Maide
fca5307ea9
m_play ( #50 )
...
* m_play
* Some warnings
* lots of function renames from the gcn version
* fix warnings
* format
* a
* a
* PR
* PR2
---------
Co-authored-by: Maide <you@example.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-08-16 11:11:19 -07:00
Anghelo Carvajal
c7a746e71e
Object table ( #53 )
...
* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
2023-08-16 10:21:44 -07:00
Prakxo
0378b87aee
sleep OK ( #52 )
...
* sleep OK
* add array_count macro
2023-08-16 09:51:20 -07:00
Prakxo
a2deca64d2
aprintf OK ( #51 )
...
* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
* m_controller OK
* format
* fix size comment in game
* refactor 3
* refactor 4
* refactor 5
* add unused macro
* aprintf OK
2023-08-15 10:21:42 -07:00
Anghelo Carvajal
f19df74c6e
m_actor.c with 1 NON_MATCHING (#49 )
...
* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
2023-08-14 15:35:04 -07:00
Prakxo
bdb8ef6d5b
m_controller OK ( #48 )
...
* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
* m_controller OK
* format
* fix size comment in game
* refactor 3
* refactor 4
* refactor 5
* add unused macro
2023-08-14 10:20:27 -07:00
Prakxo
8aa8fb893a
m_pause OK ( #47 )
...
* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
2023-08-12 09:55:42 -07:00
Prakxo
d9a77b4949
zurumode OK ( #46 )
...
* zurumode OK
* forgor to rename zuruKeyCheck
* should remove warnings
* refactor
* rename pad to mgr
* refactor 2
2023-08-10 19:49:09 -07:00
Anghelo Carvajal
0d54e2ae4c
libc64.a identification (#45 )
...
* __osMalloc
* aprintf.c
* math64.c
* qrand.c
* sleep.c
* sprintf.c
* malloc.c
* fixes
* fp and math64 cleanup
* RAD_TO_BINANG
2023-08-10 11:41:19 -04:00
Prakxo
04b31d9126
m_debug OK ( #39 )
...
* m_debug OK
* forgor to format
* replace macros for zelda64 ones
* refactor
* refactor 3
* refactor 4
2023-08-10 11:36:44 -04:00
Anghelo Carvajal
3e14e3a81f
m_game_dlftbls.c (#44 )
...
* file split
* name overlays
* sys_romcheck
* gamestate headers
* table
* renaming
* unname ovl_sys_romcheck
* move externs to game.h
* format
2023-08-10 11:03:37 -04:00
Anghelo Carvajal
fd54debbf2
libu64.a identification (#43 )
...
* identify debug
* identify gfxprint.c and gfxprint_data.c
* pad.c
* fix
* stackcheck
* loadfragment and logseverity
* mtxconv
* comment
* Revert "loadfragment and logseverity"
This reverts commit 34d8214aa3 .
* review
* fix
* another fix
* fix
2023-08-09 21:21:12 -04:00
Anghelo Carvajal
56b4e612cc
m_malloc.c (#41 )
...
* match
* bss
* format
* fix
2023-08-09 20:55:50 -04:00
Anghelo Carvajal
c7729c05c0
game.c OK (#37 )
...
* C file
* game_dt
* game_ct
* fix offsets and building
* game_init_hyral and SetGameFrame
* more funcs
* game_main
* game_get_controller and func_800D2E00_jp
* Input
* game_draw_last
* a few attempts
* game_draw_first
* improve func_800D2E58_jp a bit
* format
* migrate data and bss
* what
* whoops
* name bss
* minor cleanup
* match game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* fix malloc function wrongly named
* Update src/code/game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-08-09 20:51:25 -04:00
Anghelo Carvajal
cfa703f013
malloc.c (#42 )
...
* malloc
* match
* bss
* Fix naming
* move __osMalloc to libc64 folder
* move headers to libc64 folder
2023-08-09 20:45:25 -04:00
Anghelo Carvajal
bd0c96e418
gamealloc.c (#33 )
...
* C file
* match file
* review
2023-08-06 14:14:33 -04:00
Prakxo
49676377a3
irqmgr OK ( #28 )
...
