Tagged player rank placement in HUD

This commit is contained in:
sitton76
2025-05-20 17:03:04 -05:00
parent 64e2a39b44
commit 46abc4f6fc
+4
View File
@@ -2629,6 +2629,8 @@ void draw_simplified_lap_count(s32 playerId) {
}
void func_8004E800(s32 playerId) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Player place HUD", playerId << 8);
if (playerHUD[playerId].unk_81 != 0) {
if (playerHUD[playerId].lapCount != 3) {
func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
@@ -2644,6 +2646,8 @@ void func_8004E800(s32 playerId) {
0x00000040, 0x00000080, 0x00000040);
}
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
void func_8004E998(s32 playerId) {