mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-10-20 13:36:47 -04:00
d5296779ec
* Store Wii calibration per remote * show calibration state per port * tie calibration message to remote
1059 lines
42 KiB
C++
1059 lines
42 KiB
C++
#pragma once
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#include <algorithm>
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#include <array>
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#include <cctype>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <filesystem>
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <limits>
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#include <map>
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#include <optional>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <utility>
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#include <vector>
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#include <toml.hpp>
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#include "platform/host_platform.h"
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <shlobj.h>
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#else
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#include <cstdlib>
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#include <unistd.h>
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#endif
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struct RuntimeUserConfig {
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std::optional<bool> widescreen;
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std::optional<bool> forceAspect169;
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std::optional<int32_t> windowPosX;
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std::optional<int32_t> windowPosY;
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std::optional<uint32_t> windowWidth;
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std::optional<uint32_t> windowHeight;
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std::optional<float> resolutionMultiplier;
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std::optional<std::string> graphicsApi;
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std::optional<std::string> displayMode;
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std::optional<uint32_t> frameInterpolationFps;
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std::optional<bool> metalFxSpatialUpscaling;
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std::optional<bool> skipUnreadyPipelines;
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std::optional<bool> disableCopyFilter;
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std::optional<bool> textureReplacements;
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std::optional<bool> textureDumps;
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std::optional<bool> showFps;
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std::optional<uint32_t> disabledPostProcessingPaths;
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std::optional<float> audioVolume;
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std::optional<float> audioMusicVolume;
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std::optional<float> audioSoundEffectsVolume;
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std::optional<float> audioUiVolume;
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std::optional<float> audioVoicesVolume;
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std::optional<bool> audioMuted;
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std::optional<bool> audioMixWorker;
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std::optional<bool> attenuateMusicWhenMediaPlays;
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// Real Wii Remotes (with or without Nunchuk / Classic Controller) and Wii U Pro
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// Controllers paired over Bluetooth, driven by SDL's HIDAPI Wii driver. The driver
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// is opt-in on SDL's side, so this decides whether the runtime turns it on.
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std::optional<bool> wiiRemotes;
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// Keep re-enumerating Bluetooth HID devices while no Wii controller is connected
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// (Dolphin's "continuous scanning"), so a remote that dropped or was switched on
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// after launch shows up without restarting.
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std::optional<bool> wiiContinuousScan;
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// Accelerometer zero-point correction for the Bluetooth Wii Remote, in g and in
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// SDL's sensor frame (x right, y out of the button face, z towards the user).
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// SDL's Wii driver falls back to a nominal zero point when its read of the
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// remote's calibration block times out (common over Bluetooth), so this is
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// measured in the overlay with the remote at rest. Stored per remote under
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// [controller.wii_accel_offsets]; the old shared
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// wii_accel_offset_* keys are only detected, to report that they are ignored.
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std::map<std::string, std::array<double, 3>> wiiAccelOffsets;
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bool hasLegacyWiiAccelOffset = false;
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// Debugging aid: append every KPAD sample of the Bluetooth remote (raw and
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// corrected accelerometer, buttons) to wii_accel_trace.csv next to Config.toml.
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std::optional<bool> wiiAccelTrace;
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std::optional<bool> networkEnabled;
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std::optional<bool> discordPresenceEnabled;
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// The application ID of the WiiCompiled Discord application. This is only
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// used by the base product; Retro Rewind supplies its own ID through the
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// standard Dolphin /dev/dolphin interface.
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std::optional<std::string> discordClientId;
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std::optional<std::string> nandRoot;
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std::optional<std::string> dvdRoot;
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// The one canonical Retro Rewind installation, owned and updated by the frontend. Setup records
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// it here instead of copying the pack, so an asset-only update is visible on the next launch.
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std::optional<std::string> retroRewindRoot;
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std::vector<std::string> overlayRoots;
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// Controller mappings use Wii/GameCube button names as keys and up to two
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// comma-separated SDL-style physical button names ("south", or
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// "dpad_up,left_shoulder") as values; pressing either bound button counts.
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std::array<std::optional<std::string>, 12> controllerButtons;
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std::optional<bool> rumbleEnabled;
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std::optional<int32_t> muteHotkey;
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std::map<std::string, std::string> controllerExpressions;
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};
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namespace RuntimeConfigFile {
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// Narrow path strings are UTF-8 everywhere in the runtime; string() and the
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// char path constructor would use the ANSI codepage on Windows, which drops
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// characters the codepage cannot represent.
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inline std::string PathToUtf8(const std::filesystem::path& path) {
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const std::u8string text = path.u8string();
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return std::string(text.begin(), text.end());
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}
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inline std::filesystem::path PathFromUtf8(std::string_view text) {
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return std::filesystem::path(std::u8string(text.begin(), text.end()));
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}
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inline constexpr const char* kConfigFileName = "Config.toml";
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inline constexpr const char* kApplicationDirectoryName = "WiiCompiled";
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// Portable layout. A directory holding kPortableMarkerFileName is a portable root; every piece of
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// runtime user state (Config.toml, NAND, Cache, Logs) lives in <root>/UserData instead of
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// %LOCALAPPDATA%. The marker is searched for from the executable's directory upwards, which is what
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// makes an installation survive being moved or carried on removable media.
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inline constexpr const char* kPortableMarkerFileName = "portable.txt";
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inline constexpr const char* kPortableUserDataDirectoryName = "UserData";
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// The installed layout puts products two levels below the root (<root>/Install/Base/game.exe). The
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// bound is deliberately small so an unrelated marker far up a drive can never capture an ordinary
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// installation.
