salh
c2e2fbfbbc
Add 60fps cutscene clamp for in-engine cinematics
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Suspend the FPS unlock while a demo-manager Exec (DD sub_82184460 / EM sub_821856F8) ticks, so the frame-locked IngameCinematics Sequencer plays at native ~30fps instead of double speed. Adds ac6_cutscene_clamp CVar (default on).
2026-06-15 16:03:43 +03:00
salh
0d7a528395
Fix codegen teardown and skip dispatch thread in tool mode
2026-05-30 11:56:35 +03:00
salh
ead11217b7
Upgraded to RexGlue v0.8 and edited a bit of the Audio code
2026-05-29 22:17:02 +03:00
salh
0fddc26760
Added audio decompilation tool. Decodes only voicelines and BGM pack and movie packs for now. SFXs are stored under a different format not yet explored
2026-05-02 14:43:09 +03:00
salh
64f8efbb2b
Restore AC6 mode-1 decoder dump hook via midasm at 0x821CCC5C
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Recovers the Apr 23 hand-edit (lost in subsequent refactors) and re-wires
it as a TOML midasm hook so codegen regeneration can no longer drop it.
Hook fires immediately after the guest decompressor (bl 0x822CF510)
returns, reads the entry record via r11 (codec at +1, csize at +8,
usize at +12), source offset from *(r31+22888), entry tag from r10, and
calls Ac6DumpPacDecodedEntry with the decoded buffer at r4. With
AC6_DUMP_PAC_DECODED=1, all 800 compressed entries now drop as
FHM-magic'd entry_*_mode1_*.bin in out/ac6_pac_runtime_dump/.
Also adds streamer-worker dispatch probes (AC6_TRACE_PAC_WORK_ITEMS),
PPC stack walking on PAC reads (AC6_TRACE_PAC_STACKS), the AC6 PAC
index parser, the chunk-coalescing dump fallback, and a user-facing
walkthrough at docs/ac6_asset_extraction_walkthrough.txt.
2026-05-01 21:22:14 +03:00
salh
96e10d2b6e
Removed a whole lot of Dead legacy code. Add a performence that is enabled by Default.
2026-04-30 10:57:35 +03:00
salh
9c1d548dc4
Optimize active capture path and enable release LTO
2026-04-29 09:05:48 +03:00
salh
121c910b57
Add AC6 PAC extraction and texture export tooling
2026-04-24 17:01:15 +03:00
salh
d56edb4afe
Set Texture swap dump and render_capture to false to fix any preformence issues
2026-04-22 18:09:32 +03:00
salh
a0884cbf3a
Hardened Failure handling. Added Clearer instructions for building
2026-04-22 16:55:39 +03:00
salh
34d8c0185e
Improve texture swap modding workflow
2026-04-22 16:22:41 +03:00
salh
d3bb76be61
Integrate rexglue 0.7.5 and 0.7.6 improvements
2026-04-22 14:30:40 +03:00
salh
db811bd0ba
Support legacy DDS texture swaps and add Xenos format reference
2026-04-22 02:09:19 +03:00
salh
3d3579d290
Implement texture swap dump and replace pipeline
2026-04-22 01:06:53 +03:00
sal063
8c1388304d
Merge pull request #1 from ggmini/dev-test
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Updated extract-xiso download commands to work with current release
2026-04-21 10:23:32 +03:00
salh
93f0cc7bc4
Track working runtime graphics config
2026-04-20 23:56:57 +03:00
salh
c6835e305a
Force resolution scale to 1 at startup
2026-04-20 23:45:17 +03:00
Gregory Munro
89c41dc462
Merge branch 'sal063:dev-test' into dev-test
2026-04-20 22:23:48 +02:00
salh
701eb202eb
Fix graphics diagnostics and restore default runtime settings
2026-04-20 23:13:53 +03:00
ggmini
71fc35cc6a
Updated extract-xiso download commands to work with current release
2026-04-20 21:01:25 +02:00
salh
d6a1733648
Fix unescaped parentheses in setup_and_build.bat
2026-04-20 21:32:25 +03:00
salh
90ae3f8f8b
Update build section in setup_and_build.bat to include codegen
2026-04-20 19:12:56 +03:00
salh
9af6f59938
