Commit Graph

616 Commits

Author SHA1 Message Date
YamaArashi b94b4d1e52 split data 2017-01-05 23:40:01 -08:00
YamaArashi eeacf2f835 lottery prize data 2017-01-05 20:44:28 -08:00
YamaArashi b9a1bbfca3 split out more data 2017-01-05 20:17:12 -08:00
ProjectRevoTPP 94fb9ab2a9 more labels (#165)
* more labels and match sub_810745C

* formatting

* move BattleStruct to battle.h and combine both loose structs

* oops

* more labels for rom4.c
2017-01-05 19:50:45 -08:00
Marijn van der Werf 076d9e8def Contest painting 2017-01-06 04:06:24 +01:00
Marijn van der Werf 505ad946b9 Decompile party_menu functions 2017-01-06 00:44:16 +01:00
YamaArashi 9c364f5d17 define fanfare data in C 2017-01-05 05:00:19 -08:00
YamaArashi 96ccf2cf22 define palette struct in C 2017-01-05 04:53:16 -08:00
YamaArashi 624e2551de split out tileset anim data 2017-01-05 04:47:00 -08:00
YamaArashi 9b0872d1b8 define some menu data in C 2017-01-05 04:24:19 -08:00
YamaArashi 3d412c4502 split out party_menu data 2017-01-05 03:56:31 -08:00
YamaArashi fc29d14c6c split out reset_rtc_screen data 2017-01-05 03:52:07 -08:00
YamaArashi 861adbbe6a split out field_tasks data 2017-01-05 03:47:33 -08:00
YamaArashi 8da8d575ba name clock functions 2017-01-05 02:49:06 -08:00
ProjectRevoTPP 370c7f7853 more labels (#159)
* labels for tv.c and tv.s

* match function prologue a little bit better

* whoops

* label and document lottery_corner.c

* gSoftResetDisabled

* add labels for main_menu.c

* labels for metatile_behavior.c
2017-01-04 14:31:44 -08:00
Marijn van der Werf 052a033610 Decompile sub_800DC24 2017-01-04 20:39:34 +01:00
Marijn van der Werf cb271e2ab7 Rename some graphics 2017-01-03 10:57:45 +01:00
ProjectRevoTPP bdb3dea2b7 more labels in battle_ai.c and intro.c and misc places (#151)
* make ROM match again

* clean up item_use.c labels and clarify functions.

* label and clarify some functions in decompress.c

* label and clarify berry.c

* rename 20239F8 to gBattleTypeFlags

* formatting

* label intro.c a bit

* label battle_ai.c and document some stuff

* formatting

* more labeling and clarification.

* more label stuff
2017-01-03 00:30:20 -08:00
YamaArashi 929148fb7d define script data in C 2017-01-02 23:42:33 -08:00
YamaArashi 6f64e68814 decompile coord_event_weather.c 2017-01-02 23:23:23 -08:00
YamaArashi bb2c7f3e07 name functions and split data more 2017-01-02 22:58:06 -08:00
Marijn van der Werf 2f362cf67a Partly decompile tv show 2017-01-03 02:39:58 +01:00
yenatch 21c52178ec No more baserom in data/graphics.s 2017-01-02 16:29:53 -05:00
YamaArashi 98e5b2ccac name battle setup functions 2017-01-02 03:50:37 -08:00
YamaArashi b3b9bc6610 rename AI type 2017-01-02 03:14:30 -08:00
ProjectRevoTPP 98062c69d6 label and document berry.c, decompress.c, item_use.c and label gBattleTypeFlags (#146)
* make ROM match again

* clean up item_use.c labels and clarify functions.