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inline constexpr int kPortableSearchDepth = 4;
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inline std::string Trim(std::string_view text) {
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size_t begin = 0;
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while (begin < text.size() && std::isspace(static_cast<unsigned char>(text[begin]))) {
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++begin;
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}
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size_t end = text.size();
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while (end > begin && std::isspace(static_cast<unsigned char>(text[end - 1]))) {
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--end;
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}
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return std::string(text.substr(begin, end - begin));
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}
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inline bool IsSupportedResolutionMultiplier(float value) {
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static constexpr std::array values{0.0f, 1.0f, 1.5f, 2.0f, 3.0f, 4.0f, 6.0f, 8.0f};
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return std::find(values.begin(), values.end(), value) != values.end();
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}
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// Must stay in step with the backend table in main.cpp, which is what actually
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// maps these to AuroraBackend.
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inline bool IsSupportedGraphicsApi(std::string_view value) {
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#if defined(__APPLE__)
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static constexpr std::array<std::string_view, 2> values{"auto", "metal"};
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// only vulkan for linux
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#elif defined(__linux__)
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static constexpr std::array<std::string_view, 2> values{"auto", "vulkan"};
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#elif defined(_WIN32)
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static constexpr std::array<std::string_view, 3> values{"auto", "d3d12", "vulkan"};
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#endif
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return std::find(values.begin(), values.end(), value) != values.end();
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}
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inline bool IsSupportedDisplayMode(std::string_view value) {
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static constexpr std::array<std::string_view, 3> values{
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"windowed", "borderless", "exclusive",
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};
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return std::find(values.begin(), values.end(), value) != values.end();
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}
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// 240 was offered by an early build and is no longer supported; a saved 240 is
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// migrated to 180 at the parse site.
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inline bool IsSupportedFrameInterpolationFps(uint32_t value) {
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return value == 0 || value == 120 || value == 180;
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}
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inline std::optional<std::filesystem::path> ExecutableDirectory() {
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#ifdef _WIN32
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std::wstring buffer(MAX_PATH, L'\0');
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for (;;) {
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const DWORD length = GetModuleFileNameW(nullptr, buffer.data(), static_cast<DWORD>(buffer.size()));
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if (length == 0) {
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return std::nullopt;
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}
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if (length < buffer.size() - 1) {
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buffer.resize(length);
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return std::filesystem::path(buffer).parent_path();
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}
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buffer.resize(buffer.size() * 2);
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}
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#elif defined(__APPLE__)
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return RuntimePlatform::ExecutableDirectory();
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#else
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// /proc/self/exe is a Linux-specific magic symlink to the running executable; readlink()
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// does not NUL-terminate and silently truncates if the buffer is too small, so this grows
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// the buffer until the result no longer fills it completely, the same doubling strategy as
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// the Windows branch above uses for GetModuleFileNameW.
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std::string buffer(256, '\0');
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for (;;) {
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const ssize_t length = readlink("/proc/self/exe", buffer.data(), buffer.size());
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if (length < 0) {
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return std::nullopt;
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}
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if (static_cast<size_t>(length) < buffer.size()) {
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buffer.resize(static_cast<size_t>(length));
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return std::filesystem::path(buffer).parent_path();
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}
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buffer.resize(buffer.size() * 2);
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}
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#endif
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}
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// The portable root this executable lives under, or nullopt for a normal installation. The answer
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// cannot change while the process runs, so it is resolved exactly once: every user-state path
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// derives from it and they must not disagree with each other.
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inline const std::optional<std::filesystem::path>& PortableRootDirectory() {
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static const std::optional<std::filesystem::path> root = []() -> std::optional<std::filesystem::path> {
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const auto executableDirectory = ExecutableDirectory();
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if (!executableDirectory) {
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return std::nullopt;
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}
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std::filesystem::path current = *executableDirectory;
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for (int level = 0; level <= kPortableSearchDepth; ++level) {
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std::error_code ec;
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if (std::filesystem::is_regular_file(current / kPortableMarkerFileName, ec)) {
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return current;
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}
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const auto parent = current.parent_path();
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if (parent.empty() || parent == current) {
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break;
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}
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current = parent;
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}
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return std::nullopt;
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}();
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return root;
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}
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inline std::filesystem::path ApplicationDataDirectory() {
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if (const auto& portableRoot = PortableRootDirectory()) {
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return *portableRoot / kPortableUserDataDirectoryName;
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}
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#ifdef _WIN32
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PWSTR rawPath = nullptr;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_CREATE, nullptr, &rawPath)) && rawPath) {
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const std::filesystem::path directory = std::filesystem::path(rawPath) / kApplicationDirectoryName;
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CoTaskMemFree(rawPath);
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return directory;
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}
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#elif defined(__APPLE__)
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return RuntimePlatform::ApplicationDataDirectory(kApplicationDirectoryName);
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#else
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// XDG Base Directory spec equivalent of FOLDERID_LocalAppData: $XDG_DATA_HOME if set and
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// non-empty, otherwise its default of $HOME/.local/share.
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if (const char* xdgDataHome = std::getenv("XDG_DATA_HOME"); xdgDataHome && *xdgDataHome) {
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return std::filesystem::path(xdgDataHome) / kApplicationDirectoryName;
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}
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if (const char* home = std::getenv("HOME"); home && *home) {
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return std::filesystem::path(home) / ".local" / "share" / kApplicationDirectoryName;
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}
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#endif
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return std::filesystem::current_path() / kApplicationDirectoryName;
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}
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inline std::filesystem::path ResolveConfigPath() {
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return ApplicationDataDirectory() / kConfigFileName;
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}
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inline void EnsureConfigFile() {
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const std::filesystem::path path = ResolveConfigPath();
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std::error_code ec;
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std::filesystem::create_directories(path.parent_path(), ec);
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if (ec || std::filesystem::exists(path, ec)) {
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return;
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}
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std::ofstream output(path);
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if (!output) {
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return;
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}
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output << "# WiiCompiled user configuration\n"
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"# Set paths.dvd_root to an extracted Mario Kart Wii DATA directory.\n\n"
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"[video]\n"
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"widescreen = true\n"
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"force_16_9 = false\n"
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"resolution_multiplier = 1.0\n"
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"frame_interpolation_fps = 0\n"
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"display_mode = \"windowed\"\n"
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"graphics_api = \"auto\"\n"
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"skip_unready_pipelines = true\n"
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"disable_copy_filter = true\n"
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"show_fps = true\n"
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"# Dolphin-style custom textures. When enabled, the renderer indexes\n"
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"# texture_replacements/ next to this file at startup and substitutes\n"
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"# any tex1_<W>x<H>_<hash>[_<tlut hash>]_<format>.dds or .png it finds\n"
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"# there for the matching game texture. texture_dumps writes every\n"
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"# unmatched texture to Cache/texture_dumps under the name a\n"
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"# replacement would need. Both are read once, at startup.\n"
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"texture_replacements = false\n"
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"texture_dumps = false\n\n"
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"[audio]\n"
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"volume = 1.0\n"
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"music_volume = 1.0\n"
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"sound_effects_volume = 1.0\n"
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"ui_volume = 1.0\n"
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"voices_volume = 1.0\n"
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"muted = false\n"
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"attenuate_music_when_media_plays = false\n"
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"# Runs the AX/DSP voice mix on its own thread, joined before the\n"
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"# guest can observe it. Set to false to mix inline on the guest\n"
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"# thread exactly as the runtime did before.\n"
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"mix_worker = true\n\n"
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"[network]\n"
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"enabled = true\n\n"
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"[discord]\n"
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"# Rich Presence talks only to a locally-running Discord client.\n"
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"# Retro Rewind supplies its official app ID automatically. Set this\n"
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"# to WiiCompiled's Discord application ID for basic base-game presence.\n"
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"enabled = true\n"
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"# client_id = \"123456789012345678\"\n\n"
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"[paths]\n"
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"# dvd_root = \"D:\\\\MarioKartWii\\\\DATA\"\n"
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"# nand_root = \"D:\\\\WiiNand\"\n"
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"# retro_rewind_root = \"D:\\\\RetroRewind\\\\RetroRewind6\"\n"
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"# overlay_roots = [\"D:\\\\RetroRewind\"]\n";
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}
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template <typename T>
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inline std::optional<T> FindConfigValue(
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const toml::value& document, std::string_view section, std::string_view key) {
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try {
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return toml::find<T>(document, std::string(section), std::string(key));
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} catch (const std::exception&) {
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return std::nullopt;
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}
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}
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inline std::optional<uint32_t> FindConfigUint(
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const toml::value& document, std::string_view section, std::string_view key) {
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const auto value = FindConfigValue<int64_t>(document, section, key);
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if (!value || *value < 0 || static_cast<uint64_t>(*value) > UINT32_MAX) {
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return std::nullopt;
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}
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return static_cast<uint32_t>(*value);
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}
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inline std::optional<int32_t> FindConfigInt(
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const toml::value& document, std::string_view section, std::string_view key) {
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const auto value = FindConfigValue<int64_t>(document, section, key);
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if (!value || *value < INT32_MIN || *value > INT32_MAX) {
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return std::nullopt;
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}
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return static_cast<int32_t>(*value);
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}
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inline std::optional<float> FindConfigFloat(
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const toml::value& document, std::string_view section, std::string_view key) {
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std::optional<double> value = FindConfigValue<double>(document, section, key);
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if (!value) {
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if (const auto integer = FindConfigValue<int64_t>(document, section, key)) {
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value = static_cast<double>(*integer);
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}
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}
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if (!value || !std::isfinite(*value) ||
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*value < -static_cast<double>(std::numeric_limits<float>::max()) ||
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*value > static_cast<double>(std::numeric_limits<float>::max())) {
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return std::nullopt;
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}
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return static_cast<float>(*value);
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}
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inline void AppendOverlayRoots(RuntimeUserConfig& config, const std::string& roots) {
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size_t begin = 0;
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while (begin < roots.size()) {
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const size_t end = roots.find(';', begin);
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std::string root = Trim(std::string_view(roots).substr(begin, end - begin));
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if (!root.empty()) {
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config.overlayRoots.push_back(std::move(root));
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}
