Commit Graph

44 Commits

Author SHA1 Message Date
sitton76 1fee189805 Set the default FPS to 30 2025-05-20 14:50:12 -05:00
MegaMech 3ec0901718 Interp Works 2025-05-16 19:06:17 -06:00
KiritoDv d155bacadb Fixed slow fps 2025-05-15 22:43:52 -06:00
Sonic Dreamcaster eaeff4e0e0 progress 2025-05-16 00:24:15 -03:00
Sonic Dreamcaster bb55545f20 more work 2025-05-15 23:30:52 -03:00
MegaMech 7cc9894aa1 Fix compile (#199)
* Fixes made so far

* Fixes up until linking

* Moved GetInterpreter() to a single function under the Engine.h

* Updated shader files included with assets, added exception for Linux for including SDL2_net

* Removed osSetTime stub(for now)

* Adjustments to get it to compile + run

* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp

---------

Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15 15:25:18 -06:00
MegaMech e7415ec072 Fixes made so far (#198)
* Fixed compile

* Moved GetInterpreter() to a single function under the Engine.h
2025-05-15 10:30:39 -06:00
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00
KiritoDv 5f8550790a Fixed compilation 2025-03-07 18:00:41 -06:00
MegaMech 629125110d a 2025-03-07 17:35:16 -06:00
MegaMech 1f2000846a Update lus 2025-03-07 17:35:16 -06:00
MegaMech 922b69e504 Compile works now (#189) 2025-02-07 23:49:06 -07:00
Malkierian 695879c4cb Modern Menu (#183)
* Add modern menu.
Add and include LUS cvars .cmake file for macro usage in modern menu.

* Un-ignore new .cmake

* Copy new Resolution Editor stuff from 2ship (incomplete).
Fix fullscreen checkbox.
Finish changes for new UIWidgets.
Cleanup ShipUtils.

* Remove duplicate asm-differ entry from .gitmodules.

* Re-implement Freecam options.

* Cleanup freecam character follow buttons.
Partially re-implement Multiplayer window as enhancement sidebar (needs text input widget to finish).
Cleanup disables.

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-02-04 11:43:20 -07:00
inspectredc 058b8e9b19 O2R Support (#158)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-01-18 09:20:38 -07:00
Sonic Dreamcaster 14f4b10359 texture filter no longer needs to be disabled by default. 2025-01-12 15:03:29 -03:00
MegaMech cb21fc1209 Fix texture filter off 2025-01-05 17:23:41 -07:00
MegaMech 7e50b7c29e Disable texture filtering 2025-01-05 17:10:38 -07:00
MegaMech ec5eb3c1b9 Update lus 2025-01-05 16:29:06 -07:00
MegaMech abec308507 Merge branch 'modding' into wide 2025-01-05 12:55:30 -07:00
coco875 6eb35d2bf8 uniform GameEngine_OTRSigCheck 2025-01-05 11:30:10 +01:00
coco875 49df2fc6e5 multiple fix 2025-01-05 01:32:27 +01:00
MegaMech 8746a4337e Wide screen progress 2025-01-04 17:31:32 -07:00
KiritoDv 0caf53c48d Added support for current XML factories 2024-11-30 22:46:44 -06:00
KiritoDv 5ebd7700c3 Recalculated samples_high/low to 26800(Still needs help) 2024-11-29 22:10:01 -06:00
KiritoDv 2d16bb849b Changed calculation 2024-11-29 17:37:19 -06:00
KiritoDv 7875424607 Audio is now compiling but crashing yay 2024-11-29 11:00:09 -06:00
MegaMech 475f167bb2 [modding] Big Update PR (#118)
* Implement kart vehicle

