#include <Ship.h>
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| AShip::Skin | SpawnSkin = Skin::GHOSTSHIP |
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| s16 | Type = 0 |
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| s16 | Flags |
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| s16 | Unk_04 |
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| s16 | State |
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| f32 | Unk_08 |
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| f32 | BoundingBoxSize |
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| Vec3s | Rot = {0, 0, 0} |
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| s16 | Unk_16 |
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| Vec3f | Pos |
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| Vec3f | Velocity = {0, 0, 0} |
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| Collision | Unk30 |
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| const char * | Model = "" |
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| uint8_t | uuid [16] |
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| const char * | Name = "" |
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| const char * | ResourceName = "" |
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| FVector | SpawnPos = {0.0f, 0.0f, 0.0f} |
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| IRotator | SpawnRot = {0, 0, 0} |
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| FVector | SpawnScale = {1.0f, 1.0f, 1.0f} |
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| FVector | Scale = {1, 1, 1} |
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| float | Speed = 0.0f |
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| std::vector< Triangle > | Triangles |
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| bool | bPendingDestroy = false |
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◆ Skin
| Enumerator |
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| GHOSTSHIP | |
| SHIP2 | |
| SHIP3 | |
◆ AShip()
◆ ~AShip()
| virtual AShip::~AShip |
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virtualdefault |
◆ BeginPlay()
| void AShip::BeginPlay |
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overridevirtual |
◆ DrawEditorProperties()
| void AShip::DrawEditorProperties |
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overridevirtual |
◆ IsMod()
◆ SetSpawnParams()
Make sure you call this in derived classes! Usage: MyActor::SetSpawnParams(SetSpawnParams& params) { AActor::SetSpawnParams(params); // Calls default implementation }
Reimplemented from AActor.
◆ Spawn()
◆ Tick()
◆ _skin
◆ SpawnSkin
The documentation for this class was generated from the following files: