW_PLATFORM_IOS
|
||||
// Up front, or the frame the controls appear on pays for every decode.
|
||||
TouchArt::Preload();
|
||||
#endif
|
||||
UpdateMkwDynamicAspectSurface(auroraInfo.windowSize.native_fb_width,
|
||||
auroraInfo.windowSize.native_fb_height);
|
||||
settings_overlay::InitializeRuntimeSettings();
|
||||
@@ -1509,7 +1514,28 @@ int RuntimeMain(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
// SDL must own main() on iOS: it supplies the entry point that starts
|
||||
// UIApplicationMain and hands control back here once the app is running.
|
||||
#ifdef MKW_PLATFORM_IOS
|
||||
#include <SDL3/SDL_main.h>
|
||||
#endif
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
#ifdef MKW_PLATFORM_IOS
|
||||
// SDL's iOS backend calls SDL_main from scene:willConnectToSession:, once
|
||||
// for every scene that connects (SDL_uikitappdelegate.m, postFinishLaunch).
|
||||
// Attaching an external display makes iOS create a second scene, so this
|
||||
// runs again while the first call is still inside the game loop, pumping
|
||||
// events. Re-entering would boot the guest a second time in a live process:
|
||||
// the observed result was data sections reloaded, 0 static constructors on
|
||||
// the second pass, and aurora dying on "Only one window allowed per
|
||||
// display". Declaring UIApplicationSupportsMultipleScenes=false does not
|
||||
// prevent the extra scene, so refuse the re-entry here instead.
|
||||
static std::atomic_flag alreadyRunning = ATOMIC_FLAG_INIT;
|
||||
if (alreadyRunning.test_and_set(std::memory_order_acq_rel)) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return RuntimeMain(argc, argv);
|
||||
}
|
||||
extern "C" bool g_dynamicAspectRatioEnabled = false;
|
||||
|
||||
@@ -59,6 +59,18 @@ std::filesystem::path ApplicationDataDirectory(std::string_view applicationName)
|
||||
CoTaskMemFree(rawPath);
|
||||
return directory;
|
||||
}
|
||||
#elif defined(MKW_PLATFORM_IOS)
|
||||
// The whole container is already private to this app, so user state lives
|
||||
// in Documents rather than a name-scoped Application Support subdirectory.
|
||||
// That puts Config.toml beside the game data the user copied in, which is
|
||||
// what makes a relative dvd_root resolve, and UIFileSharingEnabled exposes
|
||||
// the directory in Files.app so the user can manage it.
|
||||
if (const char* home = std::getenv("HOME"); home && *home) {
|
||||
return std::filesystem::path(home) / "Documents";
|
||||
}
|
||||
if (const passwd* user = getpwuid(getuid()); user && user->pw_dir && *user->pw_dir) {
|
||||
return std::filesystem::path(user->pw_dir) / "Documents";
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
if (const char* home = std::getenv("HOME"); home && *home) {
|
||||
return std::filesystem::path(home) / "Library" / "Application Support" / applicationName;
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Apple's clang links libclang_rt.ios.a implicitly; upstream clang on a Linux
|
||||
// host has no iOS compiler-rt, and the only builtins this program needs from
|
||||
// it are the two @available() checks. They are thin wrappers over dyld, so
|
||||
// provide them here rather than asking people to extract a file from Xcode.
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct {
|
||||
uint32_t platform;
|
||||
uint32_t version;
|
||||
} dyld_build_version_t;
|
||||
|
||||
extern int _availability_version_check(uint32_t count, dyld_build_version_t versions[]);
|
||||
|
||||
int32_t __isPlatformVersionAtLeast(uint32_t platform, uint32_t major, uint32_t minor, uint32_t subminor) {
|
||||
dyld_build_version_t wanted = {platform, (major << 16) | (minor << 8) | subminor};
|
||||
return _availability_version_check(1, &wanted);
|
||||
}
|
||||
|
||||
int32_t __isOSVersionAtLeast(int32_t major, int32_t minor, int32_t subminor) {
|
||||
return __isPlatformVersionAtLeast(2 /* PLATFORM_IOS */, (uint32_t)major, (uint32_t)minor, (uint32_t)subminor);
|
||||
}
|
||||
@@ -1,8 +1,7 @@
|
||||
#include "settings_overlay.h"
|
||||
#include "touch_pad.h"
|
||||
#include "audio_backend.h"
|
||||
#include "controller_button_names.h"
|
||||
#include "controller_mapping_wizard.h"
|
||||
#include "input_bindings.h"
|
||||
#include "game_graphics_options.h"
|
||||
#include "music_attenuation.h"
|
||||
#include "runtime_config.h"
|
||||
@@ -20,7 +19,6 @@
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cctype>
|
||||
#include <charconv>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
@@ -37,8 +35,6 @@
|
||||
#endif
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
extern "C" void PAD_HLE_SetRumbleEnabled(bool enabled);
|
||||
#include <dolphin/vi.h>
|
||||
#include <aurora/aurora.h>
|
||||
#include <aurora/gfx.h>
|
||||
@@ -70,7 +66,8 @@ const char* GraphicsApiDisplayName() {
|
||||
}
|
||||
|
||||
bool g_topBarVisible = false;
|
||||
bool g_rumbleEnabled = RuntimeConfigFile::RumbleEnabled(true);
|
||||
float g_fpsBounds[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
bool g_fpsBoundsValid = false;
|
||||
int g_controllerPort = 0;
|
||||
float g_resolutionScale = RuntimeConfigFile::ResolutionMultiplier(1.0f);
|
||||
int g_audioVolumePercent = static_cast<int>(std::lround(RuntimeConfigFile::AudioVolume(1.0f) * 100.0f));
|
||||
@@ -112,9 +109,62 @@ std::array<int32_t, PAD_MAX_CONTROLLERS> g_configuredControllerIndices = [] {
|
||||
return indices;
|
||||
}();
|
||||
|
||||
using ControllerNames::kNativeButtons;
|
||||
using ControllerNames::NativeButtonItem;
|
||||
constexpr const auto& kControllerButtons = ControllerNames::kGameCubeButtons;
|
||||
struct ControllerButtonItem {
|
||||
const char* configKey;
|
||||
const char* label;
|
||||
PADButton padButton;
|
||||
};
|
||||
|
||||
constexpr std::array<ControllerButtonItem, PAD_BUTTON_COUNT> kControllerButtons = {{
|
||||
{"a", "A", PAD_BUTTON_A},
|
||||
{"b", "B", PAD_BUTTON_B},
|
||||
{"x", "X", PAD_BUTTON_X},
|
||||
{"y", "Y", PAD_BUTTON_Y},
|
||||
{"start", "Start", PAD_BUTTON_START},
|
||||
{"z", "Z", PAD_TRIGGER_Z},
|
||||
{"l", "L", PAD_TRIGGER_L},
|
||||
{"r", "R", PAD_TRIGGER_R},
|
||||
{"up", "D-pad Up", PAD_BUTTON_UP},
|
||||
{"down", "D-pad Down", PAD_BUTTON_DOWN},
|
||||
{"left", "D-pad Left", PAD_BUTTON_LEFT},
|
||||
{"right", "D-pad Right", PAD_BUTTON_RIGHT},
|
||||
}};
|
||||
|
||||
struct NativeButtonItem {
|
||||
const char* configName;
|
||||
const char* label;
|
||||
uint32_t nativeButton;
|
||||
};
|
||||
|
||||
constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNativeButtons = {{
|
||||
{"unmapped", "Unmapped / analog trigger", PAD_NATIVE_BUTTON_INVALID},
|
||||
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
||||
{"north", "North (Y / Triangle)", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"back", "Back / Select", SDL_GAMEPAD_BUTTON_BACK},
|
||||
{"guide", "Guide / Home", SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{"start", "Start / Options", SDL_GAMEPAD_BUTTON_START},
|
||||
{"left_stick", "Left stick click", SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{"right_stick", "Right stick click", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"left_shoulder", "Left shoulder", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"right_shoulder", "Right shoulder", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"dpad_up", "D-pad Up", SDL_GAMEPAD_BUTTON_DPAD_UP},
|
||||
{"dpad_down", "D-pad Down", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"dpad_left", "D-pad Left", SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
||||
{"dpad_right", "D-pad Right", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"misc1", "Misc 1 / Share", SDL_GAMEPAD_BUTTON_MISC1},
|
||||
{"right_paddle1", "Right paddle 1", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
|
||||
{"left_paddle1", "Left paddle 1", SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
|
||||
{"right_paddle2", "Right paddle 2", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
|
||||
{"left_paddle2", "Left paddle 2", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
|
||||
{"touchpad", "Touchpad", SDL_GAMEPAD_BUTTON_TOUCHPAD},
|
||||
{"misc2", "Misc 2", SDL_GAMEPAD_BUTTON_MISC2},
|
||||
{"misc3", "Misc 3 / GC L click", SDL_GAMEPAD_BUTTON_MISC3},
|
||||
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
||||
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
||||
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
||||
}};
|
||||
|
||||
// Classic Controller Pro layout, indexed like kControllerButtons: the SNES-style
|
||||
// diamond (A right, B bottom, X top, Y left) with digital bumpers driving the GC
|
||||
@@ -131,13 +181,6 @@ constexpr std::array<const char*, PAD_BUTTON_COUNT> kClassicProPreset = {
|
||||
"dpad_up", "dpad_down", "dpad_left", "dpad_right",
|
||||
};
|
||||
|
||||
// PlayStation layout: bumpers drive the GC triggers, Z moves to Create/Share.
|
||||
constexpr std::array<const char*, PAD_BUTTON_COUNT> kPlayStationPreset = {
|
||||
"south", "east", "west", "north", "start", "back",
|
||||
"left_shoulder", "right_shoulder",
|
||||
"dpad_up", "dpad_down", "dpad_left", "dpad_right",
|
||||
};
|
||||
|
||||
struct ResolutionItem {
|
||||
const char* label;
|
||||
float scale;
|
||||
@@ -156,7 +199,12 @@ constexpr std::array<std::string_view, 3> kDisplayModeConfigNames = {
|
||||
uint64_t g_presentedFrame = 0;
|
||||
std::atomic_bool g_strapInputAccepted = false;
|
||||
std::atomic_uint64_t g_startupDismissFrame = UINT64_MAX;
|
||||
constexpr uint64_t kStrapTransitionCoverFrames = 60;
|
||||
// The strap screen is accepted the instant it becomes eligible, so the frames
|
||||
// it would have spent waiting for A are still rendered underneath this cover.
|
||||
// One second was not enough on an Apple TV 4K or an iPhone loading from the
|
||||
// app container: the scene change landed after the cover lifted and the strap
|
||||
// warning flashed through. Three seconds covers the slowest device measured.
|
||||
constexpr uint64_t kStrapTransitionCoverFrames = 180;
|
||||
|
||||
constexpr std::array<ResolutionItem, 8> kResolutions = {{
|
||||
{"Auto (window size)", 0.0f}, {"Native (1x)", 1.0f}, {"1.5x", 1.5f}, {"2x", 2.0f},
|
||||
@@ -185,18 +233,11 @@ void LimitResolutionForFrameRate() {
|
||||
}
|
||||
}
|
||||
|
||||
using ControllerNames::FindNativeButton;
|
||||
|
||||
uint32_t ConfiguredNativeButton(const NativeButtonItem& item, const std::string& token) {
|
||||
if (!PADIsAxisButton(item.nativeButton)) return item.nativeButton;
|
||||
const size_t separator = token.find('@');
|
||||
if (separator == std::string::npos) return item.nativeButton;
|
||||
uint32_t threshold = 0;
|
||||
const char* end = token.data() + token.size();
|
||||
const auto parsed = std::from_chars(token.data() + separator + 1, end, threshold);
|
||||
if (parsed.ec != std::errc{} || parsed.ptr != end || threshold < 1 || threshold > 100)
|
||||
return item.nativeButton;
|
||||
return PADAxisButtonIdentity(item.nativeButton) | (threshold << 8);
|
||||
const NativeButtonItem* FindNativeButton(std::string value) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(), [&](const NativeButtonItem& item) {
|
||||
return value == item.configName;
|
||||
});
|
||||
return it == kNativeButtons.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
struct ControllerBindingPair {
|
||||
@@ -204,26 +245,32 @@ struct ControllerBindingPair {
|
||||
std::string secondary;
|
||||
};
|
||||
|
||||
std::string TrimBindingToken(const std::string& token) {
|
||||
const size_t begin = token.find_first_not_of(" \t");
|
||||
if (begin == std::string::npos) {
|
||||
return {};
|
||||
}
|
||||
const size_t end = token.find_last_not_of(" \t");
|
||||
return token.substr(begin, end - begin + 1);
|
||||
}
|
||||
|
||||
// Config values hold up to two comma-separated button names ("dpad_up" or
|
||||
// "dpad_up,left_shoulder"); pressing either one counts as the GC button.
|
||||
ControllerBindingPair SplitControllerBinding(const std::string& value) {
|
||||
const size_t comma = value.find(',');
|
||||
if (comma == std::string::npos) {
|
||||
return {ControllerNames::TrimToken(value), {}};
|
||||
return {TrimBindingToken(value), {}};
|
||||
}
|
||||
return {ControllerNames::TrimToken(value.substr(0, comma)), ControllerNames::TrimToken(value.substr(comma + 1))};
|
||||
return {TrimBindingToken(value.substr(0, comma)), TrimBindingToken(value.substr(comma + 1))};
|
||||
}
|
||||
|
||||
using ControllerNames::NativeButtonForValue;
|
||||
|
||||
std::string NativeBindingConfig(uint32_t binding) {
|
||||
std::string value = NativeButtonForValue(binding).configName;
|
||||
if (PADIsAxisButton(binding)) value += '@' + std::to_string(PADAxisButtonThreshold(binding));
|
||||
return value;
|
||||
const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(), [&](const NativeButtonItem& item) {
|
||||
return nativeButton == item.nativeButton;
|
||||
});
|
||||
return it == kNativeButtons.end() ? kNativeButtons.front() : *it;
|
||||
}
|
||||
|
||||
|
||||
void SetTopBarVisible(bool visible) {
|
||||
if (g_topBarVisible == visible) {
|
||||
return;
|
||||
@@ -262,7 +309,7 @@ void ApplyConfiguredMappings() {
|
||||
}
|
||||
const ControllerBindingPair binding = SplitControllerBinding(*configured);
|
||||
if (const NativeButtonItem* native = FindNativeButton(binding.primary)) {
|
||||
PADSetButtonMapping(port, PADButtonMapping{ConfiguredNativeButton(*native, binding.primary), kControllerButtons[i].padButton});
|
||||
PADSetButtonMapping(port, PADButtonMapping{native->nativeButton, kControllerButtons[i].padButton});
|
||||
} else {
|
||||
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
||||
<< " button '" << binding.primary << "'" << std::endl;
|
||||
@@ -270,7 +317,7 @@ void ApplyConfiguredMappings() {
|
||||
uint32_t altNative = PAD_NATIVE_BUTTON_INVALID;
|
||||
if (!binding.secondary.empty()) {
|
||||
if (const NativeButtonItem* native = FindNativeButton(binding.secondary)) {
|
||||
altNative = ConfiguredNativeButton(*native, binding.secondary);
|
||||
altNative = native->nativeButton;
|
||||
} else {
|
||||
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
||||
<< " secondary button '" << binding.secondary << "'" << std::endl;
|
||||
@@ -354,8 +401,10 @@ void DrawWiiRemoteSettings(uint32_t selectedGamePort) {
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::SameLine();
|
||||
if (WiiRemoteInput::IsScanning()) {
|
||||
if (WiiRemoteInput::IsScanning() && WiiRemoteInput::PeriodicRescanEnabled()) {
|
||||
ImGui::TextDisabled("Scanning... (%u so far) - press 1+2 on the remote", WiiRemoteInput::ScanCount());
|
||||
} else if (WiiRemoteInput::IsScanning()) {
|
||||
ImGui::TextDisabled("Waiting for a remote - press 1+2 on the remote");
|
||||
} else {
|
||||
ImGui::TextDisabled("Not scanning");
|
||||
}
|
||||
@@ -415,314 +464,7 @@ void DrawWiiRemoteSettings(uint32_t selectedGamePort) {
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
const char* KeyBindingName(int scancode) {
|
||||
switch (scancode) {
|
||||
case PAD_KEY_MOUSE_LEFT: return "Mouse left";
|
||||
case PAD_KEY_MOUSE_RIGHT: return "Mouse right";
|
||||
case PAD_KEY_MOUSE_MIDDLE: return "Mouse middle";
|
||||
case PAD_KEY_MOUSE_X1: return "Mouse side 1";
|
||||
case PAD_KEY_MOUSE_X2: return "Mouse side 2";
|
||||
case PAD_KEY_INVALID: return "Unmapped";
|
||||
default:
|
||||
return scancode >= 0 && scancode < SDL_SCANCODE_COUNT
|
||||
? SDL_GetScancodeName(static_cast<SDL_Scancode>(scancode)) : "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
enum class RebindKind { KeyboardButton, KeyboardAxis, Controller };
|
||||
struct RebindState {
|
||||
bool active = false;
|
||||
bool openPopup = false;
|
||||
RebindKind kind{};
|
||||
uint32_t port = 0;
|
||||
uint16_t target = 0;
|
||||
bool secondary = false;
|
||||
SDL_JoystickID instance = 0;
|
||||
Clock::time_point deadline{};
|
||||
std::string label;
|
||||
std::array<bool, SDL_SCANCODE_COUNT> keys{};
|
||||
uint32_t mouse = 0;
|
||||
std::array<bool, SDL_GAMEPAD_BUTTON_COUNT> buttons{};
|
||||
std::array<bool, SDL_GAMEPAD_AXIS_COUNT> axesReady{};
|
||||
} g_rebind;
|
||||
|
||||
void BeginRebind(RebindKind kind, uint16_t target, const char* label, bool secondary = false) {
|
||||
g_rebind = {};
|
||||
g_rebind.active = true;
|
||||
g_rebind.openPopup = true;
|
||||
g_rebind.kind = kind;
|
||||
g_rebind.port = static_cast<uint32_t>(g_controllerPort);
|
||||
g_rebind.target = target;
|
||||
g_rebind.secondary = secondary;
|
||||
g_rebind.label = label;
|
||||
g_rebind.deadline = Clock::now() + std::chrono::seconds(10);
|
||||
int count = 0;
|
||||
const bool* keys = SDL_GetKeyboardState(&count);
|
||||
std::copy_n(keys, std::min(count, static_cast<int>(g_rebind.keys.size())), g_rebind.keys.begin());
|
||||
g_rebind.mouse = SDL_GetMouseState(nullptr, nullptr);
|
||||
const int index = PADGetIndexForPort(g_rebind.port);
|
||||
if (kind == RebindKind::Controller && index >= 0) {
|
||||
if (auto* pad = PADGetSDLGamepadForIndex(index)) {
|
||||
g_rebind.instance = SDL_GetGamepadID(pad);
|
||||
for (int i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i)
|
||||
g_rebind.buttons[i] = SDL_GetGamepadButton(pad, static_cast<SDL_GamepadButton>(i));
|
||||
for (int i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i)
|
||||
g_rebind.axesReady[i] = std::abs(static_cast<int>(SDL_GetGamepadAxis(pad, static_cast<SDL_GamepadAxis>(i)))) < 8000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CompleteRebind(uint32_t value) {
|
||||
const auto& capture = g_rebind;
|
||||
if (capture.kind == RebindKind::Controller) {
|
||||
const int index = PADGetIndexForPort(capture.port);
|
||||
auto* pad = index >= 0 ? PADGetSDLGamepadForIndex(index) : nullptr;
|
||||
if (pad == nullptr || SDL_GetGamepadID(pad) != capture.instance) {
|
||||
g_rebind.active = false;
|
||||
return;
|
||||
}
|
||||
if (capture.secondary) PADSetAltButtonMapping(capture.port, {value, capture.target});
|
||||
else PADSetButtonMapping(capture.port, {value, capture.target});
|
||||
uint32_t count = 0, altCount = 0;
|
||||
auto* primary = PADGetButtonMappings(capture.port, &count);
|
||||
auto* alternate = PADGetAltButtonMappings(capture.port, &altCount);
|
||||
uint32_t primaryValue = PAD_NATIVE_BUTTON_INVALID, alternateValue = PAD_NATIVE_BUTTON_INVALID;
|
||||
for (uint32_t i = 0; i < count; ++i)
|
||||
if (primary[i].padButton == capture.target) primaryValue = primary[i].nativeButton;
|
||||
for (uint32_t i = 0; i < altCount; ++i)
|
||||
if (alternate[i].padButton == capture.target) alternateValue = alternate[i].nativeButton;
|
||||
std::string config = NativeBindingConfig(primaryValue);
|
||||
if (alternateValue != PAD_NATIVE_BUTTON_INVALID) config += ',' + NativeBindingConfig(alternateValue);
|
||||
for (size_t i = 0; i < kControllerButtons.size(); ++i)
|
||||
if (kControllerButtons[i].padButton == capture.target) RuntimeConfigFile::SetControllerButton(i, config);
|
||||
} else if (capture.kind == RebindKind::KeyboardButton) {
|
||||
PADSetKeyButtonBinding(capture.port, {static_cast<int32_t>(value), capture.target});
|
||||
} else {
|
||||
PADSetKeyAxisBinding(capture.port, {static_cast<int32_t>(value), capture.target, 1});
|
||||
}
|
||||
PADSerializeMappings();
|
||||
g_rebind.active = false;
|
||||
}
|
||||
|
||||
void DrawRebindPrompt() {
|
||||
if (g_rebind.openPopup) {
|
||||
ImGui::OpenPopup("Rebind input");
|
||||
g_rebind.openPopup = false;
|
||||
}
|
||||
if (!ImGui::BeginPopupModal("Rebind input", &g_rebind.active, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
g_rebind.active = false;
|
||||
return;
|
||||
}
|
||||
if (g_rebind.active) {
|
||||
ImGui::Text("Rebind: %s", g_rebind.label.c_str());
|
||||
ImGui::TextUnformatted(g_rebind.kind == RebindKind::Controller
|
||||
? "Press a controller button, pull a trigger, or move a stick."
|
||||
: "Press a keyboard key or click a mouse button.");
|
||||
ImGui::TextUnformatted("Release any held input first. Backspace or Delete clears the mapping.");
|
||||
ImGui::TextUnformatted("Escape can be bound. F10 is reserved for settings.");
|
||||
const float remaining = std::chrono::duration<float>(g_rebind.deadline - Clock::now()).count();
|
||||
ImGui::Text("Unmapped in %d seconds", std::max(0, static_cast<int>(std::ceil(remaining))));
|
||||
const bool clear = ImGui::Button("Clear mapping");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel")) g_rebind.active = false;
|
||||
// UI clicks must not become mouse bindings (buttons activate on release).
|
||||
const bool overControl = ImGui::IsAnyItemHovered();
|
||||
if (g_rebind.active && (clear || remaining <= 0.0f)) {
|
||||
CompleteRebind(g_rebind.kind == RebindKind::Controller ? PAD_NATIVE_BUTTON_DISABLED
|
||||
: static_cast<uint32_t>(PAD_KEY_INVALID));
|
||||
} else if (g_rebind.active && SDL_GetKeyboardFocus() != nullptr && g_rebind.kind != RebindKind::Controller) {
|
||||
int count = 0;
|
||||
const bool* keys = SDL_GetKeyboardState(&count);
|
||||
for (int i = 1; i < std::min(count, static_cast<int>(SDL_SCANCODE_COUNT)) && g_rebind.active; ++i) {
|
||||
if (keys[i] && !g_rebind.keys[i] && i != SDL_SCANCODE_F10) CompleteRebind(i);
|
||||
g_rebind.keys[i] = keys[i];
|
||||
}
|
||||
const uint32_t mouse = SDL_GetMouseState(nullptr, nullptr);
|
||||
for (int i = 1; i <= 5 && g_rebind.active; ++i)
|
||||
if (!overControl && (mouse & ~g_rebind.mouse & (1u << (i - 1))) != 0) CompleteRebind(static_cast<uint32_t>(-i - 1));
|
||||
g_rebind.mouse = mouse;
|
||||
} else if (g_rebind.active && SDL_GetKeyboardFocus() != nullptr && g_rebind.kind == RebindKind::Controller) {
|
||||
auto* pad = SDL_GetGamepadFromID(g_rebind.instance);
|
||||
if (pad != nullptr) {
|
||||
for (int i = 0; i < SDL_GAMEPAD_BUTTON_COUNT && g_rebind.active; ++i) {
|
||||
const bool pressed = SDL_GetGamepadButton(pad, static_cast<SDL_GamepadButton>(i));
|
||||
if (pressed && !g_rebind.buttons[i]) CompleteRebind(i);
|
||||
g_rebind.buttons[i] = pressed;
|
||||
}
|
||||
for (int i = 0; i < SDL_GAMEPAD_AXIS_COUNT && g_rebind.active; ++i) {
|
||||
const int value = SDL_GetGamepadAxis(pad, static_cast<SDL_GamepadAxis>(i));
|
||||
if (std::abs(value) < 8000) g_rebind.axesReady[i] = true;
|
||||
if (g_rebind.axesReady[i] && std::abs(value) >= 16384)
|
||||
CompleteRebind(PADEncodeAxisButton(i, value < 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!g_rebind.active) ImGui::CloseCurrentPopup();
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
void DrawKeyBinding(const char* label, int scancode, RebindKind kind, uint16_t target) {
|
||||
const std::string caption = std::string(KeyBindingName(scancode)) + "##binding";
|
||||
if (ImGui::Button(caption.c_str(), ImVec2(220.0f, 0.0f))) BeginRebind(kind, target, label);
|
||||
ImGui::SameLine();
|
||||
ImGui::TextUnformatted(label);
|
||||
|
||||
}
|
||||
|
||||
bool DrawKeyboardSettings(uint32_t port) {
|
||||
uint32_t count = 0;
|
||||
auto* buttons = PADGetKeyButtonBindings(port, &count);
|
||||
bool enabled = buttons != nullptr;
|
||||
bool usePreset = false;
|
||||
if (ImGui::Checkbox("Keyboard and mouse", &enabled)) {
|
||||
PADSetKeyboardActive(port, enabled);
|
||||
PADSerializeMappings();
|
||||
buttons = PADGetKeyButtonBindings(port, &count);
|
||||
usePreset = enabled && std::all_of(buttons, buttons + count, [](const auto& binding) {
|
||||
return binding.scancode == PAD_KEY_INVALID;
|
||||
});
|
||||
}
|
||||
if (!enabled) return false;
|
||||
ImGui::TextDisabled("Replaces the gamepad on this port. F10 opens settings.");
|
||||
if (ImGui::Button("Use WASD + mouse preset") || usePreset) {
|
||||
const std::array<int, PAD_BUTTON_COUNT> keys = {
|
||||
PAD_KEY_MOUSE_LEFT, SDL_SCANCODE_SPACE, SDL_SCANCODE_E, SDL_SCANCODE_Q,
|
||||
SDL_SCANCODE_RETURN, PAD_KEY_MOUSE_MIDDLE, SDL_SCANCODE_LSHIFT, PAD_KEY_MOUSE_RIGHT,
|
||||
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
|
||||
};
|
||||
for (size_t i = 0; i < keys.size(); ++i)
|
||||
PADSetKeyButtonBinding(port, {keys[i], kControllerButtons[i].padButton});
|
||||
const std::array<int, PAD_AXIS_COUNT> axes = {
|
||||
SDL_SCANCODE_D, SDL_SCANCODE_A, SDL_SCANCODE_W, SDL_SCANCODE_S,
|
||||
SDL_SCANCODE_L, SDL_SCANCODE_J, SDL_SCANCODE_I, SDL_SCANCODE_K,
|
||||
SDL_SCANCODE_LSHIFT, PAD_KEY_MOUSE_RIGHT,
|
||||
};
|
||||
uint32_t axisCount = 0;
|
||||
auto* mappings = PADGetKeyAxisBindings(port, &axisCount);
|
||||
for (uint32_t i = 0; i < axisCount; ++i)
|
||||
PADSetKeyAxisBinding(port, {axes[i], mappings[i].padAxis, 1});
|
||||
PADSerializeMappings();
|
||||
}
|
||||
ImGui::SeparatorText("Button mapping");
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
int key = buttons[i].scancode;
|
||||
ImGui::PushID(static_cast<int>(i));
|
||||
ImGui::SetNextItemWidth(220.0f);
|
||||
DrawKeyBinding(PADGetButtonName(buttons[i].padButton), key, RebindKind::KeyboardButton, buttons[i].padButton);
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::SeparatorText("Stick and trigger mapping");
|
||||
uint32_t axisCount = 0;
|
||||
auto* axes = PADGetKeyAxisBindings(port, &axisCount);
|
||||
for (uint32_t i = 0; i < axisCount; ++i) {
|
||||
int key = axes[i].scancode;
|
||||
ImGui::PushID(static_cast<int>(count + i));
|
||||
const char* direction = PADGetAxisDirectionLabel(axes[i].padAxis);
|
||||
const std::string label = std::string(PADGetAxisName(axes[i].padAxis)) + " " +
|
||||
(direction != nullptr ? direction : "");
|
||||
ImGui::SetNextItemWidth(220.0f);
|
||||
DrawKeyBinding(label.c_str(), key, RebindKind::KeyboardAxis, axes[i].padAxis);
|
||||
ImGui::PopID();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Controller settings menu: port selection, controller assignment and button mapping.
|
||||
int ExpressionResizeCallback(ImGuiInputTextCallbackData* data) {
|
||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
|
||||
auto* text = static_cast<std::string*>(data->UserData);
|
||||
text->resize(static_cast<size_t>(data->BufTextLen));
|
||||
data->Buf = text->data();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DrawExpressionSettings() {
|
||||
ImGui::SeparatorText("Expressions (Dolphin syntax)");
|
||||
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + 440.0f);
|
||||
ImGui::TextDisabled(
|
||||
"Optional. An expression overrides nothing: its result is combined with the "
|
||||
"button mapping above. Operators ! & | ^ and functions if, min, max, clamp, "
|
||||
"timer, toggle, hold, tap, pulse, smooth, deadzone behave as they do in Dolphin.");
|
||||
ImGui::PopTextWrapPos();
|
||||
|
||||
static std::array<std::string, InputBindings::kControls.size()> errors;
|
||||
static std::array<std::string, InputBindings::kControls.size()> buffers;
|
||||
static std::string importStatus;
|
||||
static int loadedPort = -1;
|
||||
static bool reloadBuffers = true;
|
||||
const auto port = static_cast<uint32_t>(g_controllerPort);
|
||||
|
||||
if (loadedPort != g_controllerPort || reloadBuffers) {
|
||||
for (size_t i = 0; i < buffers.size(); ++i) {
|
||||
buffers[i] = InputBindings::GetExpression(port, i);
|
||||
}
|
||||
errors.fill(std::string());
|
||||
loadedPort = g_controllerPort;
|
||||
reloadBuffers = false;
|
||||
}
|
||||
|
||||
if (ImGui::Button("Import from Dolphin")) {
|
||||
const std::string path = InputBindings::DefaultDolphinConfigPath();
|
||||
std::string summary;
|
||||
std::string error;
|
||||
if (InputBindings::ImportDolphinConfig(path, g_controllerPort + 1, port, summary, error) < 0) {
|
||||
importStatus = error;
|
||||
} else {
|
||||
importStatus = summary;
|
||||
errors.fill(std::string());
|
||||
reloadBuffers = true;
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Reads [GCPad%d] from %%APPDATA%%\\Dolphin Emulator\\Config\\GCPadNew.ini,\n"
|
||||
"or GCPadNew.ini next to the executable.", g_controllerPort + 1);
|
||||
}
|
||||
if (!importStatus.empty()) {
|
||||
ImGui::TextDisabled("%s", importStatus.c_str());
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < InputBindings::kControls.size(); ++i) {
|
||||
ImGui::PushID(static_cast<int>(i) + 2000);
|
||||
std::string& text = buffers[i];
|
||||
ImGui::SetNextItemWidth(300.0f);
|
||||
if (ImGui::InputText(InputBindings::kControls[i].label, text.data(), text.capacity() + 1,
|
||||
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackResize,
|
||||
ExpressionResizeCallback, &text)) {
|
||||
std::string error;
|
||||
errors[i] = InputBindings::SetExpression(port, i, text, error) ? std::string() : error;
|
||||
}
|
||||
if (InputBindings::IsActive(port, i)) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(0.4f, 0.9f, 0.4f, 1.0f), "active");
|
||||
}
|
||||
if (!errors[i].empty()) {
|
||||
ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.3f, 1.0f), "%s", errors[i].c_str());
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
void DrawRumbleSettings() {
|
||||
ImGui::SeparatorText("Vibration");
|
||||
if (ImGui::Checkbox("Controller vibration", &g_rumbleEnabled)) {
|
||||
PAD_HLE_SetRumbleEnabled(g_rumbleEnabled);
|
||||
RuntimeConfigFile::SetRumbleEnabled(g_rumbleEnabled);
|
||||
if (!g_rumbleEnabled) {
|
||||
// Stop whatever is already running: the game will not send another
|
||||
// motor command until its own state machine decides to.