* Fix menu CC

* Actors

* variable framerate

* Implement Actors vector

* Fix water & scrolling textures

* Finish ACoin

* Refactor finishline

* Refactor mtx to vector

* Fix refactored screen code bugs

* Fix playlist bug

* Switching courses working now

* Fix podium ceremony

* Mostly Fix Demo and Credits

* Credits Load Actors and Textures

* Fix credits

* Formatting

* Update lus and torch

* Fix water features

* Fix crabs

* Combine function

* Fix wheels

* Add Moon Jump Cheat

* Wheel Change

* Fix smoke due to wheel change

* Fix screens for wheels

* Fix transparency

* Fix staff ghost

* Fix lakitu transition widescreen

* Rename and export credits text

* Fixes

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-11-14 23:32:55 -07:00
MegaMech 4fbb031dd9 Refactors (#114)
* Update Engine.cpp

* fix

* Add Actors

* Refactor

* Update Game.cpp

* Refactors as per review
2024-10-15 20:29:26 -06:00
coco875 a1f0d32d66 Update decomp clang (#67)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

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* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

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* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

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* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

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* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

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* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

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* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

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* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

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2024-08-27 17:47:39 -06:00
AloXado320 e8ba89ddb6 Update Torch and LUS (#64) 2024-08-25 18:58:56 -06:00
KiritoDv 8054960948 Fixed compilation issues 2024-08-18 07:47:24 -06:00
MegaMech b26edd2de4 Update Engine.cpp (#57) 2024-08-17 16:59:06 -06:00
MegaMech bd6e3d18e0 Courses (#54)
* valley

* beach

* sherbet & rainbow

* fix ceremony

* Fix parser for course displaylists

* Fix crash near end of ceremony

* Clean rock

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-15 22:20:08 -06:00
MegaMech 258892c6c9 Fix Jungle (#52)
* castle and stadium

* castle

* boardwalk & snowland

* turnpike

* jungle

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-14 14:17:45 -06:00
coco875 33154e1d32 add dks_jungle_parkway (#50)
* add dks_jungle_parkway

* correct value

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-13 22:29:32 -06:00
MegaMech 2a8362dd10 Add royal raceway course (#29)
* Add files via upload

* Update memory.c

* Update render_courses.c

* Update code_80281780.c

* Update path_spawn_metadata.c

* Update render.inc.c

* Update all_course_packed.h

* Update all_course_model.h

* Update all_course_data.h

* Delete courses/royal_raceway/course_data.c

* Delete courses/royal_raceway/course_data.h

* Delete courses/royal_raceway/course_vertices.inc.c

* Delete courses/royal_raceway/course_displaylists.c

* Delete courses/royal_raceway/course_displaylists.h

* Update memory.c

* Update royal_raceway_displaylists.yml

* Update values

* update

* Course works now

* fixes

* wip framebuffer

* Fix trees

* Fix player select borders

* Remove commented code

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-07-31 21:57:02 -06:00
MegaMech 532ad5a4c0 Renames & seg 3 & 5 texture fixes (#19)
* Remove tools/torch

* Auto compile torch and extract

* Re-implement soh's implementation of lus implementation of an array

* Fix static actors in mr

* Update

* Updated torch

* Updated lus

* uncomment

* Fix collision

* Renames

* More renaming

* Collision Renames

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* Update

* update lus

* Bug fixes

* remove tabs

* fixes

* fixes

* Fix kart textures

* Networking

* net

* Add networking

* Update

* Cleanup

* Fix balloon rendering

* Fix lakitu and red shell

* fixes

* Implement new random system

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-07-26 11:29:35 -06:00
MegaMech dd5844ab81 Fix collision (#18)
* Fix collision
2024-06-14 03:03:51 -06:00
MegaMech 0d629e466a Take7 (#17) 2024-06-13 13:35:29 -06:00
MegaMech b594f112e0 Update lus (#16)
* Updates
2024-06-11 09:49:44 -06:00
MegaMech 78a7d156c9 Changes for OTR (#15)
* Bunch of fixes
2024-05-22 19:19:16 -06:00
KiritoDv a09909ac23 Fixed to work with latest libultra 2024-05-08 13:01:48 -06:00
KiritoDv 1fbf28a78d Fixed more errors, we are rendering the logo, Yay 2024-05-03 18:20:20 -06:00
KiritoDv a2c3feb67a WIP Compilation 2024-05-01 10:09:49 -06:00