* irqmgr OK
* refactor
* refactor 2
* refactor 3
* refactor 5
* refactor 6
* fix yaml
* fix bss
2023-08-06 14:09:39 -04:00
Anghelo Carvajal
065751554f
Bring over bss headers and bss script from MM ( #38 )
...
* prevent_bss_reordering header
* global_bss_check.py
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* rewrite bss script to use mapfile_parser
* Change collections for dataclasses
* update requirements.txt
* simplify some stuff
---------
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2023-08-06 13:49:16 -04:00
Anghelo Carvajal
527f93aa93
padutils.c ( #34 )
2023-08-06 11:51:58 -04:00
Derek Hensley
6389d06ee4
ovlmgr (001640) OK ( #35 )
...
* ovlmgr OK
* sprintf
* Remove UNUSED from header
2023-08-06 11:11:16 -04:00
emilybrooks
44f0a79323
c_keyframe OK ( #25 )
...
* matched a few functions
* found some function names from the dnm+ map
* floating point hell and struct hell
* investigating skeletoninfo
* structs
* g3
* matching progress
* cKF_SkeletonInfo_R_AnimationMove_base
* lots of matched functions
* matched 2 functions
* keycalc
* rodata problem fixed
* cKF_SkeletonInfo_R_morphJoint matched
* cKF_Si3_draw_R_SV fake match
* cKF_SkeletonInfo_R_combine_translation matched
* cKF_SkeletonInfo_R_combine_rotation matched
* func_80053384_jp matched
* cKF_SkeletonInfo_R_AnimationMove_ct_base matched
* started documenting
* naming some stuff
* wrong struct size
* moved stuff to header files
* documenting
* more documenting
* comments for FrameControl done
* cKF_Si3_draw_SV_R_child fake match
* cleaning up draw functions
* imported bss
* matched cKF_SkeletonInfo_R_combine_play
* matched cKF_SkeletonInfo_R_T_combine_play
* matched cKF_SkeletonInfo_R_play
* everything matching
* cleaning up cKF_SkeletonInfo_R_play
* started on morph stuff
* cleaning up draw functions
* cleaning up structs
* trying to make pr ready
* changed wording
* review feedback
* forgot some animation pointer temps
* reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode
* review2
* fixed draw function fake matches
2023-08-05 21:51:56 -04:00
Anghelo Carvajal
94b300b0d0
m_actor_dlftbls.c (#32 )
...
* start
* match the file
* actor_dlftbls_num
* script to extract the actor table
* bootstrap actor table
* ActorId enum
* migrate actor table
* reorganize overlays in subfolders
* Fix Player
* migrate bss
* cleanup and format
* ActorProfile
* Move player_actor to actors folder
* RomOffset
* ACTOR_ID_MAX
2023-08-05 10:58:09 -04:00
Derek Hensley
5b54707958
Viconfig OK ( #29 )
2023-08-04 12:02:33 -04:00
Tom Overton
462cd091ee
m_common_data OK ( #27 )
...
* m_common_data OK
* Respond to review
2023-08-03 10:39:54 -04:00
Derek Hensley
92ac058f3d
Idle OK ( #26 )
...
* Matched
* Fix yaml and format
* Fix yaml pt 2
2023-08-01 09:58:04 -04:00
Anghelo Carvajal
d32c85b00b
__osMalloc OK (#22 )
...
* start
* arena_lock_init, __osMallocInit, __osMallocAddBlock and __osMallocCleanup
* arena_lock, arena_unlock, __osMallocIsInitalized, __osMalloc, __osFree and __osCheckArena
* __osMallocNoLock and __osMallocR
* __osFree_NoLock and __osGetFreeArena
* ArenaImpl_FaultClient
* search_last_block
* match __osRealloc
* cleanup
* Steal docs from MM
* macros
* format
* fix func_8003BA60_jp declaration
* memmove comment
* fix paths
* review
* fix
* review
2023-08-01 09:51:28 -04:00
Derek Hensley
baaa9d6b4e
Bootmain OK ( #21 )
...
* func_80025CC0_jp
* Clean up
* Some cleanup
* Format
2023-07-29 14:09:57 -04:00
emilybrooks
be09c72d0c
TwoHeadArena, THA_GA, sys_matrix OK ( #18 )
...