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if (end == std::string::npos) {
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break;
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}
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begin = end + 1;
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}
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}
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// Reads every supported setting out of a parsed Config.toml document.
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// [x, y, z] of finite numbers (integers allowed), else nullopt.
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inline std::optional<std::array<double, 3>> ParseAccelOffset(const toml::value& value) {
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if (!value.is_array() || value.as_array().size() != 3) {
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return std::nullopt;
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}
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std::array<double, 3> offset{};
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for (size_t i = 0; i < 3; ++i) {
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const toml::value& element = value.as_array()[i];
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if (element.is_floating()) {
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offset[i] = element.as_floating();
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} else if (element.is_integer()) {
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offset[i] = static_cast<double>(element.as_integer());
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} else {
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return std::nullopt;
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}
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if (!std::isfinite(offset[i])) {
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return std::nullopt;
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}
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}
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return offset;
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}
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inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
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RuntimeUserConfig config;
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static constexpr std::array<std::string_view, 12> buttonKeys = {
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"a", "b", "x", "y", "start", "z", "l", "r", "up", "down", "left", "right",
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};
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for (size_t index = 0; index < buttonKeys.size(); ++index) {
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config.controllerButtons[index] =
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FindConfigValue<std::string>(document, "controller", buttonKeys[index]);
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}
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config.rumbleEnabled = FindConfigValue<bool>(document, "controller", "rumble");
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if (auto value = FindConfigInt(document, "audio", "mute_key")) {
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config.muteHotkey = *value;
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}
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if (const auto* section = document.contains("controller") ? &document.at("controller") : nullptr;
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section != nullptr && section->is_table()) {
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for (const auto& [key, value] : section->as_table()) {
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if (key.rfind("expr_", 0) == 0 && value.is_string()) {
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config.controllerExpressions[key] = value.as_string();
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}
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}
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if (section->contains("wii_accel_offsets") && section->at("wii_accel_offsets").is_table()) {
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for (const auto& [key, value] : section->at("wii_accel_offsets").as_table()) {
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if (const auto offset = ParseAccelOffset(value)) {
|
|
config.wiiAccelOffsets[key] = *offset;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
config.widescreen = FindConfigValue<bool>(document, "video", "widescreen");
|
|
config.forceAspect169 = FindConfigValue<bool>(document, "video", "force_16_9");
|
|
config.windowPosX = FindConfigInt(document, "video", "window_x");
|
|
config.windowPosY = FindConfigInt(document, "video", "window_y");
|
|
if (auto value = FindConfigUint(document, "video", "window_width"); value && *value != 0) {
|
|
config.windowWidth = *value;
|
|
}
|
|
if (auto value = FindConfigUint(document, "video", "window_height"); value && *value != 0) {
|
|
config.windowHeight = *value;
|
|
}
|
|
if (auto value = FindConfigFloat(document, "video", "resolution_multiplier");
|
|
value && IsSupportedResolutionMultiplier(*value)) {
|
|
config.resolutionMultiplier = *value;
|
|
}
|
|
if (auto value = FindConfigValue<std::string>(document, "video", "graphics_api")) {
|
|
if (IsSupportedGraphicsApi(*value)) {
|
|
config.graphicsApi = *value;
|
|
} else {
|
|
std::cerr << "[runtime] Unknown video.graphics_api=\"" << *value
|
|
<< "\", using the automatic backend" << std::endl;
|
|
}
|
|
}
|
|
if (auto value = FindConfigValue<std::string>(document, "video", "display_mode");
|
|
value && IsSupportedDisplayMode(*value)) {
|
|
config.displayMode = *value;
|
|
}
|
|
if (auto value = FindConfigUint(document, "video", "frame_interpolation_fps")) {
|
|
const uint32_t migrated = *value == 240u ? 180u : *value;
|
|
if (IsSupportedFrameInterpolationFps(migrated)) {
|
|
config.frameInterpolationFps = migrated;
|
|
}
|
|
}
|
|
config.metalFxSpatialUpscaling =
|
|
FindConfigValue<bool>(document, "video", "metalfx_spatial_upscaling");
|
|
config.skipUnreadyPipelines = FindConfigValue<bool>(document, "video", "skip_unready_pipelines");
|
|
config.disableCopyFilter = FindConfigValue<bool>(document, "video", "disable_copy_filter");
|
|
config.showFps = FindConfigValue<bool>(document, "video", "show_fps");
|
|
config.textureReplacements = FindConfigValue<bool>(document, "video", "texture_replacements");
|
|
config.textureDumps = FindConfigValue<bool>(document, "video", "texture_dumps");
|
|
if (auto value = FindConfigUint(document, "video", "disabled_post_processing_paths");
|
|
value && (*value & ~0x10u) == 0) {
|
|
config.disabledPostProcessingPaths = *value & 0x10u;
|
|
}
|
|
|
|
auto readVolume = [&](std::string_view key) -> std::optional<float> {
|
|
auto value = FindConfigFloat(document, "audio", key);
|
|
return value && *value >= 0.0f && *value <= 1.0f ? value : std::nullopt;
|
|
};
|
|
config.audioVolume = readVolume("volume");
|
|
config.audioMusicVolume = readVolume("music_volume");
|
|
config.audioSoundEffectsVolume = readVolume("sound_effects_volume");
|
|
config.audioUiVolume = readVolume("ui_volume");
|
|
config.audioVoicesVolume = readVolume("voices_volume");
|
|
config.audioMuted = FindConfigValue<bool>(document, "audio", "muted");
|
|
config.audioMixWorker = FindConfigValue<bool>(document, "audio", "mix_worker");
|
|
config.attenuateMusicWhenMediaPlays =
|
|
FindConfigValue<bool>(document, "audio", "attenuate_music_when_media_plays");
|
|
config.wiiRemotes = FindConfigValue<bool>(document, "controller", "wii_remotes");
|
|
config.wiiContinuousScan = FindConfigValue<bool>(document, "controller", "wii_continuous_scan");
|
|
for (const char* key : {"wii_accel_offset_x", "wii_accel_offset_y", "wii_accel_offset_z"}) {
|
|
config.hasLegacyWiiAccelOffset |= FindConfigValue<double>(document, "controller", key).value_or(0.0) != 0.0;
|
|
}
|
|
config.wiiAccelTrace = FindConfigValue<bool>(document, "controller", "wii_accel_trace");
|
|
config.networkEnabled = FindConfigValue<bool>(document, "network", "enabled");
|
|
config.discordPresenceEnabled = FindConfigValue<bool>(document, "discord", "enabled");
|
|
config.discordClientId = FindConfigValue<std::string>(document, "discord", "client_id");
|
|
|
|
config.nandRoot = FindConfigValue<std::string>(document, "paths", "nand_root");
|
|
config.dvdRoot = FindConfigValue<std::string>(document, "paths", "dvd_root");
|
|
config.retroRewindRoot = FindConfigValue<std::string>(document, "paths", "retro_rewind_root");
|
|
if (auto roots = FindConfigValue<std::vector<std::string>>(document, "paths", "overlay_roots")) {
|
|
for (auto& root : *roots) {
|
|
root = Trim(root);
|
|
if (!root.empty()) {
|
|
config.overlayRoots.push_back(std::move(root));
|
|
}
|
|
}
|
|
} else if (auto roots = FindConfigValue<std::string>(document, "paths", "overlay_roots")) {
|
|
AppendOverlayRoots(config, *roots);
|
|
}
|
|
|
|
return config;
|
|
}
|
|
|
|
inline RuntimeUserConfig ParseConfig(std::istream& input, std::string sourceName = "Config.toml") {
|
|
try {
|
|
return ParseConfigDocument(toml::parse(input, std::move(sourceName)));
|
|
} catch (const std::exception& exception) {
|
|
std::cerr << "[runtime-config] Invalid TOML; using built-in defaults: "
|
|
<< exception.what() << std::endl;
|
|
return {};
|
|
}
|
|
}
|
|
|
|
inline RuntimeUserConfig LoadConfigFile() {
|
|
EnsureConfigFile();
|
|
std::ifstream file(ResolveConfigPath(), std::ios::binary);
|
|
return file ? ParseConfig(file, PathToUtf8(ResolveConfigPath())) : RuntimeUserConfig{};
|
|
}
|
|
|
|
inline const RuntimeUserConfig& Get() {
|
|
static RuntimeUserConfig config = LoadConfigFile();
|
|
return config;
|
|
}
|
|
|
|
inline RuntimeUserConfig& Mutable() {
|
|
return const_cast<RuntimeUserConfig&>(Get());
|
|
}
|
|
|
|
inline constexpr std::array<std::string_view, 12> kControllerButtonKeys = {
|
|
"a", "b", "x", "y", "start", "z", "l", "r", "up", "down", "left", "right",
|
|
};
|
|
|
|
inline const std::optional<std::string>& ControllerButton(size_t index) {
|
|
static const std::optional<std::string> empty;
|
|
return index < Get().controllerButtons.size() ? Get().controllerButtons[index] : empty;
|
|
}
|
|
|
|
// Sets section.key (section may be a dotted table path) to a TOML literal, keeping the rest of the
|
|
// document's keys, order and comments. Returns nullopt when the document or value does not parse.
