Rendering fixups (#13)

- rdpvtx -> rdpVtx to support case-sensitive filesystems
- set clear color before clearing
This commit is contained in:
Dragorn421
2025-03-04 19:49:50 +01:00
committed by GitHub
parent 87c3abf226
commit d44deca5a1
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ namespace F3DZEX.Render
File.ReadAllText("Shaders/wireframe.geom")
);
_nrmShader = new ShaderHandler(
File.ReadAllText("Shaders/rdpvtx.vert"),
File.ReadAllText("Shaders/rdpVtx.vert"),
File.ReadAllText("Shaders/coloredVtx.frag"),
File.ReadAllText("Shaders/rdpVtxNrm.geom")
);
+1 -1
View File
@@ -402,8 +402,8 @@ namespace F3DZEX.Render
AssertInitialized();
CheckGLErros();
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.ClearColor(CurrentConfig.BackColor);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
CheckGLErros();
if (RenderFailed())