* matched TwoHeadArena and THA_GA
* header files
* started sys_matrix.c
* more functions matched
* sys_matrix matching
* imported data
* imported bss
* cleanup
* more cleanup
* last cleanup
* formatting
* moved prototypes
* add back ultra64.h
* remove dlabel jlabel temp fix
2023-07-29 13:46:30 -04:00
Derek Hensley
ea9f4c68bb
LoadFragment 2 OK ( #2 )
...
* load_fragment2
* dma.h
* og DoRelocation
* comment format
* A few more docs
* symbol
* remove _ from loadfragment2
* ptrdiff_t
* z_std_dma.h
* Format
* load.h -> loadfragment.h
* laodframgnet2 file optflags
* Small notes
* Per directory O2
2023-07-29 13:23:35 -04:00
Anghelo Carvajal
632ff4b2ab
Build a compressed ROM ( #16 )
...
* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "5da3132"
upstream:
origin: "git@github.com:z64tools/z64compress.git"
branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
commit: "5da3132"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* z64compress_wrapper.py
* fixes
* dmadata.c
* readme
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "01ac556"
upstream:
origin: "git@github.com:ethteck/splat.git"
branch: "master"
commit: "01ac556"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* segment_end_before_align: True
* Add compressed step to jenkinsfile
* TODO
* format
* remove from boot_variables.h
* simplify
* Change makefile to match MM
2023-07-29 12:52:32 -04:00
Anghelo Carvajal
39a2e453bb
Do not use undefined_syms_auto files when linking ( #15 )
...
* remove some symbols
* Adding more symbols to undefined_syms.ld
* Avoid using the undefined_auto completely
* relocs for entry.s
2023-05-08 12:33:08 -04:00
Anghelo Carvajal
35cb5d1cfc
Integrate sheet knowledge into the repo ( #9 )
...
* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-04-03 11:54:50 -04:00
Anghelo Carvajal
d66a21685f
Initial repo setup ( #1 )
...
* git subrepo clone git@github.com:ethteck/splat.git tools/splat
subrepo:
subdir: "tools/splat"
merged: "4fec014"
upstream:
origin: "git@github.com:ethteck/splat.git"
branch: "master"
commit: "4fec014"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* gitignore
* decompress_baserom.py
* Initial yaml
* run flib
* more yaml stuff
* Builds an uncompressed ROM
* setup ido download
* git subrepo clone git@github.com:simonlindholm/asm-differ.git tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "ae40866"
upstream:
origin: "git@github.com:simonlindholm/asm-differ.git"
branch: "main"
commit: "ae40866"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* git subrepo clone git@github.com:simonlindholm/asm-processor.git tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "bbd86ea"
upstream:
origin: "git@github.com:simonlindholm/asm-processor.git"
branch: "main"
commit: "bbd86ea"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* git subrepo clone (merge) git@github.com:EllipticEllipsis/fado.git tools/fado
subrepo:
subdir: "tools/fado"
merged: "8d896ee"
upstream:
origin: "git@github.com:EllipticEllipsis/fado.git"
branch: "master"
commit: "8d896ee"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* setup ido in makefile
* data and rodata
* add automatic file splits
* bootstrap most symbol_addrs
* git subrepo clone --branch=irix git@github.com:hensldm/ultralib.git lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "0d1e095"
upstream:
origin: "git@github.com:hensldm/ultralib.git"
branch: "irix"
commit: "0d1e095"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* setup ido building
* various tooling
* git subrepo pull tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "857b398"
upstream:
origin: "git@github.com:simonlindholm/asm-differ.git"
branch: "main"
commit: "857b398"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* Change defines to match IDO
* review
* newlin
* update gitignore
* Windows error
* D_01000000
* yeet settings.json
* yeet
* git subrepo clone git@github.com:decompals/ultralib.git lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "d03b2a3"
upstream:
origin: "git@github.com:decompals/ultralib.git"
branch: "main"
commit: "d03b2a3"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* clangformat and clangtidy
* Setup a bunch of headers
* bootstrap boot and code functions and variables headers
* global.h
* update format.py includes
* -D_MIPS_SZLONG=32
* format.py: --verbose
* Update tools/decompress_baserom.py
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Add libc to global.h
* review
* yeet saved_regs
* yeet headers
* yeet _MSC_VER
* more header cleanup
* add readme licensing note
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-03-29 03:42:56 +01:00