|
|
inline std::optional<std::string> UpdateSettingText(const std::string& text, std::string_view section,
|
|
std::string_view key, std::string_view value) {
|
|
try {
|
|
auto root = toml::parse_str<toml::ordered_type_config>(text);
|
|
auto literal = toml::parse_str<toml::ordered_type_config>("v = " + std::string(value));
|
|
auto* table = &root;
|
|
std::istringstream path{std::string(section)};
|
|
for (std::string part; std::getline(path, part, '.');) {
|
|
auto& parent = table->as_table();
|
|
if (!parent.contains(part)) {
|
|
parent[part] = toml::ordered_value(toml::ordered_table{});
|
|
}
|
|
table = &parent.at(part);
|
|
if (!table->is_table()) {
|
|
return std::nullopt;
|
|
}
|
|
}
|
|
if (table->as_table_fmt().fmt == toml::table_format::implicit) {
|
|
table->as_table_fmt().fmt = toml::table_format::multiline;
|
|
}
|
|
auto& slot = table->as_table()[std::string(key)];
|
|
auto& updated = literal.as_table().at("v");
|
|
updated.comments() = slot.comments();
|
|
slot = std::move(updated);
|
|
return toml::format(root);
|
|
} catch (const std::exception&) {
|
|
return std::nullopt;
|
|
}
|
|
}
|
|
|
|
// Update one TOML value without discarding unrelated settings or user-specific paths. This is
|
|
// used by the in-game F10 settings bar. An unparseable file is left untouched.
|
|
inline bool WriteSetting(std::string_view section, std::string_view key, std::string_view value) {
|
|
const auto path = ResolveConfigPath();
|
|
std::ostringstream existing;
|
|
if (std::ifstream input(path, std::ios::binary); input) {
|
|
existing << input.rdbuf();
|
|
}
|
|
const auto updated = UpdateSettingText(existing.str(), section, key, value);
|
|
if (!updated) {
|
|
std::cerr << "[runtime-config] Not updating invalid " << PathToUtf8(path) << std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::error_code ec;
|
|
if (path.has_parent_path()) {
|
|
std::filesystem::create_directories(path.parent_path(), ec);
|
|
}
|
|
std::ofstream output(path, std::ios::trunc);
|
|
if (!output) {
|
|
std::cerr << "[runtime-config] Unable to write " << PathToUtf8(path) << std::endl;
|
|
return false;
|
|
}
|
|
output << *updated;
|
|
return static_cast<bool>(output);
|
|
}
|
|
|
|
inline std::string FormatString(std::string_view value) {
|
|
return toml::format(toml::value(std::string(value)));
|
|
}
|
|
|
|
inline bool SetResolutionMultiplier(float value) {
|
|
Mutable().resolutionMultiplier = value;
|
|
std::ostringstream formatted;
|
|
formatted << value;
|
|
return WriteSetting("video", "resolution_multiplier", formatted.str());
|
|
}
|
|
|
|
inline bool SetWindowSize(uint32_t width, uint32_t height) {
|
|
if (width == 0 || height == 0) {
|
|
return false;
|
|
}
|
|
Mutable().windowWidth = width;
|
|
Mutable().windowHeight = height;
|
|
const bool wroteWidth = WriteSetting("video", "window_width", std::to_string(width));
|
|
const bool wroteHeight = WriteSetting("video", "window_height", std::to_string(height));
|
|
return wroteWidth && wroteHeight;
|
|
}
|
|
|
|
inline bool SetWindowPosition(int32_t x, int32_t y) {
|
|
Mutable().windowPosX = x;
|
|
Mutable().windowPosY = y;
|
|
const bool wroteX = WriteSetting("video", "window_x", std::to_string(x));
|
|
const bool wroteY = WriteSetting("video", "window_y", std::to_string(y));
|
|
return wroteX && wroteY;
|
|
}
|
|
|
|
inline bool SetFrameInterpolationFps(uint32_t value) {
|
|
if (!IsSupportedFrameInterpolationFps(value)) {
|
|
return false;
|
|
}
|
|
Mutable().frameInterpolationFps = value;
|
|
return WriteSetting("video", "frame_interpolation_fps", std::to_string(value));
|
|
}
|
|
|
|
inline bool SetMetalFxSpatialUpscaling(bool value) {
|
|
Mutable().metalFxSpatialUpscaling = value;
|
|
return WriteSetting("video", "metalfx_spatial_upscaling", value ? "true" : "false");
|
|
}
|
|
|
|
inline bool SetDisplayMode(std::string value) {
|
|
if (!IsSupportedDisplayMode(value)) {
|
|
return false;
|
|
}
|
|
Mutable().displayMode = value;
|
|
return WriteSetting("video", "display_mode", FormatString(value));
|
|
}
|
|
|
|
inline bool SetSkipUnreadyPipelines(bool value) {
|
|
Mutable().skipUnreadyPipelines = value;
|
|
return WriteSetting("video", "skip_unready_pipelines", value ? "true" : "false");
|
|
}
|
|
|
|
inline bool SetDisableCopyFilter(bool value) {
|
|
Mutable().disableCopyFilter = value;
|
|
return WriteSetting("video", "disable_copy_filter", value ? "true" : "false");
|
|
}
|
|
|
|
inline bool SetShowFps(bool value) {
|
|
Mutable().showFps = value;
|
|
return WriteSetting("video", "show_fps", value ? "true" : "false");
|
|
}
|
|
|
|
inline bool SetDisabledPostProcessingPaths(uint32_t value) {
|
|
Mutable().disabledPostProcessingPaths = value;
|
|
std::ostringstream formatted;
|
|
formatted << "0x" << std::hex << std::uppercase << value;
|
|
return WriteSetting("video", "disabled_post_processing_paths", formatted.str());
|
|
}
|
|
|
|
inline bool SetControllerButton(size_t index, std::string value) {
|
|
if (index >= kControllerButtonKeys.size()) {
|
|
return false;
|
|
}
|
|