|
||||
constexpr std::array<uint32_t, PAD_MAX_CONTROLLERS> stopAll{
|
||||
PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD,
|
||||
};
|
||||
PADControlAllMotors(stopAll.data());
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Applies to every port.");
|
||||
}
|
||||
}
|
||||
|
||||
void DrawControllerSettings() {
|
||||
for (int port = 0; port < PAD_MAX_CONTROLLERS; ++port) {
|
||||
const std::string label = "Port " + std::to_string(port + 1);
|
||||
@@ -734,10 +476,6 @@ void DrawControllerSettings() {
|
||||
|
||||
ImGui::Separator();
|
||||
const uint32_t selectedGamePort = static_cast<uint32_t>(g_controllerPort);
|
||||
if (DrawKeyboardSettings(selectedGamePort)) {
|
||||
return;
|
||||
}
|
||||
ImGui::Separator();
|
||||
const char* currentName = PADGetName(selectedGamePort);
|
||||
ImGui::Text("Assigned: %s", currentName != nullptr ? currentName : "None");
|
||||
if (ImGui::MenuItem("Unassign controller")) {
|
||||
@@ -779,10 +517,10 @@ void DrawControllerSettings() {
|
||||
PADGetAltButtonMappings(static_cast<uint32_t>(g_controllerPort), &altMappingCount);
|
||||
|
||||
const auto writeBinding = [](size_t index, uint32_t primaryNative, uint32_t altNative) {
|
||||
std::string value = NativeBindingConfig(primaryNative);
|
||||
std::string value = NativeButtonForValue(primaryNative).configName;
|
||||
if (altNative != PAD_NATIVE_BUTTON_INVALID) {
|
||||
value += ',';
|
||||
value += NativeBindingConfig(altNative);
|
||||
value += NativeButtonForValue(altNative).configName;
|
||||
}
|
||||
RuntimeConfigFile::SetControllerButton(index, value);
|
||||
};
|
||||
@@ -815,36 +553,23 @@ void DrawControllerSettings() {
|
||||
PADSerializeMappings();
|
||||
mappings = PADGetButtonMappings(port, &mappingCount);
|
||||
}
|
||||
const auto applyPreset = [&](const std::array<const char*, PAD_BUTTON_COUNT>& preset) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Classic Controller Pro")) {
|
||||
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
||||
for (size_t i = 0; i < kControllerButtons.size(); ++i) {
|
||||
if (const NativeButtonItem* native = FindNativeButton(preset[i])) {
|
||||
if (const NativeButtonItem* native = FindNativeButton(kClassicProPreset[i])) {
|
||||
PADSetButtonMapping(port, PADButtonMapping{native->nativeButton, kControllerButtons[i].padButton});
|
||||
PADSetAltButtonMapping(port,
|
||||
PADButtonMapping{PAD_NATIVE_BUTTON_INVALID, kControllerButtons[i].padButton});
|
||||
RuntimeConfigFile::SetControllerButton(i, preset[i]);
|
||||
RuntimeConfigFile::SetControllerButton(i, kClassicProPreset[i]);
|
||||
}
|
||||
}
|
||||
altRowExpanded.fill(false);
|
||||
PADSerializeMappings();
|
||||
mappings = PADGetButtonMappings(port, &mappingCount);
|
||||
};
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Classic Controller Pro")) {
|
||||
applyPreset(kClassicProPreset);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("PlayStation")) {
|
||||
applyPreset(kPlayStationPreset);
|
||||
}
|
||||
|
||||
ImGui::SeparatorText("Button mapping");
|
||||
ImGui::TextDisabled("LT / L2 = left trigger. RT / R2 = right trigger.");
|
||||
ImGui::TextDisabled("LB / L1 = left shoulder. RB / R1 = right shoulder.");
|
||||
ImGui::TextDisabled("Click a binding, then press an input. No input for 10 seconds clears it.");
|
||||
const float bindingWidth = ImGui::CalcTextSize("Right shoulder (RB / R1)").x +
|
||||
ImGui::GetFrameHeight() + ImGui::GetStyle().FramePadding.x * 2.0f;
|
||||
for (size_t i = 0; i < kControllerButtons.size(); ++i) {
|
||||
auto mappingIt = std::find_if(mappings, mappings + mappingCount, [&](const PADButtonMapping& mapping) {
|
||||
return mapping.padButton == kControllerButtons[i].padButton;
|
||||
@@ -864,40 +589,30 @@ void DrawControllerSettings() {
|
||||
|
||||
const NativeButtonItem& current = NativeButtonForValue(mappingIt->nativeButton);
|
||||
ImGui::PushID(static_cast<int>(i));
|
||||
const auto drawThreshold = [&](PADButtonMapping* mapping, bool secondary) {
|
||||
if (!PADIsAxisButton(mapping->nativeButton)) return;
|
||||
int threshold = static_cast<int>(PADAxisButtonThreshold(mapping->nativeButton));
|
||||
ImGui::SetNextItemWidth(bindingWidth);
|
||||
if (ImGui::SliderInt(secondary ? "##altThreshold" : "##primaryThreshold", &threshold,
|
||||
1, 100, "Threshold: %d%%", ImGuiSliderFlags_AlwaysClamp)) {
|
||||
const PADButtonMapping updated = {
|
||||
PADAxisButtonIdentity(mapping->nativeButton) | (static_cast<uint32_t>(threshold) << 8),
|
||||
mapping->padButton,
|
||||
};
|
||||
if (secondary) PADSetAltButtonMapping(selectedGamePort, updated);
|
||||
else PADSetButtonMapping(selectedGamePort, updated);
|
||||
ImGui::SetNextItemWidth(190.0f);
|
||||
if (ImGui::BeginCombo("##primary", current.label)) {
|
||||
for (const auto& candidate : kNativeButtons) {
|
||||
const bool selected = candidate.nativeButton == mappingIt->nativeButton;
|
||||
if (ImGui::Selectable(candidate.label, selected)) {
|
||||
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
||||
PADSetButtonMapping(port, PADButtonMapping{candidate.nativeButton, kControllerButtons[i].padButton});
|
||||
writeBinding(i, candidate.nativeButton,
|
||||
altIt != nullptr ? altIt->nativeButton : PAD_NATIVE_BUTTON_INVALID);
|
||||
PADSerializeMappings();
|
||||
mappings = PADGetButtonMappings(port, &mappingCount);
|
||||
}
|
||||
if (selected) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
writeBinding(i, mappingIt->nativeButton,
|
||||
altIt != nullptr ? altIt->nativeButton : PAD_NATIVE_BUTTON_INVALID);
|
||||
PADSerializeMappings();
|
||||
}
|
||||
};
|
||||
ImGui::BeginGroup();
|
||||
ImGui::SetNextItemWidth(bindingWidth);
|
||||
const std::string primaryCaption = std::string(current.label) + "##primary";
|
||||
if (ImGui::Button(primaryCaption.c_str(), ImVec2(bindingWidth, 0.0f))) {
|
||||
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label);
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
drawThreshold(mappingIt, false);
|
||||
ImGui::EndGroup();
|
||||
if (altIt != nullptr) {
|
||||
const bool altBound = altIt->nativeButton != PAD_NATIVE_BUTTON_INVALID;
|
||||
if (!altBound && !altRowExpanded[i]) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("+")) {
|
||||
altRowExpanded[i] = true;
|
||||
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label, true);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Add a second binding; pressing either one works");
|
||||
@@ -906,23 +621,33 @@ void DrawControllerSettings() {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextUnformatted("or");
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginGroup();
|
||||
const char* altLabel = altBound ? NativeButtonForValue(altIt->nativeButton).label : "None";
|
||||
ImGui::SetNextItemWidth(bindingWidth);
|
||||
const std::string altCaption = std::string(altLabel) + "##alt";
|
||||
if (ImGui::Button(altCaption.c_str(), ImVec2(bindingWidth, 0.0f))) {
|
||||
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label, true);
|
||||
ImGui::SetNextItemWidth(190.0f);
|
||||
if (ImGui::BeginCombo("##alt", altLabel)) {
|
||||
for (const auto& candidate : kNativeButtons) {
|
||||
const bool isNone = candidate.nativeButton == PAD_NATIVE_BUTTON_INVALID;
|
||||
const bool selected = candidate.nativeButton == altIt->nativeButton;
|
||||
if (ImGui::Selectable(isNone ? "None" : candidate.label, selected)) {
|
||||
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
||||
PADSetAltButtonMapping(
|
||||
port, PADButtonMapping{candidate.nativeButton, kControllerButtons[i].padButton});
|
||||
writeBinding(i, mappingIt->nativeButton, candidate.nativeButton);
|
||||
if (isNone) {
|
||||
altRowExpanded[i] = false;
|
||||
}
|
||||
}
|
||||
if (selected) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
drawThreshold(altIt, true);
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::TextUnformatted(kControllerButtons[i].label);
|
||||
ImGui::PopID();
|
||||
}
|
||||
DrawExpressionSettings();
|
||||
DrawRumbleSettings();
|
||||
}
|
||||
|
||||
void DrawAudioSettings() {
|
||||
@@ -1081,6 +806,9 @@ void DrawGraphicsSettings() {
|
||||
void DrawFpsOverlay() {
|
||||
AuroraPresentTiming presentTiming{};
|
||||
aurora_get_present_timing(&presentTiming);
|
||||
// Before the early return: a stale rectangle would keep swallowing taps
|
||||
// meant for the menu button, leaving no way into settings.
