Mario Kart 64
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AWarioSign Class Reference

#include <WarioSign.h>

Inheritance diagram for AWarioSign:
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Public Member Functions

virtual ~AWarioSign ()=default
 
 AWarioSign (const SpawnParams &params)
 
virtual bool IsMod () override
 
virtual void Tick () override
 
virtual void Draw (Camera *) override
 
- Public Member Functions inherited from AActor
virtual ~AActor ()=default
 
 AActor ()
 
 AActor (SpawnParams params)
 
virtual void SetSpawnParams (SpawnParams &params)
 
virtual void BeginPlay ()
 
virtual void Collision (Player *player, AActor *actor)
 
virtual void VehicleCollision (s32 playerId, Player *player)
 
void SetLocation (FVector pos)
 
virtual void Destroy ()
 
FVector GetLocation () const
 
IRotator GetRotation () const
 
FVector GetScale () const
 
void Translate (FVector pos)
 
void Rotate (IRotator rot)
 
void SetScale (FVector scale)
 
virtual void DrawEditorProperties ()
 

Static Public Member Functions

static AWarioSignSpawn (FVector pos, IRotator rot, FVector velocity, FVector scale)
 

Additional Inherited Members

- Data Fields inherited from AActor
s16 Type = 0
 
s16 Flags
 
s16 Unk_04
 
s16 State
 
f32 Unk_08
 
f32 BoundingBoxSize
 
Vec3s Rot = {0, 0, 0}
 
s16 Unk_16
 
Vec3f Pos
 
Vec3f Velocity = {0, 0, 0}
 
Collision Unk30
 
const char * Model = ""
 
uint8_t uuid [16]
 
const char * Name = ""
 
const char * ResourceName = ""
 
FVector SpawnPos = {0.0f, 0.0f, 0.0f}
 
IRotator SpawnRot = {0, 0, 0}
 
FVector SpawnScale = {1.0f, 1.0f, 1.0f}
 
FVector Scale = {1, 1, 1}
 
float Speed = 0.0f
 
std::vector< TriangleTriangles
 
bool bPendingDestroy = false
 

Constructor & Destructor Documentation

◆ ~AWarioSign()

virtual AWarioSign::~AWarioSign ( )
virtualdefault

◆ AWarioSign()

AWarioSign::AWarioSign ( const SpawnParams & params)
explicit
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Member Function Documentation

◆ Draw()

void AWarioSign::Draw ( Camera * camera)
overridevirtual

Reimplemented from AActor.

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◆ IsMod()

bool AWarioSign::IsMod ( )
overridevirtual

Reimplemented from AActor.

◆ Spawn()

static AWarioSign * AWarioSign::Spawn ( FVector pos,
IRotator rot,
FVector velocity,
FVector scale )
inlinestatic
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◆ Tick()

void AWarioSign::Tick ( )
overridevirtual

Reimplemented from AActor.


The documentation for this class was generated from the following files: