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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-05 09:43:50 -04:00
Update render_courses.c (#73)
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@@ -965,7 +965,7 @@ void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) {
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s16 temp_s0 = arg0->pathCounter;
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s16 temp_s1 = arg0->playerDirection;
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func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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@@ -1037,7 +1037,7 @@ void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) {
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void render_toads_turnpike(struct UnkStruct_800DC5EC* arg0) {
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UNUSED s32 pad[13];
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func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1);
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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@@ -1205,7 +1205,7 @@ void render_wario_stadium(struct UnkStruct_800DC5EC* arg0) {
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void render_block_fort(UNUSED struct UnkStruct_800DC5EC* arg0) {
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func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1);
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func_802B5D64(2B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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@@ -1214,7 +1214,7 @@ void render_block_fort(UNUSED struct UnkStruct_800DC5EC* arg0) {
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}
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void render_skyscraper(UNUSED struct UnkStruct_800DC5EC* arg0) {
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func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1);
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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@@ -1238,7 +1238,7 @@ void render_skyscraper(UNUSED struct UnkStruct_800DC5EC* arg0) {
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void render_double_deck(UNUSED struct UnkStruct_800DC5EC* arg0) {
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func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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@@ -1250,8 +1250,8 @@ void render_double_deck(UNUSED struct UnkStruct_800DC5EC* arg0) {
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void render_dks_jungle_parkway(struct UnkStruct_800DC5EC* arg0) {
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func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
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func_802B5D64((uintptr_t) &D_800DC610[1], D_802B87D4, D_802B87D0, 1);
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
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func_802B5D64(D_800DC610[1], D_802B87D4, D_802B87D0, 1);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_LIGHTING);
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@@ -1363,7 +1363,7 @@ void func_8029569C(void) {
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void render_course(struct UnkStruct_800DC5EC* arg0) {
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func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1);
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
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if (creditsRenderMode) {
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func_8029569C();
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return;
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