|
||||
g_fpsBoundsValid = false;
|
||||
if (!g_showFps) {
|
||||
return;
|
||||
}
|
||||
@@ -1098,6 +826,13 @@ void DrawFpsOverlay() {
|
||||
ImGuiWindowFlags_NoNav |
|
||||
ImGuiWindowFlags_NoSavedSettings;
|
||||
if (ImGui::Begin("FPS Overlay", nullptr, kFlags)) {
|
||||
const ImVec2 wpos = ImGui::GetWindowPos();
|
||||
const ImVec2 wsize = ImGui::GetWindowSize();
|
||||
constexpr float kTouchPad = 14.0f;
|
||||
g_fpsBounds[0] = wpos.x - kTouchPad; g_fpsBounds[1] = wpos.y - kTouchPad;
|
||||
g_fpsBounds[2] = wpos.x + wsize.x + kTouchPad;
|
||||
g_fpsBounds[3] = wpos.y + wsize.y + kTouchPad;
|
||||
g_fpsBoundsValid = true;
|
||||
if (presentTiming.sampleCount == 0) {
|
||||
ImGui::TextUnformatted("FPS: --");
|
||||
} else {
|
||||
@@ -1176,27 +911,10 @@ void DrawStartupScreen() {
|
||||
}
|
||||
|
||||
void DrawTopBar() {
|
||||
if (!g_topBarVisible) {
|
||||
if (!g_topBarVisible || !ImGui::BeginMainMenuBar()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilled(viewport->Pos,
|
||||
ImVec2(viewport->Pos.x + viewport->Size.x, viewport->Pos.y + viewport->Size.y),
|
||||
IM_COL32(0, 0, 0, 70));
|
||||
ImGui::SetNextWindowPos(ImVec2(viewport->Pos.x + viewport->Size.x * 0.5f,
|
||||
viewport->Pos.y + viewport->Size.y - 24.0f),
|
||||
ImGuiCond_Always, ImVec2(0.5f, 1.0f));
|
||||
ImGui::SetNextWindowBgAlpha(0.85f);
|
||||
if (ImGui::Begin("Settings input hint", nullptr,
|
||||
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
|
||||
ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::TextUnformatted("Settings open - game controls disabled. Press F10 to return to the game.");
|
||||
}
|
||||
ImGui::End();
|
||||
if (!ImGui::BeginMainMenuBar()) return;
|
||||
|
||||
ImGui::TextUnformatted("WiiCompiled");
|
||||
ImGui::Separator();
|
||||
const auto resolutionIt = std::find_if(kResolutions.begin(), kResolutions.end(), [](const ResolutionItem& item) {
|
||||
@@ -1225,9 +943,6 @@ void DrawTopBar() {
|
||||
|
||||
if (ImGui::BeginMenu("Controller settings")) {
|
||||
DrawControllerSettings();
|
||||
// Nest capture under this menu so opening/closing the modal preserves
|
||||
// the settings popup and its current port and scroll position.
|
||||
DrawRebindPrompt();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
@@ -1297,8 +1012,6 @@ void PersistDisplayModeIfChanged() {
|
||||
} // namespace
|
||||
|
||||
void InitializeRuntimeSettings() noexcept {
|
||||
PAD_HLE_SetRumbleEnabled(g_rumbleEnabled);
|
||||
InputBindings::Reload();
|
||||
controller_mapping_wizard::LoadPersistedMappings();
|
||||
ApplyConfiguredMappings();
|
||||
AudioBackend::Instance().SetMasterVolume(static_cast<float>(g_audioVolumePercent) / 100.0f);
|
||||
@@ -1319,7 +1032,6 @@ void InitializeRuntimeSettings() noexcept {
|
||||
g_strapInputAccepted.store(false, std::memory_order_relaxed);
|
||||
g_startupDismissFrame.store(UINT64_MAX, std::memory_order_relaxed);
|
||||
PADBlockInput(false);
|
||||
InputBindings::SetInputBlocked(false);
|
||||
}
|
||||
|
||||
void HandleEvents(const AuroraEvent* events) noexcept {
|
||||
@@ -1334,12 +1046,7 @@ void HandleEvents(const AuroraEvent* events) noexcept {
|
||||
continue;
|
||||
}
|
||||
controller_mapping_wizard::HandleSdlEvent(ev->sdl);
|
||||
if (g_rebind.active && (IsToggleKey(ev->sdl, SDL_SCANCODE_BACKSPACE) ||
|
||||
IsToggleKey(ev->sdl, SDL_SCANCODE_DELETE))) {
|
||||
CompleteRebind(g_rebind.kind == RebindKind::Controller ? PAD_NATIVE_BUTTON_DISABLED
|
||||
: static_cast<uint32_t>(PAD_KEY_INVALID));
|
||||
}
|
||||
if (!g_rebind.active && IsToggleKey(ev->sdl, SDL_SCANCODE_F10)) {
|
||||
if (IsToggleKey(ev->sdl, SDL_SCANCODE_F10)) {
|
||||
SetTopBarVisible(!g_topBarVisible);
|
||||
}
|
||||
if (IsMouseActivity(ev->sdl)) {
|
||||
@@ -1348,6 +1055,14 @@ void HandleEvents(const AuroraEvent* events) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleTopBar() noexcept { SetTopBarVisible(!g_topBarVisible); }
|
||||
bool TopBarVisible() noexcept { return g_topBarVisible; }
|
||||
bool FpsOverlayBounds(float* a, float* b, float* c, float* d) noexcept {
|
||||
if (!g_fpsBoundsValid) return false;
|
||||
*a = g_fpsBounds[0]; *b = g_fpsBounds[1]; *c = g_fpsBounds[2]; *d = g_fpsBounds[3];
|
||||
return true;
|
||||
}
|
||||
|
||||
void Draw() noexcept {
|
||||
// Wait for the frame worker's DONE phase: it has replayed the previous frame's ImGui draw lists
|
||||
// and started the next ImGui frame, so all overlay callers can now safely issue ImGui commands.
|
||||
@@ -1366,10 +1081,13 @@ void Draw() noexcept {
|
||||
DrawFpsOverlay();
|
||||
DrawTopBar();
|
||||
controller_mapping_wizard::Draw();
|
||||
// The wizard captures raw presses; keep them out of the game.
|
||||
const bool inputBlocked = controller_mapping_wizard::IsActive() || g_rebind.active;
|
||||
PADBlockInput(inputBlocked);
|
||||
InputBindings::SetInputBlocked(inputBlocked);
|
||||
#ifdef MKW_PLATFORM_IOS
|
||||
TouchPad::Draw();
|
||||
#endif
|
||||
// The wizard captures raw presses; keep them out of the game even when the
|
||||
// top bar is hidden mid-setup. The top bar matters for touch too: while it
|
||||
// is open, taps belong to the bar and must not drive the guest.
|
||||
PADBlockInput(g_topBarVisible || controller_mapping_wizard::IsActive());
|
||||
DrawStartupScreen();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,142 +0,0 @@
|
||||
#include "nand_save_probe.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
using RuntimeNandSave::ReadAction;
|
||||
using RuntimeNandSave::Contents;
|
||||
|
||||
static void Require(bool condition, const char* message) {
|
||||
if (!condition) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
static void Write(const fs::path& path, const std::string& bytes) {
|
||||
fs::create_directories(path.parent_path());
|
||||
std::ofstream output(path, std::ios::binary);
|
||||
output.write(bytes.data(), bytes.size());
|
||||
output.close();
|
||||
Require(static_cast<bool>(output), "Fixture write failed");
|
||||
}
|
||||
|
||||
static std::string Read(const fs::path& path) {
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
Require(static_cast<bool>(input), "Fixture read failed");
|
||||
return {std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>()};
|
||||
}
|
||||
|
||||
// A disk error after zero-filled blocks must not look like a blank file's EOF.
|
||||
class FailingDisk : public std::streambuf {
|
||||
int blocks;
|
||||
public:
|
||||
explicit FailingDisk(int zeroBlocks) : blocks(zeroBlocks) {}
|
||||
std::streamsize xsgetn(char* buffer, std::streamsize length) override {
|
||||
if (blocks-- <= 0) throw std::runtime_error("injected read failure");
|
||||
std::fill(buffer, buffer + length, '\0');
|
||||
return length;
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
const auto root = fs::temp_directory_path() / ("wiicomp-save-scenarios-" +
|
||||
std::to_string(std::chrono::steady_clock::now().time_since_epoch().count()));
|
||||
try {
|
||||
const auto save = root / "title/00010004/524d4350/data/rksys.dat";
|
||||
const auto shadow = fs::path(save.native() + fs::path(".nandsafe.tmp").native());
|
||||
// Save inspection must leave unrelated NAND data alone. Settings
|
||||
// initialization is covered separately by nand_settings_tests.
|
||||
const auto settingsPath = root / "title/00000001/00000002/data/setting.txt";
|
||||
const std::string identity(256, '\x5a');
|
||||
Write(settingsPath, identity);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Fresh profile follows normal missing-file handling");
|
||||
Require(!fs::exists(save), "Probing fresh profile must not create a save");
|
||||
|
||||
// First launch interrupted before save initialization, including block
|
||||
// boundaries and a full-sized synthetic zero-filled allocation.
|
||||
for (const size_t size : {size_t(0), size_t(1), size_t(4095), size_t(4096), size_t(4097), size_t(3 * 1024 * 1024)}) {
|
||||
const std::string bytes(size, '\0');
|
||||
Write(save, bytes);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Missing, "Blank save should be offered first-save recovery");
|
||||
Require(Read(save) == bytes, "Blank-save detection must not modify the file");
|
||||
for (int mode : {2, 3}) {
|
||||
Require(RuntimeNandSave::CheckRead(save, mode) == ReadAction::Proceed, "Write opens must remain available for initialization");
|
||||
}
|
||||
}
|
||||
|
||||
// Existing saves, imported saves, partial/corrupt saves, and a zero
|
||||
// prefix with data only in the final byte are all left to the game.
|
||||
std::string existing(3 * 1024 * 1024, '\0');
|
||||
existing.replace(0, 8, "RKSD0006");
|
||||
existing[10000] = 42;
|
||||
for (const std::string& bytes : {existing, std::string("RKSD"), std::string("damaged-header"),
|
||||
std::string(8192, '\0') + "x", std::string(8191, '\0') + "x"}) {
|
||||
Write(save, bytes);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Never hide a save containing any data");
|
||||
Require(Read(save) == bytes, "Existing/partial save must be byte-identical after inspection");
|
||||
}
|
||||
|
||||
// Interrupted replacement: retain a committed original regardless of
|
||||
// whether the shadow is blank, partial, or contains a complete header.
|
||||
Write(save, existing);
|
||||
for (const std::string& bytes : {std::string(), std::string(4096, '\0'), std::string("RKSD"), existing}) {
|
||||
Write(shadow, bytes);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Committed original takes precedence over write shadow");
|
||||
Require(Read(save) == existing && Read(shadow) == bytes, "Probe must preserve both sides of an interrupted write");
|
||||
}
|
||||
// No usable original: do not let missing-save recovery discard the
|
||||
// only possible recovery source, and do not auto-promote that shadow.