Fix texture format bounds checking to prevent rendering corruption (black triangles)
2026-04-20 18:56:20 +03:00
salh
d9f1c20d60
Fix vendored FFmpeg avconfig.h include path visibility
2026-04-20 18:48:47 +03:00
salh
c57016c272
Track vendored simde x86 headers
2026-04-20 17:23:49 +03:00
salh
41f58b5a1f
Fix vendored FFmpeg headers on clean clones
2026-04-20 15:49:18 +03:00
salh
26c84988e7
Add setup_and_build.bat script
2026-04-20 06:43:35 +03:00
salh
d57857d157
fix(gpu): correct pacing for guest vblank counter
2026-04-19 13:18:27 +03:00
salh
882d20f686
Refactor native graphics backend and fix build errors
2026-04-19 13:05:54 +03:00
sal063
0a1c92d048
Delete Plan.md
2026-04-18 16:23:27 +03:00
sal063
d27552b931
Removed extra files
2026-04-18 16:18:16 +03:00
sal063
80cc634fb6
Delete docs/native_graphics_migration/AC6_NATIVE_GRAPHICS_RENDER_API_REMOVAL_MAP.md
2026-04-18 16:17:56 +03:00
sal063
f16b38ff23
]
2026-04-18 16:17:49 +03:00
salh
ff5e84b763
renderer: implement real D3D12 backend and translation mocks
2026-04-18 15:37:30 +03:00
sal063
0570b44fde
Fixed files
2026-04-18 11:48:20 +03:00
salh
440bbbca88
Wire executor frames into backend submission scaffolding
2026-04-18 11:44:18 +03:00
salh
e0cf1eea03
Add execution plan and replay executor scaffolding
2026-04-18 10:34:53 +03:00
salh
84334d3aec
renderer: add replay IR scaffolding
2026-04-18 09:51:58 +03:00
salh
2701342e34
Add dev testing warning to README
2026-04-18 09:26:08 +03:00
salh
8d2963c556
docs: clarify reconfigure step after codegen
2026-04-18 09:16:56 +03:00
salh
06d1f57851
Fix undefined reference to FLAGS_vfetch_index_rounding_bias on Linux
2026-04-18 00:12:09 +03:00
salh
45c46ad4fa
Enhance GapFill engine with iterative block discovery routing perfectly wrapping unanalyzed boundaries to salvage cross-data orphaned jumping segments
2026-04-17 23:55:57 +03:00
salh
28fb52434a
Fix syntax error with UnresolvedJump isConditional property name
2026-04-17 23:49:07 +03:00
salh
1266b0edd0
Fix phase_gapfill discarding valid stranded segments that partially overlapped known functions
2026-04-17 23:43:45 +03:00
salh
3653c167ea
Fix validation unresolved calls by resolving gap-fill overlapping intervals in getFunctionContaining
2026-04-17 23:39:18 +03:00
salh
a6d3e9b4b7
Fix pipeline generation for POINT and RECTANGLE primitive lists, and resolve audio CVar linkage errors
2026-04-17 23:33:48 +03:00
salh
4f5b43d66b
Fix 64-bit portability warning in XObject::GetNativeObject
2026-04-17 23:21:16 +03:00
salh
fa136d2920
Revert "fix(gpu): allow VS-expanded primitives in D3D12 pipeline cache"
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This reverts commit e41480ebb7 .
2026-04-17 23:17:53 +03:00
salh
e41480ebb7
fix(gpu): allow VS-expanded primitives in D3D12 pipeline cache
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TranslateAnalyzedShader and CreateD3D12Pipeline assumed host vertex type was only kVertex for non-tessellation paths. Point/rectangle list expansion uses kPointListAsTriangleStrip and kRectangleListAsTriangleStrip while still emitting a vertex shader — accept those types for logging and PSO creation.
Made-with: Cursor
2026-04-17 23:00:09 +03:00
salh
c604a16310
fix(gpu): handle VS-expanded point/rectangle lists in DXBC translator
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StartVertexOrDomainShader only handled kVertex and tessellation domain types; kPointListAsTriangleStrip and kRectangleListAsTriangleStrip fell through to assert_unhandled_case after enabling D3D12 point expansion by default. Route them through the same vertex index setup as kVertex.
Made-with: Cursor
2026-04-17 22:56:51 +03:00