Mutable().controllerButtons[index] = value;
|
|
return WriteSetting("controller", kControllerButtonKeys[index], FormatString(value));
|
|
}
|
|
|
|
inline std::string ControllerExpression(const std::string& key) {
|
|
const auto it = Get().controllerExpressions.find(key);
|
|
return it == Get().controllerExpressions.end() ? std::string() : it->second;
|
|
}
|
|
|
|
inline bool SetControllerExpression(const std::string& key, const std::string& value) {
|
|
Mutable().controllerExpressions[key] = value;
|
|
return WriteSetting("controller", key, FormatString(value));
|
|
}
|
|
|
|
inline bool RumbleEnabled(bool fallback = true) {
|
|
return Get().rumbleEnabled.value_or(fallback);
|
|
}
|
|
|
|
inline bool SetRumbleEnabled(bool value) {
|
|
Mutable().rumbleEnabled = value;
|
|
return WriteSetting("controller", "rumble", value ? "true" : "false");
|
|
}
|
|
|
|
inline int32_t MuteHotkey(int32_t fallback) {
|
|
return Get().muteHotkey.value_or(fallback);
|
|
}
|
|
|
|
inline bool SetMuteHotkey(int32_t value) {
|
|
Mutable().muteHotkey = value;
|
|
return WriteSetting("audio", "mute_key", std::to_string(value));
|
|
}
|
|
|
|
inline bool SetAudioVolume(float value) {
|
|
value = std::clamp(value, 0.0f, 1.0f);
|
|
Mutable().audioVolume = value;
|
|
std::ostringstream formatted;
|
|
formatted << value;
|
|
return WriteSetting("audio", "volume", formatted.str());
|
|
}
|
|
|
|
inline bool SetMusicVolume(float value) {
|
|
value = std::clamp(value, 0.0f, 1.0f);
|
|
Mutable().audioMusicVolume = value;
|
|
std::ostringstream formatted;
|
|
formatted << value;
|
|
return WriteSetting("audio", "music_volume", formatted.str());
|
|
}
|
|
|
|
inline bool SetSoundEffectsVolume(float value) {
|
|
value = std::clamp(value, 0.0f, 1.0f);
|
|
Mutable().audioSoundEffectsVolume = value;
|
|
std::ostringstream formatted;
|
|
formatted << value;
|
|
return WriteSetting("audio", "sound_effects_volume", formatted.str());
|
|
}
|
|
|
|
inline bool SetUiVolume(float value) {
|
|
value = std::clamp(value, 0.0f, 1.0f);
|
|
Mutable().audioUiVolume = value;
|
|
std::ostringstream formatted;
|
|
formatted << value;
|
|
return WriteSetting("audio", "ui_volume", formatted.str());
|
|
}
|
|
|
|
inline bool SetVoicesVolume(float value) {
|
|
value = std::clamp(value, 0.0f, 1.0f);
|
|
Mutable().audioVoicesVolume = value;
|
|
std::ostringstream formatted;
|
|
formatted << value;
|
|
return WriteSetting("audio", "voices_volume", formatted.str());
|
|
}
|
|
|
|
inline bool SetAudioMuted(bool value) {
|
|
Mutable().audioMuted = value;
|
|
return WriteSetting("audio", "muted", value ? "true" : "false");
|
|
}
|
|
|
|
inline bool SetAudioMixWorker(bool value) {
|
|
Mutable().audioMixWorker = value;
|
|
return WriteSetting("audio", "mix_worker", value ? "true" : "false");
|
|
}
|
|
|
|
inline bool SetAttenuateMusicWhenMediaPlays(bool value) {
|
|
Mutable().attenuateMusicWhenMediaPlays = value;
|
|
return WriteSetting("audio", "attenuate_music_when_media_plays", value ? "true" : "false");
|
|
}
|
|
|
|
inline bool WidescreenEnabled(bool fallback = false) {
|
|
return Get().widescreen.value_or(fallback);
|
|
}
|
|
|
|
inline bool ForceAspect169Enabled(bool fallback = false) {
|
|
return Get().forceAspect169.value_or(fallback);
|
|
}
|
|
|
|
inline bool SetForceAspect169(bool value) {
|
|
Mutable().forceAspect169 = value;
|
|
return WriteSetting("video", "force_16_9", value ? "true" : "false");
|
|
}
|
|
|
|
inline bool WindowPosition(int32_t& x, int32_t& y) {
|
|
if (!Get().windowPosX || !Get().windowPosY) {
|
|
return false;
|
|
}
|
|
x = *Get().windowPosX;
|
|
y = *Get().windowPosY;
|
|
return true;
|
|
}
|
|
|
|
inline uint32_t WindowWidth(uint32_t fallback) {
|
|
return Get().windowWidth.value_or(fallback);
|
|
}
|
|
|
|
inline uint32_t WindowHeight(uint32_t fallback) {
|
|
return Get().windowHeight.value_or(fallback);
|
|
}
|
|
|
|
inline float ResolutionMultiplier(float fallback = 1.0f) {
|
|
return std::max(0.0f, Get().resolutionMultiplier.value_or(fallback));
|
|
}
|
|
|
|
inline bool MetalFxSpatialUpscaling(bool fallback = false) {
|
|
return Get().metalFxSpatialUpscaling.value_or(fallback);
|
|
}
|
|
|
|
inline float AudioVolume(float fallback = 1.0f) {
|
|
return std::clamp(Get().audioVolume.value_or(fallback), 0.0f, 1.0f);
|
|
}
|
|
|
|
inline float MusicVolume(float fallback = 1.0f) {
|
|
return std::clamp(Get().audioMusicVolume.value_or(fallback), 0.0f, 1.0f);
|
|
}
|
|
|
|
inline float SoundEffectsVolume(float fallback = 1.0f) {
|
|
return std::clamp(Get().audioSoundEffectsVolume.value_or(fallback), 0.0f, 1.0f);
|
|
}
|
|
|
|
inline float UiVolume(float fallback = 1.0f) {
|
|
return std::clamp(Get().audioUiVolume.value_or(fallback), 0.0f, 1.0f);
|
|
}
|
|
|
|
inline float VoicesVolume(float fallback = 1.0f) {
|
|
return std::clamp(Get().audioVoicesVolume.value_or(fallback), 0.0f, 1.0f);
|
|
}
|
|
|
|
inline bool AudioMuted(bool fallback = false) {
|
|
return Get().audioMuted.value_or(fallback);
|
|
}
|
|
|
|
// Off-thread AX/DSP mix. Default on; false restores the fully synchronous mix.