|
||||
for (const bool mainExists : {false, true}) {
|
||||
fs::remove(save);
|
||||
if (mainExists) Write(save, std::string(4096, '\0'));
|
||||
Write(shadow, existing);
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::RecoveryNeeded, "Preserve recovery candidate when original is missing or blank");
|
||||
Require(Read(shadow) == existing, "Recovery candidate must remain unchanged");
|
||||
Require(fs::exists(save) == mainExists, "Do not promote shadow automatically");
|
||||
}
|
||||
Write(shadow, std::string(4096, '\0'));
|
||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Missing, "Two blank files may use first-save recovery");
|
||||
fs::remove(shadow);
|
||||
|
||||
for (const char* name : {"rksys.dat.bak", "rksys.dat.backup", "rksys.dat2", "banner.bin", "setting.txt"}) {
|
||||
const auto unrelated = save.parent_path() / name;
|
||||
Write(unrelated, std::string(4096, '\0'));
|
||||
Require(RuntimeNandSave::CheckRead(unrelated, 1) == ReadAction::Proceed, "Do not classify backups or unrelated files as missing saves");
|
||||
}
|
||||
for (int blocks : {0, 1, 2}) {
|
||||
FailingDisk disk(blocks);
|
||||
std::istream input(&disk);
|
||||
Require(RuntimeNandSave::InspectStream(input) == Contents::Error, "Read failure must remain an error, including after zero-filled blocks");
|
||||
}
|
||||
std::istringstream badEof;
|
||||
badEof.setstate(std::ios::badbit | std::ios::eofbit);
|
||||
Require(RuntimeNandSave::InspectStream(badEof) == Contents::Error, "Badbit plus EOF must not imply a blank save");
|
||||
|
||||
#ifdef _WIN32
|
||||
Write(save, existing);
|
||||
const HANDLE locked = CreateFileW(save.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
Require(locked != INVALID_HANDLE_VALUE, "Could not lock fixture");
|
||||
const auto lockedResult = RuntimeNandSave::CheckRead(save, 1);
|
||||
CloseHandle(locked);
|
||||
Require(lockedResult == ReadAction::Error, "Sharing/access failure must not report a missing save");
|
||||
Require(Read(save) == existing, "Locked save must survive inspection unchanged");
|
||||
Require(SetFileAttributesW(save.c_str(), FILE_ATTRIBUTE_READONLY) != 0, "Set fixture read-only");
|
||||
const auto readOnlyResult = RuntimeNandSave::CheckRead(save, 1);
|
||||
SetFileAttributesW(save.c_str(), FILE_ATTRIBUTE_NORMAL);
|
||||
Require(readOnlyResult == ReadAction::Proceed && Read(save) == existing, "Readable read-only save remains available");
|
||||
#endif
|
||||
Require(Read(settingsPath) == identity, "Save inspection must not change NAND settings");
|
||||
fs::remove_all(root);
|
||||
std::cout << "NAND save startup, preservation, interrupted-write and I/O failure scenarios passed\n";
|
||||
return 0;
|
||||
} catch (const std::exception& error) {
|
||||
std::cerr << error.what() << " (fixtures retained at " << root << ")\n";
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -1,183 +0,0 @@
|
||||
#include "nand_settings.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
static void Require(bool condition, const char* message = "NAND settings check failed") {
|
||||
if (!condition) {
|
||||
throw std::runtime_error(message);
|
||||
}
|
||||
}
|
||||
|
||||
static std::string ReadBytes(const std::filesystem::path& path) {
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
return {std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>()};
|
||||
}
|
||||
|
||||
int main() {
|
||||
const auto root = std::filesystem::temp_directory_path() /
|
||||
("wiicomp-nand-settings-" + std::to_string(
|
||||
std::chrono::steady_clock::now().time_since_epoch().count()));
|
||||
const auto path = root / "title/00000001/00000002/data/setting.txt";
|
||||
try {
|
||||
using namespace RuntimeNandSettings;
|
||||
Require(GenerateSerial(1800000123) == "800000123", "Dolphin timestamp modulo");
|
||||
Require(GenerateSerial(1000000001) == "000000001", "Dolphin leading zero padding");
|
||||
Require(GenerateSerial(-1).empty(), "Invalid clock must not supply an identity");
|
||||
// Golden bytes generated by Dolphin's unmodified SettingsHandler.cpp
|
||||
// (upstream 2026-09-06), PAL boot fields and synthetic serial 000000001.
|
||||
// Everything after this prefix is raw zero padding to 256 bytes.
|
||||
const std::string goldenHex =
|
||||
"bba6ac929a0bc96b7eed83d27f33a1e7e73d9b836d8b47c59ee23df6b275baab"
|
||||
"bec9d9dead03cc7a3bdafee50c30ab9fb86194e119fe4ba19eff62d5ec3aacb3"
|
||||
"b5c9d9e3977eac0943d7ff903120a49ef024eafe1cf77be79cf6229a823aabf0f0";
|
||||
std::array<uint8_t, 256> golden{};
|
||||
for (size_t i = 0; i < goldenHex.size() / 2; ++i) {
|
||||
golden[i] = static_cast<uint8_t>(std::stoul(goldenHex.substr(i * 2, 2), nullptr, 16));
|
||||
}
|
||||
Require(EncodeNew("000000001") == golden, "Exact Dolphin writer golden fixture");
|
||||
std::string error;
|
||||
Require(!RuntimeNandSettings::Read(root));
|
||||
Require(!std::filesystem::exists(root));
|
||||
std::filesystem::create_directories(path.parent_path());
|
||||
const auto scratchParent = root / "scratch-collisions";
|
||||
std::filesystem::create_directories(scratchParent / ".setting-init-fixed-0");
|
||||
const auto sentinel = scratchParent / ".setting-init-fixed-0" / "setting.txt";
|
||||
{ std::ofstream output(sentinel); output << "another launch owns this"; }
|
||||
const auto occupiedFile = scratchParent / ".setting-init-fixed-1";
|
||||
{ std::ofstream output(occupiedFile); output << "leave this file alone"; }
|
||||
std::error_code scratchError;
|
||||
const auto claimed = CreateScratchDirectory(scratchParent, "fixed", scratchError);
|
||||
Require(claimed && *claimed == scratchParent / ".setting-init-fixed-2" && !scratchError,
|
||||
"Retry collisions with both existing directories and files");
|
||||
Require(ReadBytes(sentinel) == "another launch owns this" &&
|
||||
ReadBytes(occupiedFile) == "leave this file alone", "Never modify another launch's scratch data");
|
||||
Require(!CreateScratchDirectory(occupiedFile / "not-a-directory", "fixed", scratchError) && scratchError,
|
||||
"Real filesystem errors must fail rather than retry indefinitely");
|
||||
|
||||
// Force all claimants to use the same token; this deterministically
|
||||
// exercises the collision path even when host clock precision is high.
|
||||
std::array<std::optional<std::filesystem::path>, 16> claims;
|
||||
std::vector<std::thread> claimants;
|
||||
for (size_t i = 0; i < claims.size(); ++i) {
|
||||
claimants.emplace_back([&, i] {
|
||||
std::error_code ec;
|
||||
claims[i] = CreateScratchDirectory(scratchParent, "shared", ec);
|
||||
});
|
||||
}
|
||||
for (auto& claimant : claimants) claimant.join();
|
||||
for (size_t i = 0; i < claims.size(); ++i) {
|
||||
Require(claims[i].has_value(), "Every concurrent claimant must acquire a scratch directory");
|
||||
for (size_t j = 0; j < i; ++j) {
|
||||
Require(claims[i] != claims[j], "Concurrent claimants must own different scratch directories");
|
||||
}
|
||||
}
|
||||
const std::string plain = "AREA=USA\r\n\nCODE=LU\r\nSERNO=987654321\r\nGAME=US\r\n";
|
||||
std::array<uint8_t, 256> fixture{};
|
||||
for (size_t i = 0; i < fixture.size(); ++i) {
|
||||
const unsigned shift = i % 32;
|
||||
const uint32_t key = shift == 0 ? 0x73B5DBFAu :
|
||||
(0x73B5DBFAu << shift) | (0x73B5DBFAu >> (32 - shift));
|
||||
fixture[i] = static_cast<uint8_t>(key) ^ (i < plain.size() ? plain[i] : 0);
|
||||
}
|
||||
{
|
||||
std::ofstream output(path, std::ios::binary);
|
||||
output.write(reinterpret_cast<const char*>(fixture.data()), fixture.size());
|
||||
}
|
||||
auto settings = RuntimeNandSettings::Read(root);
|
||||
Require(settings && RuntimeNandSettings::HasIdentity(*settings));
|
||||
Require(settings->at("SERNO") == "987654321" && settings->at("CODE") == "LU");
|
||||
Require(settings->at("AREA") == "USA" && settings->at("GAME") == "US");
|
||||
Require(Ensure(root, error, 1800000123), "Existing imported NAND must work");
|
||||
std::array<uint8_t, 256> after{};
|
||||
{
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
input.read(reinterpret_cast<char*>(after.data()), after.size());
|
||||
}
|
||||
Require(after == fixture);
|
||||
for (const auto serial : {"", "000000000", "1234567890", "123ABC789"}) {
|
||||
(*settings)["SERNO"] = serial;
|
||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
||||
}
|
||||
(*settings)["SERNO"] = "012345678";
|
||||
Require(RuntimeNandSettings::HasIdentity(*settings));
|
||||
(*settings)["CODE"] = "TOOLONG";
|
||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
||||
(*settings)["CODE"] = "LEH";
|
||||
settings->erase("GAME");
|
||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
||||
std::filesystem::resize_file(path, 128);
|
||||
Require(!RuntimeNandSettings::Read(root));
|
||||
const auto damaged = ReadBytes(path);
|
||||
Require(!Ensure(root, error, 1800000123), "Do not replace a truncated identity");
|
||||
Require(ReadBytes(path) == damaged, "Damaged file must remain untouched");
|
||||
|
||||
const auto fresh = root / "fresh";
|
||||
Require(Ensure(fresh, error, 1800000123), "Missing setting.txt must initialize");
|
||||
const auto generated = Read(fresh);
|
||||
Require(generated && HasIdentity(*generated), "Generated file must be readable");
|
||||
Require(generated->at("SERNO") == "800000123", "Persist Dolphin-generated serial");
|
||||
Require(generated->at("CODE") == "LEH" && generated->at("AREA") == "EUR" &&
|
||||
generated->at("GAME") == "EU", "PAL first-boot fields");
|
||||
Require(generated->at("MODEL") == "RVL-001(EUR)" && generated->at("VIDEO") == "PAL" &&
|
||||
generated->at("DVD") == "0" && generated->at("MPCH") == "0x7FFE",
|
||||
"Complete Dolphin boot settings");
|
||||
const auto firstBoot = ReadBytes(FilePath(fresh));
|
||||
Require(firstBoot.size() == 256 && firstBoot.back() == 0, "Dolphin buffer size and raw zero padding");
|
||||
Require(Ensure(fresh, error, 1900000999), "Second boot");
|
||||
Require(ReadBytes(FilePath(fresh)) == firstBoot, "Second boot must not change any bytes");
|
||||
|
||||
const auto blocked = root / "blocked";
|
||||
{ std::ofstream output(blocked); output << "file obstructing NAND directory"; }
|
||||
Require(!Ensure(blocked, error, 1800000123), "Write failure must not return an ephemeral identity");
|
||||
Require(!Ensure(root / "bad-clock", error, -1), "Clock failure must not initialize");
|
||||
|
||||
const auto concurrent = root / "concurrent";
|
||||
std::array<bool, 16> results{};
|
||||
std::vector<std::thread> workers;
|
||||
for (size_t i = 0; i < results.size(); ++i) {
|
||||
workers.emplace_back([&, i] {
|
||||
std::string detail;
|
||||
results[i] = Ensure(concurrent, detail, 1800000001 + i);
|
||||
});
|
||||
}
|
||||
for (auto& worker : workers) worker.join();
|
||||
for (const bool result : results) Require(result, "Concurrent boot must read the persisted winner");
|
||||
const auto winner = ReadBytes(FilePath(concurrent));
|
||||
Require(Read(concurrent) && HasIdentity(*Read(concurrent)), "Concurrent boot must persist valid settings");
|
||||
Require(Ensure(concurrent, error, 1900000999), "Boot after concurrent initialization");
|
||||
Require(ReadBytes(FilePath(concurrent)) == winner, "Concurrent winner must remain stable");
|
||||
|
||||
// Independently decode as Nintendo does: stop at the first encoded NUL.