* label and clarify some functions in decompress.c

* label and clarify berry.c

* rename 20239F8 to gBattleTypeFlags

* formatting
2017-01-02 01:27:51 -08:00
YamaArashi c4af9225bc split rom_806936C 2017-01-01 23:25:19 -08:00
YamaArashi 80e95a2047 braille puzzle stuff 2017-01-01 22:41:17 -08:00
YamaArashi 8297717cbd name more functions 2017-01-01 19:45:57 -08:00
YamaArashi 530adda955 name some functions 2017-01-01 18:30:55 -08:00
YamaArashi ed6210dd25 Merge pull request #143 from yenatch/battle-anim
Decompile battle_anim_80A7E7C
2017-01-01 11:34:34 -08:00
yenatch b33f098d6e Remove argc in the battle_anim macros. 2017-01-01 12:08:44 -05:00
ProjectRevoTPP 9e5c4ef564 finish decompiling script_menu.c (#142)
* begin decompiling script_menu.c

* update MultichoiceStructs to use both structs

* decompile 2 more functions

* decompile more of script_menu.c

* do a bit more of script_menu.c

* whoops

* decompile task_yes_no_maybe

* finish decompiling script_menu.c

* formatting
2016-12-30 13:10:47 -08:00
YamaArashi 84a56e095d split out pokeball code/data 2016-12-20 20:34:49 -08:00
YamaArashi 1ef1142628 split out more data 2016-12-20 02:59:46 -08:00
YamaArashi 168e3bb04b split out more field data 2016-12-19 22:06:57 -08:00
YamaArashi d6c8fad0ba decompile ground effect flags functions 2016-12-19 19:16:38 -08:00
YamaArashi 04cc260f44 TASK OVER error message string 2016-12-19 17:46:59 -08:00
YamaArashi 805b2241b1 decompile GetGroundEffectFlags_Reflection 2016-12-19 17:32:23 -08:00
ProjectRevoTPP c7fe3c4388 decompile save_failed_screen.c except for two functions (#130)
* begin decompiling save_failed_screen.c

* add revision differences for sub_8146E50

* decompile sub_8147048

* help

* get sub_8147324 to almost match except for a single instruction

* finish decompiling save_failed_screen.c except for two nonmatching functions
2016-12-16 16:45:30 -08:00
YamaArashi 4967d2b5d6 fix nonmatching sub_80F8E80 2016-12-15 22:55:08 -08:00
Marijn van der Werf dd8946a0fd Decompile mail 2016-12-16 02:07:35 +01:00
ProjectRevoTPP 3621411553 decompile load_save.c (#125)
* start decompiling load_save.c

* almost finish decompiling load_save.c

* finish decompiling load_save.c

* i cannot hex math

* formatting
2016-12-11 23:08:36 -08:00
ProjectRevoTPP c7b4ec3cdf decompile more of matsuda_debug_menu.c (#122)
* begin decompiling matsuda_debug_menu.c

* i'm sorry for misspelling your name

* decompile more masuda_debug_menu.c

* mergable state

* whatever yama

* more decompilation of matsuda_debug_menu.c

* matsuda debug text label consistency

* add current work
2016-12-11 12:21:48 -08:00
YamaArashi d4247e6eed unused data 2016-12-02 18:36:57 -08:00
YamaArashi 506587c676 fix matsuda debug menu nonmatching functions 2016-12-02 14:48:01 -08:00
ProjectRevoTPP a933e8e24d partially decompile matsuda_debug_menu.c (#117)
* begin decompiling matsuda_debug_menu.c

* i'm sorry for misspelling your name

* decompile more masuda_debug_menu.c

* mergable state

* whatever yama
2016-12-02 14:05:01 -08:00
YamaArashi e343c5cc0d Merge branch 'weather' of https://github.com/yenatch/pokeruby into yenatch-weather 2016-11-24 09:58:05 -08:00
Cameron Hall 32b056d504 decompile field_player_avatar.c (#107)
* Mark .h files as C instead of C++

* also fix .inc files

* start decompiling field_player_avatar.c

* more decompilation

* fix CheckForFieldObjectCollision

* finish decompiling

* clean up a bit

* Revert .gitattributes
2016-11-24 09:42:18 -08:00
ProjectRevoTPP 2405562993 decompile trainer_see.c (#102)
* begin decompiling trainer_see.c

* ...actually add the c file you dummy

* decompile more of trainer_see.c

* finish decompiling trainer_see.c

* formatting
2016-11-18 22:18:26 -08:00