|
|
inline bool AudioMixWorkerEnabled(bool fallback = true) {
|
|
return Get().audioMixWorker.value_or(fallback);
|
|
}
|
|
|
|
// Whether background music should duck automatically for other media playback.
|
|
inline bool AttenuateMusicWhenMediaPlays(bool fallback = false) {
|
|
return Get().attenuateMusicWhenMediaPlays.value_or(fallback);
|
|
}
|
|
|
|
// Bluetooth Wii Remotes / Wii U Pro Controllers. Read once before SDL's joystick
|
|
// subsystem comes up, so a change only takes effect on the next launch.
|
|
inline bool WiiRemotesEnabled(bool fallback = true) {
|
|
return Get().wiiRemotes.value_or(fallback);
|
|
}
|
|
|
|
// Persists the Bluetooth Wii Remote driver switch.
|
|
inline bool SetWiiRemotesEnabled(bool value) {
|
|
Mutable().wiiRemotes = value;
|
|
return WriteSetting("controller", "wii_remotes", value ? "true" : "false");
|
|
}
|
|
|
|
// Whether to keep rescanning Bluetooth while no Wii controller is connected.
|
|
inline bool WiiContinuousScanEnabled(bool fallback = false) {
|
|
return Get().wiiContinuousScan.value_or(fallback);
|
|
}
|
|
|
|
// Persists the continuous scanning switch.
|
|
inline bool SetWiiContinuousScanEnabled(bool value) {
|
|
Mutable().wiiContinuousScan = value;
|
|
return WriteSetting("controller", "wii_continuous_scan", value ? "true" : "false");
|
|
}
|
|
|
|
// Stored correction of the remote identified by `remoteKey`, if it has one.
|
|
inline std::optional<std::array<double, 3>> WiiAccelOffsetFor(const std::string& remoteKey) {
|
|
const auto it = Get().wiiAccelOffsets.find(remoteKey);
|
|
if (it == Get().wiiAccelOffsets.end()) {
|
|
return std::nullopt;
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
// Whether to write the per-frame accelerometer trace (off unless asked for).
|
|
inline bool WiiAccelTraceEnabled(bool fallback = false) {
|
|
return Get().wiiAccelTrace.value_or(fallback);
|
|
}
|
|
|
|
// Persists the accelerometer correction of one remote. `remoteKey` must be a bare TOML key.
|
|
inline bool SetWiiAccelOffsetFor(const std::string& remoteKey, const std::array<double, 3>& offset) {
|
|
Mutable().wiiAccelOffsets[remoteKey] = offset;
|
|
// Always float literals, so a whole-number offset does not come back as a TOML integer.
|
|
std::ostringstream formatted;
|
|
formatted << std::fixed << std::setprecision(4) << '[' << offset[0] << ", " << offset[1] << ", " << offset[2]
|
|
<< ']';
|
|
return WriteSetting("controller.wii_accel_offsets", remoteKey, formatted.str());
|
|
}
|
|
|
|
// Target frame rate for frame interpolation, or 0 to disable it.
|
|
inline uint32_t FrameInterpolationFps(uint32_t fallback = 0) {
|
|
return Get().frameInterpolationFps.value_or(fallback);
|
|
}
|
|
|
|
// Whether to skip draws whose graphics pipeline has not finished compiling yet.
|
|
inline bool SkipUnreadyPipelines(bool fallback = true) {
|
|
return Get().skipUnreadyPipelines.value_or(fallback);
|
|
}
|
|
|
|
inline bool DisableCopyFilter(bool fallback = true) {
|
|
return Get().disableCopyFilter.value_or(fallback);
|
|
}
|
|
|
|
inline bool ShowFps(bool fallback = true) {
|
|
return Get().showFps.value_or(fallback);
|
|
}
|
|
|
|
inline bool TextureReplacements(bool fallback = false) {
|
|
return Get().textureReplacements.value_or(fallback);
|
|
}
|
|
|
|
// Dumping only produces the names a replacement would need, so main.cpp
|
|
// gates it on TextureReplacements() as well.