|
||||
// Exercise serials that force Dolphin's extra-LF escaping, not only
|
||||
// values that happen to work with a plain rotating-XOR encoder.
|
||||
bool sawExtraLf = false;
|
||||
for (int serial = 1; serial <= 10000; ++serial) {
|
||||
const auto number = GenerateSerial(1000000000 + serial);
|
||||
const auto encoded = EncodeNew(number);
|
||||
Require(encoded.has_value(), "Serial encoding must fit");
|
||||
std::string decoded;
|
||||
for (size_t i = 0; i < encoded->size() && (*encoded)[i] != 0; ++i) {
|
||||
const unsigned shift = i % 32;
|
||||
const uint32_t key = shift == 0 ? 0x73B5DBFAu :
|
||||
(0x73B5DBFAu << shift) | (0x73B5DBFAu >> (32 - shift));
|
||||
decoded += static_cast<char>((*encoded)[i] ^ static_cast<uint8_t>(key));
|
||||
}
|
||||
Require(decoded.find("SERNO=" + number + "\r\n") != std::string::npos &&
|
||||
decoded.find("GAME=EU\r\n") != std::string::npos,
|
||||
"Encoded NUL must not truncate settings");
|
||||
sawExtraLf |= decoded.find("\r\n\n") != std::string::npos;
|
||||
}
|
||||
Require(sawExtraLf, "Exercise Dolphin LF escape path");
|
||||
std::filesystem::remove_all(root);
|
||||
std::cout << "NAND settings checks passed\n";
|
||||
return 0;
|
||||
} catch (const std::exception& error) {
|
||||
std::filesystem::remove_all(root);
|
||||
std::cerr << error.what() << '\n';
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
#include "sc_serial_contract.h"
|
||||
#include "nand_settings.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
static void Require(bool condition, const char* message) {
|
||||
if (!condition) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
static uint32_t ReadWord(const unsigned char* bytes) {
|
||||
return (uint32_t(bytes[0]) << 24) | (uint32_t(bytes[1]) << 16) |
|
||||
(uint32_t(bytes[2]) << 8) | uint32_t(bytes[3]);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
try {
|
||||
// Feed real generator + SC ABI outputs to the upstream bot decoder.
|
||||
// Usage: mkw_sc_serial_tests --timestamp-vectors <unix-seconds> ...
|
||||
if (argc > 1 && std::string(argv[1]) == "--timestamp-vectors") {
|
||||
for (int i = 2; i < argc; ++i) {
|
||||
const auto timestamp = std::stoll(argv[i]);
|
||||
const auto serial = RuntimeNandSettings::GenerateSerial(static_cast<std::time_t>(timestamp));
|
||||
std::array<unsigned char, 4> output{};
|
||||
Require(RuntimeScSerial::Write(serial, 4,
|
||||
[](uint32_t address, size_t size) { return address == 4 && size == 4; },
|
||||
[&](uint32_t, uint32_t value) {
|
||||
for (unsigned j = 0; j < 4; ++j)
|
||||
output[j] = static_cast<unsigned char>(value >> (24 - 8 * j));
|
||||
}) == 1, "Generated serial must pass SC ABI");
|
||||
std::cout << timestamp << '\t' << serial << "\tLEH"
|
||||
<< std::setfill('0') << std::setw(9) << ReadWord(output.data()) << '\n';
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
// Reproduce the reported csnums from the old string-writing override.
|
||||
const unsigned char old7886[] = {'7', '8', '8', '6'};
|
||||
const unsigned char old7618[] = {'7', '6', '1', '8'};
|
||||
Require(ReadWord(old7886) == 926431286, "Reproduce shared LEH926431286");
|
||||
Require(ReadWord(old7618) == 926298424, "Reproduce shared LEH926298424");
|
||||
|
||||
std::array<unsigned char, 16> memory;
|
||||
size_t available = 4;
|
||||
unsigned writes = 0;
|
||||
const auto contains = [&](uint32_t address, size_t size) {
|
||||
return address == 4 && size <= available;
|
||||
};
|
||||
const auto write32 = [&](uint32_t address, uint32_t value) {
|
||||
++writes;
|
||||
for (unsigned i = 0; i < 4; ++i)
|
||||
memory[address + i] = static_cast<unsigned char>(value >> (24 - 8 * i));
|
||||
};
|
||||
for (const auto& pair : {std::pair{"788600001", 788600001u}, {"788699999", 788699999u},
|
||||
{"761800001", 761800001u}, {"761899999", 761899999u},
|
||||
{"012345678", 12345678u}, {"000000001", 1u}, {"999999999", 999999999u}}) {
|
||||
memory.fill(0xa5);
|
||||
writes = 0;
|
||||
Require(RuntimeScSerial::Write(pair.first, 4, contains, write32) == 1, "Accept an exactly four-byte output buffer");
|
||||
Require(writes == 1 && ReadWord(memory.data() + 4) == pair.second, "Return full numeric serial, including digits after common prefix");
|
||||
for (size_t i = 0; i < memory.size(); ++i)
|
||||
if (i < 4 || i >= 8) Require(memory[i] == 0xa5, "Do not overwrite adjacent guest stack data");
|
||||
}
|
||||
for (const char* serial : {"", "1234567890", "7886x1234", "-12345678", "+12345678"}) {
|
||||
writes = 0;
|
||||
Require(RuntimeScSerial::Write(serial, 4, contains, write32) == 0 && writes == 0, "Reject malformed serial without a write");
|
||||
}
|
||||
writes = 0;
|
||||
Require(RuntimeScSerial::Write("788600001", 0, contains, write32) == 0 && writes == 0, "Reject null output");
|
||||
available = 3;
|
||||
Require(RuntimeScSerial::Write("788600001", 4, contains, write32) == 0 && writes == 0, "Reject undersized output");
|
||||
std::cout << "SC serial collision reproduction, numeric output and memory-boundary tests passed\n";
|
||||
return 0;
|
||||
} catch (const std::exception& error) {
|
||||
std::cerr << error.what() << '\n';
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -1,219 +0,0 @@
|
||||
// Verifies the expression engine against Dolphin's documented semantics,
|
||||
// including the exact line from the user's GCPadNew.ini.
|
||||
|
||||
#include "input_expr.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
static int g_failures = 0;
|
||||
static std::map<std::string, double> g_inputs;
|
||||
|
||||
static InputExpr::InputSource Source() {
|
||||
return [](const std::string& name) {
|
||||
const auto it = g_inputs.find(name);
|
||||
return it == g_inputs.end() ? 0.0 : it->second;
|
||||
};
|
||||
}
|
||||
|
||||
static void Check(bool ok, const std::string& what) {
|
||||
if (!ok) {
|
||||
std::printf(" FAIL: %s\n", what.c_str());
|
||||
++g_failures;
|
||||
}
|
||||
}
|
||||
|
||||
static InputExpr::Expression Compile(const std::string& text) {
|
||||
InputExpr::Expression expr;
|
||||
std::string error;
|
||||
if (!InputExpr::Expression::Parse(text, expr, error)) {
|
||||
std::printf(" FAIL: parse '%s': %s\n", text.c_str(), error.c_str());
|
||||
++g_failures;
|
||||
}
|
||||
return expr;
|
||||
}
|
||||
|
||||
static bool Pressed(const InputExpr::Expression& e) {
|
||||
return e.Evaluate(Source()) > InputExpr::kConditionThreshold;
|
||||
}
|
||||
|
||||
static void Sleep(int ms) { std::this_thread::sleep_for(std::chrono::milliseconds(ms)); }
|
||||
|
||||
int main() {
|
||||
std::printf("Dolphin expression engine\n");
|
||||
|
||||
// Operators: & is min, | is max, ! is 1-x, matching Dolphin.
|
||||
g_inputs["A"] = 1.0;
|
||||
g_inputs["B"] = 0.0;
|
||||
Check(Pressed(Compile("`A`")), "bare input");
|
||||
Check(!Pressed(Compile("!`A`")), "not");
|
||||
Check(!Pressed(Compile("`A` & `B`")), "and is min");
|
||||
Check(Pressed(Compile("`A` | `B`")), "or is max");
|
||||
Check(Pressed(Compile("`A` ^ `B`")), "xor");
|
||||
Check(!Pressed(Compile("`A` ^ `A`")), "xor of equal inputs is false");
|
||||
|
||||
// Precedence: & binds tighter than |, so this is A | (B & A).
|
||||
g_inputs["B"] = 0.0;
|
||||
Check(Pressed(Compile("`A` | `B` & `A`")), "& binds tighter than |");
|
||||
|
||||
// Parens and numeric literals.
|
||||
Check(Pressed(Compile("(`B` | 1)")), "literal");
|
||||
Check(Pressed(Compile("min(1, `A`)")), "min");
|
||||
Check(!Pressed(Compile("min(0, `A`)")), "min with zero");
|
||||
Check(Pressed(Compile("if(`A`, 1, 0)")), "if");
|
||||
Check(Pressed(Compile("clamp(5, 0, 1)")), "clamp");
|
||||
|
||||
// toggle flips on each rising edge and holds between them.
|
||||
auto toggle = Compile("toggle(`T`)");
|
||||
g_inputs["T"] = 0.0;
|
||||
toggle.Evaluate(Source());
|
||||
g_inputs["T"] = 1.0;
|
||||
Check(Pressed(toggle), "toggle on after first press");
|
||||
g_inputs["T"] = 0.0;
|
||||
Check(Pressed(toggle), "toggle stays on after release");
|
||||
g_inputs["T"] = 1.0;
|
||||
Check(!Pressed(toggle), "toggle off on second press");
|
||||
|
||||
// hold requires the input to be down for the full duration.
|
||||
auto hold = Compile("hold(`H`, 0.05)");
|
||||
g_inputs["H"] = 1.0;
|
||||
Check(!Pressed(hold), "hold not satisfied immediately");
|
||||
Sleep(70);
|
||||
Check(Pressed(hold), "hold satisfied after the interval");
|
||||
g_inputs["H"] = 0.0;
|
||||
Check(!Pressed(hold), "hold clears on release");
|
||||
|
||||
// pulse fires for the given duration after a rising edge.
|
||||
auto pulse = Compile("pulse(`P`, 0.05)");
|
||||
g_inputs["P"] = 0.0;
|
||||
pulse.Evaluate(Source());
|
||||
g_inputs["P"] = 1.0;
|
||||
Check(Pressed(pulse), "pulse fires on rising edge");
|
||||
Sleep(80);
|
||||
Check(!Pressed(pulse), "pulse expires");
|
||||
|
||||
// The timing-window idiom seen in shared Dolphin configs.
