ProjectRevoTPP
28b5bca0d6
move multichoice data to script_menu.c
2017-03-18 03:50:15 +01:00
ProjectRevoTPP
a4b503cb61
commit deleted files
2017-03-18 03:48:35 +01:00
YamaArashi
3a6c13999d
contest incbins
2017-02-11 17:01:28 -08:00
YamaArashi
e16d7152cc
intro_credits_graphics incbins
2017-02-11 12:03:35 -08:00
YamaArashi
34d16c75f9
pokemon storage system incbins
2017-02-11 11:14:21 -08:00
YamaArashi
4da8580ed3
hall_of_fame baserom incbins
2017-02-11 10:52:45 -08:00
YamaArashi
43f14a1c54
rom_810CBB4 baserom incbins
2017-02-11 10:23:08 -08:00
Marijn van der Werf
4cd4b8dc0b
Dump intro palettes
2017-02-11 15:32:45 +01:00
ProjectRevoTPP
f21587ea9e
misc labels and memcpy/set cleanups ( #232 )
...
* some labels and enumerate player speeds
* clear up speed enums
* GetPlayerSpeed
* oops
* start decompiling mauville_old_man.c
* formatting
* decompile more of mauville_old_man.c
* someone fix this please
* formatting
* make ROM build again
* formatting again
* make ROM match again
* label, document, reorganize, and clean up battle_ai.c
* move stuff to battle.h and get rid of battle_2000000
* various changes
* labeling
* minor labels and formatting
* contest ai labels and misc stuff
2017-02-10 21:38:59 -08:00
YamaArashi
c78e787f93
credits and field_effect_helpers baserom incbins
2017-02-10 11:04:38 -08:00
YamaArashi
b7563c6e9a
more baserom incbins
2017-02-10 10:47:38 -08:00
YamaArashi
8cd3ebf8b3
shop incbins
2017-02-05 11:57:58 -08:00
YamaArashi
c6cdfc6ce8
get rid of some baserom incbins
2017-02-05 11:50:07 -08:00
Cameron Hall
2afc20150b
decompile more of field_map_obj ( #231 )
...
* decompile more code
* decompile more of field_map_obj
* decompile more of field_map_obj
2017-02-04 19:47:11 -08:00
ProjectRevoTPP
c22eb152ce
label, document, reorganize, and clean up battle_ai.c ( #228 )
...
label, document, reorganize, and clean up battle_ai.c
2017-02-01 21:50:47 -08:00
Cameron Hall
9a500a622b
define data in title_screen.c and fix build ( #221 )
...
* define more data in C
* correct typo in comments
* define data in title_screen.c
* define data in title_screen.c and fix build
2017-01-28 10:08:09 -08:00
Cameron Hall
b9f1143d3e
define more data in C ( #220 )
...
* define more data in C
* correct typo in comments
2017-01-27 22:31:09 -08:00
Cameron Hall
b9ff56bd89
define more data in C ( #219 )
...
* define some graphics data in C
* define wild pokemon in C
* use less #ifdefs
* define data in berry.c
2017-01-27 10:06:20 -08:00
Cameron Hall
448acff16e
finish decompiling naming_screen ( #217 )
...
* decompile more code
* incbin graphics data
* decompile more code
* decompile more code
* finish decompiling
* name some functions and variables
2017-01-25 22:07:36 -08:00
Cameron Hall
9442bdcbf3
decompile more of naming_screen ( #216 )
...
* decompile more code
* incbin graphics data
* decompile more code
2017-01-24 20:31:44 -08:00
Cameron Hall
ef82a98a15
label a few things and put data in field_player_avatar.c ( #212 )
2017-01-21 20:04:49 -08:00
camthesaxman
8a5ada74a1
finish decompiling battle_party_menu
2017-01-21 15:50:12 -06:00
Cameron Hall
984985bd69
put data in bike.c ( #206 )
...
* start decompiling bike.c
* decompile more of bike.c
* decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike
* decompile more of bike
* put data in bike.c
2017-01-20 22:21:13 -08:00
YamaArashi
12a71d6558
Merge pull request #195 from marijnvdwerf/clean/data-variables
...
Use variable names instead of raw offsets in data
2017-01-17 10:12:07 -08:00
Marijn van der Werf
f610a6cea5
Use variable names instead of raw offsets in data
2017-01-17 18:44:39 +01:00
Marijn van der Werf
bf04e37763
Include data for gUnknown_0840CA00
2017-01-17 17:17:58 +01:00
YamaArashi
0a2ec5bde3
Merge pull request #189 from camthesaxman/battle_anim
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add some data to C file and clean up battle_anim.c
2017-01-15 12:35:17 -08:00
camthesaxman
256f15f60c
add some data to C file and clean up
2017-01-15 11:26:24 -06:00
YamaArashi
29c7e732e3
define battle AI rodata in C
2017-01-10 22:08:32 -08:00
YamaArashi
a55e1270f4
Merge pull request #181 from marijnvdwerf/decompile/credits-2
...
Continue decompiling credits
2017-01-10 12:28:28 -08:00
Marijn van der Werf
0e96421b07
Continue decompiling credits
2017-01-10 21:08:59 +01:00
yenatch
fbd1fd4849
enum the species constants
2017-01-08 22:16:03 -05:00
YamaArashi
cee1e81cb0
rename truck_scene.c to field_special_scene.c
2017-01-08 00:31:14 -08:00
YamaArashi
529ce9f9ff
dump more incbins
2017-01-07 22:08:50 -08:00
YamaArashi
177978c941
more incbins
2017-01-07 21:10:58 -08:00
YamaArashi
aa69fa2e0a
misc. incbins
2017-01-07 19:42:14 -08:00
YamaArashi
850bdd76ac
save failed screen incbins
2017-01-07 18:36:48 -08:00
YamaArashi
ee4c47d8c7
naming screen incbins
2017-01-07 17:22:05 -08:00
YamaArashi
30dc3d6fbf
menu cursor incbins
2017-01-07 16:43:31 -08:00
YamaArashi
44dfc173df
roulette incbins
2017-01-07 16:21:10 -08:00
YamaArashi
0286de627b
pokenav incbins
2017-01-07 13:02:50 -08:00
Marijn van der Werf
771b8a7cfe
Continue decompilation
2017-01-07 17:05:00 +01:00
YamaArashi
d8aee3a4a5
decorations incbins
2017-01-07 02:54:24 -08:00
YamaArashi
f7beca7c60
bard incbins
2017-01-07 01:03:29 -08:00
YamaArashi
1f6776e991
slot machine incbins
2017-01-07 00:31:37 -08:00
Marijn van der Werf
f1a304b7e4
Start decompiling credits
2017-01-07 00:55:24 +01:00
YamaArashi
1409ca97ed
dump subsprite table
2017-01-06 01:01:20 -08:00
YamaArashi
d75c719707
define pokemon size record data in C
2017-01-06 00:39:20 -08:00
YamaArashi
a5f060bc1b
get rid of battle AI incbin
2017-01-06 00:06:33 -08:00
YamaArashi
7ed2b30fc2
get rid of Shedinja-related incbin
2017-01-05 23:58:43 -08:00