|
|
inline bool TextureDumps(bool fallback = false) {
|
|
return Get().textureDumps.value_or(fallback);
|
|
}
|
|
|
|
inline uint32_t DisabledPostProcessingPaths(uint32_t fallback = 0) {
|
|
return Get().disabledPostProcessingPaths.value_or(fallback) & 0x10u;
|
|
}
|
|
|
|
inline std::string GraphicsApi(std::string fallback = "auto") {
|
|
return Get().graphicsApi.value_or(std::move(fallback));
|
|
}
|
|
|
|
inline std::string DisplayMode(std::string fallback = "windowed") {
|
|
return Get().displayMode.value_or(std::move(fallback));
|
|
}
|
|
|
|
inline bool NetworkEnabled(bool fallback = true) {
|
|
return Get().networkEnabled.value_or(fallback);
|
|
}
|
|
|
|
inline std::string NandRoot(std::string fallback = "") {
|
|
return Get().nandRoot.value_or(std::move(fallback));
|
|
}
|
|
|
|
inline std::string DvdRoot(std::string fallback = "") {
|
|
return Get().dvdRoot.value_or(std::move(fallback));
|
|
}
|
|
|
|
// The one resolver for configured paths. A relative value means the same thing
|
|
// everywhere it can be configured: relative to the config file that named it,
|
|
// never to the process working directory (docs/WHEELWIZARD_CONTRACT.md).
|
|
inline std::filesystem::path ResolveRelativeTo(const std::filesystem::path& base,
|
|
const std::string& value) {
|
|
std::filesystem::path path = PathFromUtf8(value);
|
|
if (path.is_relative()) {
|
|
path = base / path;
|
|
}
|
|
return path.lexically_normal();
|
|
}
|
|
|
|
inline std::filesystem::path ResolveRelativeToConfig(const std::string& value) {
|
|
return ResolveRelativeTo(ResolveConfigPath().parent_path(), value);
|
|
}
|
|
|
|
// The extracted DATA directory. Empty when nothing is configured.
|
|
inline std::filesystem::path ResolvedDvdRoot() {
|
|
const std::string configured = DvdRoot();
|
|
return configured.empty() ? std::filesystem::path{} : ResolveRelativeToConfig(configured);
|
|
}
|
|
|
|
/// The canonical Retro Rewind installation the frontend owns, or "" when none is recorded.
|
|
inline std::string RetroRewindRoot(std::string fallback = "") {
|
|
return Get().retroRewindRoot.value_or(std::move(fallback));
|
|
}
|
|
|
|
inline bool DiscordPresenceEnabled(bool fallback = true) {
|
|
return Get().discordPresenceEnabled.value_or(fallback);
|
|
}
|
|
|
|
inline std::string DiscordClientId(std::string fallback = "1543984562369990706") {
|
|
return Get().discordClientId.value_or(std::move(fallback));
|
|
}
|
|
|
|
inline const std::vector<std::string>& OverlayRoots() {
|
|
return Get().overlayRoots;
|
|
}
|
|
|
|
inline void LogLoadedConfig() {
|
|
static const bool logged = [] {
|
|
const auto& config = Get();
|
|
const auto configPath = ResolveConfigPath();
|
|
std::cout << "[runtime-config] " << PathToUtf8(configPath);
|
|
if (!std::filesystem::exists(configPath)) {
|
|
std::cout << " not found; using built-in defaults";
|
|
} else {
|
|
std::cout << " loaded";
|
|
if (config.widescreen) {
|
|
std::cout << " widescreen=" << (*config.widescreen ? "true" : "false");
|
|
}
|
|
if (config.windowWidth || config.windowHeight) {
|
|
std::cout << " window=" << config.windowWidth.value_or(0) << "x"
|
|
<< config.windowHeight.value_or(0);
|
|
}
|
|
if (config.resolutionMultiplier) {
|
|
std::cout << " resolution_multiplier=" << *config.resolutionMultiplier;
|
|
}
|
|
if (config.dvdRoot) {
|
|
std::cout << " dvd_root=" << *config.dvdRoot;
|
|
}
|
|
if (config.graphicsApi) {
|
|
std::cout << " graphics_api=" << *config.graphicsApi;
|
|
}
|
|
if (config.frameInterpolationFps) {
|
|
std::cout << " frame_interpolation_fps=" << *config.frameInterpolationFps;
|
|
}
|
|
if (config.skipUnreadyPipelines) {
|
|
std::cout << " skip_unready_pipelines=" << (*config.skipUnreadyPipelines ? "true" : "false");
|
|
}
|
|
if (config.disableCopyFilter) {
|
|
std::cout << " disable_copy_filter=" << (*config.disableCopyFilter ? "true" : "false");
|
|
}
|
|
if (config.showFps) {
|
|
std::cout << " show_fps=" << (*config.showFps ? "true" : "false");
|
|
}
|
|
if (config.textureReplacements) {
|
|
std::cout << " texture_replacements=" << (*config.textureReplacements ? "true" : "false");
|
|
}
|
|
if (config.textureDumps) {
|
|
std::cout << " texture_dumps=" << (*config.textureDumps ? "true" : "false");
|
|
}
|
|
if (config.audioVolume) {
|
|
std::cout << " audio_volume=" << *config.audioVolume;
|
|
}
|
|
if (config.audioMuted) {
|
|
std::cout << " audio_muted=" << (*config.audioMuted ? "true" : "false");
|
|
}
|
|
if (config.networkEnabled) {
|
|
std::cout << " network_enabled=" << (*config.networkEnabled ? "true" : "false");
|
|
}
|
|
if (config.discordPresenceEnabled) {
|
|
std::cout << " discord_enabled=" << (*config.discordPresenceEnabled ? "true" : "false");
|
|
}
|
|
if (config.nandRoot) {
|
|
std::cout << " nand_root=" << *config.nandRoot;
|
|
}
|
|
if (config.retroRewindRoot) {
|
|
std::cout << " retro_rewind_root=" << *config.retroRewindRoot;
|
|
}
|
|
}
|
|
std::cout << std::endl;
|
|
return true;
|
|
}();
|
|
(void)logged;
|
|
}
|
|
|
|
} // namespace RuntimeConfigFile
|