|
||||
auto window = Compile("!pulse(`W`, 0.05) & pulse(`W`, 0.15)");
|
||||
g_inputs["W"] = 0.0;
|
||||
window.Evaluate(Source());
|
||||
g_inputs["W"] = 1.0;
|
||||
Check(!Pressed(window), "window closed before its start");
|
||||
Sleep(90);
|
||||
Check(Pressed(window), "window open between the two pulses");
|
||||
Sleep(90);
|
||||
Check(!Pressed(window), "window closed after its end");
|
||||
|
||||
// timer ramps 0..1 and wraps, so a threshold turns it into a square wave.
|
||||
auto timer = Compile("`X` & timer(0.1)");
|
||||
g_inputs["X"] = 1.0;
|
||||
int high = 0;
|
||||
int low = 0;
|
||||
for (int i = 0; i < 40; ++i) {
|
||||
(Pressed(timer) ? high : low)++;
|
||||
Sleep(5);
|
||||
}
|
||||
Check(high > 5 && low > 5, "timer alternates high and low");
|
||||
|
||||
// The exact D-Pad/Up line from the user's GCPadNew.ini.
|
||||
auto dolphinLine = Compile("`Hat 0 N` | `Button 4` & timer(0.01)");
|
||||
g_inputs["Hat 0 N"] = 0.0;
|
||||
g_inputs["Button 4"] = 0.0;
|
||||
Check(!Pressed(dolphinLine), "idle with nothing held");
|
||||
g_inputs["Hat 0 N"] = 1.0;
|
||||
Check(Pressed(dolphinLine), "hat alone presses");
|
||||
g_inputs["Hat 0 N"] = 0.0;
|
||||
g_inputs["Button 4"] = 1.0;
|
||||
high = low = 0;
|
||||
for (int i = 0; i < 60; ++i) {
|
||||
(Pressed(dolphinLine) ? high : low)++;
|
||||
Sleep(2);
|
||||
}
|
||||
Check(high > 5 && low > 5, "LB alternates via timer(0.01)");
|
||||
|
||||
// Regression tests for the CodeRabbit findings on PR #89.
|
||||
g_inputs["A"] = 1.0;
|
||||
// clamp with reversed bounds: std::clamp is UB when lo > hi.
|
||||
Check(Compile("clamp(0.5, 1, 0)").Evaluate(Source()) == 0.5, "clamp tolerates reversed bounds");
|
||||
// deadzone(v, 1) would divide by zero.
|
||||
{
|
||||
const double v = Compile("deadzone(`A`, 1)").Evaluate(Source());
|
||||
Check(std::isfinite(v), "deadzone with dz=1 stays finite");
|
||||
}
|
||||
// timer with a zero or negative period would produce inf or NaN.
|
||||
for (const char* text : {"timer(0)", "timer(-1)"}) {
|
||||
const double v = Compile(text).Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " stays finite");
|
||||
}
|
||||
// Any non-finite result is squashed before it can reach the uint8_t cast.
|
||||
for (const char* text : {"sqrt(0 - 1)", "pow(10, 10000)", "tan(1.5707963267948966)"}) {
|
||||
const double v = Compile(text).Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " is sanitised at the boundary");
|
||||
}
|
||||
|
||||
// tap count is user authored; negative, huge and non-finite must not reach
|
||||
// the unsigned conversion.
|
||||
for (const char* text : {"tap(`A`, 0.2, -1)", "tap(`A`, 0.2, 999999999)", "tap(`A`, 0.2, 0)"}) {
|
||||
InputExpr::Expression e;
|
||||
std::string err;
|
||||
Check(InputExpr::Expression::Parse(text, e, err), std::string("parse ") + text);
|
||||
const double v = e.Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " evaluates without UB");
|
||||
}
|
||||
|
||||
// Exponent notation is not part of the number syntax, matching Dolphin's
|
||||
// lexer; it is rejected rather than silently misparsed.
|
||||
{
|
||||
InputExpr::Expression e;
|
||||
std::string err;
|
||||
Check(!InputExpr::Expression::Parse("tap(`A`, 0.2, 1e30)", e, err), "exponent notation rejected");
|
||||
}
|
||||
|
||||
// A zero divisor must not skip the left subtree: stateful functions there
|
||||
// still need their per-frame update.
|
||||
{
|
||||
auto divToggle = Compile("toggle(`D`) / `Z`");
|
||||
g_inputs["Z"] = 0.0;
|
||||
g_inputs["D"] = 0.0;
|
||||
divToggle.Evaluate(Source());
|
||||
g_inputs["D"] = 1.0;
|
||||
divToggle.Evaluate(Source()); // rising edge seen even though rhs is 0
|
||||
g_inputs["D"] = 0.0;
|
||||
g_inputs["Z"] = 1.0;
|
||||
Check(divToggle.Evaluate(Source()) > InputExpr::kConditionThreshold,
|
||||
"toggle still latched while the divisor was zero");
|
||||
}
|
||||
|
||||
// smooth with a zero rate divides 0 by 0; NaN must not stick in the node.
|
||||
{
|
||||
auto sm = Compile("smooth(`A`, 0)");
|
||||
g_inputs["A"] = 1.0;
|
||||
sm.Evaluate(Source());
|
||||
Sleep(5);
|
||||
Check(std::isfinite(sm.Evaluate(Source())), "smooth with a zero rate stays finite");
|
||||
}
|
||||
|
||||
// Referenced inputs, used for diagnostics in the UI.
|
||||
const auto refs = dolphinLine.ReferencedInputs();
|
||||
Check(refs.size() == 2, "two referenced inputs");
|
||||
|
||||
// Errors are reported, not silently swallowed.
|
||||
InputExpr::Expression bad;
|
||||
std::string error;
|
||||
Check(!InputExpr::Expression::Parse("`A` & ", bad, error), "trailing operator rejected");
|
||||
Check(!InputExpr::Expression::Parse("nope(1)", bad, error), "unknown function rejected");
|
||||
Check(!InputExpr::Expression::Parse("(`A`", bad, error), "missing paren rejected");
|
||||
Check(!InputExpr::Expression::Parse("`A", bad, error), "unterminated backtick rejected");
|
||||
Check(InputExpr::Expression::Parse("", bad, error) && bad.Empty(), "empty parses to empty");
|
||||
Check(!InputExpr::Expression::Parse("hold(`A`)", bad, error), "wrong arg count rejected");
|
||||
|
||||
if (g_failures == 0) {
|
||||
std::printf("all checks passed\n");
|
||||
return 0;
|
||||
}
|
||||
std::printf("%d check(s) failed\n", g_failures);
|
||||
return 1;
|
||||
}
|
||||
@@ -35,39 +35,6 @@ public class RetroWfcPayloadLoweringTests
|
||||
Assert.Equal("moduleFunction", pointer.TargetKind);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ProductionPayloadValidatesAndTranslatesEverySupportedPatch()
|
||||
{
|
||||
var payloadRoot = Path.Combine(
|
||||
AppContext.BaseDirectory,
|
||||
"TestAssets",
|
||||
"RetroWfcPayload");
|
||||
WiiCompiled.Setup.Common.RetroWfcPayload.ValidateStagedRetroWfcPayloadDirectory(payloadRoot);
|
||||
var payloadPath = Path.Combine(
|
||||
payloadRoot,
|
||||
"binary",
|
||||
"payload.RMCPD00.bin");
|
||||
var payload = File.ReadAllBytes(payloadPath);
|
||||
|
||||
var result = RetroWfcPayload.Parse(
|
||||
payload,
|
||||
ProductionPayloadManifest(),
|
||||
0x81800000u,
|
||||
0x00200000u,
|
||||
"TestAssets/RetroWfcPayload/binary/payload.RMCPD00.bin");
|
||||
|
||||
Assert.Equal("RMCPD00", result.Summary.Game);
|
||||
Assert.Equal(payload.Length, result.Summary.PayloadImageSize);
|
||||
Assert.True(result.LoweringPlan.IsPlannable);
|
||||
Assert.Empty(result.LoweringPlan.Issues);
|
||||
Assert.NotEmpty(result.LoweringPlan.StaticBytePatches);
|
||||
Assert.NotEmpty(result.LoweringPlan.ExecutableHooks);
|
||||
Assert.NotEmpty(result.LoweringPlan.StaticPointers);
|
||||
Assert.All(result.LoweringPlan.ExecutableHooks, hook => Assert.NotNull(hook.TargetAddress));
|
||||
Assert.All(result.LoweringPlan.StaticPointers, pointer => Assert.NotNull(pointer.TargetAddress));
|
||||
Assert.NotEmpty(result.Summary.InitializationCallbacks);
|
||||
}
|
||||
|
||||
private static BaseManifest TestManifest() =>
|
||||
new(
|
||||
"test",
|
||||
@@ -85,51 +52,6 @@ public class RetroWfcPayloadLoweringTests
|
||||
],
|
||||
"ranges.json");
|
||||
|
||||
// The payload parser needs the base image's address classes and containing
|
||||
// function ranges to prove every patch can be lowered. A single synthetic
|
||||
// executable and writable ranges are sufficient here: the assertions above
|
||||
// test the real production payload without checking proprietary game bytes
|
||||
// into CI. The split also proves pointer patches lower as data writes.
|
||||
private static BaseManifest ProductionPayloadManifest() =>
|
||||
new(
|
||||
"test",
|
||||
1,
|
||||
"RMCP01",
|
||||
"P",
|
||||
"",
|
||||
0,
|
||||
[
|
||||
new BaseSectionMetadata(
|
||||
".synthetic-text",
|
||||
"synthetic.dol",
|
||||
0x80000000u,
|
||||
0x80800000u,
|
||||
true,
|
||||
false,
|
||||
"synthetic_text.bin",
|
||||
0),
|
||||
new BaseSectionMetadata(
|
||||
".synthetic-data",
|
||||
"synthetic.dol",
|
||||
0x80800000u,
|
||||
0x81000000u,
|
||||
false,
|
||||
true,
|
||||
"synthetic_data.bin",
|
||||
0)
|
||||
],
|
||||
[
|
||||
new BaseFunctionRangeMetadata(
|
||||
0x80000000u,
|
||||
0x80800000u,
|
||||
"synthetic_base",
|
||||
".synthetic-text",
|
||||
0,
|
||||
"test",
|
||||
["Executable"])
|
||||
],
|
||||
"ranges.json");
|
||||
|
||||
private static byte[] BuildSharedPayloadFixture()
|
||||
{
|
||||
var payload = new byte[0x240];
|
||||
|
||||
@@ -26,11 +26,6 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\src\Translator.Core\Translator.Core.csproj" />
|
||||
<ProjectReference Include="..\..\src\Translator.Cli\Translator.Cli.csproj" />
|
||||
<ProjectReference Include="..\..\..\Launcher\WiiCompiled.Setup.Common\WiiCompiled.Setup.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="TestAssets\RetroWfcPayload\binary\payload.RMCPD00.bin" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
|
||||