mirror of
https://github.com/zeldaret/Z64Utils.git
synced 2026-09-29 07:00:37 -04:00
Rendering fixups (#13)
- rdpvtx -> rdpVtx to support case-sensitive filesystems - set clear color before clearing
This commit is contained in:
@@ -39,7 +39,7 @@ namespace F3DZEX.Render
|
||||
File.ReadAllText("Shaders/wireframe.geom")
|
||||
);
|
||||
_nrmShader = new ShaderHandler(
|
||||
File.ReadAllText("Shaders/rdpvtx.vert"),
|
||||
File.ReadAllText("Shaders/rdpVtx.vert"),
|
||||
File.ReadAllText("Shaders/coloredVtx.frag"),
|
||||
File.ReadAllText("Shaders/rdpVtxNrm.geom")
|
||||
);
|
||||
|
||||
@@ -402,8 +402,8 @@ namespace F3DZEX.Render
|
||||
AssertInitialized();
|
||||
|
||||
CheckGLErros();
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
GL.ClearColor(CurrentConfig.BackColor);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
CheckGLErros();
|
||||
|
||||
if (RenderFailed())
|
||||
|
||||
Reference in New Issue
Block a user